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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Temba Fusrodah
Ganksters Inc Drake Ashigaru
14
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Posted - 2013.09.02 17:33:00 -
[1] - Quote
Four quick observations, and one point of explanation .... I admit I did not read every post in this 20 plus page thread so perhaps the following four observations will be redundant.
#1 Is CCP planning to nerf ... err I mean rebalance the high rate of speed at which LAV's can tear across the terrain? Right now they can frequently outpace swarm missiles fired at them.
#2 Comparing an immobile stationary turret to a tank is laughable. If anything the turret should be the vulnerable destructive lord of the battlefield with range that goes redline to redline but is blocked by buildings and terrain. Then team cooperation and strategy would need to be employed to counter, control, or destroy them. Having a stationary turret run out of ammo is just plain dumb.
#3 Why can drop ships fly up out of range and simply vanish? Is this a glitch? If it's not please allow my clone in his drop suit to leap high enough into the air to get out of range when I get targeted also. Fair is fair.
#4 Why can a Massive HAV land safely on top of any building? It seems counter intuitive that the roof/ ceiling structure would be able to support them.
These are three vehicle fixes that need to be added rather swiftly imho. |
Temba Fusrodah
Ganksters Inc Drake Ashigaru
15
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Posted - 2013.09.02 20:41:00 -
[2] - Quote
Blaze Ashra wrote:2. Stationary turrets don't cost you anything so they shouldn't be better than tanks. I would gladly purchase a turret if I could deploy it where I wanted it, like I can move my HAVs to where they best suit my purpose. The cost to the player was not the limiting factor in my mind. A large stationary artillery piece should have more destructive force then any turret placed on a HAV. Simple design limitations of weight, length, and ammunition size make this logical in even the fictional realm of Dust 514.
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Temba Fusrodah
Ganksters Inc Drake Ashigaru
15
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Posted - 2013.09.02 21:00:00 -
[3] - Quote
Gabriella Grey wrote:I would like to see murder taxi's take damage when they run into things, clones included. Thus far all other vehicles take damage when hitting things, tanks, dropping from an steep enough place, dropships bumping into things. This is one of the most unrealistic aspects of Dust 514 game play, a high speed collision between a heavily armored individual and a "light" wheeled vehicle that suffers no consequential damage makes no sense. Collision damage should be based on the speed of the LAV and the size of the armored clone it struct, it should impair speed, shield, and armor levels until it is repaired.
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Temba Fusrodah
Ganksters Inc Drake Ashigaru
16
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Posted - 2013.09.02 21:26:00 -
[4] - Quote
I use to be able to frequently shoot down the ships that brought vehicles to the surface, sometimes even before they delivered their payloads, but most times afterwards. Now they vanish rapidly from the field before they can be brought down.
If they are going to be functionally invulnerable I would suggest they are no longer targetable. Then my target locks can be saved for actual possible objects I can destroy. |
Temba Fusrodah
Ganksters Inc Drake Ashigaru
17
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Posted - 2013.09.02 21:54:00 -
[5] - Quote
Blaze Ashra wrote:4. Why should only forge gunners, swarmers or snipers be able to take advantage of the tower tops? I think if its available to infantry it should be available to HAV's. As to why a building should be able to support it, keep in mind that these are people who have had thousands of years to work on technology and they started from intergalactic space travelers whos first goal was colonizing worlds.
I'll leave it at that. So let me get this straight, if it's available to infantry it should be available to HAVs? A single killing shot from a Thale sniper rifle is available to rooftop infantry if you are willing to lose your HAV to this I'd concede your argument is consistent, foolish but consistent.
Infantry can hop into an available LAV and speed around the battlefield, so consistent with your statement you are proposing that HAV's should be able to take a high speed ride in the passenger seat of an LAV?
As to the thousands of years of building technology that makes every roof top support an HAV according to the lore you are incorrect. After the EVE gate collapsed the civilizations of New Eden collapsed into several thousand years of dark ages where the ancient knowledge and skills were lost, they are now re-emerging and trying to relearn, copy, and find the technology of their ancestors. So super strong roofs? Highly unlikely.
Putting a HAV in a place in the middle of the battlefield where it cannot be reached by weapons to counter it's weapons is a game breaker and should not be allowed. Plain and simple, otherwise it's an immediate "I Win The Match Card" when played by one side or the other.
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Temba Fusrodah
Ganksters Inc Drake Ashigaru
17
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Posted - 2013.09.03 17:50:00 -
[6] - Quote
Blaze Ashra wrote:You seem to me an argumentative person. I would rather every tower have hackable nodes at the base that would electrify the entire tower until un hacked. This would gradually destroy equipment, infantry and vehicles indiscriminately until counter hacked and add risk and counters to the tower camping bs going on now. You say an HAV on the roof is a problem which I agree to some extent, but consider it less game breaking the others. None of this has anything to do with the changes in 1.5 or the topic at hand and is at best theory crafting and speculation. It's a moot point irregardless as there could be any number of justifications. They do have access to sufficient strength material to support heavy loads as evidenced by titans spacecraft which should be impossible with our current technology. But with our current tech we have these http://en.wikipedia.org/wiki/Military_transport_aircraft which have less strutural support than those buildings. Perhaps I am indeed an "argumentative person" because I am not afraid to have a vigorous exchange of ideas with other players from around the world. I do not assume that I am always correct or that my argument will prevail. When someone else has a better position then the exchange of ideas has improved my understanding of what we are talking about.
Using this exchange of ideas as an example indicates to me that you may, and I stress may, be the type of person who is reluctant to back away from an ill-advised half baked statement or position once you have taken it even when presented with facts that contradict you.
The link you provided had absolutely nothing to do with the subject we were discussing unless you think one of our technology level aircraft featured in the link could land on the roof of any building, they can not.
We can build aircraft carriers and huge ocean going cargo ships with our current tech level but still "Buildings" are not built to those standards or for those requirements.
I play EVE and have done so for a few years, building a Titan is in no way comparative to building a factory in the context of the game lore. So if I express my ideas and they do not coincide with yours so be it, I try and look for logical connections between real world physics and in game lore. If that did not matter I'd be playing some fantasy game where you could just use magic to support enormous weights.
EVE and now it's companion Dust 514 are "Science Fiction" games, based in a lot of predictable mathematics from the real world, and a smaller dose of magical science notions that are applied for the most part consistently within the game. Like the fact that "Titans" are too big to use jump gates, even though they have reclaimed the knowledge to build both, the in game lore still has restrictions.
If you present a better founded "argument" for why HAVs should indeed be "any roof top" capable then I'll agree with you, currently you have not done so yet sir.
Surely you are honest enough to admit the "HAVs should be able to do whatever infantry can do" type of statement you made are not exactly logical or convincing, correct? |
Temba Fusrodah
Ganksters Inc Drake Ashigaru
17
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Posted - 2013.09.03 17:57:00 -
[7] - Quote
Blaze Ashra wrote:I would rather every tower have hackable nodes at the base that would electrify the entire tower until un hacked. This would gradually destroy equipment, infantry and vehicles indiscriminately until counter hacked and add risk and counters to the tower camping bs going on now. You say an HAV on the roof is a problem which I agree to some extent, but consider it less game breaking the others. I think hacking a tower to remove it's viability for roof top camping is a very good idea. Although i'd restrict it to roofs that were not accessible by ladder as in the towers. This adds yet another role for the swift footed scouts to attempt, and requires team play to counter. Very good suggestion sir!
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Temba Fusrodah
Ganksters Inc Drake Ashigaru
21
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Posted - 2013.09.04 06:35:00 -
[8] - Quote
udont nothat wrote:I am glad to see that DS are getting a little attention from the forums and ccp saying they get more HP...SWEET. lets face it, they sucked. well not really but the only tanking you could do was speed tank so that pretty much left out weapon enhancing modules and such.
I fly them and its pretty fun but i lose a lot of isk because of it. I am all for the limited ammo. The ol' incubus will run out fast I bet, but its not that hard to turn the afterburner on and get supplies quick. I really really like the idea of a supply depot on the mcc (just someones idea not something ccp said) I usually spend a bit of time up there anyways cause of that railgun tank sitting in the red line taking pop shots at me, Oh, and to the person that included DS as one of the 13 ways to kill a tank, its pretty dang tough with small turrets. But with limited ammo that red line coward will have to use his ammo with more care and i might actually see more time with the troops instead of the back of the MCC waiting for him to get bored of shooting the supply depots for 50 WP a piece lol.
I was so happy when I could finally take off with a DS and not go wildly out of control because of the hill it was dropped on started it out crooked. I went up...went down...turned a couple times....then pointed my nose at the ground, leveled out...smiled to myself...then exploded...it was the best 30 secs of my dust life. Okay thats off topic, im just agreeing with everyone saying ammo limitation is a good idea, as an assault DS guy it does not bother me. Might even see more dropship pilots if they can practice a little more without being harassed by the players that never leave the red line. A DS always seemed to fill the role of a helicopter in my perspective guess some would like it better as a flying super speedy invulnerable tank.
Perhaps they are meant to get popped by redline rail gun tanks when the pilot gets distracted. DS are very difficult to shoot down when piloted well. They should move from points of cover in the terrain instead of being armored to the point of being unstoppable. Some guys just want to barrel down the middle of the battlefield and then cry tears in the forums about redline rail gun tanks when they get blasted.
Here's a little hint carry some forge gunners, and swarm launcher squad members in your DS and get them into range of the redline rail gun tank, while he is shooting at you they'll finish him off. Team play and strategy, it actually works.
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Temba Fusrodah
Ganksters Inc Drake Ashigaru
26
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Posted - 2013.09.05 00:32:00 -
[9] - Quote
I hopped on a HAV in a FW match today and it completely dominated. The new map gave him lots of places to seek cover and we survived the entire match. Only once did we get very low on armor.
So I think the fear of this patch being a nerf for HAVs is wrong. |
Temba Fusrodah
Ganksters Inc Drake Ashigaru
32
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Posted - 2013.09.06 01:09:00 -
[10] - Quote
Had a HAV zeroed in on the top of a tower from my stationary turret today. When I wore down his shields and started to dig into his armor he drove off the tower. The HAV survived the fall. Once on the ground he was able to find cover from my turret.
That was complete BS in my book, I thought he was committing suicide to deny me a HAV kill, never dreamed he would survive. This is a huge exploit in my humble opinion and should be impossible. |
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Temba Fusrodah
Ganksters Inc Drake Ashigaru
58
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Posted - 2013.09.09 00:50:00 -
[11] - Quote
Gabriella Grey wrote:Driver Cole wrote:Blaze Ashra wrote:If possible can we get cloaking modules and flares. Adding cloaking would make vehicles a little over powered, because like the afterburner it could be easaly used to evade combat. I myself am a DS pilot and I can think of alot of ways this could be useful and frusterating. Another thing to think about would be exactly what kind of cloaking, visual or electonical. If visual then the vehicle would still have to show up on radars and be targeted by swarms. If electronical then the vehicle would be visible but it wouldn't show on radar or be targeted by swarms. Flares or something similar would be a good idea but would it have a racharge or a set munition that could be regained via supply points. If cloaking is similar to Eve it could work fine. Cloaking doesn't work if you are being hit or firing. EVE style cloaking seems impractical for ground vehicles since proximity of objects render cloaks inoperable, a cloaked dropship would be possible but the tradeoff of a period of drastically reduced mobility while cloaked might prove far more dangerous than relying on speed, shields, and good piloting to survive.
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Temba Fusrodah
Ganksters Inc Drake Ashigaru
61
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Posted - 2013.09.09 05:19:00 -
[12] - Quote
sweetx66 wrote:I'm still waiting to see someone flying a dropship. :/ Squad up with me then, I specialize in shooting them down. lol
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Temba Fusrodah
Ganksters Inc Drake Ashigaru
61
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Posted - 2013.09.10 04:27:00 -
[13] - Quote
SgtDoughnut wrote:For those saying rail guns shoot electricity you are wrong, in eve rail guns and blasters shoot the same thing, plasma, but the magnetic field is different, a blaster packages the plasma in a strong but short lived magnetic field, rail guns package the plasma in a weak but high speed magnetic field. Its why blasters and rails in eve use the same ammo, hybrid. True rail guns do not shoot electricity.
EVE in game description of a hybrid anti-matter shell.
Consists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.
This demonstrates the difference between rail guns and blasters. |
Temba Fusrodah
Ganksters Inc Drake Ashigaru
63
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Posted - 2013.09.13 14:56:00 -
[14] - Quote
Bojo The Mighty wrote:This is a high and mighty request but:
With the ability to remove small turrets, can we make them asymmetric? Basically I want two blasters on my right side but none on my left. It would obviously take some work but you know you are going to see some cool fittings.
Dropships, armed to the teeth on one half, bare on the other, would lead to some really interesting AV teamwork scenarios. Given that one side could be outputting quantities of damage and information (by eyesight - mic), AV would try and attack from the bare side. Either way you look at it, it's balanced. Balanced? I think not, a dropship could merely orbit the battle with their "armed to the teeth side" towards combatants and it's bare side towards the sparsely occupied perimeter. Dropships are not fighters they seem to be the futuristic version of battlefield helicopters complete with their thin skinned slower speed vulnerability.
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Temba Fusrodah
Ganksters Inc Drake Ashigaru
63
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Posted - 2013.09.13 18:47:00 -
[15] - Quote
ABadMutha13 wrote:Here is my deal and I want to just make sure I put it out here, even if it is a repeat.
ONLY AV Weapons doing damage to tanks. If you have to allow infantry weapons to damage tanks, my suggestion would be creating an infantry v infantry / infantry v armor / armor v armor damage system. Using these tables you could create and balance quickly and effectively. But seeing a laser rifle cut a shield tank down or a noob tube (aka Mass Driver) take out an armor tank is ridiculous.
I am even ok with your current crap level hit detection for our main turrets.
Ammo I think is going to make the job a little more complicated, but I am always up for a challenge.
In the end I will say that tanking requires capitol and money. ItGÇÖs like making really expensive awesome toys that only a few people can afford, but it turns out its nothing special. When I get into a tank I should feel that my millions of ISK and SP makes me a force on the battlefield. It should take the same amount of commitment to kill a tank, but right now it just takes a little SP and even less money. My turret cost 500k-1 Million and cost 1 Million SP to level into (THAT IS JUST MY MAIN TURRET!), and for infantry just 150,000 ISK and about 1 Million SP you have yourself something that can totally decimate it.
As the system currently stands, there is no endgame. This is what kills games, and if you want reference look at most every MMO/RPG that fails. ItGÇÖs due to lack of content for higher levels and poor game mechanics frustrating players. The endgame for tanks is nothing special EXCEPT how much you spend to be a tanker.
I am pissed because I care but you serious need to evaluate the role of tanks.
PS this same logic can be applied to my brothers in the air DS Pilots. So everybody wants invulnerability from the little armored soldiers running around, lol, get a clue! You are all taking parts of the game you like and saying "make me special because I spent isk to get this" lol, the is game comes from CCP. In Eve players blow up trillions of isk worth of ships and stations and stuff daily.
Even the biggest ship worth trillions of isk can be captured by a warp bubble from a ship a fraction of the cost. Stop whining and man up! Your HAV and your dropship are not going to ever be invulnerable, this is a kill and be killed game that is part of the kill and be killed sandbox created by CCP. Do not deploy any vehicle you don't want to see blown up, keep it shiny, nice, and safe in your assets and bring stuff to the battlefield you can afford to lose.
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Temba Fusrodah
Ganksters Inc Drake Ashigaru
63
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Posted - 2013.09.13 19:17:00 -
[16] - Quote
ABadMutha13 wrote:Temba Fusrodah wrote:ABadMutha13 wrote:Here is my deal and I want to just make sure I put it out here, even if it is a repeat.
ONLY AV Weapons doing damage to tanks. If you have to allow infantry weapons to damage tanks, my suggestion would be creating an infantry v infantry / infantry v armor / armor v armor damage system. Using these tables you could create and balance quickly and effectively. But seeing a laser rifle cut a shield tank down or a noob tube (aka Mass Driver) take out an armor tank is ridiculous.
I am even ok with your current crap level hit detection for our main turrets.
Ammo I think is going to make the job a little more complicated, but I am always up for a challenge.
In the end I will say that tanking requires capitol and money. ItGÇÖs like making really expensive awesome toys that only a few people can afford, but it turns out its nothing special. When I get into a tank I should feel that my millions of ISK and SP makes me a force on the battlefield. It should take the same amount of commitment to kill a tank, but right now it just takes a little SP and even less money. My turret cost 500k-1 Million and cost 1 Million SP to level into (THAT IS JUST MY MAIN TURRET!), and for infantry just 150,000 ISK and about 1 Million SP you have yourself something that can totally decimate it.
As the system currently stands, there is no endgame. This is what kills games, and if you want reference look at most every MMO/RPG that fails. ItGÇÖs due to lack of content for higher levels and poor game mechanics frustrating players. The endgame for tanks is nothing special EXCEPT how much you spend to be a tanker.
I am pissed because I care but you serious need to evaluate the role of tanks.
PS this same logic can be applied to my brothers in the air DS Pilots. So everybody wants invulnerability from the little armored soldiers running around, lol, get a clue! You are all taking parts of the game you like and saying " make me special because I spent isk to get this" lol, this game comes from CCP. In Eve players blow up trillions of isk worth of ships and stations and stuff daily. Even the biggest ship worth trillions of isk can be captured by a warp bubble from a ship a fraction of the cost. Stop whining and man up! Your HAV and your dropship are not going to ever be invulnerable, this is a kill and be killed game that is part of the kill and be killed sandbox created by CCP. Do not deploy any vehicle you don't want to see blown up, keep it shiny, nice, and safe in your assets and bring stuff to the battlefield you can afford to lose. So you are saying that the higher level vehicles should be as weak as a cheap suit and a cheap gun? And you comparing it to Eve is completely off, because you don't see cheap fighters killing EVERYTHING if you did then everyone would be flying those and no one would invest in larger weaker ships. Its simple logic lost on your even smaller mind. Dust does not have the variety that Eve does and to be honest those ships are not always in harms way like the Dust Players. Cute statements though, they were adorable. Keep up that logic and let me know how it works for ya. Clearly you don't play EVE because cheap ships killing expensive ships is what happens everyday!
In EVE if you "gank" attack/ kill another player you are not at war with or in a mutually accepted dual the Concord police swoop in and blow you up, therefore gangs of gankers use dirt cheap ships to destroy expensive ships because they are going to be blasted by Concord no matter what.
So yes, ships that barely cost over a million, can kill ships that cost a couple of billion. Sorry to burst your bubble.
You are looking for an "end game", an "I WIN" fit or vehicle, the concept here is constant evolution and change, the "end game" is figuring out how to win in a constantly changing arena despite not having the super weapon that no one can counter. You have to be smarter and better disciplined with a good strategy and implementation to win.
Now .... Man up and stop whining.
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Temba Fusrodah
Ganksters Inc Drake Ashigaru
63
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Posted - 2013.09.13 19:29:00 -
[17] - Quote
Suanar Daranaus wrote: Dust does not have the variety that Eve does and to be honest those ships are not always in harms way like the Dust Players.
Cute statements though, they were adorable. Keep up that logic and let me know how it works for ya."
__--Depends on where you hang out in EVE space. If you are Only in empire, ( which I'm NOT saying you are ), you could be right.
The absolute foolishness of this statement is laughable. No where in Eve is safe, let me repeat that for emphasis, NO WHERE IN EVE IS SAFE!
My corp specializes in high security ganking, and war decs, it's what we do.
If you undock in high or low secuirity space we can kill you, if you flee to your player owned station we can blow it and you up. If you are in Null security space everyone you meet not in your corp or alliance might blow you up.
Do not speak of what you do not know.
So I believe no dropsuit, no vehicle in Dust514 will ever be invulnerable, remember it's kill and be killed!
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Temba Fusrodah
Ganksters Inc Drake Ashigaru
63
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Posted - 2013.09.14 09:53:00 -
[18] - Quote
Spkr4theDead wrote:Why should your AR or shotgun be a legitimate AV weapon? Unless you are just trolling I will endeavor to answer your question and hope you have an open mind and not just and open mouth.
Using the analogies of a battlefield helicopter for a dropship, and a jeep/humvee for LAVs, and tank for HAVs two of these three categories are extremely susceptible to taking fatal damage from shotguns and assault class rifles. Both helicopters and humvees have minimal armor protection and depend on evasive tactics to survive the battlefield, as should Lavs and dropships.
HAVs should take far less damage because they are heavily armored and shielded, in the same vein that contemporary tanks can withstand a severe pounding from hand held weapons on the battlefields of today. That being said, even soldiers on today's battlefield deploy anti-armor rocket launchers and armor piercing rounds, I do not know of any tank that would be impervious to a sustained barrage of .50 caliber armor piercing rounds fired into it, or an even lower tech level barrage of Molotov Cocktails tossed against it.
Man portable shoulder mounted "Stinger" rocket launchers were the bain of the Soviet Air Force in Afghanistan where multi-million dollar aircraft tumbled to Earth in fiery ruins from minimally trained unarmored rebel fighters on the ground.
The technology of combat has always evolved with each step designed to counter the previous, and with design limitations in how it is achieved. I doubt if one clone with a shotgun or an AR would be able to destroy a HAV, LAV, or dropship before the pilot or driver would kill him or leave the area at a rate of speed the foot soldier could not match, so there is no legitimate reason to make those vehicles immune and invulnerable to that which it should just evade.
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Temba Fusrodah
Ganksters Inc Drake Ashigaru
63
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Posted - 2013.09.14 11:43:00 -
[19] - Quote
Bucktooth Badger wrote:Well I'm hoping that with this complete overhaul to vehicles, that not only will they introduce locks but also the ability for the enemy (or same team ) to steal vehicles. Either as current setup where you can take it apart or as single use fits like with some of the AUR specials. If they go for a single use fit though, it should be that they can be used even without the necessary skills. Having hacked more then one HAV and LAV foolishly abandoned on the battlefield by it's driver I endorse the idea that a hacked vehicle should enter the inventory assets of the individual who successfully performed the hack!
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Temba Fusrodah
Ganksters Inc Drake Ashigaru
63
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Posted - 2013.09.14 16:40:00 -
[20] - Quote
Driver Cole wrote:Temba Fusrodah wrote:Bucktooth Badger wrote:Well I'm hoping that with this complete overhaul to vehicles, that not only will they introduce locks but also the ability for the enemy (or same team ) to steal vehicles. Either as current setup where you can take it apart or as single use fits like with some of the AUR specials. If they go for a single use fit though, it should be that they can be used even without the necessary skills. Having hacked more then one HAV and LAV foolishly abandoned on the battlefield by it's driver I endorse the idea that a hacked vehicle should enter the inventory assets of the individual who successfully performed the hack! I'm not saying I don't like the idea, but seeing an enemy hijacking one and my dropships then useing it agenst my own team is a burden on its own. Would it even be useful to have a vehicle you're not even qualified to drive in your assets. The lessons of the battlefield are harsh, leaving any weapon unmanned and undefended demonstrates shabby tactics and is rightfully a burden bourn by the soldier guilty of this lapse of good judgment.
Having a weapon in your assets you currently lack the skills to use is not only useful, it is down right motivational! I earned my first faction dropships long before I could fly them.
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Temba Fusrodah
Ganksters Inc Drake Ashigaru
63
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Posted - 2013.09.14 19:25:00 -
[21] - Quote
Spkr4theDead wrote:Temba Fusrodah wrote: I do not know of any tank that would be impervious to a sustained barrage of .50 caliber armor piercing rounds fired into it, or an even lower tech level barrage of Molotov Cocktails tossed against it.
Show me video of tanks being destroyed by the M2 and Molotov cocktails. Then I could consider your reply a serious one. Yes, I was being entirely serious. I remember destroying a LAV with a shotgun a long time ago. http://www.youtube.com/watch?v=igHX3JOGwJ8 the relevant footage and commentary in regard to molotov cocktail attack is around 05:30
http://www.youtube.com/watch?v=M57-gg_J1Jw the relevant footage and commentary in regard to molotov cocktail attack is around 06:45
A wise man reflects on history as lessons already learned.
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Temba Fusrodah
Ganksters Inc Drake Ashigaru
63
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Posted - 2013.09.14 22:25:00 -
[22] - Quote
Spkr4theDead wrote:Temba Fusrodah wrote:Spkr4theDead wrote:Temba Fusrodah wrote: I do not know of any tank that would be impervious to a sustained barrage of .50 caliber armor piercing rounds fired into it, or an even lower tech level barrage of Molotov Cocktails tossed against it.
Show me video of tanks being destroyed by the M2 and Molotov cocktails. Then I could consider your reply a serious one. Yes, I was being entirely serious. I remember destroying a LAV with a shotgun a long time ago. http://www.youtube.com/watch?v=igHX3JOGwJ8the relevant footage and commentary in regard to molotov cocktail attack is around 05:30 http://www.youtube.com/watch?v=M57-gg_J1Jwthe relevant footage and commentary in regard to molotov cocktail attack is around 06:45 A wise man reflects on history as lessons already learned. World War II =/= 20,000 - 50,000 years into the future. Better comparison would be today's tanks. Try again Ummm You asked for video proof, when it is shown, you then claim it's 20 to 50 thousand years out of date?
However a mere 75 more years of Earthly vehicle development would be better.
Okay, your logic is nonexistent but I'll indulge you. The guy in the baseball cap is going to destroy a tank in Syria by tossing a grenade down it's barrel. Is Syria current enough for you? http://www.youtube.com/watch?v=8AevLyTR6lM
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Temba Fusrodah
Ganksters Inc Drake Ashigaru
64
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Posted - 2013.09.15 09:27:00 -
[23] - Quote
Our Deepest Regret wrote:It's an interesting video Temba. I have a couple of points to make, however: 1. Modern tank armor is far more resilient. M1 Abrams deployed in the middle-east have survived ambush attacks relatively unscathed. Example 1.Example 2.Example 3Example 4Which isn't to say that Abrams haven't been destroyed or disabled by rocket fire, they aren't indestructible. But it's been continuous fire from multiple attackers in a strong concerted effort that did the trick. Insurgent attackers were as obsessed with destroying tanks in real life, as blueberries in our silly game, only they didn't get the benefits of cloning technology to compensate them for their stupidity. 2. The molotov cocktail was dropped into the tiger tank through an open hatch from above, burning it from the inside out. It's doubtful it would have gotten through the armor. I concur tanks have greatly improved, as have the weapons used against them, it's move then counter move. Tanks are not invulnerable and CCP should not make an HAV that is either.
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Temba Fusrodah
Ganksters Inc Drake Ashigaru
64
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Posted - 2013.09.15 09:43:00 -
[24] - Quote
Spkr4theDead wrote:You still think comparing WWII videos to the science in the EVE/Dust universe is valid?
There aren't any hatches to throw a Molotov in on the tanks in Dust. There are however, hatches on today's tanks because, well, we're human and don't have teleportation yet.
So no, a hypothetical Molotov can't destroy a Dust tank. Nor should an AR do anything at all to a Dust tank.
Was that tank American, or was it some rusted 50 year old POS?
Also, can't throw grenades down the barrel of Dust tanks.
Why are you still trying? Goodness I guess there must be something wrong with my computer, I don't see the DEV banner on your character, not even the CCP part of your name. You are part of the design team right? If not everything you just typed was complete horse pucky!
So let me borrow your tin foil DEV hat and inform you that Dust 514 "Molotov" cocktails are plasma and antimatter separately isolated until their containment vessel is shattered, that when mixed together create a fire of about 5778 kelvin, like the surface of the sun.
Is that futuristic enough for you sir?
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Temba Fusrodah
Ganksters Inc Drake Ashigaru
64
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Posted - 2013.09.16 23:52:00 -
[25] - Quote
By the way, cool name, the book was good.
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Temba Fusrodah
Ganksters Inc Drake Ashigaru
65
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Posted - 2013.09.18 18:21:00 -
[26] - Quote
Mortedeamor wrote:will lavs be able to be fitted to shuttle ammo to tanks?
so since your planning on making shield tanks light fast tanks..are you planning on making shield vehicles faster than armor vehicles again ?
because currently the more shields you have the slower your vehicle is and thats stupid as shields are meant to be the exact opposite armor is meant to be that way Although on the surface your logical conclusion that armor should more significantly slow a vehicle then an electronic shield would, one might have to also factor in that the power required to operate, sustain, and regenerate the shield would sap energy resources from the power plant that propels the vehicle.
Just a thought.
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Temba Fusrodah
Ganksters Inc Drake Ashigaru
68
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Posted - 2013.09.25 21:33:00 -
[27] - Quote
Drake Ashigaru Alliance wrote:Here is a public service announcement paid for by Drake Ashigaru Alliance
Temba Fusrodah wrote:CCP wants us to blow each other to bits! Stop trying to have a super uber invincible tank! That is just a sweeter target to make go boom. Clone up! Learn some strategy, and don't whine about stuff getting blown up. We need CCP working on newer faster shinier things for us to blow up. If you want to collect things, .... might I suggest Pokemon cards might work better for you, ... Cuz in Dust 514 it's "Gotta Blast Em All"! |
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