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Thread Statistics | Show CCP posts - 6 post(s) |
Hobo on Fire
Goonfeet Top Men.
31
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Posted - 2013.08.23 14:41:00 -
[1] - Quote
Swarm launcher has to re-lock onto a target between each shot; with the new operation bonus a proto-swarm user will have roughly double the rate of fire, but will only get 3 shots instead of 5 before having to reload. Your HAV's are only in slightly more danger from dedicated AV players, and the standard swarms won't feel much different at all. |
Hobo on Fire
Goonfeet Top Men.
42
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Posted - 2013.08.23 22:26:00 -
[2] - Quote
DJINN leukoplast wrote:
I believe the swarm changes are meant to make low-end swarms less effective, but make dedicated AV players who have proto swarms more effective. All the tankers complained about militia swarms dominating them, so CCP made it so they are less useful than they are now, but more rewarding if you spend the SP to get higher end swarms.
Also this may be a hint at what is coming in 1.5, we might need all the AV firepower we can get when these tank scrubs get their proto tanks back (and probably several other buffs to their modules and whatnot).
As a dedicated Swarm user, this is exactly what I want. If I've dumped millions of SP into killing tanks, I should be able to eat militia HAVs for breakfast. If someone has invested as much into protecting their HAV as I have into killing it though, I should only be able to win if A) he just sits there while I shoot him over and over, or B) I have help. When prototype HAVs become a thing, it really should take a full squad of AV (or an equally well fit HAV) to bring it down.
Logi LAVs can get bent though. No LAV should be able to absorb more damage than any HAV, even militia ones. If two volleys from a proto swarm can kill a Soma, it should kill a Charybdis. If a tricked out Charybdis can take 5 shots from a proto swarm, an unfitted Soma should take at least that many. |
Hobo on Fire
Goonfeet Top Men.
44
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Posted - 2013.08.24 04:52:00 -
[3] - Quote
Sylwester Dziewiecki wrote:With proto SL you eating Madrugars by now, and all you have to dumped was something like 1,6kk SP. HAV drivers can not see you for most of the time because of poor draw distance, many times I die because of invisible swarmer - someone constantly shooting you, and all you can see is explosion on hull till you die(detection system is useless).
Swarmers completely did not require this buff, yet they got it.
I do eat Madrugers; most of them are poorly equipped and many are driven by people who think "I'm in a tank, I'm invincible!" and haven't spent anything past the 400,000 SP to sit in them. I have spent a million SP on the Swarm launcher skills alone; the Weaponry, handheld weapon upgrades, and light weapon operation skills put me up to 1.8 million invested before I even get into the dropsuit command/upgrades skills to fit these swarm launchers on the suits, and all the other weapon skills I've invested into so I can fight my way to a position to get a lock on. When I've invested 2 or 3 times as much into killing tanks as the tanker has into surviving, yes I should come out on top.
A well fit Madruger can still get away from me; a poorly fit madruger with a good driver can still get away from me. These are standard tier, non-specialist HAVs; they are not the be-all, end-all of tanks. I can only ever kill a Falchion or Vayu with help from other AV players, and these are still standard tier tanks going up against proto AV.
This update will make swarms deal damage faster, but it will only increase our damage output in the sense that you will have less time for your shields/armor repairers to kick in between shots. That "Damage Taken" stat at the end of the match won't be going up, and it never will because the damage per shot of AV has already peaked; your tanks, on the other hand, WILL get better, and I will have a much harder time killing you. Your time is coming, be patient.
Also, I actually agree that the invisible missile thing is garbage and needs to be fixed; if you guys get a warning when you are close to a mine, you should get a warning that someone has locked onto you or that missiles are headed your way. |
Hobo on Fire
Goonfeet Top Men.
44
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Posted - 2013.08.24 06:35:00 -
[4] - Quote
Henchmen21 wrote:My tank alt has 7 million into vehicles, and that is midlevel, swarms eat him alive. I've spent most of my time on this char taking out tanks on foot so I in no way feel invincible in my tank. I use cover and and never venture farther than my team can support me. I run from lone foot solders as I know they will easily drop me with a nano and AV nades. Rarely do I die from other tanks as they are my main targets. Now I get to get hit by the first flight of likely invisible swarms activate my repper and get destroyed before it ever activate as the two other flights of swarms were already in the air by the time I was hit to begin with. Yes the easiest AV weapon of them all needed to be buffed.
I never said they needed to be buffed, only that they aren't as OP as you guys are worrying. I also specifically mentioned that I agree invisible missiles need to be fixed, and that you are still using standard fit tanks against proto AV. Tough it out for 1.4, wait for 1.5 when you get your good toys.
If you are getting killed by teams of AV players, when you have no infantry support to back you up, don't complain when you get ganged up on. 1 on 1, yes a tank should win against a lone guy with a missile launcher. 1 tank against 3 or 4? Not so much. |
Hobo on Fire
Goonfeet Top Men.
51
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Posted - 2013.08.25 14:10:00 -
[5] - Quote
THE TRAINSPOTTER wrote:GTA-V FTW wrote:Still no WP for using active scanner huh? So basically why use them? Just so your squad can see enemy now but you still are not rewarded for using them, booooo! why use armor repair? why reload? you want points for that too? scanners dont do anything first hand to damage enemy , thats why you dont need to get WP imagine the spam of OS if you could get WP from scanning
We get points for repairing friendlies, and for giving them ammo. We get guardian points if a friendly we're actively repairing gets a kill, which would be the most similar to how points for scanning should work.
If scanning an enemy directly leads to a teammate killing them, you should get support points. |
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