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Panther Alpha
DarkWingsss
1005
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Posted - 2013.09.02 10:41:00 -
[61] - Quote
Beeeees wrote:Panther Alpha wrote:
Isn't working as an "Aimbot" right now... but it is there...what ?... you didn't notice the miracle kills that you get sometimes when you not even aiming at you target directly ? Because i do....
I turn off aim assist in any game by default. So no, I dont have miracle kills.
Right... that is what most "good" mouse users do, which is why that option is going to be completely remove from the mouse. Allot of people that thinks that they are Pro-players with the mouse, are going to be a bit shock. CCP is very good at creating illusions, and then taking them away from you... |
Beeeees
KILL-EM-QUICK RISE of LEGION
157
|
Posted - 2013.09.02 11:07:00 -
[62] - Quote
Chunky Munkey wrote: Well your argument is that KB/M fps players have years more experience. Yet you give us examples of great feats of aiming from KB/M users back when their experience was equal to pad users today. If your argument was valid, there would be no "story time" for you to speak of, since KB/M players would be just as hopeless as your PC-elitism suggests pad users are today.
Forgot about that one.
The average PC FPS player in his 20s is accustomed to fast games. The average console FPS player in his 20s is accustomed to hectic games.
Hectic =/= fast. Its just that, hectic. So yeah, you may attribute that to PC elitism, but ye olden PC FPS players were required to show more skill because the element of luck, which is hectic, was way less present than the element of speed.
In that way DUST takes a step above the average modern FPS, in that it is more deliberate that hectic. |
Panther Alpha
DarkWingsss
1005
|
Posted - 2013.09.02 11:19:00 -
[63] - Quote
Beeeees wrote:Panther Alpha wrote:According to some of you guys...( Mega Trolls ) the mouse instantly makes people Pro-Players just by touching it.... Actually, yes. http://www.eurogamer.net/articles/ms-killed-pc-xbox-cross-platform-playEurogamer wrote: "There was a project that got killed at Microsoft. This project was designed to allow console gamers and PC gamers to interact and battle over a connected environment.
"Personally I wish it would have stayed the course. I've heard from reliable sources that during the development they brought together the best console gamers to play mediocre PC gamers at the same game... and guess what happened? They pitted console gamers with their 'console' controller, against PC gamers with their keyboard and mouse.
"The console players got destroyed every time. So much so that it would be embarrassing to the Xbox team in general had Microsoft launched this initiative. Is this why the project was killed? Who knows, but I'd love to hear from anyone involved - what happened?"
Quote:"Is this why the project was killed? Who knows, but I'd love to hear from anyone involved - what happened?"
Is not conclusive why MS stopped the project ... it could easily been because Console gamer's are just lazy, and they just don't like to "Work Hard" to win.
No ones in the full Article they said that was because the "KB/M" specifically. |
Beeeees
KILL-EM-QUICK RISE of LEGION
157
|
Posted - 2013.09.02 11:45:00 -
[64] - Quote
Panther Alpha wrote:Beeeees wrote: "Is this why the project was killed? Who knows, but I'd love to hear from anyone involved - what happened?"
Is not conclusive why MS stopped the project ... it could easily been because Console gamer's are just lazy, and they just don't like to "Work Hard" to win. No ones in the full Article they said that was because the "KB/M" specifically.
Occam-¦s Razor |
Panther Alpha
DarkWingsss
1005
|
Posted - 2013.09.02 11:52:00 -
[65] - Quote
Beeeees wrote:Panther Alpha wrote:Beeeees wrote: "Is this why the project was killed? Who knows, but I'd love to hear from anyone involved - what happened?"
Is not conclusive why MS stopped the project ... it could easily been because Console gamer's are just lazy, and they just don't like to "Work Hard" to win. No ones in the full Article they said that was because the "KB/M" specifically. Occam-¦s Razor
But... my theory is the simplest of the competing theories... so by that logic, i am right and you are wrong ? |
Rei Shepard
Spectre II
485
|
Posted - 2013.09.02 11:59:00 -
[66] - Quote
bolsh lee wrote:Mobius Wyvern wrote:bolsh lee wrote:Was not expecting a post of this nature after reading the title. .. Was getting ready to troll, but loved the read lets just hope the kb/m is back to speed with 1.4 because honestly if its not there isn't much us old scholl twitch shooters can do to compete with the DS3 built in aimbot... This update will allow mouse users to rotate up to the full suit cap just like DS3 and Move. Should appease the people who were crying about not being able to aim properly. I'll belive it when I feel it, cause if you remember they said aiming was overhauled and improved for Uprising as well... We seen how that turned out..
Yeupz!
It made me retire lol!
The first thing that went trough my mind when i launched 1.2's aiming upgrades, was my opponents bullet, while i was trying to keep my gun steady after snorthing 40 lines of Coke, inhaling Crack instead of oxcygen all the while having 98% pure alcohol injectior needles hooked into the back of my eyes and they had fit dropship afterburner injector nozzles to do the trick.
Yoda Says : Much upgrade that has been... |
Vrain Matari
ZionTCD
767
|
Posted - 2013.09.02 13:01:00 -
[67] - Quote
Beeeees wrote:Panther Alpha wrote:Beeeees wrote: "Is this why the project was killed? Who knows, but I'd love to hear from anyone involved - what happened?"
Is not conclusive why MS stopped the project ... it could easily been because Console gamer's are just lazy, and they just don't like to "Work Hard" to win. No ones in the full Article they said that was because the "KB/M" specifically. Occam-¦s Razor +1 for a thinking man drawing the simplest and most reasonable conclusion. |
Vrain Matari
ZionTCD
767
|
Posted - 2013.09.02 13:03:00 -
[68] - Quote
Panther Alpha wrote:Beeeees wrote:Panther Alpha wrote:Beeeees wrote: "Is this why the project was killed? Who knows, but I'd love to hear from anyone involved - what happened?"
Is not conclusive why MS stopped the project ... it could easily been because Console gamer's are just lazy, and they just don't like to "Work Hard" to win. No ones in the full Article they said that was because the "KB/M" specifically. Occam-¦s Razor But... my theory is the simplest of the competing theories... so by that logic, i am right and you are wrong ? Your theory is deeply embedded in you personal gaming ideology, methinks, and resists evidence to the contrary. |
Panther Alpha
DarkWingsss
1005
|
Posted - 2013.09.02 13:13:00 -
[69] - Quote
Vrain Matari wrote:Panther Alpha wrote:Beeeees wrote:Panther Alpha wrote:Beeeees wrote: "Is this why the project was killed? Who knows, but I'd love to hear from anyone involved - what happened?"
Is not conclusive why MS stopped the project ... it could easily been because Console gamer's are just lazy, and they just don't like to "Work Hard" to win. No ones in the full Article they said that was because the "KB/M" specifically. Occam-¦s Razor But... my theory is the simplest of the competing theories... so by that logic, i am right and you are wrong ? Your theory is deeply embedded in you personal gaming ideology, methinks, and resists evidence to the contrary.
With a Keyboard and mouse you using practically you full upper torso... both hands, all you fingers, both of you arms, shoulders, and neck... you brain have to work twice as hard to coordinate all the fingers in BOTH of you hands, constantly none stop.
With the DS3 you using 4 fingers .... that is all....most of the "Hard Work " is done for you... without even thinking about it.
So it is "Logical", that the DS3 will eventually make you brain lazy.. compared to the busy mental activity that you have with the KB/M.
It's Elementary, My Dear Watson.... |
Sleepy Shadow
L.O.T.I.S.
54
|
Posted - 2013.09.02 14:22:00 -
[70] - Quote
Panther Alpha wrote:With a Keyboard and mouse you using practically you full upper torso... both hands, all you fingers, both of you arms, shoulders, and neck... you brain have to work twice as hard to coordinate all the fingers in BOTH of you hands, constantly none stop.
With the DS3 you using 4 fingers .... that is all....most of the "Hard Work " is done for you... without even thinking about it.
So it is "Logical", that the DS3 will eventually make you brain lazy.. compared to the busy mental activity that you have with the KB/M.
It's Elementary, My Dear Watson....
What kind of creepy console players have you met?
I have no idea how I could be using a controller if I didnGÇÖt use my upper torso, both hands, all my fingers, both my arms, shoulders and my neck. Do you think we lie down placidly on our sides using four fingers to somehow move the controller? What? How? Maybe some people have these awesome controllers that hold them upright and move their hands for them, but I sure donGÇÖt have one. I use six fingers to move and whatnot (thumbs on sticks/buttons, index fingers L1/R1, middle fingers L2/R2) and the other four are actually holding the controller in my hands. If I let go of those, the controller has this funny habit of falling from my hands.
And what comes to KB/M and controller debate, the mouse will always be superior as your hand-eye coordination is better than your thumb-eye coordination. It is easier to follow a target using your entire hand instead of just your thumb. My problem is not with the mouse, I can aim that perfectly fine, my problem is with the keyboard. I donGÇÖt find it comfortable and I donGÇÖt have anywhere I could actually put it while I play, nor the mouse for that matter. I have desk that is on the other side of the room and for me to use it I would have to change everything around. But thatGÇÖs not the biggest issue; my biggest issue is that I have no interest in playing at a desk. I play console games to sit on my couch comfortably, not at a desk where I already have to spend most of my day (working at an office). When I come home I want none of that.
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Panther Alpha
DarkWingsss
1005
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Posted - 2013.09.02 14:30:00 -
[71] - Quote
Sleepy Shadow wrote:Panther Alpha wrote:With a Keyboard and mouse you using practically you full upper torso... both hands, all you fingers, both of you arms, shoulders, and neck... you brain have to work twice as hard to coordinate all the fingers in BOTH of you hands, constantly none stop.
With the DS3 you using 4 fingers .... that is all....most of the "Hard Work " is done for you... without even thinking about it.
So it is "Logical", that the DS3 will eventually make you brain lazy.. compared to the busy mental activity that you have with the KB/M.
It's Elementary, My Dear Watson.... What kind of creepy console players have you met? I have no idea how I could be using a controller if I didnGÇÖt use my upper torso, both hands, all my fingers, both my arms, shoulders and my neck. Do you think we lie down placidly on our sides using four fingers to somehow move the controller? What? How? Maybe some people have these awesome controllers that hold them upright and move their hands for them, but I sure donGÇÖt have one. I use six fingers to move and whatnot (thumbs on sticks/buttons, index fingers L1/R1, middle fingers L2/R2) and the other four are actually holding the controller in my hands. If I let go of those, the controller has this funny habit of falling from my hands. And what comes to KB/M and controller debate, the mouse will always be superior as your hand-eye coordination is better than your thumb-eye coordination. It is easier to follow a target using your entire hand instead of just your thumb. My problem is not with the mouse, I can aim that perfectly fine, my problem is with the keyboard. I donGÇÖt find it comfortable and I donGÇÖt have anywhere I could actually put it while I play, nor the mouse for that matter. I have desk that is on the other side of the room and for me to use it I would have to change everything around. But thatGÇÖs not the biggest issue; my biggest issue is that I have no interest in playing at a desk. I play console games to sit on my couch comfortably, not at a desk where I already have to spend most of my day (working at an office). When I come home I want none of that.
I can use my DS3 laying down in my couch... but is NOT way i can do that with my Keyboard and mouse...well.. not very effectively anyway...This is a losing argument. Doesn't matter how you look at it...the DS3 is design for "commodity"... not "efficiency". |
Garrett Blacknova
Codex Troopers
3449
|
Posted - 2013.09.02 14:32:00 -
[72] - Quote
Little fingers hooked under controller for support, with palms gripping. Ring fingers on L2/R2. Middle fingers on L1/R1. Index fingers on d-pad and face buttons. Thumbs on sticks. Controller held above lap while sitting up straight.
Pretty sure I'm using more than just 4 fingers like that.
Alternatively, AC Grip. Thumbs on shoulder buttons. Index and middle fingers on face buttons. Ring fingers on sticks. Little fingers and palms supporting controller.
As opposed to how I used to play PC FPS games.
Slumped across a chair with a beanbag on it, hand resting on the edge of table, with fingers on keyboard, and my other hand reting on the mouse only needing to slide around, not holding anything up with any part of my body except my neck.
Yep. Console gaming is definitely the "lazy" option. That's why I do it. |
Panther Alpha
DarkWingsss
1005
|
Posted - 2013.09.02 14:45:00 -
[73] - Quote
Garrett Blacknova wrote:Little fingers hooked under controller for support, with palms gripping. Ring fingers on L2/R2. Middle fingers on L1/R1. Index fingers on d-pad and face buttons. Thumbs on sticks. Controller held above lap while sitting up straight. Pretty sure I'm using more than just 4 fingers like that. Alternatively, AC Grip. Thumbs on shoulder buttons. Index and middle fingers on face buttons. Ring fingers on sticks. Little fingers and palms supporting controller. As opposed to how I used to play PC FPS games. Slumped across a chair with a beanbag on it, hand resting on the edge of table, with fingers on keyboard, and my other hand reting on the mouse only needing to slide around, not holding anything up with any part of my body except my neck. Yep. Console gaming is definitely the "lazy" option. That's why I do it.
3 fingers to control movement ; 1 finger for UP and DOWN, 1 for LEFT, 1 for RIGHT 1 Finger to Jump, crouch...and many other functions, when you other finger is doing lots of other functions.
That ^ is 5 finger constantly working ACROSS the full keyboard.. right to left, left to right.. when at the same time you have to remember where every key is in a Board that have "104 keys"... and that is only ONE hand....
You right hand is constantly moving right / left / up /down to aim.. when 3 fingers in your mouse are finding buttons to aim, shoot, and reload ...
You surprise me a bit... i have to say... |
Garrett Blacknova
Codex Troopers
3450
|
Posted - 2013.09.02 15:02:00 -
[74] - Quote
Panther Alpha wrote:3 fingers to control movement ; 1 finger for UP and DOWN, 1 for LEFT, 1 for RIGHT 1 Finger to Jump, crouch...and many other functions, when you other finger is doing lots of other functions. That ^ is 5 finger constantly working ACROSS the full keyboard.. right to left, left to right.. when at the same time you have to remember where every key is in a Board that have "104 keys"... and that is only ONE hand.... You right hand is constantly moving right / left / up /down to aim.. when 3 fingers in your mouse are finding buttons to aim, shoot, and reload ... You surprise me a bit... i have to say... Wow you're weird. You need to keep track of every key on the keyboard even though you're only using about 15 of them? I don't get it...
Also, most functions are in easy thumb reach without needing to move fingers from the movement keys, so I tend to not bother wasting effort on moving my hand all over the keyboard just to get at the spacebar.
You also said you can't comfortably use your keyboard laying down. On the rare occasions where I've pulled my KB/M setup out for DUST, I've been more comfortable laying down across my couch with a wooden chopping board tohold the mousepad.
And while you just need to twitch a finger with no thought beyond "twitch" to achieve movement, I have to move my thumb in a specific direction relating to where I want my character to go. The thought involved in making precise direction-specific movements as opposed to "twitch" is much more complex and involved.
Lastly, for someone computer-literate, you generally have at least an approximation of the position of most keys settled into your mind even when you don't normally play games on PC, so arguing that you need that "specialised" knowledge and/or experience doesn't really apply in a world where the majority are computer literate.
...yeah, this argument was getting stupid before it even started... Fun though! |
Panther Alpha
DarkWingsss
1005
|
Posted - 2013.09.02 15:13:00 -
[75] - Quote
Garrett Blacknova wrote:Panther Alpha wrote:3 fingers to control movement ; 1 finger for UP and DOWN, 1 for LEFT, 1 for RIGHT 1 Finger to Jump, crouch...and many other functions, when you other finger is doing lots of other functions. That ^ is 5 finger constantly working ACROSS the full keyboard.. right to left, left to right.. when at the same time you have to remember where every key is in a Board that have "104 keys"... and that is only ONE hand.... You right hand is constantly moving right / left / up /down to aim.. when 3 fingers in your mouse are finding buttons to aim, shoot, and reload ... You surprise me a bit... i have to say... Wow you're weird. You need to keep track of every key on the keyboard even though you're only using about 15 of them? I don't get it... Also, most functions are in easy thumb reach without needing to move fingers from the movement keys, so I tend to not bother wasting effort on moving my hand all over the keyboard just to get at the spacebar. You also said you can't comfortably use your keyboard laying down. On the rare occasions where I've pulled my KB/M setup out for DUST, I've been more comfortable laying down across my couch with a wooden chopping board tohold the mousepad. And while you just need to twitch a finger with no thought beyond "twitch" to achieve movement, I have to move my thumb in a specific direction relating to where I want my character to go. The thought involved in making precise direction-specific movements as opposed to "twitch" is much more complex and involved. Lastly, for someone computer-literate, you generally have at least an approximation of the position of most keys settled into your mind even when you don't normally play games on PC, so arguing that you need that "specialised" knowledge and/or experience doesn't really apply in a world where the majority are computer literate. ...yeah, this argument was getting stupid before it even started... Fun though!
Quote:You need to keep track of every key on the keyboard even though you're only using about 15 of them
ONLY 15 ? .... yeah.. i see what you mean. And actually ... i normally just press any key randomly to i find they key that i want...if you see me doing a weird dance in the game when throwing random grenades into the air... THAT is why. |
Garrett Blacknova
Codex Troopers
3452
|
Posted - 2013.09.02 15:19:00 -
[76] - Quote
Panther Alpha wrote:ONLY 15 ? .... yeah.. i see what you mean. And actually ... i normally just press any key randomly to i find they key that i want...if you see me doing a weird dance in the game when trowing random grenades into the air... THAT is why. With mouse control, KB/M has an analog style input. This means theoretically infinite inputs on that function alone, negating the argument about buttons.
But wait! Console players use dual analog sticks! INFINITE INPUTS... TWICE! And unlike the mouse, which gives you a WHOLE HAND to make those inputs, you only get to use ONE THUMB for each INFINITE INPUTS stick!
More seriously though, you use about 15 buttons between keyboard and mouse, to reproduce the functions provided by... about 15 buttons... on the sixaxis controller.
Either way, you have to learn which button is where on whichever control type you're using, and become fluent in accessing those buttons at a moment's notice. There really isn't a solid argument about one or the other requiring more thought in a game where every function can be handled with a sixaxis controller. |
Panther Alpha
DarkWingsss
1006
|
Posted - 2013.09.02 15:26:00 -
[77] - Quote
Garrett Blacknova wrote:Panther Alpha wrote:ONLY 15 ? .... yeah.. i see what you mean. And actually ... i normally just press any key randomly to i find they key that i want...if you see me doing a weird dance in the game when trowing random grenades into the air... THAT is why. With mouse control, KB/M has an analog style input. This means theoretically infinite inputs on that function alone, negating the argument about buttons. But wait! Console players use dual analog sticks! INFINITE INPUTS... TWICE! And unlike the mouse, which gives you a WHOLE HAND to make those inputs, you only get to use ONE THUMB for each INFINITE INPUTS stick! More seriously though, you use about 15 buttons between keyboard and mouse, to reproduce the functions provided by... about 15 buttons... on the sixaxis controller. Either way, you have to learn which button is where on whichever control type you're using, and become fluent in accessing those buttons at a moment's notice. There really isn't a solid argument about one or the other requiring more thought in a game where every function can be handled with a sixaxis controller.
Are you trying to say... that is not the control you using.. but HOW "you" using the control that makes you a "good" player ?
Looks like we went different directions, and ended up in the same place.... what about that ? |
Garrett Blacknova
Codex Troopers
3455
|
Posted - 2013.09.02 15:34:00 -
[78] - Quote
Panther Alpha wrote:Are you trying to say... that is not the control you using.. but HOW "you" using the control that makes you a "good" player ?
Looks like we went different directions, and ended up in the same place.... what about that ? Assuming the controls are implemented to work on an equivalent level, a player's skill with the control scheme should be what matters, not which option they choose to use.
We've both agreed on the core points here already. Mouse control needs to work from raw input, but there needs to be a turn speed cap equal to the limit of sixaxis turning capabilities. If they do that, and fix the problems with sixaxis control, I'll be very happy with the state of the game. |
Oswald Rehnquist
Abandoned Privilege General Tso's Alliance
162
|
Posted - 2013.09.02 17:10:00 -
[79] - Quote
Panther Alpha wrote:Oswald Rehnquist wrote:I've played with KBM, the Move Motion Controller (which I bought just to try it out), and the DS3.
The aiming with the mouse is astronomical (much better than the shakey Move Controller), I mean huge, as in it upped my game to break a previous k/d barrier I was having, to the point where I actually do a mouse and DS3 combination to secure constant head shots. The only reason why I still cling to the DS3 is because I am also working on my piloting, which the DS3 does a lot smoother due to actually benefiting from its own deadzone in this particular case.
The mouse is a direct input device, of course is going to be more responsive...but constant head shots with the current mouse setup ? You see, now i know you trolling...if you stopped on a "better K/D ratio" it will been more believable... even that i seriously dough that is the case. According to some of you guys...( Mega Trolls ) the mouse instantly makes people Pro-Players just by touching it....actually.. no... if you "look at it", you instantly become a FPS god.
I play scout, so I never engage in direct or fair combat (otherwise I lose), I main the pistol and second the sniper rifle, if I don't connect head shots I do not survive the fight (that is how scram pistol gameplay works), so yes, I had a high head shot count already with the DS3 and the mouse secures a much larger % that makes it a massive boom.
I don't see what is unbelievable, I do mouse and controller combo, I have tried all 3 controller types, and I have adapted, stating the results of my mouse use is simply stating a fact. |
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