Beeeees wrote:Story time, kids!
There was once a game called Unreal Tournament. It had a very interesting selection of tools of carnage, one of which was the beloved Flak Cannon. It had 2 firing modes (a feature the modern FPS player has already forgotten), one was a honest to god shotgun of the baddest kind.
Now the other one was trickier.
The single round was slow, had a curved trajectory, and exploded on impact so hard that a direct hit would blow your ass to bits even at overcharged shield and armor.
Reminds you of something?
Oh and it gets better! There was a peculiar weapon called the Shock Rifle. It also had 2 fire modes, a hitscan beam, doing little damage but knocked you back like a beast, and a slow ass ball of plasma that did a bit more damage but nothing to write home about.
But here comes the good part!
If you happen to hit the freshly fired ball with the beam, a fuckhueg explosion ensued, which mostly resulted in instakills and gibs galore.
Sounds pretty straight-forward right?
Now here comes the fun part:
People were doing this while travelling all 3 dimensions at ridiculous speeds, walljumping and dashing all over the place. And they were still hitting the ball, they were still faceshotting people with the flak in split seconds. And by split seconds I mean split seconds.
You ask how is that relevant to the topic subject?
The people that grew up on trickshotting through 2 different windows and a corridor are now in their mid 20s and got themselves a PS3.
And they are using mouse and keyboard in DUST.
They are using mouse and keyboard, because they always did.
These people grew up estimating curved trajectories and acceleration compensation while moving at 100 km/h in less than straight lines in Tribes.
So yeah, players that use mouse and keyboard do not tend to be better because they use mouse and keyboard. They tend to be better because they really are that good.
If you were playing FPS competetively before the dawn of the "modern shooter", you will most likely play competetively in DUST and wreck, simply because controller users are not accustomed to split second twitch headshot sprees and trickshots done without any kind of aim assist. They are physically unable to compete with KB/M.
And you would think, of all the games, in DUST people would step up their game in the face of fierce competition, right?
Wrong, they-¦d rather QQ about bad bad nasty KB/Ms and their "unfair advantage".
Thank you for your attention, rant over.