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Beeeees
KILL-EM-QUICK RISE of LEGION
138
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Posted - 2013.09.01 16:28:00 -
[1] - Quote
Story time, kids!
There was once a game called Unreal Tournament. It had a very interesting selection of tools of carnage, one of which was the beloved Flak Cannon. It had 2 firing modes (a feature the modern FPS player has already forgotten), one was a honest to god shotgun of the baddest kind.
Now the other one was trickier.
The single round was slow, had a curved trajectory, and exploded on impact so hard that a direct hit would blow your ass to bits even at overcharged shield and armor. Reminds you of something?
Oh and it gets better! There was a peculiar weapon called the Shock Rifle. It also had 2 fire modes, a hitscan beam, doing little damage but knocked you back like a beast, and a slow ass ball of plasma that did a bit more damage but nothing to write home about. But here comes the good part! If you happen to hit the freshly fired ball with the beam, a fuckhueg explosion ensued, which mostly resulted in instakills and gibs galore.
Sounds pretty straight-forward right? Now here comes the fun part: People were doing this while travelling all 3 dimensions at ridiculous speeds, walljumping and dashing all over the place. And they were still hitting the ball, they were still faceshotting people with the flak in split seconds. And by split seconds I mean split seconds.
You ask how is that relevant to the topic subject?
The people that grew up on trickshotting through 2 different windows and a corridor are now in their mid 20s and got themselves a PS3. And they are using mouse and keyboard in DUST.
They are using mouse and keyboard, because they always did. These people grew up estimating curved trajectories and acceleration compensation while moving at 100 km/h in less than straight lines in Tribes.
So yeah, players that use mouse and keyboard do not tend to be better because they use mouse and keyboard. They tend to be better because they really are that good.
If you were playing FPS competetively before the dawn of the "modern shooter", you will most likely play competetively in DUST and wreck, simply because controller users are not accustomed to split second twitch headshot sprees and trickshots done without any kind of aim assist. They are physically unable to compete with KB/M.
And you would think, of all the games, in DUST people would step up their game in the face of fierce competition, right? Wrong, they-¦d rather QQ about bad bad nasty KB/Ms and their "unfair advantage".
Thank you for your attention, rant over. |
Beeeees
KILL-EM-QUICK RISE of LEGION
140
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Posted - 2013.09.01 17:00:00 -
[2] - Quote
Chunky Munkey wrote:
Your post directly contradicts itself.
There comes usually the part where you support your claims. Just sayan. |
Beeeees
KILL-EM-QUICK RISE of LEGION
150
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Posted - 2013.09.01 20:47:00 -
[3] - Quote
How about tuning the Sixaxis up instead of mouse down?
Its called "stepping up your game" not "stepping down". |
Beeeees
KILL-EM-QUICK RISE of LEGION
156
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Posted - 2013.09.02 10:08:00 -
[4] - Quote
Dovallis Martan JenusKoll wrote:You're on a console. Most people who use consoles never switch from the default control system.
Hence KB/M will always be the backseat baby... get used to it or use the Pad...
Could you please elaborate on why I, or anyone else for that matter, should care what the majority of players is using? How does that affect ones performance in any way whatsoever? |
Beeeees
KILL-EM-QUICK RISE of LEGION
157
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Posted - 2013.09.02 10:23:00 -
[5] - Quote
Panther Alpha wrote:According to some of you guys...( Mega Trolls ) the mouse instantly makes people Pro-Players just by touching it....
Actually, yes.
http://www.eurogamer.net/articles/ms-killed-pc-xbox-cross-platform-play
Eurogamer wrote: "There was a project that got killed at Microsoft. This project was designed to allow console gamers and PC gamers to interact and battle over a connected environment.
"Personally I wish it would have stayed the course. I've heard from reliable sources that during the development they brought together the best console gamers to play mediocre PC gamers at the same game... and guess what happened? They pitted console gamers with their 'console' controller, against PC gamers with their keyboard and mouse.
"The console players got destroyed every time. So much so that it would be embarrassing to the Xbox team in general had Microsoft launched this initiative. Is this why the project was killed? Who knows, but I'd love to hear from anyone involved - what happened?"
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Beeeees
KILL-EM-QUICK RISE of LEGION
157
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Posted - 2013.09.02 10:28:00 -
[6] - Quote
Panther Alpha wrote:I will also like to add to this thread... that CCP is also completely removing aim-assist from the mouse in the 1.4 update.. some of the NooBs that actually think that they are good with the mouse right now, are going to be a bit shock. Aim assist is turned off for everyone since 1.3 buddy. |
Beeeees
KILL-EM-QUICK RISE of LEGION
157
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Posted - 2013.09.02 10:36:00 -
[7] - Quote
Panther Alpha wrote:
Isn't working as an "Aimbot" right now... but it is there...what ?... you didn't notice the miracle kills that you get sometimes when you not even aiming at you target directly ? Because i do....
I turn off aim assist in any game by default. So no, I dont have miracle kills. |
Beeeees
KILL-EM-QUICK RISE of LEGION
157
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Posted - 2013.09.02 11:07:00 -
[8] - Quote
Chunky Munkey wrote: Well your argument is that KB/M fps players have years more experience. Yet you give us examples of great feats of aiming from KB/M users back when their experience was equal to pad users today. If your argument was valid, there would be no "story time" for you to speak of, since KB/M players would be just as hopeless as your PC-elitism suggests pad users are today.
Forgot about that one.
The average PC FPS player in his 20s is accustomed to fast games. The average console FPS player in his 20s is accustomed to hectic games.
Hectic =/= fast. Its just that, hectic. So yeah, you may attribute that to PC elitism, but ye olden PC FPS players were required to show more skill because the element of luck, which is hectic, was way less present than the element of speed.
In that way DUST takes a step above the average modern FPS, in that it is more deliberate that hectic. |
Beeeees
KILL-EM-QUICK RISE of LEGION
157
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Posted - 2013.09.02 11:45:00 -
[9] - Quote
Panther Alpha wrote:Beeeees wrote: "Is this why the project was killed? Who knows, but I'd love to hear from anyone involved - what happened?"
Is not conclusive why MS stopped the project ... it could easily been because Console gamer's are just lazy, and they just don't like to "Work Hard" to win. No ones in the full Article they said that was because the "KB/M" specifically.
Occam-¦s Razor |
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