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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Pvt Numnutz
Ikomari-Onu Enforcement Caldari State
161
|
Posted - 2013.09.03 22:19:00 -
[1] - Quote
This is a petition to return the 1.3 camera angle to the dropship. If you are a pilot then I'm sure you know what I'm talking about and if you would like to show support for this please post in this thread with your yea or nay. CCP I think I understand your reasoning. We thank you for trying to make using the turret better, though it has caused more problems than its worth. Please return the 1.3 camera angle to the dropship, either as an option or as the standard.
For those of you who are not pilots and for CCP I will explain.
The new camera angle not only makes flying harder, but also limits the effectiveness of the dropship. Most of my flying was based around seeing my dropship, looking at my angle of attack and watching where my engines were pointed. My take off was based entirely off of these two things.
With the new camera angle I can no longer see half of my dropship when flying, this makes gauging my angle of attack, and my position in the air much harder than it should be. I feel as though I am constantly fighting with the camera the turret and the dropship.
When I attempt to see my dropship from an angle like 1.3 (seeing my engines and the rest of my craft) the engines and AFT section of the dropship completely fills my screen. Also when doing hard banks the camera moves inside of the dropship which almost makes me crash.
Having the camera so close to the front of the dropship has decreased our FOV quite substantially. I can no longer see around my dropship very well, this makes spotting forge gunners and rail tanks almost impossible unless they are directly in front of your dropship. I haven't encountered swarms yet but I know its harder to spot them already. That second when the forge gunner missed or the rail tank came over the hill was enough to save at least 50 of my dropships. I simply cant see them now.
Dropping troops is also really difficult now because we cant really see anything except for whats right in front of us. Since we have to move the entire dropship to look around its less about flying and more about spinning around. I feel like a horse with blinders on.
I have to completely forget about complex maneuvers now and relearn flying all together. This is heart breaking for me as I know I will never be as good or effective as a pilot as I was with the other camera view. All those months of becoming a good pilot have now been for not and I have to start again from scratch at more of a disadvantage
please return the old camera CCP, please give me my wings back....
|
ladwar
Dead Six Initiative Lokun Listamenn
1443
|
Posted - 2013.09.03 22:36:00 -
[2] - Quote
for the love of god! |
Nguruthos IX
Vagina Bombers
1346
|
Posted - 2013.09.03 22:38:00 -
[3] - Quote
For the love of God CCP, please.
Do this. It needs to at least be an option, This new camera is far too limiting and the angles of blocking my entire screen with my ships butthole is blinding and ridiculous
I'd prefer to be able to maneuver better and not be broadsided by vipers or hit in the back by towers as I'm flying around.
Thanks |
TheEnd762
SVER True Blood Public Disorder.
182
|
Posted - 2013.09.03 22:54:00 -
[4] - Quote
+1, Signed.
CCP, put this back the way it was ASAP. Do NOT wait until 1.5. |
Nguruthos IX
Vagina Bombers
1352
|
Posted - 2013.09.03 23:20:00 -
[5] - Quote
http://www.youtube.com/watch?v=1Isjgc0oX0s |
Spec Ops Cipher
Seraphim Initiative..
456
|
Posted - 2013.09.03 23:48:00 -
[6] - Quote
I'm a scout shotgunner who is specced into blaster pythons on the side. 22m SP. All wasted atm, shotguns don't work. Scouts get aimbotted. Dropships are useless the way they stand and now i'm hearing blaster turrets are in the same state as shotguns. |
Nguruthos IX
Vagina Bombers
1353
|
Posted - 2013.09.03 23:49:00 -
[7] - Quote
TheEnd762 wrote:+1, Signed.
CCP, put this back the way it was ASAP. Do NOT wait until 1.5.
Where's our CPM on this fail? |
DNAcompound
xCosmic Voidx The Superpowers
2
|
Posted - 2013.09.03 23:52:00 -
[8] - Quote
I think the camera angles just fine
|
Pvt Numnutz
Ikomari-Onu Enforcement Caldari State
163
|
Posted - 2013.09.03 23:52:00 -
[9] - Quote
Also air to air combat is now just silly. Can hardly see anything at all.... |
Henchmen21
Planet Express LLC
200
|
Posted - 2013.09.03 23:55:00 -
[10] - Quote
Signed. Haven't even played yet but I trust Nguruthos on this one. |
|
Waldkraut
Phantom Universe Task Force Orion Empire
1
|
Posted - 2013.09.03 23:57:00 -
[11] - Quote
Signed |
Funkmaster Whale
0uter.Heaven
423
|
Posted - 2013.09.04 00:09:00 -
[12] - Quote
+1
I'm a KB/M pilot here and the dropship camera is so awful. It is way too close and seems to be incredibly sensitive to any mouse movements regardless of where the sensitivity is set. The vertical movement is way too much and it makes keeping the camera steady very difficult. Please revert it back! |
Adelia Lafayette
DUST University Ivy League
216
|
Posted - 2013.09.04 00:15:00 -
[13] - Quote
signed. |
Commander Dizzle
Closed For Business For All Mankind
18
|
Posted - 2013.09.04 00:18:00 -
[14] - Quote
*signed
Please fix or make it optional.
In my post in "General" I also made a comment for better aim for the forward turret while in 1st person flight. |
Gabriella Grey
XERCORE E X T E R M I N A T U S
35
|
Posted - 2013.09.04 00:19:00 -
[15] - Quote
I sign this and motion for some Q&A with the devs on the future of dropships. I am still patient and hoping for the best with them. The last real update we have received was the better flight controls when Uprising came out and the removal of origami dropships. Now we have glass dropships, and I don't know, I am just a little annoyed that I am spinning my wheels with all the issues with dropships. I was really looking forward to great things from this patch. Oh I hope they share more information for us in 1.5 soon. |
T8R Raid
BIG BAD W0LVES
1
|
Posted - 2013.09.04 00:23:00 -
[16] - Quote
I backed into a building shooting infantry. I cant tell where i took a rail/forge shot from.
*SIGNED |
Nguruthos IX
Vagina Bombers
1359
|
Posted - 2013.09.04 00:25:00 -
[17] - Quote
Pvt Numnutz wrote:Also air to air combat is now just silly. Can hardly see anything at all....
We just had a TWENTY MINUTE match with 5-6 assault dropships all fighting eachother.
Nobody could stay on or hit any of the other pilots. All good pilots... Camera is BORKED
|
CeeJ Mantis
Mantodea MC
4
|
Posted - 2013.09.04 00:41:00 -
[18] - Quote
Nguruthos IX wrote:Pvt Numnutz wrote:Also air to air combat is now just silly. Can hardly see anything at all.... We just had a TWENTY MINUTE match with 5-6 assault dropships all fighting eachother. Nobody could stay on or hit any of the other pilots. All good pilots... Camera is BORKED
I was in that match, and I couldn't score a kill on you or your teammates for the life of me. I will also attach my name to this cause. |
Gloomy Cobra
Hostile Acquisition Inc The Superpowers
44
|
Posted - 2013.09.04 01:07:00 -
[19] - Quote
Yessss! please do fix it, and make it very soooon. Don't make us wait till 1.5 to get this fixed. This camera however does have its good part. When ccp does add in the bomber ds then yes maybe bring this view back (just for that bomber though) because it really does have a good view on the ground but as a transport or air to air or even air to ground is kinda hard cuz you cant see them av's. *signed* |
Pvt Numnutz
Ikomari-Onu Enforcement Caldari State
170
|
Posted - 2013.09.04 01:13:00 -
[20] - Quote
CeeJ Mantis wrote:Nguruthos IX wrote:Pvt Numnutz wrote:Also air to air combat is now just silly. Can hardly see anything at all.... We just had a TWENTY MINUTE match with 5-6 assault dropships all fighting eachother. Nobody could stay on or hit any of the other pilots. All good pilots... Camera is BORKED I was in that match, and I couldn't score a kill on you or your teammates for the life of me. I will also attach my name to this cause. Yeah was chaos for sure. When in massive air battles you need a large field of view. A couple times I almost crashed into you or one of your team mates simply because I couldn't see. I'm not a novice pilot, though I sure felt like one trying to hit your dropships. Flying with condor squadron was really amazing, having so many pilots working together gave us quite the edge in battle. If we tried that now, Nguruthors IX and I both agree that it just wouldn't work. We would just end up crashing into each other by mistake. I got broadsided pretty hard by a MLT gallente ship before I could even react. |
|
Telleth
DUST University Ivy League
120
|
Posted - 2013.09.04 01:14:00 -
[21] - Quote
Signed, go with a translucent dropship when you aim through it. May be harder to do, but this new camera angle is rather crap |
Nguruthos IX
Vagina Bombers
1363
|
Posted - 2013.09.04 01:36:00 -
[22] - Quote
CeeJ Mantis wrote:Nguruthos IX wrote:Pvt Numnutz wrote:Also air to air combat is now just silly. Can hardly see anything at all.... We just had a TWENTY MINUTE match with 5-6 assault dropships all fighting eachother. Nobody could stay on or hit any of the other pilots. All good pilots... Camera is BORKED I was in that match, and I couldn't score a kill on you or your teammates for the life of me. I will also attach my name to this cause.
yeah, normally it's tough but not being able to see around or behind (And in some cases in FRONT of you) you is like.
Well honestly I can't express how I feel about it without swearing so. It's bad. |
Nguruthos IX
Vagina Bombers
1363
|
Posted - 2013.09.04 01:39:00 -
[23] - Quote
Pvt Numnutz wrote:CeeJ Mantis wrote:Nguruthos IX wrote:Pvt Numnutz wrote:Also air to air combat is now just silly. Can hardly see anything at all.... We just had a TWENTY MINUTE match with 5-6 assault dropships all fighting eachother. Nobody could stay on or hit any of the other pilots. All good pilots... Camera is BORKED I was in that match, and I couldn't score a kill on you or your teammates for the life of me. I will also attach my name to this cause. Yeah was chaos for sure. When in massive air battles you need a large field of view. A couple times I almost crashed into you or one of your team mates simply because I couldn't see. I'm not a novice pilot, though I sure felt like one trying to hit your dropships. Flying with condor squadron was really amazing, having so many pilots working together gave us quite the edge in battle. If we tried that now, Nguruthors IX and I both agree that it just wouldn't work. We would just end up crashing into each other by mistake. I got broadsided pretty hard by a MLT gallente ship before I could even react.
This camera spells the death of multiple dropships on same team. It's a liability that no amount of skill can reliably avoid.
Just so many things wrong with this camera. I really hope we don't have to wait till 1.5 just to be able to fly again. And if it's still like this in 1.5 I'm not sure I'll be around |
Pvt Numnutz
Ikomari-Onu Enforcement Caldari State
180
|
Posted - 2013.09.04 02:12:00 -
[24] - Quote
DNAcompound wrote:I think the camera angles just fine
Good to know some pilots like this. Played a 12 v 4 and experimented with low flying, was pretty good for maneuvering through obsticlas. Maninly because there was no AV to speak of. Over all I find that all the roles I've found for the dropship have been gimped. Amazing what such a little change can do |
V1RONXSS
ARMY 0F 2
7
|
Posted - 2013.09.04 03:09:00 -
[25] - Quote
X |
843 nerfnut96
BurgezzE.T.F
46
|
Posted - 2013.09.04 03:25:00 -
[26] - Quote
I vote to keep the new angle for the ADS but return it to the old one for LDS and SDS. |
Pvt Numnutz
Ikomari-Onu Enforcement Caldari State
181
|
Posted - 2013.09.04 03:30:00 -
[27] - Quote
843 nerfnut96 wrote:I vote to keep the new angle for the ADS but return it to the old one for LDS and SDS. would you be ok with an option for ADS pilots to have the other camera? I wouldn't mind having two. |
Gabriella Grey
XERCORE E X T E R M I N A T U S
38
|
Posted - 2013.09.04 03:35:00 -
[28] - Quote
Pvt Numnutz wrote:843 nerfnut96 wrote:I vote to keep the new angle for the ADS but return it to the old one for LDS and SDS. would you be ok with an option for ADS pilots to have the other camera? I wouldn't mind having two.
it wouldnt hurt for them to have 3 but all types of dropships need the old view to be able to better on understanding what is going on around them |
Skihids
Bullet Cluster
2011
|
Posted - 2013.09.04 05:08:00 -
[29] - Quote
Situational awareness is paramount to a pilot. Real pilots have an official responsibility to "See and avoid" other aircraft.
This camera severely imparts that ability.
Return to he previous camera as a stop gap, but build a "virtual" first person view (hull cameras transmitted to the helmet screen) that replicates the wide view of a light helicopter. That would eliminate the dropship from blocking the view (rendering it essentially invisible). Adding flight instruments to the HUD would eliminate the need to watch the ship in third person view in order to control it.
Give us the option to hook up a set of USB rudder pedals for yaw control so we can use the Right stick for independent look control. Pilots will love you! |
Alena Ventrallis
Osmon Surveillance Caldari State
114
|
Posted - 2013.09.04 05:56:00 -
[30] - Quote
Signed. All my arguments have been stated already. |
|
Hunter Junko
Zanzibar Concept
148
|
Posted - 2013.09.04 05:59:00 -
[31] - Quote
Signed |
Skybladev2
RUST 415 RUST415
32
|
Posted - 2013.09.04 06:20:00 -
[32] - Quote
Signed |
Pvt Numnutz
Ikomari-Onu Enforcement Caldari State
184
|
Posted - 2013.09.04 08:42:00 -
[33] - Quote
thank you all for the support. Any CPM out there want to weigh in on this? |
Piraten Hovnoret
BIG BAD W0LVES
22
|
Posted - 2013.09.04 09:30:00 -
[34] - Quote
Signed |
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
542
|
Posted - 2013.09.04 09:34:00 -
[35] - Quote
Signed |
Commander Dizzle
Closed For Business For All Mankind
21
|
Posted - 2013.09.04 09:55:00 -
[36] - Quote
Skihids wrote:Situational awareness is paramount to a pilot. Real pilots have an official responsibility to "See and avoid" other aircraft.
This camera severely imparts that ability.
Return to he previous camera as a stop gap, but build a "virtual" first person view (hull cameras transmitted to the helmet screen) that replicates the wide view of a light helicopter. That would eliminate the dropship from blocking the view (rendering it essentially invisible). Adding flight instruments to the HUD would eliminate the need to watch the ship in third person view in order to control it.
Give us the option to hook up a set of USB rudder pedals for yaw control so we can use the Right stick for independent look control. Pilots will love you!
And joystick flight controls for Eve
Just sayin'. |
Ghural
The Southern Legion The Umbra Combine
122
|
Posted - 2013.09.04 10:06:00 -
[37] - Quote
Yes.
The only thing I like about the new camera is that it's easier to see what is underneath you.
The rest is terrible
It really interferes with your spatial awareness, in particular it makes it a lot easier to hit obstacles behind you.
Fix it.
And get a bloody test server already. You need feedback from players who spend hundreds of hours flying these dropships before changes like this go live.
|
Taurion Bruni
D3M3NT3D M1NDZ The Umbra Combine
179
|
Posted - 2013.09.04 10:35:00 -
[38] - Quote
Pvt Numnutz wrote:This is a petition to return the 1.3 camera angle to the dropship. If you are a pilot then I'm sure you know what I'm talking about and if you would like to show support for this please post in this thread with your yea or nay. CCP I think I understand your reasoning. We thank you for trying to make using the turret better, though it has caused more problems than its worth. Please return the 1.3 camera angle to the dropship, either as an option or as the standard. For those of you who are not pilots and for CCP I will explain. The new camera angle not only makes flying harder, but also limits the effectiveness of the dropship. Most of my flying was based around seeing my dropship, looking at my angle of attack and watching where my engines were pointed. My take off was based entirely off of these two things. With the new camera angle I can no longer see half of my dropship when flying, this makes gauging my angle of attack, and my position in the air much harder than it should be. I feel as though I am constantly fighting with the camera the turret and the dropship. When I attempt to see my dropship from an angle like 1.3 (seeing my engines and the rest of my craft) the engines and AFT section of the dropship completely fills my screen. Also when doing hard banks the camera moves inside of the dropship which almost makes me crash. Having the camera so close to the front of the dropship has decreased our FOV quite substantially. I can no longer see around my dropship very well, this makes spotting forge gunners and rail tanks almost impossible unless they are directly in front of your dropship. I haven't encountered swarms yet but I know its harder to spot them already. That second when the forge gunner missed or the rail tank came over the hill was enough to save at least 50 of my dropships. I simply cant see them now. Dropping troops is also really difficult now because we cant really see anything except for whats right in front of us. Since we have to move the entire dropship to look around its less about flying and more about spinning around. I feel like a horse with blinders on. I have to completely forget about complex maneuvers now and relearn flying all together. This is heart breaking for me as I know I will never be as good or effective as a pilot as I was with the other camera view. All those months of becoming a good pilot have now been for not and I have to start again from scratch at more of a disadvantage please return the old camera CCP, Edit: please give us our wings back.... signed, Pvt Numnutz ladwar Nguruthos IX TheEnd762 Henchmen21 Waldkraut Funkmaster Whale Commander Dizzle Gabriella Grey T8R Raid CeeJ Mantis Gloomy Cobra Telleth V1RONXSS (I think) Skihids Alena Ventrallis Hunter Junko Skybladev2 Piraten Hovnoret shaman oga Ghural
You can add my name to the roster, but I wonder if we could make it a toggle? If you zoom in, you get the new angle, as i hear it is easyto shoot with |
NPA SAMAR
the jamahiriya
14
|
Posted - 2013.09.04 10:46:00 -
[39] - Quote
+1 to the list |
Spycrab Potato
Hold-Your-Fire
351
|
Posted - 2013.09.04 13:46:00 -
[40] - Quote
I'll sign. |
|
HOMBRE NOIR
Savage Your Ass Corp
0
|
Posted - 2013.09.04 13:50:00 -
[41] - Quote
+1
Signed. This is ********. Give us an option to cycle 3 views or something? Did no one think this would bother people?
Wow, r-e-t-a-r-d-e-d is word blocked? How appropriate. |
Brock Samson12
Planetary Response Organization Test Friends Please Ignore
159
|
Posted - 2013.09.04 15:50:00 -
[42] - Quote
+1 signed my alt character just skilled into pythons recently. now im not gonna fly them till we at least have a choice of camera angles. lost some cheap vipers last night crashing into stuff that i couldnt see till it was to late. and you can't even see your surroundings enough to watch out for forge/swarms let alone trying to land on something |
Lightning Bolt2
Binary Mercs Abandon PlayGrounds
148
|
Posted - 2013.09.04 16:00:00 -
[43] - Quote
YAY! this needs to be fixed! |
Funkmaster Whale
0uter.Heaven
464
|
Posted - 2013.09.04 18:08:00 -
[44] - Quote
We need to keep this afloat. Dropships are unbearable. Whatever CCP's definition of an "improved dropship camera" is completely ass-backwards. Please revert the camera and controls to what they were before! |
forteXVI
89th Infantry Division
75
|
Posted - 2013.09.04 19:32:00 -
[45] - Quote
Nguruthos IX wrote:Pvt Numnutz wrote:Also air to air combat is now just silly. Can hardly see anything at all.... We just had a TWENTY MINUTE match with 5-6 assault dropships all fighting eachother. Nobody could stay on or hit any of the other pilots. All good pilots... Camera is BORKED I still manage to Kill my opposing dropship even with the angle, i fly smoother with it for some reason
but maybe a tad less zoom so we aren't looking up the bum of our dropships
PS:I Like the camera angle just not the up the bum view |
Nguruthos IX
Vagina Bombers
1412
|
Posted - 2013.09.04 19:39:00 -
[46] - Quote
forteXVI wrote:Nguruthos IX wrote:Pvt Numnutz wrote:Also air to air combat is now just silly. Can hardly see anything at all.... We just had a TWENTY MINUTE match with 5-6 assault dropships all fighting eachother. Nobody could stay on or hit any of the other pilots. All good pilots... Camera is BORKED I still manage to Kill my opposing dropship even with the angle, i fly smoother with it for some reason but maybe a tad less zoom so we aren't looking up the bum of our dropships PS:I Like the camera angle just not the up the bum view Might be because they Might have nerfed the speed of assault dropships LOL
|
forteXVI
89th Infantry Division
75
|
Posted - 2013.09.04 19:40:00 -
[47] - Quote
Nguruthos IX wrote:forteXVI wrote:Nguruthos IX wrote:Pvt Numnutz wrote:Also air to air combat is now just silly. Can hardly see anything at all.... We just had a TWENTY MINUTE match with 5-6 assault dropships all fighting eachother. Nobody could stay on or hit any of the other pilots. All good pilots... Camera is BORKED I still manage to Kill my opposing dropship even with the angle, i fly smoother with it for some reason but maybe a tad less zoom so we aren't looking up the bum of our dropships PS:I Like the camera angle just not the up the bum view Might be because they Might have nerfed the speed of assault dropships LOL they are actually faster, and they gain speed faster, more mobility as well
The smooth flying is leaned towards the sway of the camera and more stability they have |
Stefan Stahl
Seituoda Taskforce Command Caldari State
240
|
Posted - 2013.09.04 20:05:00 -
[48] - Quote
This needs to be fixed very soon. |
The Minoan ManiacArchon
Max-Pain-inc Dark Taboo
0
|
Posted - 2013.09.04 20:11:00 -
[49] - Quote
+1 signed...
I also think the new dropship camera makes the dropship almost unfliable...
I was in a game a few hours ago where a guy tried to land his Viper on a Tower in Line Harvest... Approached really cautiously... And landed it with half the ship hanging off the tower... He tried to recall it but it was falling off the tower... He got back in... A total mess.
I would say that if you're not really comfortable with flying the dropship, you can't use it anymore... |
Riptalis
Sebiestor Field Sappers Minmatar Republic
1
|
Posted - 2013.09.04 20:13:00 -
[50] - Quote
Signed
Allow an option for your camera view. I tried the dropships today and ended up crashing buildings due to the fact I can't see anything in the rear. Please fix.
P.S. My Militia Afterburner doesn't work for some reason even when I'm close to the ground nothing happens. Not sure if this is just me or a bug... |
|
Pvt Numnutz
Ikomari-Onu Enforcement Caldari State
190
|
Posted - 2013.09.05 01:17:00 -
[51] - Quote
Thank you everyone for the continued support. I will update the list when I get to a computer, posting from a phone right now.
|
Pvt Numnutz
Ikomari-Onu Enforcement Caldari State
190
|
Posted - 2013.09.05 01:27:00 -
[52] - Quote
forteXVI wrote:Nguruthos IX wrote:forteXVI wrote:Nguruthos IX wrote:Pvt Numnutz wrote:Also air to air combat is now just silly. Can hardly see anything at all.... We just had a TWENTY MINUTE match with 5-6 assault dropships all fighting eachother. Nobody could stay on or hit any of the other pilots. All good pilots... Camera is BORKED I still manage to Kill my opposing dropship even with the angle, i fly smoother with it for some reason but maybe a tad less zoom so we aren't looking up the bum of our dropships PS:I Like the camera angle just not the up the bum view Might be because they Might have nerfed the speed of assault dropships LOL they are actually faster, and they gain speed faster, more mobility as well The smooth flying is leaned towards the sway of the camera and more stability they have It does feel like the speed has been decreased. I will have to do more testing. The new camera does have its perks, a lot easier to kill people and I believe that is what they were aiming for. However I would never trade kills for visibility. We have gone from guessing where infantry are under our dropships to guessing where everything else around behind and above our dropships.
I have talked to a few pilots who do like this change, which is why I'm not bitchhing. I do see the advantages to this view, though for my style of flying I would prefer the new camera. This is why I would like an option for both |
Henchmen21
Planet Express LLC
210
|
Posted - 2013.09.05 01:43:00 -
[53] - Quote
I like the angle not the zoom of it though. Ran into one map with two ADS on the other team and they managed to make quick work of me simply because I could never find them, in looking for them I was all sorts of out of control. Maybe use one of the unused buttons as a free look mode that allows me to rotate the camera without moving the ship itself. You know like you can do in EVE. |
Patrick57
GunFall Mobilization Covert Intervention
164
|
Posted - 2013.09.05 02:13:00 -
[54] - Quote
I signed this in the chat channel, y my name not here?? D:
Anyway, plus one or signed or whatever gets my name on the list. |
Fire of Prometheus
DUST University Ivy League
312
|
Posted - 2013.09.05 02:28:00 -
[55] - Quote
I don't mind the new camera, but perhaps maybe an adjustable camera (kinda like it is already except it cycles through 1.3 view (whole ship is in view), 1.4 view (can't see back half of ship) and then first person view using R3 as the toggle button)
What the heck....signed |
gargantuise aaron
Sanguine Knights
131
|
Posted - 2013.09.05 02:31:00 -
[56] - Quote
Turn on dust Summons d.s. Oh my it's worse please change back |
halii oloektan
Reap Mercenary Corp
8
|
Posted - 2013.09.05 04:51:00 -
[57] - Quote
No way. This camera is far better than the old one. As a ADS pilot I can now properly see my target and still be able to manoeuvre around obstacles.
-1 keep it as it is now. |
|
CCP Wolfman
C C P C C P Alliance
1889
|
Posted - 2013.09.05 08:54:00 -
[58] - Quote
We'll look in to getting this sorted out guys. |
|
Pvt Numnutz
Ikomari-Onu Enforcement Caldari State
191
|
Posted - 2013.09.05 09:48:00 -
[59] - Quote
CCP Wolfman wrote:We'll look in to getting this sorted out guys. Thank you Wolfman I appreciate the response. I would like to thank you again for trying this out, I do see the advantages of having the camera at the front of the ship. Though I have been learning with the other camera angle for a year. So far I've lost more dropships in two days than I have in two months! Swarms are very hard to see with out my FOV. It would be great if you could make an option to have either of the angles. Besides this I am loving 1.4! keep up the great work and thank you for listening to our feed back! |
crazy space 1
Unkn0wn Killers
1676
|
Posted - 2013.09.05 09:50:00 -
[60] - Quote
CCP Wolfman wrote:We'll look in to getting this sorted out guys.
just make an unused button to toggle the view... bomber mode... |
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chill amarr
Austrian Tactical Hacker Corp
3
|
Posted - 2013.09.05 09:51:00 -
[61] - Quote
angle is right or it feels like that, but zoom is horrible atm, just fly gorgon cause this-.- but with 2 boosts even without turret to shoot fun ^^
still hope you guys fix it for event |
Beld Errmon
Paladin Survey Force Amarr Empire
843
|
Posted - 2013.09.05 11:34:00 -
[62] - Quote
Anyone that thinks the ADS aren't slower and less agile now obviously hasn't spent many hours flying them, the change has completely messed with the instincts and muscle memory i've built up with the ADS, i've gone from getting 15-30 kills a match in my incubus to getting 2... |
The Black Jackal
The Southern Legion The Umbra Combine
831
|
Posted - 2013.09.05 11:44:00 -
[63] - Quote
signed |
Halador Osiris
Dead Six Initiative Lokun Listamenn
628
|
Posted - 2013.09.05 13:08:00 -
[64] - Quote
Signed. I'd like to see it return as an option. Perhaps R3 could just cycle between first person, 3rd person far (aka previous camera), and 3rd person close (aka current camera)? |
Nguruthos IX
Vagina Bombers
1423
|
Posted - 2013.09.05 13:57:00 -
[65] - Quote
Pvt Numnutz wrote:CCP Wolfman wrote:We'll look in to getting this sorted out guys. Thank you Wolfman I appreciate the response. I would like to thank you again for trying this out, I do see the advantages of having the camera at the front of the ship. Though I have been learning with the other camera angle for a year. So far I've lost more dropships in two days than I have in two months! Swarms are very hard to see with out my FOV. It would be great if you could make an option to have either of the angles. Besides this I am loving 1.4! keep up the great work and thank you for listening to our feed back! I can't even see when a forge flies past me (back or side) and misses, to give me that warning
"Hey you dodged a bullet, better gtfo now".
The new camera might be good for very situation, long distance, high speed, fighter style shooting. But beyond that it's worse for everything else I need to be able to do in the DS and it's not that I can't get used to it. It's that this removes my ability to access critical information about the environment as well as aiming other types of shots.
A toggle view would probably be best, since they went through the effort to try a new cam. But overall, yes. I'm liking 1.4 |
Nguruthos IX
Vagina Bombers
1423
|
Posted - 2013.09.05 14:00:00 -
[66] - Quote
Beld Errmon wrote:Anyone that thinks the ADS aren't slower and less agile now obviously hasn't spent many hours flying them, the change has completely messed with the instincts and muscle memory i've built up with the ADS, i've gone from getting 15-30 kills a match in my incubus to getting 2...
Other part of the problem is rendering seems to have been reduced. Like things don't render as far away (enemies, installations). Another thing I noticed is it's trickier to aim at something when you can't always see it's chevron but this might be part of the new squad vision change.
Am I supposed to see a chevron for a target I'm directly facing my gun at from 50+ meters? Or do I have to be closer, or does a teammate have to have them spotted? I'll have to do some testing on this to figure out if it's a bug or new mechanic |
Operative 1171 Aajli
Bragian Order Amarr Empire
238
|
Posted - 2013.09.05 14:03:00 -
[67] - Quote
YESssss!
Do it! |
Alldin Kan
TeamPlayers EoN.
579
|
Posted - 2013.09.05 14:34:00 -
[68] - Quote
CCP Wolfman wrote:We'll look in to getting this sorted out guys. Only make camera changes on Standard/Logistics Dropships, the new camera view for Assault Dropships is needed. |
Nguruthos IX
Vagina Bombers
1423
|
Posted - 2013.09.05 14:46:00 -
[69] - Quote
Alldin Kan wrote:CCP Wolfman wrote:We'll look in to getting this sorted out guys. Only make camera changes on Standard/Logistics Dropships, the new camera view for Assault Dropships is needed. Because the assault drop-ship has no need to land, or see behind or around it ever too right?
Oh wait, the other thing.
Hence why most people here are suggestion to add it to the R3 cycle or something that keeps all options for different situations. In general I'd prefer my ADS not be locked into new camera. It's worse for pretty much Anything that isnt, as I said, shooting at a certain speed, distance and angle at certain times. |
Nguruthos IX
Vagina Bombers
1423
|
Posted - 2013.09.05 14:48:00 -
[70] - Quote
Alldin Kan wrote:CCP Wolfman wrote:We'll look in to getting this sorted out guys. Only make camera changes on Standard/Logistics Dropships, the new camera view for Assault Dropships is needed.
I can't see what direction to turn my gunners or what they should be looking at which is terrible for synergy. If I can't line up shots for my gunners then they are both bored and useless.
*And before someone comes in here with the "realism" argument about god knows what remember that even automobiles have side and back mirrors, and in some cases even cameras. 1.3 third person is a representation of the awareness any vehicle like this would have, without needing to have multiple screens displaying mirrors or cameras to a first person flight simulator. |
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Draco Cerberus
Hellstorm Inc League of Infamy
273
|
Posted - 2013.09.05 15:00:00 -
[71] - Quote
The camera while flying is fairly hard to get used to as it changes where it is looking depending on what angle the ship is at, making any landing maneuver difficult as well as seeing the battlefield to drop mercs, avoid swarms and forges or identify where the enemy fire is coming from. I agree that a wider angle is better for dropship use, we are up in the air and should be able to see around the dropship rather than having the dropship take a full 1/3rd of the screen. |
General Erick
Onslaught Inc RISE of LEGION
89
|
Posted - 2013.09.05 15:01:00 -
[72] - Quote
Sighn me up, brother. |
Pvt Numnutz
Ikomari-Onu Enforcement Caldari State
197
|
Posted - 2013.09.05 22:27:00 -
[73] - Quote
Nguruthos IX wrote:Alldin Kan wrote:CCP Wolfman wrote:We'll look in to getting this sorted out guys. Only make camera changes on Standard/Logistics Dropships, the new camera view for Assault Dropships is needed. I can't see what direction to turn my gunners or what they should be looking at which is terrible for synergy. If I can't line up shots for my gunners then they are both bored and useless. *And before someone comes in here with the "realism" argument about god knows what remember that even automobiles have side and back mirrors, and in some cases even cameras. 1.3 third person is a representation of the awareness any vehicle like this would have, without needing to have multiple screens displaying mirrors or cameras to a first person flight simulator. Also we can't see our gunners health bars with this, so they have to keep track of it now. I use to be able to see their health, and take evasive for them while they were concentraiting on kills. Now I have no idea. |
Nguruthos IX
Vagina Bombers
1436
|
Posted - 2013.09.06 02:45:00 -
[74] - Quote
Yeah, I'm going to go ahead and put my vote in for "Keep both 1.3, and 1.4 cameras as Options".
1.4 is more like what first person should have been.
1.3 is the third person we need.
tanks have a useful third and first person : / |
Lillica Deathdealer
Mango and Friends
356
|
Posted - 2013.09.06 03:15:00 -
[75] - Quote
CCP Wolfman wrote:We'll look in to getting this sorted out guys. Thanks wolfman! Everything is nice in first person, but third person feels far too unresponsive now. |
Slender Night
Dead Six Initiative Lokun Listamenn
0
|
Posted - 2013.09.06 05:35:00 -
[76] - Quote
i agree the old way had its flaws but was still better. please revert this or give us the option. |
Pvt Numnutz
Ikomari-Onu Enforcement Caldari State
198
|
Posted - 2013.09.06 11:30:00 -
[77] - Quote
thank you all for your support. I'm glad so many other pilots feel the same as I do. Wolfman said he would get everything sorted out and I trust his word. Really happy they are listening to our feedback on this! |
Nguruthos IX
Vagina Bombers
1463
|
Posted - 2013.09.06 19:23:00 -
[78] - Quote
Why did they nerf vehicle passengers abilities to look around?? |
forteXVI
89th Infantry Division
80
|
Posted - 2013.09.06 19:33:00 -
[79] - Quote
Nguruthos IX wrote:Why did they nerf vehicle passengers abilities to look around?? Yup. you now have neck problems, therefor disabling you from looking around
|
Hecarim Van Hohen
Bullet Cluster
166
|
Posted - 2013.09.06 19:43:00 -
[80] - Quote
Signed and I don't even fly the damn things |
|
1st Lieutenant Tiberius
0uter.Heaven
88
|
Posted - 2013.09.07 22:21:00 -
[81] - Quote
Signed, put me on that list. |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
857
|
Posted - 2013.09.07 22:30:00 -
[82] - Quote
Please keep the LAV camera though. That thing is SWEET |
CLASSY PILOT
Zumari Force Projection Caldari State
1
|
Posted - 2013.09.07 22:48:00 -
[83] - Quote
Yes bring back |
Nguruthos IX
Vagina Bombers
1500
|
Posted - 2013.09.07 23:45:00 -
[84] - Quote
Make sure all you vehicle enthusiasts speak up in this CCP survey:
Tell them the top priority is new Vehicles and new Modules.
http://www.questionpro.com/a/TakeSurvey?id=3603308&rd=159956782 |
mini rehak
The Southern Legion The Umbra Combine
87
|
Posted - 2013.09.08 00:11:00 -
[85] - Quote
Signed. With the mouse it it impossible to turn left/right without the camera freaking out. It's bad and needs to be fixed NOW! |
hgghyujh
Expert Intervention Caldari State
87
|
Posted - 2013.09.08 00:24:00 -
[86] - Quote
Spec Ops Cipher wrote:I'm a scout shotgunner who is specced into blaster pythons on the side. 22m SP. All wasted atm, shotguns don't work. Scouts get aimbotted. Dropships are useless the way they stand and now i'm hearing blaster turrets are in the same state as shotguns. aaaaaaaaaaaaahahahahahahaha oh dude I am so damn sorry, I feel you pain but that is a righteously ****** set of skills. I hope you get payed back by having all those things be OP as **** at once in the near future. |
Bone Scratcher
The dyst0pian Corporation
14
|
Posted - 2013.09.08 00:26:00 -
[87] - Quote
LOLYES! I shoot up w/ the basic and militia afterburner and i can't see that our MCC is directly up ahead. I then crash and burn. |
Pvt Numnutz
Ikomari-Onu Enforcement Caldari State
203
|
Posted - 2013.09.08 02:02:00 -
[88] - Quote
1st Lieutenant Tiberius wrote:Signed, put me on that list. list updated |
MarasdF Loron
Dark Knightz Corp.
121
|
Posted - 2013.09.08 02:20:00 -
[89] - Quote
Signed. |
KrazyEyeKilla
The Phalanx Inc
26
|
Posted - 2013.09.08 04:02:00 -
[90] - Quote
Signed |
|
Garrett Blacknova
Codex Troopers
3903
|
Posted - 2013.09.08 05:48:00 -
[91] - Quote
I can't fly, but I'm a frequent gunner, and I respect anyone who can keep one of those bricks in the air for more than my record "flight" of almost 20 seconds.
Signed. |
Blaze Ashra
Ametat Security Amarr Empire
71
|
Posted - 2013.09.08 05:51:00 -
[92] - Quote
Signed. |
Nguruthos IX
Vagina Bombers
1541
|
Posted - 2013.09.08 22:21:00 -
[93] - Quote
1.4 cam can be useful for certain things.
1.3 is much better for others.
Keep both as an option. |
Pilot Sparky
TransLegio
2
|
Posted - 2013.09.08 23:36:00 -
[94] - Quote
CCP Wolfman wrote:We'll look in to getting this sorted out guys. Thank you Wolfman! Seriously means a lot! Otherwise I'm loving 1.4 ! |
Vulpes Dolosus
Neanderthal Nation Public Disorder.
56
|
Posted - 2013.09.09 15:15:00 -
[95] - Quote
Keep the focal point, just back up the camera to 1.3 distance. |
Pvt Numnutz
Ikomari-Onu Enforcement Caldari State
220
|
Posted - 2013.09.09 15:43:00 -
[96] - Quote
List updated |
Stile451
Red Star. EoN.
223
|
Posted - 2013.09.10 03:02:00 -
[97] - Quote
I find that I have come to like the new camera angle although I would like to have the option of both new and old as they are both good for different things. If I had to choose one over the other I would choose the new camera angle as I have more fun using it. |
DUST Fiend
OSG Planetary Operations Covert Intervention
6152
|
Posted - 2013.09.10 03:27:00 -
[98] - Quote
CCP Wolfman wrote:We'll look in to getting this sorted out guys. Signed, even if it's just a bug. |
Meeko Fent
Seituoda Taskforce Command Caldari State
873
|
Posted - 2013.09.10 04:16:00 -
[99] - Quote
CCP Wolfman wrote:We'll look in to getting this sorted out guys. Have all my lamb.
Don't worry, I have some chicken to eat instead. |
Nguruthos IX
Tal-Romon Legion Amarr Empire
1602
|
Posted - 2013.09.10 05:33:00 -
[100] - Quote
Meeko Fent wrote:CCP Wolfman wrote:We'll look in to getting this sorted out guys. Have all my lamb. Don't worry, I have some chicken to eat instead. Don't give him ALL your lamb.
That's your last bargaining chip! |
|
darkiller240
K-A-O-S theory
160
|
Posted - 2013.09.10 07:21:00 -
[101] - Quote
CCP Wolfman wrote:We'll look in to getting this sorted out guys. Woot Woot im in |
wild wendigo
KILL-EM-QUICK RISE of LEGION
9
|
Posted - 2013.09.12 01:25:00 -
[102] - Quote
Yeah, good idea on having the option for the view. Make it toggle on an unused button maybe? |
John ShepardIII
Ancient Exiles
0
|
Posted - 2013.09.12 04:15:00 -
[103] - Quote
Signed |
Mary Sedillo
Mechanized Infantry Corps
306
|
Posted - 2013.09.12 07:34:00 -
[104] - Quote
I back this idea 100 percent! |
CELESTA AUNGM
Kang Lo Directorate Gallente Federation
17
|
Posted - 2013.09.12 17:11:00 -
[105] - Quote
Hello Mary Sedillo and all the other DS "drivers" here. (The DS is too unlike any proper helo, fixed-winger, hovercraft, for me to ever feel comfortable calling us "pilots"..myself very much included).
But SIX pages of petition and second-motions here seems just the "over-emphasis rattling" that I hear the real combat pilots do. The power of the petition is great, I get it... but I think the Devs get it too by now, and I'd hate to see a whole thread go on for days in the same tail-chase.
Rather than insist the "new camera view be revoked AT ONCE--don't wait until 1.5 to be issued!!" , I'd be willing to WAIT until 1.5, if we can convert this one lonely camera issue into a productive SUITE OF SUGGESTED ADJUSTMENTS.
There's a larger opportunity here to get "vehicle controls and views in general" revisited and adjusted as a package deal (and arguably JUST as important as getting any new racial models to drive) in the 1.5 release.
1-- I have a NOVICE DS viewpoint, so I tried driving the LAV and found it too has had some "close-up" camera positioning than 1.4. The tweak does have some nice benefits with the LAV, so MAY just have been the new camera position that was intended for "vehicles in general", and unintendedly didn't translate well behind the DS (due to her wider, um, arse?). ...If the more skilled among us can confirm it IS the same camera position, and that it's benefitting LAVs somehow, then the "option to toggle-out of the view" in DS is the way to go, instead of trying to demand it be dumped entirely.
2-- I have also tried being DS passenger (NOT gunner) in the 1.4 version, and found that I CAN'T PAN MY HEAD TO VIEW THE CHANGING ACTIVITIES anymore. My "passenger view" is now locked in a flat side view. If anyone else can confirm this, then this is another aspect of 1.4's camera changes we should be asking to correct/eliminate.
3-- "Feedback" or "Requests" aren't very productive if they don't help the Devs "learn" what we learn. A DS requires months of "addiction" to fly and groove to, and I doubt that any one DEV was able to give addict-attention to ONE little aerial-piece of the entire ground-based game. (I know, to us the DS is a BIG piece.) To help them help us, I suggest we try to give only the CARDINAL factors that need to be in maintained in ANY tweaks to the dropship: ...a generous amount of open space around the vehicle, visible during all maneuvers, weapon impacts, and all camera tilting (1.3's position felt really just right). NO PART of the vehicle should ever be touching or outside the tv screen. ...continued visual "skin effect" cues for module activation, to let us know we successfully started the right repper at the right time. ...SOME amount of manual tilting of the camera DOWNWARD-front to help support the ground friendlies. ...SOME amount of manual tilting or toggling of the camera DOWNWARD-REAR or downward-threat to help spot hazards. Please add to these 4 factors if you think of one, but PLEASE, Cardinal not Personal.
4-- It shouldn't hurt to remind the Devs that certain features are already ear-marked in the DS button arrangement, but are still Un-activated. Ex: the seductive 'bay doors' control we've posted about. 1.5 would be the perfect opportunity to activate and audition those buttons and start shaping thim through feedback.
Between now and 1.5, perhaps we can use this thread to pool a useful list of Dropship Operation Perspectives... traits that of course should be OPEN-ENDED enough to be important to LAV and HAV too, are ABSOLUTE traits that have to be retained in any control/camera change that affects the dropship, and MUST BE VEHICLE-CONTROLLER or VEHICLE-CAMERA related (not HP, time, HUD related) so it fits right into the programming they're already disecting forn Patch 1.5. |
Bhavesh Prajapat
1st legion The Dark Angels
32
|
Posted - 2013.09.12 17:15:00 -
[106] - Quote
+1 |
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