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Thread Statistics | Show CCP posts - 1 post(s) |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2718
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Posted - 2013.09.08 21:56:00 -
[1] - Quote
Like, for real the fact that devs are already discussing changes to Aim Assist -FOUR DAYS- after it's implemented is abyssmal.
Honestly, why is it that we don't even have time to get used to certain things before we pull the plug on them? Tactical Assault Rifles had three weeks but vehicle HP limits (the entire reason the LAVs got out of hand in the first place) is still in after months and will maybe get fixed in 1.5
For real dude, it's insanely annoying when people complain on the forums about something being under-powered, it gets buffed and all of a sudden it's OP - to which we immediately pull the plug on it before anyone even has the opportunity to made legitimate comments instead of knee jerk QQ reactions.
You CANNOT accurately balance something unless you give it time to settle - you're just going to fluctuate between breaking things over and over again; bouncing back and forth between under powered and over powered until you maybe accidentally get it correctly three months later.
What does this solve, exactly, save for making a few terrible players happy?
Because it's not just Dust 514 that has this phenomenon.
Call of Duty: http://www.youtube.com/watch?v=lT2fuXnmNbQ - Forum post: http://www.callofduty.com/thread/200733582#.UizwgsZwo7Y
Battlefield 3: https://www.youtube.com/watch?v=jQxiECgBWAA - Forum Post: http://battlelog.battlefield.com/bf3/forum/threadview/2832654490116884663/
Halo Reach (cross hair off): https://www.youtube.com/watch?v=lYrZvRy8x0w
Get real, it's like this in every game - only the players of Dust 514 know that the Devs will listen if they yell at their mailbox loud enough.
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1806
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Posted - 2013.09.08 21:59:00 -
[2] - Quote
Also cannot balance the game without all core content features and giving them time to settle. |
Vman Q
TOP NOCH Enterprises
10
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Posted - 2013.09.08 22:02:00 -
[3] - Quote
oh now look what camp is QQing..
"the tear jar the tear jar the tear jar"
fgts crying because they're crutch is being removed.. now go tell the vets to QQ some more about aim assist- oh wait never mind. they already did and CCP saw the err in their ways.
no one will play/is playing this niche game if CCP doesnt do something about the aim bot you noobs are so in love with |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2720
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Posted - 2013.09.08 22:24:00 -
[4] - Quote
Vman Q wrote:oh now look what camp is QQing..
"the tear jar the tear jar the tear jar"
fgts crying because they're crutch is being removed.. now go tell the vets to QQ some more about aim assist- oh wait never mind. they already did and CCP saw the err in their ways.
no one will play/is playing this niche game if CCP doesnt do something about the aim bot you noobs are so in love with
Lawl - you have no idea who I am and that makes me smile greatly. |
Godin Thekiller
Hellstorm Inc League of Infamy
578
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Posted - 2013.09.08 22:27:00 -
[5] - Quote
They're not removing it, just nerfing it. God stop whining. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2720
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Posted - 2013.09.08 22:30:00 -
[6] - Quote
Godin Thekiller wrote:They're not removing it, just nerfing it. God stop whining.
Going to save this quote for later use |
castba
Penguin's March
108
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Posted - 2013.09.08 22:32:00 -
[7] - Quote
But why do we need aim assist at all? If you miss, then you should miss. Not have the game engine compensate for your ineptitude - aww here let me do that for you. Well done!
Mollycottled generation is just that. |
Iron Wolf Saber
Den of Swords
8163
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Posted - 2013.09.08 22:43:00 -
[8] - Quote
castba wrote:But why do we need aim assist at all? If you miss, then you should miss. Not have the game engine compensate for your ineptitude - aww here let me do that for you. Well done!
Mollycottled generation is just that.
Pretty sure aim assistance existed in the earliest days of shooters like wolfenstein 3d and doom 1. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2728
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Posted - 2013.09.09 10:10:00 -
[9] - Quote
Iron Wolf Saber wrote:castba wrote:But why do we need aim assist at all? If you miss, then you should miss. Not have the game engine compensate for your ineptitude - aww here let me do that for you. Well done!
Mollycottled generation is just that. Pretty sure aim assistance existed in the earliest days of shooters like wolfenstein 3d and doom 1.
Truth. |
Banning Hammer
Tal-Romon Legion Amarr Empire
1331
|
Posted - 2013.09.09 10:17:00 -
[10] - Quote
We they need to sit and think ? I'm sure they can see in the telemetry, that the aim-assist is making no difference in the game.
Noobs still using Mass Drivers, Forge Guns, Grenades, Tanks, Turrets Instalations...
The only thing the aim-assist is doing is making Skilled players even more OP. |
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CCP Logibro
C C P C C P Alliance
1575
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Posted - 2013.09.09 10:32:00 -
[11] - Quote
We are not making decisions on aim assist yet. But we are discussing your feedback. CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
@CCP_Logibro |
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Cross Atu
Conspiratus Immortalis
1690
|
Posted - 2013.09.09 10:39:00 -
[12] - Quote
CCP Logibro wrote:We are not making decisions on aim assist yet. But we are discussing your feedback. o7 |
Jack McReady
DUST University Ivy League
467
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Posted - 2013.09.09 10:47:00 -
[13] - Quote
Aeon Amadi wrote:Like, for real the fact that devs are already discussing changes to Aim Assist -FOUR DAYS- after it's implemented is abyssmal.. all the 14 year old scrub kids are overreacting, CCP is doing the smart move and does some "changes" (like always change will be minor and actually nothing changes) to secure the money of their parents |
Minor Treat
The Enclave Syndicate Dark Taboo
107
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Posted - 2013.09.09 10:48:00 -
[14] - Quote
CCP Logibro wrote:We are not making decisions on aim assist yet. But we are discussing your feedback. good to know it would hurt a lot of players to suddenly shift again, plus the current core mechanics in my opinion are great. I'd rather see more new thing implemented considering what else is coming in the next 6 months. |
Banning Hammer
Tal-Romon Legion Amarr Empire
1331
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Posted - 2013.09.09 10:49:00 -
[15] - Quote
CCP Logibro wrote:We are not making decisions on aim assist yet. But we are discussing your feedback.
Well, i really hope this time you decided to listen to commonsense.
- Aim-assist stays, all NooB weapons have to go. - Aim-assist is remove, keep all the NooB weapons...maybe even add few more. |
Vin Mora
Sanguis Defense Syndicate
134
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Posted - 2013.09.09 11:04:00 -
[16] - Quote
Banning Hammer wrote:CCP Logibro wrote:We are not making decisions on aim assist yet. But we are discussing your feedback. Well, i really hope this time you decided to listen to commonsense. - Aim-assist stays, all NooB weapons have to go. - Aim-assist is remove, keep all the NooB weapons...maybe even add few more. Except NooB weapons don't get aim assist. Splash weapons and Sniper Rifles don't get Aim Assist, in case you didn't know. |
Banning Hammer
Tal-Romon Legion Amarr Empire
1332
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Posted - 2013.09.09 11:10:00 -
[17] - Quote
Vin Mora wrote:Banning Hammer wrote:CCP Logibro wrote:We are not making decisions on aim assist yet. But we are discussing your feedback. Well, i really hope this time you decided to listen to commonsense. - Aim-assist stays, all NooB weapons have to go. - Aim-assist is remove, keep all the NooB weapons...maybe even add few more. Except NooB weapons don't get aim assist. Splash weapons and Sniper Rifles don't get Aim Assist, in case you didn't know.
That is exactly my point. What is the point on having aim-assist, when the majority of good weapons don't need aiming?
Sniper rifle doesn't counts... it have actually become a Skilled weapon. Not as easy to use as some people thinks it is. |
KGB Sleep
Ikomari-Onu Enforcement Caldari State
194
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Posted - 2013.09.09 11:12:00 -
[18] - Quote
Vin Mora wrote:Banning Hammer wrote:CCP Logibro wrote:We are not making decisions on aim assist yet. But we are discussing your feedback. Well, i really hope this time you decided to listen to commonsense. - Aim-assist stays, all NooB weapons have to go. - Aim-assist is remove, keep all the NooB weapons...maybe even add few more. Except NooB weapons don't get aim assist. Splash weapons and Sniper Rifles don't get Aim Assist, in case you didn't know.
Snipers have the same aim assist. In fact they have had it all along. There is a "drag" when they pass over an enemy that was present before 1.4. That is why snipers don't say anything about AA.
Splash weapons need AA? GTFO.
One more thing, WHAT THE F ARE YOU TALKING ABOUT?
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Void Echo
Morsus Mihi Aperuitque Imperium
1279
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Posted - 2013.09.09 11:15:00 -
[19] - Quote
Vman Q wrote:oh now look what camp is QQing..
"the tear jar the tear jar the tear jar"
fgts crying because they're crutch is being removed.. now go tell the vets to QQ some more about aim assist- oh wait never mind. they already did and CCP saw the err in their ways.
no one will play/is playing this niche game if CCP doesnt do something about the aim bot you noobs are so in love with
Aimbot is this: Aimbot |
KGB Sleep
Ikomari-Onu Enforcement Caldari State
195
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Posted - 2013.09.09 11:21:00 -
[20] - Quote
CCP Logibro wrote:We are not making decisions on aim assist yet. But we are discussing your feedback.
Thank you.
I refer you to the Kotaku articles regarding community feedback.
WoundedBum said, "I'd be interested to know how much interaction he feels a developer should have with the community during game development - obviously there needs to be communication between the two, but is it possible to have too much? Should the developers have a clear vision of what should and shouldn't be done in their game and tweak it accordingly, or should they be completely open to the communities wants and needs? It's interesting because with movies, the community has next to no input on what will be done, but with gaming it's a long development period and things can be more easily changed and affected."
Yes, it is absolutely possible to have too much community input in game development. Probably the scariest thing that can happen is that a developer will cater to the ultra-hardcore, super vocal community members. The problem is that these players usually do not represent the average player, and request things that don't appeal to most people.
For instance, we received a lot of useful feedback from the Hybrid beta. However, some things were just completely out of scope or were not what the game is about. There was someone petitioning for vehicles in the game, but that doesn't fit with Hybrid's design.
Also, during development, people don't necessarily know what they want until they see it. Henry Ford said it best: "If I had asked people what they wanted, they would have said faster horses." Ultimately community input is very important, but like anything, moderation is best. We do this for a living, so trust us to make the best game possible!
Source
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Slaytanical
Chaotik Serenity
30
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Posted - 2013.09.09 11:23:00 -
[21] - Quote
Lest we not forget about Mass drivers!!!!
amongst all the AA hub bub..... leave AA take it away. i do not care..... i do not think AA is the core problem.. like nigel from spinal tap.
"But theese go to eleven!" AA needs to be about 7 or 8. and if no one has said it . i shall
ADD recoil, kickback..... dispersion to assault rifles.. they have mega stoopid range from the get go it is unreal.
nerfing the ar is very dangerous ground though. being as thats what everybody and his sister uses.
o7 |
Banning Hammer
Tal-Romon Legion Amarr Empire
1332
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Posted - 2013.09.09 11:26:00 -
[22] - Quote
KGB Sleep wrote:CCP Logibro wrote:We are not making decisions on aim assist yet. But we are discussing your feedback. Thank you. I refer you to the Kotaku articles regarding community feedback. WoundedBum said, "I'd be interested to know how much interaction he feels a developer should have with the community during game development - obviously there needs to be communication between the two, but is it possible to have too much? Should the developers have a clear vision of what should and shouldn't be done in their game and tweak it accordingly, or should they be completely open to the communities wants and needs? It's interesting because with movies, the community has next to no input on what will be done, but with gaming it's a long development period and things can be more easily changed and affected."
Yes, it is absolutely possible to have too much community input in game development. Probably the scariest thing that can happen is that a developer will cater to the ultra-hardcore, super vocal community members. The problem is that these players usually do not represent the average player, and request things that don't appeal to most people.
For instance, we received a lot of useful feedback from the Hybrid beta. However, some things were just completely out of scope or were not what the game is about. There was someone petitioning for vehicles in the game, but that doesn't fit with Hybrid's design.
Also, during development, people don't necessarily know what they want until they see it. Henry Ford said it best: "If I had asked people what they wanted, they would have said faster horses." Ultimately community input is very important, but like anything, moderation is best. We do this for a living, so trust us to make the best game possible!Source
But that is not how CCP does things, you want a Portable Nuclear Weapon ? No problem ! talk about it ALL the time, give lots of excuse to have one... and CCP will give you one. Why you think we are in this mess in the first place ? |
Vyzion Eyri
The Southern Legion The Umbra Combine
1269
|
Posted - 2013.09.09 11:31:00 -
[23] - Quote
Take this opportunity to further level the playing field, implement tiercide.
I would imagine tiercide will complement this new aim-assist very well, because:
Tiercide promotes ROLES which have strengths and also WEAKNESSES. This means players who play to their strengths are guaranteed improved performance, whilst not doing so leads to burning ISK for no good reason.
Since killing the enemy has always been a main objective even in Skirmish, aim assist alienates many because the style of killing has changed. Killing an enemy now comes down to position and, I daresay, teamwork and communication rather than bunny hopping and strafing.
Tiercide further pushes for this kind of play, since dropsuits are equalised. You NEED to think before making your move, or you risk dying for nothing. |
Funkmaster Whale
Inner.H3LL
530
|
Posted - 2013.09.09 11:31:00 -
[24] - Quote
Iron Wolf Saber wrote:castba wrote:But why do we need aim assist at all? If you miss, then you should miss. Not have the game engine compensate for your ineptitude - aww here let me do that for you. Well done!
Mollycottled generation is just that. Pretty sure aim assistance existed in the earliest days of shooters like wolfenstein 3d and doom 1. This is totally untrue. These games never had aim assist when they were released nor when they were ported. Besides, using "well someone else did it!" is a silly argument. |
Banning Hammer
Tal-Romon Legion Amarr Empire
1332
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Posted - 2013.09.09 11:34:00 -
[25] - Quote
Vyzion Eyri wrote:Take this opportunity to further level the playing field, implement tiercide.
I would imagine tiercide will complement this new aim-assist very well, because:
Tiercide promotes ROLES which have strengths and also WEAKNESSES. This means players who play to their strengths are guaranteed improved performance, whilst not doing so leads to burning ISK for no good reason.
Since killing the enemy has always been a main objective even in Skirmish, aim assist alienates many because the style of killing has changed. Killing an enemy now comes down to position and, I daresay, teamwork and communication rather than bunny hopping and strafing.
Tiercide further pushes for this kind of play, since dropsuits are equalised. You NEED to think before making your move, or you risk dying for nothing.
Killing the enemy have always come down to who have the BIGGEST weapon...My BOON ! BOOM ! is better than yours !! And my Dropsuit is more shiny than yours !!
Aiming have NEVER been a important factor in Dust. |
KGB Sleep
Ikomari-Onu Enforcement Caldari State
198
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Posted - 2013.09.09 11:42:00 -
[26] - Quote
Banning Hammer wrote:KGB Sleep wrote:CCP Logibro wrote:We are not making decisions on aim assist yet. But we are discussing your feedback. Thank you. I refer you to the Kotaku articles regarding community feedback. WoundedBum said, "I'd be interested to know how much interaction he feels a developer should have with the community during game development - obviously there needs to be communication between the two, but is it possible to have too much? Should the developers have a clear vision of what should and shouldn't be done in their game and tweak it accordingly, or should they be completely open to the communities wants and needs? It's interesting because with movies, the community has next to no input on what will be done, but with gaming it's a long development period and things can be more easily changed and affected."
Yes, it is absolutely possible to have too much community input in game development. Probably the scariest thing that can happen is that a developer will cater to the ultra-hardcore, super vocal community members. The problem is that these players usually do not represent the average player, and request things that don't appeal to most people.
For instance, we received a lot of useful feedback from the Hybrid beta. However, some things were just completely out of scope or were not what the game is about. There was someone petitioning for vehicles in the game, but that doesn't fit with Hybrid's design.
Also, during development, people don't necessarily know what they want until they see it. Henry Ford said it best: "If I had asked people what they wanted, they would have said faster horses." Ultimately community input is very important, but like anything, moderation is best. We do this for a living, so trust us to make the best game possible!Source But that is not how CCP does things, you want a Portable Nuclear Weapon ? No problem ! talk about it ALL the time, give lots of excuse to have one... and CCP will give you one. Why you think we are in this mess in the first place ?
That is why I want them to take a tough love stance. However there needs to be some input from the CPM. I think the CPM needs to have a little more freedom from NDA to ask for feedback from the community. I do not think the community, or the squeakiest wheels deserve the oil. We have people complain and band wagoners that can't concede once they commit even if facts are present. CCP is awesome in the sense that they really try to "cater" (their word) to the player base. I think they should stick to their game path. CPM can advise as to what will bring uproar and they can decide if it is worth it. However, for things to flow right, it would be best for CCP to disclose to the public some of the new ideas or changes to existing mechanics and reap valuable feedback prior to implementation. |
Billi Gene
Forty-Nine Fedayeen Minmatar Republic
428
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Posted - 2013.09.09 11:42:00 -
[27] - Quote
Banning Hammer wrote:Vyzion Eyri wrote:Take this opportunity to further level the playing field, implement tiercide.
I would imagine tiercide will complement this new aim-assist very well, because:
Tiercide promotes ROLES which have strengths and also WEAKNESSES. This means players who play to their strengths are guaranteed improved performance, whilst not doing so leads to burning ISK for no good reason.
Since killing the enemy has always been a main objective even in Skirmish, aim assist alienates many because the style of killing has changed. Killing an enemy now comes down to position and, I daresay, teamwork and communication rather than bunny hopping and strafing.
Tiercide further pushes for this kind of play, since dropsuits are equalised. You NEED to think before making your move, or you risk dying for nothing. Killing the enemy have always come down to who have the BIGGEST weapon...My BOON ! BOOM ! is better than yours !! And my Dropsuit is more shiny than yours !! Aiming have NEVER been a important factor in Dust.
whilst true for "stand and fire" 1v1 type fights, what you say just doesnt hold up elsewhere Banning.
MLT snipers and Assaults and FG take out plenty of more expensive and more powerful gear everyday...(before and after AA :P) If you have a superior position and know how to use/abuse it then it really shows, like splash damage from above or ....cover and regen.
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IAmDuncanIdaho II
The Southern Legion The Umbra Combine
43
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Posted - 2013.09.09 11:47:00 -
[28] - Quote
Having assorted devs communicating with us as they do sometimes shows their lack of communication and vision between each other. This just makes us upset and we then lose confidence that they're going to be able to do a good job.
It's not often the devs talk directly to a community that uses their product, it's usually some sort of product director. Not sure DUST 514 has one, but if it does, I think it would be good for them to be involved talking to us all the time. It's nice to have devs talk too though, don't misunderstand!
If we understood the vision for DUST 514, now and future, things like whether or not the aim-assist and other polarising gameplay mechanics or weapons are working as intended might be clearer.
I for one don't like the aim-assist, and that's because I like to be in control, not the computer. I also feel we're dying *way* too fast. That said, if DUST 514 is supposed to have it and it is working as intended, I can decide whether or not this is the sort of game I want to play knowing what it's trying to be.
TL;DR
DUST 514 needs a product director to be continuously communicating about the game's vision, past, present and future, and which mechanics / weapons are working as intended. That should give us confidence about where it's going. |
Garrett Blacknova
Codex Troopers
3929
|
Posted - 2013.09.09 11:54:00 -
[29] - Quote
Banning Hammer wrote:Aiming have NEVER been a important factor in Dust. Got a video of that time where you proved how aim isn't a factor by going positive with hipfire only and a Sniper Rifle?
Or that time where you just held down the fire button for your AR any time there was an enemy within 50m of you? Because you don't need to point your gun in the general direction of the enemy. That would be AIMING, and therefore unimportant.
How about the one where you got all those kills spamming Shotgun rounds every time you got a damage indicator?
No? I wonder why not...
NOTE: This post is not particularly serious. PRECISION aim isn't important, but you do still need some measure of aiming in order to have any value in a battle. It isn't the only priority, but it still matters. |
KGB Sleep
Ikomari-Onu Enforcement Caldari State
198
|
Posted - 2013.09.09 11:55:00 -
[30] - Quote
IAmDuncanIdaho II wrote:Having assorted devs communicating with us as they do sometimes shows their lack of communication and vision between each other. This just makes us upset and we then lose confidence that they're going to be able to do a good job.
It's not often the devs talk directly to a community that uses their product, it's usually some sort of product director. Not sure DUST 514 has one, but if it does, I think it would be good for them to be involved talking to us all the time. It's nice to have devs talk too though, don't misunderstand!
If we understood the vision for DUST 514, now and future, things like whether or not the aim-assist and other polarising gameplay mechanics or weapons are working as intended might be clearer.
I for one don't like the aim-assist, and that's because I like to be in control, not the computer. I also feel we're dying *way* too fast. That said, if DUST 514 is supposed to have it and it is working as intended, I can decide whether or not this is the sort of game I want to play knowing what it's trying to be.
TL;DR
DUST 514 needs a product director to be continuously communicating about the game's vision, past, present and future, and which mechanics / weapons are working as intended. That should give us confidence about where it's going.
We do NOT want to **** up the creative director's vision for the game. He needs to stay in a sleep deprivation chamber with Trent Reznor and Marilyn Manson until the entire roadmap is laid out. |
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