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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
King Bolly
The Defected
15
|
Posted - 2013.09.12 12:22:00 -
[481] - Quote
im scared of this change..... ccp im putting trust in you. |
Niuvo
The Phoenix Federation
480
|
Posted - 2013.09.13 12:51:00 -
[482] - Quote
dustwaffle wrote:Himiko Kuronaga wrote:All I got out of this is you're going to nerf vehicles some more by introducing more restrictions to how they work. Also the ammunition idea is terrible, to be perfectly blunt. They already overheat, they don't need another restriction.
The philosophy for how modules are working is basically how they work already. And what we've learned is that it's a pretty terrible philosophy for the investment unless you plan to make all vehicles absolutely dirt cheap.
Why don't you just copy the EVE capacitor and resistance scheme over to Dust instead of continually dumbing it down? You're underestimating the intelligence of the playerbase. Maybe see the actual implementation instead of criticizing the design philosophy behind it before you get a chance to see what the implementation will be? Dunno, just seems short-sighted to complain now. Feedback = good, whinage = bad. A waffle sounds good right about now. I only read positivity in the OP. We'll see soon enough if they did dumb it down. |
Bojo The Mighty
Zanzibar Concept
1761
|
Posted - 2013.09.13 14:43:00 -
[483] - Quote
This is a high and mighty request but:
With the ability to remove small turrets, can we make them asymmetric? Basically I want two blasters on my right side but none on my left. It would obviously take some work but you know you are going to see some cool fittings.
Dropships, armed to the teeth on one half, bare on the other, would lead to some really interesting AV teamwork scenarios. Given that one side could be outputting quantities of damage and information (by eyesight - mic), AV would try and attack from the bare side. Either way you look at it, it's balanced. |
Temba Fusrodah
Ganksters Inc Drake Ashigaru
63
|
Posted - 2013.09.13 14:56:00 -
[484] - Quote
Bojo The Mighty wrote:This is a high and mighty request but:
With the ability to remove small turrets, can we make them asymmetric? Basically I want two blasters on my right side but none on my left. It would obviously take some work but you know you are going to see some cool fittings.
Dropships, armed to the teeth on one half, bare on the other, would lead to some really interesting AV teamwork scenarios. Given that one side could be outputting quantities of damage and information (by eyesight - mic), AV would try and attack from the bare side. Either way you look at it, it's balanced. Balanced? I think not, a dropship could merely orbit the battle with their "armed to the teeth side" towards combatants and it's bare side towards the sparsely occupied perimeter. Dropships are not fighters they seem to be the futuristic version of battlefield helicopters complete with their thin skinned slower speed vulnerability.
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ABadMutha13
Nihil-Obstat Mercs General Tso's Alliance
15
|
Posted - 2013.09.13 18:05:00 -
[485] - Quote
Here is my deal and I want to just make sure I put it out here, even if it is a repeat.
ONLY AV Weapons doing damage to tanks. If you have to allow infantry weapons to damage tanks, my suggestion would be creating an infantry v infantry / infantry v armor / armor v armor damage system. Using these tables you could create and balance quickly and effectively. But seeing a laser rifle cut a shield tank down or a noob tube (aka Mass Driver) take out an armor tank is ridiculous.
I am even ok with your current crap level hit detection for our main turrets.
Ammo I think is going to make the job a little more complicated, but I am always up for a challenge.
In the end I will say that tanking requires capitol and money. ItGÇÖs like making really expensive awesome toys that only a few people can afford, but it turns out its nothing special. When I get into a tank I should feel that my millions of ISK and SP makes me a force on the battlefield. It should take the same amount of commitment to kill a tank, but right now it just takes a little SP and even less money. My turret cost 500k-1 Million and cost 1 Million SP to level into (THAT IS JUST MY MAIN TURRET!), and for infantry just 150,000 ISK and about 1 Million SP you have yourself something that can totally decimate it.
As the system currently stands, there is no endgame. This is what kills games, and if you want reference look at most every MMO/RPG that fails. ItGÇÖs due to lack of content for higher levels and poor game mechanics frustrating players. The endgame for tanks is nothing special EXCEPT how much you spend to be a tanker.
I am pissed because I care but you serious need to evaluate the role of tanks.
PS this same logic can be applied to my brothers in the air DS Pilots. |
Temba Fusrodah
Ganksters Inc Drake Ashigaru
63
|
Posted - 2013.09.13 18:47:00 -
[486] - Quote
ABadMutha13 wrote:Here is my deal and I want to just make sure I put it out here, even if it is a repeat.
ONLY AV Weapons doing damage to tanks. If you have to allow infantry weapons to damage tanks, my suggestion would be creating an infantry v infantry / infantry v armor / armor v armor damage system. Using these tables you could create and balance quickly and effectively. But seeing a laser rifle cut a shield tank down or a noob tube (aka Mass Driver) take out an armor tank is ridiculous.
I am even ok with your current crap level hit detection for our main turrets.
Ammo I think is going to make the job a little more complicated, but I am always up for a challenge.
In the end I will say that tanking requires capitol and money. ItGÇÖs like making really expensive awesome toys that only a few people can afford, but it turns out its nothing special. When I get into a tank I should feel that my millions of ISK and SP makes me a force on the battlefield. It should take the same amount of commitment to kill a tank, but right now it just takes a little SP and even less money. My turret cost 500k-1 Million and cost 1 Million SP to level into (THAT IS JUST MY MAIN TURRET!), and for infantry just 150,000 ISK and about 1 Million SP you have yourself something that can totally decimate it.
As the system currently stands, there is no endgame. This is what kills games, and if you want reference look at most every MMO/RPG that fails. ItGÇÖs due to lack of content for higher levels and poor game mechanics frustrating players. The endgame for tanks is nothing special EXCEPT how much you spend to be a tanker.
I am pissed because I care but you serious need to evaluate the role of tanks.
PS this same logic can be applied to my brothers in the air DS Pilots. So everybody wants invulnerability from the little armored soldiers running around, lol, get a clue! You are all taking parts of the game you like and saying "make me special because I spent isk to get this" lol, the is game comes from CCP. In Eve players blow up trillions of isk worth of ships and stations and stuff daily.
Even the biggest ship worth trillions of isk can be captured by a warp bubble from a ship a fraction of the cost. Stop whining and man up! Your HAV and your dropship are not going to ever be invulnerable, this is a kill and be killed game that is part of the kill and be killed sandbox created by CCP. Do not deploy any vehicle you don't want to see blown up, keep it shiny, nice, and safe in your assets and bring stuff to the battlefield you can afford to lose.
|
ABadMutha13
Nihil-Obstat Mercs General Tso's Alliance
15
|
Posted - 2013.09.13 18:59:00 -
[487] - Quote
Temba Fusrodah wrote:ABadMutha13 wrote:Here is my deal and I want to just make sure I put it out here, even if it is a repeat.
ONLY AV Weapons doing damage to tanks. If you have to allow infantry weapons to damage tanks, my suggestion would be creating an infantry v infantry / infantry v armor / armor v armor damage system. Using these tables you could create and balance quickly and effectively. But seeing a laser rifle cut a shield tank down or a noob tube (aka Mass Driver) take out an armor tank is ridiculous.
I am even ok with your current crap level hit detection for our main turrets.
Ammo I think is going to make the job a little more complicated, but I am always up for a challenge.
In the end I will say that tanking requires capitol and money. ItGÇÖs like making really expensive awesome toys that only a few people can afford, but it turns out its nothing special. When I get into a tank I should feel that my millions of ISK and SP makes me a force on the battlefield. It should take the same amount of commitment to kill a tank, but right now it just takes a little SP and even less money. My turret cost 500k-1 Million and cost 1 Million SP to level into (THAT IS JUST MY MAIN TURRET!), and for infantry just 150,000 ISK and about 1 Million SP you have yourself something that can totally decimate it.
As the system currently stands, there is no endgame. This is what kills games, and if you want reference look at most every MMO/RPG that fails. ItGÇÖs due to lack of content for higher levels and poor game mechanics frustrating players. The endgame for tanks is nothing special EXCEPT how much you spend to be a tanker.
I am pissed because I care but you serious need to evaluate the role of tanks.
PS this same logic can be applied to my brothers in the air DS Pilots. So everybody wants invulnerability from the little armored soldiers running around, lol, get a clue! You are all taking parts of the game you like and saying " make me special because I spent isk to get this" lol, this game comes from CCP. In Eve players blow up trillions of isk worth of ships and stations and stuff daily. Even the biggest ship worth trillions of isk can be captured by a warp bubble from a ship a fraction of the cost. Stop whining and man up! Your HAV and your dropship are not going to ever be invulnerable, this is a kill and be killed game that is part of the kill and be killed sandbox created by CCP. Do not deploy any vehicle you don't want to see blown up, keep it shiny, nice, and safe in your assets and bring stuff to the battlefield you can afford to lose.
So you are saying that the higher level vehicles should be as weak as a cheap suit and a cheap gun? And you comparing it to Eve is completely off, because you don't see cheap fighters killing EVERYTHING if you did then everyone would be flying those and no one would invest in larger weaker ships.
Its simple logic lost on your even smaller mind.
Dust does not have the variety that Eve does and to be honest those ships are not always in harms way like the Dust Players.
Cute statements though, they were adorable. Keep up that logic and let me know how it works for ya.
|
Suanar Daranaus
Sanmatar Kelkoons Minmatar Republic
36
|
Posted - 2013.09.13 19:17:00 -
[488] - Quote
So you are saying that the higher level vehicles should be as weak as a cheap suit and a cheap gun? And you comparing it to Eve is completely off, because you don't see cheap fighters killing EVERYTHING if you did then everyone would be flying those and no one would invest in larger weaker ships.
Its simple logic lost on your even smaller mind.
Dust does not have the variety that Eve does and to be honest those ships are not always in harms way like the Dust Players.
Cute statements though, they were adorable. Keep up that logic and let me know how it works for ya.
Depends on where you hang out in EVE space. If you are Only in empire, ( which I'm NOT saying you are ), you could be right. |
Temba Fusrodah
Ganksters Inc Drake Ashigaru
63
|
Posted - 2013.09.13 19:17:00 -
[489] - Quote
ABadMutha13 wrote:Temba Fusrodah wrote:ABadMutha13 wrote:Here is my deal and I want to just make sure I put it out here, even if it is a repeat.
ONLY AV Weapons doing damage to tanks. If you have to allow infantry weapons to damage tanks, my suggestion would be creating an infantry v infantry / infantry v armor / armor v armor damage system. Using these tables you could create and balance quickly and effectively. But seeing a laser rifle cut a shield tank down or a noob tube (aka Mass Driver) take out an armor tank is ridiculous.
I am even ok with your current crap level hit detection for our main turrets.
Ammo I think is going to make the job a little more complicated, but I am always up for a challenge.
In the end I will say that tanking requires capitol and money. ItGÇÖs like making really expensive awesome toys that only a few people can afford, but it turns out its nothing special. When I get into a tank I should feel that my millions of ISK and SP makes me a force on the battlefield. It should take the same amount of commitment to kill a tank, but right now it just takes a little SP and even less money. My turret cost 500k-1 Million and cost 1 Million SP to level into (THAT IS JUST MY MAIN TURRET!), and for infantry just 150,000 ISK and about 1 Million SP you have yourself something that can totally decimate it.
As the system currently stands, there is no endgame. This is what kills games, and if you want reference look at most every MMO/RPG that fails. ItGÇÖs due to lack of content for higher levels and poor game mechanics frustrating players. The endgame for tanks is nothing special EXCEPT how much you spend to be a tanker.
I am pissed because I care but you serious need to evaluate the role of tanks.
PS this same logic can be applied to my brothers in the air DS Pilots. So everybody wants invulnerability from the little armored soldiers running around, lol, get a clue! You are all taking parts of the game you like and saying " make me special because I spent isk to get this" lol, this game comes from CCP. In Eve players blow up trillions of isk worth of ships and stations and stuff daily. Even the biggest ship worth trillions of isk can be captured by a warp bubble from a ship a fraction of the cost. Stop whining and man up! Your HAV and your dropship are not going to ever be invulnerable, this is a kill and be killed game that is part of the kill and be killed sandbox created by CCP. Do not deploy any vehicle you don't want to see blown up, keep it shiny, nice, and safe in your assets and bring stuff to the battlefield you can afford to lose. So you are saying that the higher level vehicles should be as weak as a cheap suit and a cheap gun? And you comparing it to Eve is completely off, because you don't see cheap fighters killing EVERYTHING if you did then everyone would be flying those and no one would invest in larger weaker ships. Its simple logic lost on your even smaller mind. Dust does not have the variety that Eve does and to be honest those ships are not always in harms way like the Dust Players. Cute statements though, they were adorable. Keep up that logic and let me know how it works for ya. Clearly you don't play EVE because cheap ships killing expensive ships is what happens everyday!
In EVE if you "gank" attack/ kill another player you are not at war with or in a mutually accepted dual the Concord police swoop in and blow you up, therefore gangs of gankers use dirt cheap ships to destroy expensive ships because they are going to be blasted by Concord no matter what.
So yes, ships that barely cost over a million, can kill ships that cost a couple of billion. Sorry to burst your bubble.
You are looking for an "end game", an "I WIN" fit or vehicle, the concept here is constant evolution and change, the "end game" is figuring out how to win in a constantly changing arena despite not having the super weapon that no one can counter. You have to be smarter and better disciplined with a good strategy and implementation to win.
Now .... Man up and stop whining.
|
Temba Fusrodah
Ganksters Inc Drake Ashigaru
63
|
Posted - 2013.09.13 19:29:00 -
[490] - Quote
Suanar Daranaus wrote: Dust does not have the variety that Eve does and to be honest those ships are not always in harms way like the Dust Players.
Cute statements though, they were adorable. Keep up that logic and let me know how it works for ya."
__--Depends on where you hang out in EVE space. If you are Only in empire, ( which I'm NOT saying you are ), you could be right.
The absolute foolishness of this statement is laughable. No where in Eve is safe, let me repeat that for emphasis, NO WHERE IN EVE IS SAFE!
My corp specializes in high security ganking, and war decs, it's what we do.
If you undock in high or low secuirity space we can kill you, if you flee to your player owned station we can blow it and you up. If you are in Null security space everyone you meet not in your corp or alliance might blow you up.
Do not speak of what you do not know.
So I believe no dropsuit, no vehicle in Dust514 will ever be invulnerable, remember it's kill and be killed!
|
|
ABadMutha13
Nihil-Obstat Mercs General Tso's Alliance
15
|
Posted - 2013.09.13 19:57:00 -
[491] - Quote
Temba Fusrodah wrote:Suanar Daranaus wrote: Dust does not have the variety that Eve does and to be honest those ships are not always in harms way like the Dust Players.
Cute statements though, they were adorable. Keep up that logic and let me know how it works for ya."
__--Depends on where you hang out in EVE space. If you are Only in empire, ( which I'm NOT saying you are ), you could be right.
The absolute foolishness of this statement is laughable. No where in Eve is safe, let me repeat that for emphasis, NO WHERE IN EVE IS SAFE! My corp specializes in high security ganking, and war decs, it's what we do. If you undock in high or low secuirity space we can kill you, if you flee to your player owned station we can blow it and you up. If you are in Null security space everyone you meet not in your corp or alliance might blow you up. Do not speak of what you do not know. So I believe no dropsuit, no vehicle in Dust514 will ever be invulnerable, remember it's kill and be killed!
Well I suspected and I was right....
Keep on trolling kid. |
Silas Swakhammer
GamersForChrist Orion Empire
143
|
Posted - 2013.09.14 00:57:00 -
[492] - Quote
Has there been any word on vehicle locks? |
Spkr4theDead
International-Fleet
692
|
Posted - 2013.09.14 07:30:00 -
[493] - Quote
Temba Fusrodah wrote:ABadMutha13 wrote:Here is my deal and I want to just make sure I put it out here, even if it is a repeat.
ONLY AV Weapons doing damage to tanks. If you have to allow infantry weapons to damage tanks, my suggestion would be creating an infantry v infantry / infantry v armor / armor v armor damage system. Using these tables you could create and balance quickly and effectively. But seeing a laser rifle cut a shield tank down or a noob tube (aka Mass Driver) take out an armor tank is ridiculous.
I am even ok with your current crap level hit detection for our main turrets.
Ammo I think is going to make the job a little more complicated, but I am always up for a challenge.
In the end I will say that tanking requires capitol and money. ItGÇÖs like making really expensive awesome toys that only a few people can afford, but it turns out its nothing special. When I get into a tank I should feel that my millions of ISK and SP makes me a force on the battlefield. It should take the same amount of commitment to kill a tank, but right now it just takes a little SP and even less money. My turret cost 500k-1 Million and cost 1 Million SP to level into (THAT IS JUST MY MAIN TURRET!), and for infantry just 150,000 ISK and about 1 Million SP you have yourself something that can totally decimate it.
As the system currently stands, there is no endgame. This is what kills games, and if you want reference look at most every MMO/RPG that fails. ItGÇÖs due to lack of content for higher levels and poor game mechanics frustrating players. The endgame for tanks is nothing special EXCEPT how much you spend to be a tanker.
I am pissed because I care but you serious need to evaluate the role of tanks.
PS this same logic can be applied to my brothers in the air DS Pilots. So everybody wants invulnerability from the little armored soldiers running around, lol, get a clue! You are all taking parts of the game you like and saying " make me special because I spent isk to get this" lol, this game comes from CCP. In Eve players blow up trillions of isk worth of ships and stations and stuff daily. Even the biggest ship worth trillions of isk can be captured by a warp bubble from a ship a fraction of the cost. Stop whining and man up! Your HAV and your dropship are not going to ever be invulnerable, this is a kill and be killed game that is part of the kill and be killed sandbox created by CCP. Do not deploy any vehicle you don't want to see blown up, keep it shiny, nice, and safe in your assets and bring stuff to the battlefield you can afford to lose. Why should your AR or shotgun be a legitimate AV weapon? |
Spkr4theDead
International-Fleet
692
|
Posted - 2013.09.14 07:31:00 -
[494] - Quote
Silas Swakhammer wrote:Has there been any word on vehicle locks? This too |
Bucktooth Badger
Buck's Intergalactic Pawn Shop
106
|
Posted - 2013.09.14 09:17:00 -
[495] - Quote
Well I'm hoping that with this complete overhaul to vehicles, that not only will they introduce locks but also the ability for the enemy (or same team) to steal vehicles. Either as current setup where you can take it apart or as single use fits like with some of the AUR specials. If they go for a single use fit though, it should be that they can be used even without the necessary skills. |
Temba Fusrodah
Ganksters Inc Drake Ashigaru
63
|
Posted - 2013.09.14 09:53:00 -
[496] - Quote
Spkr4theDead wrote:Why should your AR or shotgun be a legitimate AV weapon? Unless you are just trolling I will endeavor to answer your question and hope you have an open mind and not just and open mouth.
Using the analogies of a battlefield helicopter for a dropship, and a jeep/humvee for LAVs, and tank for HAVs two of these three categories are extremely susceptible to taking fatal damage from shotguns and assault class rifles. Both helicopters and humvees have minimal armor protection and depend on evasive tactics to survive the battlefield, as should Lavs and dropships.
HAVs should take far less damage because they are heavily armored and shielded, in the same vein that contemporary tanks can withstand a severe pounding from hand held weapons on the battlefields of today. That being said, even soldiers on today's battlefield deploy anti-armor rocket launchers and armor piercing rounds, I do not know of any tank that would be impervious to a sustained barrage of .50 caliber armor piercing rounds fired into it, or an even lower tech level barrage of Molotov Cocktails tossed against it.
Man portable shoulder mounted "Stinger" rocket launchers were the bain of the Soviet Air Force in Afghanistan where multi-million dollar aircraft tumbled to Earth in fiery ruins from minimally trained unarmored rebel fighters on the ground.
The technology of combat has always evolved with each step designed to counter the previous, and with design limitations in how it is achieved. I doubt if one clone with a shotgun or an AR would be able to destroy a HAV, LAV, or dropship before the pilot or driver would kill him or leave the area at a rate of speed the foot soldier could not match, so there is no legitimate reason to make those vehicles immune and invulnerable to that which it should just evade.
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Temba Fusrodah
Ganksters Inc Drake Ashigaru
63
|
Posted - 2013.09.14 11:43:00 -
[497] - Quote
Bucktooth Badger wrote:Well I'm hoping that with this complete overhaul to vehicles, that not only will they introduce locks but also the ability for the enemy (or same team ) to steal vehicles. Either as current setup where you can take it apart or as single use fits like with some of the AUR specials. If they go for a single use fit though, it should be that they can be used even without the necessary skills. Having hacked more then one HAV and LAV foolishly abandoned on the battlefield by it's driver I endorse the idea that a hacked vehicle should enter the inventory assets of the individual who successfully performed the hack!
|
Driver Cole
Nor Clan Combat Logistics
6
|
Posted - 2013.09.14 15:57:00 -
[498] - Quote
Temba Fusrodah wrote:Bucktooth Badger wrote:Well I'm hoping that with this complete overhaul to vehicles, that not only will they introduce locks but also the ability for the enemy (or same team ) to steal vehicles. Either as current setup where you can take it apart or as single use fits like with some of the AUR specials. If they go for a single use fit though, it should be that they can be used even without the necessary skills. Having hacked more then one HAV and LAV foolishly abandoned on the battlefield by it's driver I endorse the idea that a hacked vehicle should enter the inventory assets of the individual who successfully performed the hack!
I'm not saying I don't like the idea, but seeing an enemy hijacking one and my dropships then useing it agenst my own team is a burden on its own.
Would it even be useful to have a vehicle you're not even qualified to drive in your assets. |
Temba Fusrodah
Ganksters Inc Drake Ashigaru
63
|
Posted - 2013.09.14 16:40:00 -
[499] - Quote
Driver Cole wrote:Temba Fusrodah wrote:Bucktooth Badger wrote:Well I'm hoping that with this complete overhaul to vehicles, that not only will they introduce locks but also the ability for the enemy (or same team ) to steal vehicles. Either as current setup where you can take it apart or as single use fits like with some of the AUR specials. If they go for a single use fit though, it should be that they can be used even without the necessary skills. Having hacked more then one HAV and LAV foolishly abandoned on the battlefield by it's driver I endorse the idea that a hacked vehicle should enter the inventory assets of the individual who successfully performed the hack! I'm not saying I don't like the idea, but seeing an enemy hijacking one and my dropships then useing it agenst my own team is a burden on its own. Would it even be useful to have a vehicle you're not even qualified to drive in your assets. The lessons of the battlefield are harsh, leaving any weapon unmanned and undefended demonstrates shabby tactics and is rightfully a burden bourn by the soldier guilty of this lapse of good judgment.
Having a weapon in your assets you currently lack the skills to use is not only useful, it is down right motivational! I earned my first faction dropships long before I could fly them.
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Blaze Ashra
Amarr Templars Amarr Empire
19
|
Posted - 2013.09.14 16:48:00 -
[500] - Quote
Slightly hoping we could get the starter LAV's back to infinite so we can have demolition derbies without breaking the bank but it doesn't seem to have much interest at the moment |
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Spkr4theDead
International-Fleet
695
|
Posted - 2013.09.14 17:57:00 -
[501] - Quote
Temba Fusrodah wrote: I do not know of any tank that would be impervious to a sustained barrage of .50 caliber armor piercing rounds fired into it, or an even lower tech level barrage of Molotov Cocktails tossed against it.
Show me video of tanks being destroyed by the M2 and Molotov cocktails. Then I could consider your reply a serious one.
Yes, I was being entirely serious. I remember destroying a LAV with a shotgun a long time ago. |
Temba Fusrodah
Ganksters Inc Drake Ashigaru
63
|
Posted - 2013.09.14 19:25:00 -
[502] - Quote
Spkr4theDead wrote:Temba Fusrodah wrote: I do not know of any tank that would be impervious to a sustained barrage of .50 caliber armor piercing rounds fired into it, or an even lower tech level barrage of Molotov Cocktails tossed against it.
Show me video of tanks being destroyed by the M2 and Molotov cocktails. Then I could consider your reply a serious one. Yes, I was being entirely serious. I remember destroying a LAV with a shotgun a long time ago. http://www.youtube.com/watch?v=igHX3JOGwJ8 the relevant footage and commentary in regard to molotov cocktail attack is around 05:30
http://www.youtube.com/watch?v=M57-gg_J1Jw the relevant footage and commentary in regard to molotov cocktail attack is around 06:45
A wise man reflects on history as lessons already learned.
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Spkr4theDead
International-Fleet
695
|
Posted - 2013.09.14 19:51:00 -
[503] - Quote
Temba Fusrodah wrote:Spkr4theDead wrote:Temba Fusrodah wrote: I do not know of any tank that would be impervious to a sustained barrage of .50 caliber armor piercing rounds fired into it, or an even lower tech level barrage of Molotov Cocktails tossed against it.
Show me video of tanks being destroyed by the M2 and Molotov cocktails. Then I could consider your reply a serious one. Yes, I was being entirely serious. I remember destroying a LAV with a shotgun a long time ago. http://www.youtube.com/watch?v=igHX3JOGwJ8the relevant footage and commentary in regard to molotov cocktail attack is around 05:30 http://www.youtube.com/watch?v=M57-gg_J1Jwthe relevant footage and commentary in regard to molotov cocktail attack is around 06:45 A wise man reflects on history as lessons already learned. World War II =/= 20,000 - 50,000 years into the future. Better comparison would be today's tanks.
Try again |
Temba Fusrodah
Ganksters Inc Drake Ashigaru
63
|
Posted - 2013.09.14 22:25:00 -
[504] - Quote
Spkr4theDead wrote:Temba Fusrodah wrote:Spkr4theDead wrote:Temba Fusrodah wrote: I do not know of any tank that would be impervious to a sustained barrage of .50 caliber armor piercing rounds fired into it, or an even lower tech level barrage of Molotov Cocktails tossed against it.
Show me video of tanks being destroyed by the M2 and Molotov cocktails. Then I could consider your reply a serious one. Yes, I was being entirely serious. I remember destroying a LAV with a shotgun a long time ago. http://www.youtube.com/watch?v=igHX3JOGwJ8the relevant footage and commentary in regard to molotov cocktail attack is around 05:30 http://www.youtube.com/watch?v=M57-gg_J1Jwthe relevant footage and commentary in regard to molotov cocktail attack is around 06:45 A wise man reflects on history as lessons already learned. World War II =/= 20,000 - 50,000 years into the future. Better comparison would be today's tanks. Try again Ummm You asked for video proof, when it is shown, you then claim it's 20 to 50 thousand years out of date?
However a mere 75 more years of Earthly vehicle development would be better.
Okay, your logic is nonexistent but I'll indulge you. The guy in the baseball cap is going to destroy a tank in Syria by tossing a grenade down it's barrel. Is Syria current enough for you? http://www.youtube.com/watch?v=8AevLyTR6lM
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Spkr4theDead
International-Fleet
695
|
Posted - 2013.09.15 00:44:00 -
[505] - Quote
Temba Fusrodah wrote:Spkr4theDead wrote:Temba Fusrodah wrote:Spkr4theDead wrote:Temba Fusrodah wrote: I do not know of any tank that would be impervious to a sustained barrage of .50 caliber armor piercing rounds fired into it, or an even lower tech level barrage of Molotov Cocktails tossed against it.
Show me video of tanks being destroyed by the M2 and Molotov cocktails. Then I could consider your reply a serious one. Yes, I was being entirely serious. I remember destroying a LAV with a shotgun a long time ago. http://www.youtube.com/watch?v=igHX3JOGwJ8the relevant footage and commentary in regard to molotov cocktail attack is around 05:30 http://www.youtube.com/watch?v=M57-gg_J1Jwthe relevant footage and commentary in regard to molotov cocktail attack is around 06:45 A wise man reflects on history as lessons already learned. World War II =/= 20,000 - 50,000 years into the future. Better comparison would be today's tanks. Try again Ummm You asked for video proof, when it is shown, you then claim it's 20 to 50 thousand years out of date? However a mere 75 more years of Earthly vehicle development would be better. Okay, your logic is nonexistent but I'll indulge you. The guy in the baseball cap is going to destroy a tank in Syria by tossing a grenade down it's barrel. Is Syria current enough for you? http://www.youtube.com/watch?v=8AevLyTR6lM You still think comparing WWII videos to the science in the EVE/Dust universe is valid?
There aren't any hatches to throw a Molotov in on the tanks in Dust. There are however, hatches on today's tanks because, well, we're human and don't have teleportation yet.
So no, a hypothetical Molotov can't destroy a Dust tank. Nor should an AR do anything at all to a Dust tank.
Was that tank American, or was it some rusted 50 year old POS?
Also, can't throw grenades down the barrel of Dust tanks.
Why are you still trying? |
Our Deepest Regret
Algintal Core Gallente Federation
226
|
Posted - 2013.09.15 05:04:00 -
[506] - Quote
Temba Fusrodah wrote:Spkr4theDead wrote:Temba Fusrodah wrote: I do not know of any tank that would be impervious to a sustained barrage of .50 caliber armor piercing rounds fired into it, or an even lower tech level barrage of Molotov Cocktails tossed against it.
Show me video of tanks being destroyed by the M2 and Molotov cocktails. Then I could consider your reply a serious one. Yes, I was being entirely serious. I remember destroying a LAV with a shotgun a long time ago. http://www.youtube.com/watch?v=igHX3JOGwJ8the relevant footage and commentary in regard to molotov cocktail attack is around 05:30 http://www.youtube.com/watch?v=M57-gg_J1Jwthe relevant footage and commentary in regard to molotov cocktail attack is around 06:45 A wise man reflects on history as lessons already learned.
It's an interesting video Temba. I have a couple of points to make, however:
1. Modern tank armor is far more resilient. M1 Abrams deployed in the middle-east have survived ambush attacks relatively unscathed.
Example 1. Example 2. Example 3 Example 4
Which isn't to say that Abrams haven't been destroyed or disabled by rocket fire, they aren't indestructible. But it's been continuous fire from multiple attackers in a strong concerted effort that did the trick. Insurgent attackers were as obsessed with destroying tanks in real life, as blueberries in our silly game, only they didn't get the benefits of cloning technology to compensate them for their stupidity.
2. The molotov cocktail was dropped into the tiger tank through an open hatch from above, burning it from the inside out. It's doubtful it would have gotten through the armor. |
Our Deepest Regret
Algintal Core Gallente Federation
226
|
Posted - 2013.09.15 05:25:00 -
[507] - Quote
Speaker, the tank with the grenade being tossed down its barrel was a T72. To answer your question, yes it's a cheap piece of outdated crap. The Soviet Union made millions selling those lemons to various Middle Eastern countries throughout the seventies and eighties. They're lightweight tanks designed with mobility in mind, the theory behind their design being that they could defeat American tanks through sheer speed. After all why pack on explosive resistant thick armor, when those silly American buggers would be too slow to even hit them?
this is why. Nine Abrams destroyed twenty-one T72's in three frickin' hours. The fact that they're still being deployed twenty years after the greatest armor rout in military history tells you more about a despotic Nation's economy, then it does about the skill of its resistance groups. |
Temba Fusrodah
Ganksters Inc Drake Ashigaru
64
|
Posted - 2013.09.15 09:27:00 -
[508] - Quote
Our Deepest Regret wrote:It's an interesting video Temba. I have a couple of points to make, however: 1. Modern tank armor is far more resilient. M1 Abrams deployed in the middle-east have survived ambush attacks relatively unscathed. Example 1.Example 2.Example 3Example 4Which isn't to say that Abrams haven't been destroyed or disabled by rocket fire, they aren't indestructible. But it's been continuous fire from multiple attackers in a strong concerted effort that did the trick. Insurgent attackers were as obsessed with destroying tanks in real life, as blueberries in our silly game, only they didn't get the benefits of cloning technology to compensate them for their stupidity. 2. The molotov cocktail was dropped into the tiger tank through an open hatch from above, burning it from the inside out. It's doubtful it would have gotten through the armor. I concur tanks have greatly improved, as have the weapons used against them, it's move then counter move. Tanks are not invulnerable and CCP should not make an HAV that is either.
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Temba Fusrodah
Ganksters Inc Drake Ashigaru
64
|
Posted - 2013.09.15 09:43:00 -
[509] - Quote
Spkr4theDead wrote:You still think comparing WWII videos to the science in the EVE/Dust universe is valid?
There aren't any hatches to throw a Molotov in on the tanks in Dust. There are however, hatches on today's tanks because, well, we're human and don't have teleportation yet.
So no, a hypothetical Molotov can't destroy a Dust tank. Nor should an AR do anything at all to a Dust tank.
Was that tank American, or was it some rusted 50 year old POS?
Also, can't throw grenades down the barrel of Dust tanks.
Why are you still trying? Goodness I guess there must be something wrong with my computer, I don't see the DEV banner on your character, not even the CCP part of your name. You are part of the design team right? If not everything you just typed was complete horse pucky!
So let me borrow your tin foil DEV hat and inform you that Dust 514 "Molotov" cocktails are plasma and antimatter separately isolated until their containment vessel is shattered, that when mixed together create a fire of about 5778 kelvin, like the surface of the sun.
Is that futuristic enough for you sir?
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Fons Wrecks
COMPLEXITY CLONES
0
|
Posted - 2013.09.15 16:38:00 -
[510] - Quote
PLEASE READ
CCP Wolfman wrote: Turrets
As mentioned above, weGÇÖll be adding ammunition to turrets.
Small turrets are no longer mandatory when fitting a vehicle. This should allow for more interesting vehicle setups than before.
the idea about that we dont have to equip small turrets is a great idea!
if you are going to proceede with the idea of adding ammunition to turrets(wich is a nice idea) you have to increase the time it would take to overheat
actually you could have infinite ammo but have certain amount of rounds in a clip and a reload time... |
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