Pages: [1] 2 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Beeeees
KILL-EM-QUICK RISE of LEGION
138
|
Posted - 2013.09.01 16:28:00 -
[1] - Quote
Story time, kids!
There was once a game called Unreal Tournament. It had a very interesting selection of tools of carnage, one of which was the beloved Flak Cannon. It had 2 firing modes (a feature the modern FPS player has already forgotten), one was a honest to god shotgun of the baddest kind.
Now the other one was trickier.
The single round was slow, had a curved trajectory, and exploded on impact so hard that a direct hit would blow your ass to bits even at overcharged shield and armor. Reminds you of something?
Oh and it gets better! There was a peculiar weapon called the Shock Rifle. It also had 2 fire modes, a hitscan beam, doing little damage but knocked you back like a beast, and a slow ass ball of plasma that did a bit more damage but nothing to write home about. But here comes the good part! If you happen to hit the freshly fired ball with the beam, a fuckhueg explosion ensued, which mostly resulted in instakills and gibs galore.
Sounds pretty straight-forward right? Now here comes the fun part: People were doing this while travelling all 3 dimensions at ridiculous speeds, walljumping and dashing all over the place. And they were still hitting the ball, they were still faceshotting people with the flak in split seconds. And by split seconds I mean split seconds.
You ask how is that relevant to the topic subject?
The people that grew up on trickshotting through 2 different windows and a corridor are now in their mid 20s and got themselves a PS3. And they are using mouse and keyboard in DUST.
They are using mouse and keyboard, because they always did. These people grew up estimating curved trajectories and acceleration compensation while moving at 100 km/h in less than straight lines in Tribes.
So yeah, players that use mouse and keyboard do not tend to be better because they use mouse and keyboard. They tend to be better because they really are that good.
If you were playing FPS competetively before the dawn of the "modern shooter", you will most likely play competetively in DUST and wreck, simply because controller users are not accustomed to split second twitch headshot sprees and trickshots done without any kind of aim assist. They are physically unable to compete with KB/M.
And you would think, of all the games, in DUST people would step up their game in the face of fierce competition, right? Wrong, they-¦d rather QQ about bad bad nasty KB/Ms and their "unfair advantage".
Thank you for your attention, rant over. |
DR88VIPER Starrunner
Neanderthal Nation Public Disorder.
19
|
Posted - 2013.09.01 16:42:00 -
[2] - Quote
i for 1 have been playing shooters with kb/m for ever even before the first ut ( which imo still is one of the best shooters ever), but i would not say that kb/m players have all that great advantage of it simply coz the whole game has been written to run on console thus not really making a kb/m interface. Also there is still to much broken within the core of the game mechanics to fully utilize the kb/m interface basically it sucks but imo it beats playing with a joypad. All i hope is that in the future ccp will take the time to properly write a kb/m interface so players who prefer a kb/m can actually play like there used to. |
bolsh lee
Ahrendee Mercenaries EoN.
428
|
Posted - 2013.09.01 16:43:00 -
[3] - Quote
Was not expecting a post of this nature after reading the title. .. Was getting ready to troll, but loved the read lets just hope the kb/m is back to speed with 1.4 because honestly even if its not there isn't much us old scholl twitch shooters can do to compete with the DS3 built in aimbot... |
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3394
|
Posted - 2013.09.01 16:48:00 -
[4] - Quote
bolsh lee wrote:Was not expecting a post of this nature after reading the title. .. Was getting ready to troll, but loved the read lets just hope the kb/m is back to speed with 1.4 because honestly if its not there isn't much us old scholl twitch shooters can do to compete with the DS3 built in aimbot... This update will allow mouse users to rotate up to the full suit cap just like DS3 and Move.
Should appease the people who were crying about not being able to aim properly. |
Chunky Munkey
Amarr Templars Amarr Empire
1315
|
Posted - 2013.09.01 16:49:00 -
[5] - Quote
Beeeees wrote:Story time, kids!
There was once a game called Unreal Tournament. It had a very interesting selection of tools of carnage, one of which was the beloved Flak Cannon. It had 2 firing modes (a feature the modern FPS player has already forgotten), one was a honest to god shotgun of the baddest kind.
Now the other one was trickier.
The single round was slow, had a curved trajectory, and exploded on impact so hard that a direct hit would blow your ass to bits even at overcharged shield and armor. Reminds you of something?
Oh and it gets better! There was a peculiar weapon called the Shock Rifle. It also had 2 fire modes, a hitscan beam, doing little damage but knocked you back like a beast, and a slow ass ball of plasma that did a bit more damage but nothing to write home about. But here comes the good part! If you happen to hit the freshly fired ball with the beam, a fuckhueg explosion ensued, which mostly resulted in instakills and gibs galore.
Sounds pretty straight-forward right? Now here comes the fun part: People were doing this while travelling all 3 dimensions at ridiculous speeds, walljumping and dashing all over the place. And they were still hitting the ball, they were still faceshotting people with the flak in split seconds. And by split seconds I mean split seconds.
You ask how is that relevant to the topic subject?
The people that grew up on trickshotting through 2 different windows and a corridor are now in their mid 20s and got themselves a PS3. And they are using mouse and keyboard in DUST.
They are using mouse and keyboard, because they always did. These people grew up estimating curved trajectories and acceleration compensation while moving at 100 km/h in less than straight lines in Tribes.
So yeah, players that use mouse and keyboard do not tend to be better because they use mouse and keyboard. They tend to be better because they really are that good.
If you were playing FPS competetively before the dawn of the "modern shooter", you will most likely play competetively in DUST and wreck, simply because controller users are not accustomed to split second twitch headshot sprees and trickshots done without any kind of aim assist. They are physically unable to compete with KB/M.
And you would think, of all the games, in DUST people would step up their game in the face of fierce competition, right? Wrong, they-¦d rather QQ about bad bad nasty KB/Ms and their "unfair advantage".
Thank you for your attention, rant over.
Your post directly contradicts itself. |
bolsh lee
Ahrendee Mercenaries EoN.
429
|
Posted - 2013.09.01 16:51:00 -
[6] - Quote
Mobius Wyvern wrote:bolsh lee wrote:Was not expecting a post of this nature after reading the title. .. Was getting ready to troll, but loved the read lets just hope the kb/m is back to speed with 1.4 because honestly if its not there isn't much us old scholl twitch shooters can do to compete with the DS3 built in aimbot... This update will allow mouse users to rotate up to the full suit cap just like DS3 and Move. Should appease the people who were crying about not being able to aim properly.
I'll belive it when I feel it, cause if you remember they said aiming was overhauled and improved for Uprising as well... We seen how that turned out.. |
Beeeees
KILL-EM-QUICK RISE of LEGION
140
|
Posted - 2013.09.01 17:00:00 -
[7] - Quote
Chunky Munkey wrote:
Your post directly contradicts itself.
There comes usually the part where you support your claims. Just sayan. |
NOAMIzzzzz
BIG BAD W0LVES
18
|
Posted - 2013.09.01 17:03:00 -
[8] - Quote
lol i play with a controller and i beast mode aginst people and now that there fixing heavy turn speed i can **** even more. |
Panther Alpha
DarkWingsss
998
|
Posted - 2013.09.01 17:16:00 -
[9] - Quote
Mobius Wyvern wrote:bolsh lee wrote:Was not expecting a post of this nature after reading the title. .. Was getting ready to troll, but loved the read lets just hope the kb/m is back to speed with 1.4 because honestly if its not there isn't much us old scholl twitch shooters can do to compete with the DS3 built in aimbot... This update will allow mouse users to rotate up to the full suit cap just like DS3 and Move. Should appease the people who were crying about not being able to aim properly.
Actually... that isn't the problem..the problem is with raw input, the "fine aiming" that you should have with the mouse is been off because the turning restrictions, so for MONTHS it have feel like a "Virtual Joystick"... that have given DS3 users a huge advantage, and very **** off mouse users ...The aim fixes for the mouse + The "Aimbot" for the DS3 users, should make things fair and balance for everyone. |
Ynned Ivanova
Bragian Order Amarr Empire
61
|
Posted - 2013.09.01 17:16:00 -
[10] - Quote
Theres only a handful of really good kb/m uses I've come across and to give them credit they pull off some great kills.
However, personally, I would never use one on a console. |
|
Orion Vahid
DUST University Ivy League
131
|
Posted - 2013.09.01 17:20:00 -
[11] - Quote
Dear DS3 users; don't worry, aim assist is coming back in 1.4 in case you just read the KB/M fixes in the patch notes and smashed the monitor |
ZDub 303
TeamPlayers EoN.
1939
|
Posted - 2013.09.01 17:35:00 -
[12] - Quote
Here is a question for you though.
With a similar amount of practice and experience, do you think those same people could have made those same shots on a gamepad?
I honestly doubt it... |
Garrett Blacknova
Codex Troopers
3415
|
Posted - 2013.09.01 17:40:00 -
[13] - Quote
Mobius Wyvern wrote:bolsh lee wrote:Was not expecting a post of this nature after reading the title. .. Was getting ready to troll, but loved the read lets just hope the kb/m is back to speed with 1.4 because honestly if its not there isn't much us old scholl twitch shooters can do to compete with the DS3 built in aimbot... This update will allow mouse users to rotate up to the full suit cap just like DS3 and Move. Should appease the people who were crying about not being able to aim properly. I wish I could believe that's what they're doing. I'm pretty sure no turn speed cap on mouse aim means NO turn speed cap, which means they can insta-spin all they want and sixaxis players will be (not for the first time) at a severe and blatantly unfair disadvantage.
I've been playing FPS games since Doom, and I went through Quake, Tribes, XS and UT (among others) along the way before I moved to primarily being a console gamer. I still play PC games occasionally, and some of them are shooters, but it isn't a common occurence for me these days. In spite of that, I know how those games work, I have been good at them in the past, and it wouldn't take long to get back up to speed.
But guess what? NONE OF THAT IS RELEVANT TO THE PROBLEM SIXAXIS USERS HAVE WITH MOUSE CONTROL.
Sure, there are some idiots saying that CCP shouldn't let people use mouse and keyboard. Those people are idiots, there's no denying that. But there are LEGITIMATE concerns about what CCP are doing to mouse control in 1.4, and those have NOTHING to do with how skilled or experienced you are.
A total noob on their first day playing a typical current-gen PC FPS can insta-180 with a mouse in most games because it's easy to do. They may not be able to line up that perfect headshot like a pro, but PC gamers know not to rely on the element of surprise, because it barely lasts the tiniest fraction of a second before the other player is shooting back. On consoles, the slower turning rates enforced by the sixaxis controller emphasise the stealthy approach of hitting from behind and keeping out of harm's way. We have to use other tactics to counter a backstabbing enemy, and those skills aren't nearly as valuable on PC as they are on console, because many of them are based around the same turn speed cap that makes it more difficult to get the attacker in your sights in the first place.
Neither set of skills makes a person a "better" or "worse" FPS player, but the two styles require very different skillsets.
There have been PC FPS games in the early days which had limited turn speed, and some of them enjoyed some success for a short time before being squashed by the big names that dominated the industry. In those games, you typically saw the same kind of tactics that are common in console shooters, because (obviously) they had the same rules.
DUST needs to balance the control schemes with turn speed caps. There is no way to have a console game with optional mouse and keyboard control and to have mouse turning totally unlimited without negating any sense of fairness in control schemes.
If they do what I'm expecting, I have a keyboard and mouse, so I'll still be able to play, but I will choose not to until they fix the game, because I play the game on my couch, and there isnt' a comfortable place for me to set up a mousepad and play the game. If necessary, I can do it, but it's not necessary. It's a GAME. Games are meant to be FUN, and if I have more FUN playing a game using my sixaxis controller, I'm going to do that instead of playing DUST, which forces me NOT to use it. |
Doc Noah
Algintal Core Gallente Federation
489
|
Posted - 2013.09.01 17:44:00 -
[14] - Quote
Tryhards will be tryhards. My gaming rig for PC and consoles are in the same room and I never once found the need to plug my kb/m to my PS3, if I wanted to play a PC game I would play a PC game.
Edit: Also I doubt they're keeping suit max rotation as thats the thing that kb/m users have been complaining about for months and the main reason for that "sluggish" feel when they try to turn 180 in a split second. Kinda sad CCP doesnt see a problem in putting kb/m users against DS3, gonna be one of their biggest competitive mistakes. |
Rage Racer
DUST University Irregulars
20
|
Posted - 2013.09.01 17:47:00 -
[15] - Quote
Beeeees wrote:Story time, kids!
There was once a game called Unreal Tournament. It had a very interesting selection of tools of carnage, one of which was the beloved Flak Cannon. It had 2 firing modes (a feature the modern FPS player has already forgotten), one was a honest to god shotgun of the baddest kind.
Now the other one was trickier.
The single round was slow, had a curved trajectory, and exploded on impact so hard that a direct hit would blow your ass to bits even at overcharged shield and armor. Reminds you of something?
Oh and it gets better! There was a peculiar weapon called the Shock Rifle. It also had 2 fire modes, a hitscan beam, doing little damage but knocked you back like a beast, and a slow ass ball of plasma that did a bit more damage but nothing to write home about. But here comes the good part! If you happen to hit the freshly fired ball with the beam, a fuckhueg explosion ensued, which mostly resulted in instakills and gibs galore.
Sounds pretty straight-forward right? Now here comes the fun part: People were doing this while travelling all 3 dimensions at ridiculous speeds, walljumping and dashing all over the place. And they were still hitting the ball, they were still faceshotting people with the flak in split seconds. And by split seconds I mean split seconds.
You ask how is that relevant to the topic subject?
The people that grew up on trickshotting through 2 different windows and a corridor are now in their mid 20s and got themselves a PS3. And they are using mouse and keyboard in DUST.
They are using mouse and keyboard, because they always did. These people grew up estimating curved trajectories and acceleration compensation while moving at 100 km/h in less than straight lines in Tribes.
So yeah, players that use mouse and keyboard do not tend to be better because they use mouse and keyboard. They tend to be better because they really are that good.
If you were playing FPS competetively before the dawn of the "modern shooter", you will most likely play competetively in DUST and wreck, simply because controller users are not accustomed to split second twitch headshot sprees and trickshots done without any kind of aim assist. They are physically unable to compete with KB/M.
And you would think, of all the games, in DUST people would step up their game in the face of fierce competition, right? Wrong, they-¦d rather QQ about bad bad nasty KB/Ms and their "unfair advantage".
Thank you for your attention, rant over.
To be honest, I don't think the difference between M/KB users is that big in DUST.
Sure, in fast paced games like UT, Q3A, Tribes, and all the others a M/KB user would wreck a controller user.
But since DUST is a rather slow paced game where teamwork and clever strategies are way more important than the fact if someone can precisely aim at the opponents head, I'd say it is more important to use a control scheme you are comfortable with and that supports your prefered playstyle and role on the battlefield.
I've played with many people who use a DS3 and they don't perform any worse - often times even better - than I do with a M/KB.
And if CCP can fix auto aiming the result will be that there is only a very small gap between DS3 and M/KB left, if at all.
In DUST so many things are more important than aiming. The M/KBs absolute superiority is a myth. |
Panther Alpha
DarkWingsss
998
|
Posted - 2013.09.01 18:02:00 -
[16] - Quote
Garrett Blacknova wrote:Mobius Wyvern wrote:bolsh lee wrote:Was not expecting a post of this nature after reading the title. .. Was getting ready to troll, but loved the read lets just hope the kb/m is back to speed with 1.4 because honestly if its not there isn't much us old scholl twitch shooters can do to compete with the DS3 built in aimbot... This update will allow mouse users to rotate up to the full suit cap just like DS3 and Move. Should appease the people who were crying about not being able to aim properly. I wish I could believe that's what they're doing. I'm pretty sure no turn speed cap on mouse aim means NO turn speed cap, which means they can insta-spin all they want and sixaxis players will be (not for the first time) at a severe and blatantly unfair disadvantage. I've been playing FPS games since Doom, and I went through Quake, Tribes, XS and UT (among others) along the way before I moved to primarily being a console gamer. I still play PC games occasionally, and some of them are shooters, but it isn't a common occurence for me these days. In spite of that, I know how those games work, I have been good at them in the past, and it wouldn't take long to get back up to speed. But guess what? NONE OF THAT IS RELEVANT TO THE PROBLEM SIXAXIS USERS HAVE WITH MOUSE CONTROL. Sure, there are some idiots saying that CCP shouldn't let people use mouse and keyboard. Those people are idiots, there's no denying that. But there are LEGITIMATE concerns about what CCP are doing to mouse control in 1.4, and those have NOTHING to do with how skilled or experienced you are. A total noob on their first day playing a typical current-gen PC FPS can insta-180 with a mouse in most games because it's easy to do. They may not be able to line up that perfect headshot like a pro, but PC gamers know not to rely on the element of surprise, because it barely lasts the tiniest fraction of a second before the other player is shooting back. On consoles, the slower turning rates enforced by the sixaxis controller emphasise the stealthy approach of hitting from behind and keeping out of harm's way. We have to use other tactics to counter a backstabbing enemy, and those skills aren't nearly as valuable on PC as they are on console, because many of them are based around the same turn speed cap that makes it more difficult to get the attacker in your sights in the first place. Neither set of skills makes a person a "better" or "worse" FPS player, but the two styles require very different skillsets. There have been PC FPS games in the early days which had limited turn speed, and some of them enjoyed some success for a short time before being squashed by the big names that dominated the industry. In those games, you typically saw the same kind of tactics that are common in console shooters, because (obviously) they had the same rules. DUST needs to balance the control schemes with turn speed caps. There is no way to have a console game with optional mouse and keyboard control and to have mouse turning totally unlimited without negating any sense of fairness in control schemes. If they do what I'm expecting, I have a keyboard and mouse, so I'll still be able to play, but I will choose not to until they fix the game, because I play the game on my couch, and there isnt' a comfortable place for me to set up a mousepad and play the game. If necessary, I can do it, but it's not necessary. It's a GAME. Games are meant to be FUN, and if I have more FUN playing a game using my sixaxis controller, I'm going to do that instead of playing DUST, which forces me NOT to use it.
Talking like a real Pro ....You have any idea how hard is to instantly turn 180 degrees, then adjust your aim, and "maintain" that aim as you shooting ? Is not as easy as you making it sound ... it takes lots of practice.. and some kick ass reflexes. |
Cosgar
ParagonX
4640
|
Posted - 2013.09.01 18:02:00 -
[17] - Quote
I'm disturbed by the lack of Quake Arena in this topic. Back in my day, I had to rocket jump 10 miles just to get frags- over lava pits with air shot, before Propane Nightmares by Pendulum... |
IO Unbound
Onikanabo Brigade Caldari State
6
|
Posted - 2013.09.01 18:24:00 -
[18] - Quote
I loved UT. I found my niche in the insta-gib arena, ctf and tdm.
The ladder system UT had would be a cool side game for Dust, imo. A small map 3vs3 dom or tdm ladder would be really fun in Dust. Good for nothing but bragging rights. You'd issue a challenge and have a week to get together and play the game. UT had separate ladders, from 1vs1, 2vs2, all the way up to full squads..... good times.
(Circa 1996, now I just feel old) haha |
IO Unbound
Onikanabo Brigade Caldari State
6
|
Posted - 2013.09.01 18:25:00 -
[19] - Quote
I loved UT. I found my niche in the insta-gib arena, ctf and tdm.
The ladder system UT had would be a cool side game for Dust, imo. A small map 3vs3 dom or tdm ladder would be really fun in Dust. Good for nothing but bragging rights. You'd issue a challenge and have a week to get together and play the game. UT had separate ladders, from 1vs1, 2vs2, all the way up to full squads..... good times.
(Circa 1996, now I just feel old) haha |
Garrett Blacknova
Codex Troopers
3418
|
Posted - 2013.09.01 18:45:00 -
[20] - Quote
Panther Alpha wrote:Talking like a real Pro ... .You have any idea how hard is to instantly turn 180 degrees, then adjust your aim, and "maintain" that aim as you shooting ? Is not as easy as you making it sound ... it takes lots of practice.. and some kick ass reflexes. I do actually.
But I'm not talking about ADJUSTING and MAINTAINING aim, just getting there in the first place close enough to hit the target.
I actually addressed the fact that you still need to line your shots up for accuracy, if you bothered to read what I said. |
|
Chunky Munkey
Amarr Templars Amarr Empire
1318
|
Posted - 2013.09.01 18:50:00 -
[21] - Quote
Beeeees wrote:Chunky Munkey wrote:
Your post directly contradicts itself.
There comes usually the part where you support your claims. Just sayan.
Well your argument is that KB/M fps players have years more experience. Yet you give us examples of great feats of aiming from KB/M users back when their experience was equal to pad users today. If your argument was valid, there would be no "story time" for you to speak of, since KB/M players would be just as hopeless as your PC-elitism suggests pad users are today. |
Panther Alpha
DarkWingsss
999
|
Posted - 2013.09.01 19:19:00 -
[22] - Quote
Garrett Blacknova wrote:Panther Alpha wrote:Talking like a real Pro ... .You have any idea how hard is to instantly turn 180 degrees, then adjust your aim, and "maintain" that aim as you shooting ? Is not as easy as you making it sound ... it takes lots of practice.. and some kick ass reflexes. I do actually. But I'm not talking about ADJUSTING and MAINTAINING aim, just getting there in the first place close enough to hit the target. I actually addressed the fact that you still need to line your shots up for accuracy, if you bothered to read what I said.
When i first started to use the 180 degrees turn trick ( Many Years Ago ) i use to "miss" my target allot... ether i use drop short, or go way pass....toke me lost of practice, and lots of mouse setting adjustments before i hit the "sweet spot"... then toke me lots of practice to learn how to adjust my aim instantly as i finished the turn... is not a easy trick to learn.. and not something that a "NooB" will do without some practice ...add to that the fact the isn't 180 degrees all the time.. (is not something that you can predict).. and you reliving allot on "Sounds" and "Intuition", a bit like a 6th sense . The point is... is not so much about the mouse itself, but knowledge that you have accumulated with years of practice...
Now... you talk me how a DS3 aimbot compares to that ? Years of practice and experience against something that is considered a cheat in PC games...The bottom line is ;
Is not the mouse that is killing you... it is the "player". |
P14GU3
The Southern Legion The Umbra Combine
357
|
Posted - 2013.09.01 20:09:00 -
[23] - Quote
So what about us old-school PC vets who used stix against kb/m even then?? Its just different. I agree with some that kb/m have a slight advantage in twitch shots, but I think DS3 has them on maneuverability any day. Its all preference |
Garrett Blacknova
Codex Troopers
3419
|
Posted - 2013.09.01 20:26:00 -
[24] - Quote
It took me less than 30 seconds to get the hang of quick-turning and stopping almost exactly on my target ready to line up a shot when I first picked up XS, which I got before Quake. I had to tweak the sensitivity on the mouse when I picked up Quake so it was comfortable, but once I did that, I was perfectly comfortable doing the same thing there almost immediately.
I don't see what your mention of "aimbots" has to do with this conversation, either. I don't use them, and even aim assist (which, contrary to popular delusion, is NOT the same thing) is something I usually turn off when given the choice. In the current state of DUST, I'm unfortunately forced to turn aim assist on, because CQC does weird things to my control sensitivity and breaks the game when I turn it off. Aim assist doesn't have time to kick in during most CQC battles in DUST, so other than turning off a glitch, it doesn't have much impact on my usual playstyle.
So... literally minutes of "practice and experience" for a computer-literate gamer being all that's required to hard-counter a valid tactic that's been learned, relearned, countered, and had the counters learned and anticipated with their own tactics. Yep, sounds fair. |
Beeeees
KILL-EM-QUICK RISE of LEGION
150
|
Posted - 2013.09.01 20:47:00 -
[25] - Quote
How about tuning the Sixaxis up instead of mouse down?
Its called "stepping up your game" not "stepping down". |
Panther Alpha
DarkWingsss
1000
|
Posted - 2013.09.01 21:29:00 -
[26] - Quote
Garrett Blacknova wrote:It took me less than 30 seconds to get the hang of quick-turning and stopping almost exactly on my target ready to line up a shot when I first picked up XS, which I got before Quake. I had to tweak the sensitivity on the mouse when I picked up Quake so it was comfortable, but once I did that, I was perfectly comfortable doing the same thing there almost immediately.
I don't see what your mention of "aimbots" has to do with this conversation, either. I don't use them, and even aim assist (which, contrary to popular delusion, is NOT the same thing) is something I usually turn off when given the choice. In the current state of DUST, I'm unfortunately forced to turn aim assist on, because CQC does weird things to my control sensitivity and breaks the game when I turn it off. Aim assist doesn't have time to kick in during most CQC battles in DUST, so other than turning off a glitch, it doesn't have much impact on my usual playstyle.
So... literally minutes of "practice and experience" for a computer-literate gamer being all that's required to hard-counter a valid tactic that's been learned, relearned, countered, and had the counters learned and anticipated with their own tactics. Yep, sounds fair.
EDIT: I'm not arguing that you shouldn't be able to use your mouse, or that you shouldn't be able to have the ability to turn at full speed with a mouse then shift immediately into precision aim just by changing how fast you're moving it. I just want mouse aim to be limited with the same turn speed cap that the sixaxis controller has, becase not having that is why the PS3 side of UT3 died, and is part of the reason why Shadowrun died. The other part is that instead of properly balancing the control schemes, they added aim assist that was FAR too effective (to the point where "aimbot" is probably appropriate).
That wasn't even the problem to start with... was the "Fine Aiming "that mouse users got **** off with... " Raw Input ". CCP completely nerfed the mouse.. instead of just "limiting" how fast you can turn the mouse. How a "Virtual Joystick" excuses the fact that "some" mouse users could instantly turn and kill someone... ?
But to finish this argument in a friendly note... lets just say that i agree with some of your "statements"... but not all. |
Vrain Matari
ZionTCD
764
|
Posted - 2013.09.01 22:00:00 -
[27] - Quote
Garrett you are right on the money imo.
I believe DS3 does have an advantage in maneuvering. In conjunction with what is prolly going to be an aggressive aim assist the DS3 might do ok against kb/m. It's a wait-and-see kinda thing.
The rotation limit was a leveling factor between the two input systems.
CCP need to state clearly that they are also removing suit rotation physics from the DS3.
Anything else is madness and will bring yet another needless kittenpoop storm of biblical proportions. I know it's obvious, but given your track record.......don't say that nobody warned you CCP.
One last point: DS3 users enjoy using finely honed motor skills as much as the kb/m peeps do, CCP. But your decision and the mechanical differences between the input systems is effectively saying to the DS3 playerbase that we will be effectively relegated to using aim assist. I hope i'm wrong, but that's how i think it's going to play out. |
Vrain Matari
ZionTCD
764
|
Posted - 2013.09.01 22:03:00 -
[28] - Quote
Panther Alpha wrote:Garrett Blacknova wrote:It took me less than 30 seconds to get the hang of quick-turning and stopping almost exactly on my target ready to line up a shot when I first picked up XS, which I got before Quake. I had to tweak the sensitivity on the mouse when I picked up Quake so it was comfortable, but once I did that, I was perfectly comfortable doing the same thing there almost immediately.
I don't see what your mention of "aimbots" has to do with this conversation, either. I don't use them, and even aim assist (which, contrary to popular delusion, is NOT the same thing) is something I usually turn off when given the choice. In the current state of DUST, I'm unfortunately forced to turn aim assist on, because CQC does weird things to my control sensitivity and breaks the game when I turn it off. Aim assist doesn't have time to kick in during most CQC battles in DUST, so other than turning off a glitch, it doesn't have much impact on my usual playstyle.
So... literally minutes of "practice and experience" for a computer-literate gamer being all that's required to hard-counter a valid tactic that's been learned, relearned, countered, and had the counters learned and anticipated with their own tactics. Yep, sounds fair.
EDIT: I'm not arguing that you shouldn't be able to use your mouse, or that you shouldn't be able to have the ability to turn at full speed with a mouse then shift immediately into precision aim just by changing how fast you're moving it. I just want mouse aim to be limited with the same turn speed cap that the sixaxis controller has, becase not having that is why the PS3 side of UT3 died, and is part of the reason why Shadowrun died. The other part is that instead of properly balancing the control schemes, they added aim assist that was FAR too effective (to the point where "aimbot" is probably appropriate). That wasn't even the problem to start with... was the "Fine Aiming "that mouse users got **** off with... " Raw Input ". CCP completely nerfed the mouse.. instead of just "limiting" how fast you can turn the mouse. How a "Virtual Joystick" excuses the fact that "some" mouse users could instantly turn and kill someone... ? But to finish this argument in a friendly note... lets just say that i agree with some of your "statements"... but not all. Probably not coincidentally, it was the fine aiming that DS3 users got ticked off with. And still are. |
Monty Mole Clone
Shiv M
46
|
Posted - 2013.09.01 22:06:00 -
[29] - Quote
bolsh lee wrote:Was not expecting a post of this nature after reading the title. .. Was getting ready to troll, but loved the read lets just hope the kb/m is back to speed with 1.4 because honestly if its not, there isn't much us old scholl twitch shooters can do to compete with the DS3 built in aimbot...
whats this aimbot that you speak of? |
Rogatien Merc
Red Star. EoN.
937
|
Posted - 2013.09.01 22:07:00 -
[30] - Quote
TL;DR - KB/M users are master race and DS3 users are just physically and emotionally inferior and it has nothing to do with the otherwise accepted-by-the-whole-*******-world-idiot fact that KB/M is a better precision input device.
For being a page long, this topic was pretty useless.
|
|
|
|
|
Pages: [1] 2 3 :: one page |
First page | Previous page | Next page | Last page |