Pages: [1] 2 |
1. What Is Your Quote When You Kill An Enemy? - in General Discussions [original thread]
Whenever the enemy is positioned on a roof top with up-links I like to take my ADS and have a field day singing The A-team theme song.
- by Driver Cole - at 2014.01.20 19:14:00
|
2. I hate to be so final but Rail Tanks are COMPLETELY BROKEN - in General Discussions [original thread]
CommanderBolt wrote: Driver Cole wrote: CommanderBolt wrote: So yea this thread has resorted to totally non-constructive feedback. I apologise for over looking the red line issue and I GET that point. I also get that railgun tanks are be...
- by Driver Cole - at 2013.12.22 05:48:00
|
3. I hate to be so final but Rail Tanks are COMPLETELY BROKEN - in General Discussions [original thread]
Harpyja wrote: Why not remove the redline altogether for aircraft? Then give MCCs a form of AA that activates within a certain range to prevent dropships from farming kills (enough to discourage them from sitting there for extended periods of t...
- by Driver Cole - at 2013.12.22 05:39:00
|
4. I hate to be so final but Rail Tanks are COMPLETELY BROKEN - in General Discussions [original thread]
CommanderBolt wrote: So yea this thread has resorted to totally non-constructive feedback. I apologise for over looking the red line issue and I GET that point. I also get that railgun tanks are best countered by other railgun tanks (when they...
- by Driver Cole - at 2013.12.22 05:12:00
|
5. I hate to be so final but Rail Tanks are COMPLETELY BROKEN - in General Discussions [original thread]
What about the small rail turrets? They are generally useless unless you can make a direct hit, but even then you can empty the entire clip and not get the kill. It makes sense to me that the answer to any vehicle a DS comes across it to use a rai...
- by Driver Cole - at 2013.12.22 05:02:00
|
6. LOLTank Brigade Wants Swarm Launchers Nerfed? Again?! - in General Discussions [original thread]
[/quote] My tank is 500k+. You kill me in 3 attempts, that'd be a win. But I still see your point.[/quote] You're tank cost 500k, my dropship cost 400k what modules do you have on it?
- by Driver Cole - at 2013.12.17 22:08:00
|
7. transport assist? - in General Discussions [original thread]
Sometimes the transport points are worth it if the people who are being dropped are a full squad. Missile turrets are useful for DS pilot and blaster turrets for gunners.
- by Driver Cole - at 2013.12.15 19:59:00
|
8. Announcement:Uprising 1.7 Patch Notes - in General Discussions [original thread]
Sam Booty wrote: This game is **** now CCP. Swarms launchers are useless against a good tanks or dropship. I am to the point were I am just playing to get more SP, it is not fun any more. You ruined a completely decent game. Swarms should have ...
- by Driver Cole - at 2013.12.15 18:57:00
|
9. Announcement:Uprising 1.7 Patch Notes - in General Discussions [original thread]
I think CCP changed the AV weapon targets. swarm launcher are to mainly be used against Dropships and are almost useless against tanks. Forge guns and proximity remote explosives are to be used against tanks, especially now that remote explosive...
- by Driver Cole - at 2013.12.15 00:30:00
|
10. Announcement:Uprising 1.7 Patch Notes - in General Discussions [original thread]
Before the update my Python (Assult dropship) filly fit cost around 700k, after the update it cost around 400k. The difference in price is around 40-45%. From another character I have I remember that my tank cost around 1.4 million. I don't know w...
- by Driver Cole - at 2013.12.14 18:10:00
|
11. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
Okay we all know that CCP will be adding new vehicles and all of us pilots are thinking about jet type ships, but how will they actualy work? Will they be a single or multi seat vehicle? How many weapons can be fit on it, and if more than one how ...
- by Driver Cole - at 2013.12.09 01:22:00
|
12. Don't think scouts are that bad. - in General Discussions [original thread]
OZAROW wrote: Driver Cole wrote: Aisha Ctarl wrote: The problem with the scout is what everyone imagined the scout would be. Everyone foresaw the scout as being a skintight suit that allowed you to infiltrate enemy installations undetect...
- by Driver Cole - at 2013.09.15 03:59:00
|
13. Don't think scouts are that bad. - in General Discussions [original thread]
Aisha Ctarl wrote: The problem with the scout is what everyone imagined the scout would be. Everyone foresaw the scout as being a skintight suit that allowed you to infiltrate enemy installations undetected while sneaking up behind unsuspectin...
- by Driver Cole - at 2013.09.14 16:13:00
|
14. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
Temba Fusrodah wrote: Bucktooth Badger wrote: Well I'm hoping that with this complete overhaul to vehicles, that not only will they introduce locks but also the ability for the enemy (or same team ) to steal vehicles. Either as current setup...
- by Driver Cole - at 2013.09.14 15:57:00
|
15. this game feel lik3 call of duty - in General Discussions [original thread]
BORN TO KILLER wrote: I am tired of playing call of duty add some faster movement speed I am tired of oh he seen me first so he wins game bring back the skill in playing If you want faster movement then just use scout dropsuits.
- by Driver Cole - at 2013.09.09 00:30:00
|
16. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
Blaze Ashra wrote: If possible can we get cloaking modules and flares. Adding cloaking would make vehicles a little over powered, because like the afterburner it could be easaly used to evade combat. I myself am a DS pilot and I can think o...
- by Driver Cole - at 2013.09.09 00:21:00
|
17. Nova Knives Still Need Fixed Hit Detection - in General Discussions [original thread]
I'm all for the idea of a 'rush' for the nova knife, but it has to be a very short distance or else a prototype nova knife user with a 0.8 charge speed could fly across the whole map.
- by Driver Cole - at 2013.09.04 04:43:00
|
18. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
udont nothat wrote: I was so happy when I could finally take off with a DS and not go wildly out of control because of the hill it was dropped on started it out crooked. I went up...went down...turned a couple times....then pointed my nose a...
- by Driver Cole - at 2013.09.04 04:32:00
|
19. Announcement:Uprising 1.4 Patch Notes - in General Discussions [original thread]
I'm a little confused with one of the skill change to the plasma cannon. It says that upgrading the skill would increase ammo by 1 unit, but is that for the ammo cap or the clip cap?
- by Driver Cole - at 2013.09.04 03:23:00
|
20. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
Skybladev2 wrote: Please completely replace dropships with light aerial vehicles. At now very few people fly dropships. Even less actually drop people onto battlefield. Dropships are used primary for 2 things: 1) Fly to the building's roof (sn...
- by Driver Cole - at 2013.09.04 03:18:00
|
Pages: [1] 2 |
First page | Previous page | Next page | Last page |