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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
Henchmen21
Planet Express LLC
134
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Posted - 2013.08.23 22:22:00 -
[1] - Quote
In regrades to armor tanks. Do I get a warning that i am being locked? Seeing as there is a delay before my repper kicks in and they will have 2-3 volleys in the air by the time the first one hits. I'll be dead before my repper activates if my only warning is the first impact. Don't say I am supposed to hear the coming when everyone and there mother on both sides will be launching them left and right. |
Henchmen21
Planet Express LLC
135
|
Posted - 2013.08.24 06:04:00 -
[2] - Quote
Hobo on Fire wrote:Sylwester Dziewiecki wrote:With proto SL you eating Madrugars by now, and all you have to dumped was something like 1,6kk SP. HAV drivers can not see you for most of the time because of poor draw distance, many times I die because of invisible swarmer - someone constantly shooting you, and all you can see is explosion on hull till you die(detection system is useless).
Swarmers completely did not require this buff, yet they got it. I do eat Madrugers; most of them are poorly equipped and many are driven by people who think "I'm in a tank, I'm invincible!" and haven't spent anything past the 400,000 SP to sit in them. I have spent a million SP on the Swarm launcher skills alone; the Weaponry, handheld weapon upgrades, and light weapon operation skills put me up to 1.8 million invested before I even get into the dropsuit command/upgrades skills to fit these swarm launchers on the suits, and all the other weapon skills I've invested into so I can fight my way to a position to get a lock on. When I've invested 2 or 3 times as much into killing tanks as the tanker has into surviving, yes I should come out on top. A well fit Madruger can still get away from me; a poorly fit madruger with a good driver can still get away from me. These are standard tier, non-specialist HAVs; they are not the be-all, end-all of tanks. I can only ever kill a Falchion or Vayu with help from other AV players, and these are still standard tier tanks going up against proto AV. This update will make swarms deal damage faster, but it will only increase our damage output in the sense that you will have less time for your shields/armor repairers to kick in between shots. That "Damage Taken" stat at the end of the match won't be going up, and it never will because the damage per shot of AV has already peaked; your tanks, on the other hand, WILL get better, and I will have a much harder time killing you. Your time is coming, be patient. Also, I actually agree that the invisible missile thing is garbage and needs to be fixed; if you guys get a warning when you are close to a mine, you should get a warning that someone has locked onto you or that missiles are headed your way.
My tank alt has 7 million into vehicles, and that is midlevel, swarms eat him alive. I've spent most of my time on this char taking out tanks on foot so I in no way feel invincible in my tank. I use cover and and never venture farther than my team can support me. I run from lone foot solders as I know they will easily drop me with a nano and AV nades. Rarely do I die from other tanks as they are my main targets. Now I get to get hit by the first flight of likely invisible swarms activate my repper and get destroyed before it ever activate as the two other flights of swarms were already in the air by the time I was hit to begin with. Yes the easiest AV weapon of them all needed to be buffed.
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Henchmen21
Planet Express LLC
135
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Posted - 2013.08.24 11:31:00 -
[3] - Quote
Hobo on Fire wrote:Henchmen21 wrote:My tank alt has 7 million into vehicles, and that is midlevel, swarms eat him alive. I've spent most of my time on this char taking out tanks on foot so I in no way feel invincible in my tank. I use cover and and never venture farther than my team can support me. I run from lone foot solders as I know they will easily drop me with a nano and AV nades. Rarely do I die from other tanks as they are my main targets. Now I get to get hit by the first flight of likely invisible swarms activate my repper and get destroyed before it ever activate as the two other flights of swarms were already in the air by the time I was hit to begin with. Yes the easiest AV weapon of them all needed to be buffed. I never said they needed to be buffed, only that they aren't as OP as you guys are worrying. I also specifically mentioned that I agree invisible missiles need to be fixed, and that you are still using standard fit tanks against proto AV. Tough it out for 1.4, wait for 1.5 when you get your good toys. If you are getting killed by teams of AV players, when you have no infantry support to back you up, don't complain when you get ganged up on. 1 on 1, yes a tank should win against a lone guy with a missile launcher. 1 tank against 3 or 4? Not so much.
Tough it out at 600-800K a pop.... really thats your answer? Like I said I don't go where I shouldn't I am not getting killed by teams I am getting killed by lone swarmers in 1.3 because I either have no idea they even fired at me or when I do know their missiles can round corners if I don't get behind cover as soon as they launch. Now add on that there will be 2 other flights in the air they too will hit me before my stupid 3 second warm up for my repper to kick in. Thats in a tank, my ADS is all but useless as I won't be able to get my speed and altitude up to out run the second and third swarms that are already in the air. Even with the occasional cash transfer from my main my alt never makes it past 1.5 million isk. New people who skilled into tanks are now totally screwed. You think they are going to hang around for a month and half being forced out of the vehicles into combat with no skills to get slaughtered? No they are going to find a new game to play. This was an incredibly short sited move by the excellent people who brought you rendering tied to the weapon. I have zero confidence they will get their vehicle balance right if they think its a good idea to buff swarms a month before the vehicles. If there plan is to take data on how vehicles stand up over the month its going to be flawed because most people just either aren't going to play and if they do they wont be bringing out vehicles to lose isk left and right. |
Henchmen21
Planet Express LLC
135
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Posted - 2013.08.24 18:58:00 -
[4] - Quote
shady merc wrote:I have a feeling the swarms got buffed now to help with vehicle balancing in the next patch. Basically it sounds like this is how they want the swarm launcher to work over all and instead of changing it when the redo vehicle they are doing it now. This gives them the advantage of see how much buff/debuff they need to do on the next patch for vehicles by watching all the data. If they waited for the next patch then it would be a reworking of av/vehicles without any control elements. The only information the could go on is internal play testing and "yeah it looks good on paper". So if this does become op till then I am sorry pilots but I think its for the better.
What data? I know I am not going to be bringing any vehicles out. |
Henchmen21
Planet Express LLC
135
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Posted - 2013.08.24 21:44:00 -
[5] - Quote
J4yne C0bb wrote:Henchmen21 wrote:What data? I know I am not going to be bringing any vehicles out. This topic really underscores the need for a Dust test server that players can use, not just devs. Something that is accessible to the entire community, and that does not affect your main characters stats. I know I'd be willing to spend a little time each gaming session playing with different fits, if it provided usable data for the devs in regards to balancing, and I'm sure many others would as well. I don't know if it's ever been explicitly said by the devs or not, but after 6 months of playing and reading the forums, I get the idea that many of the non-sensical (from the player's perspective) nerfs and buffs have to do with providing devs with data to balance with... they need to see what a particular weapon/vehicle/fit looks like as both underpowered and overpowered, so that they can find the right balance to tweak it to. Basically, it seems like the devs are still testing in production, and just not telling us -- and it becomes irritating because it has an actual affect on the ISK and stats of our characters. What's worse, it leads to ill-will towards the devs and amongst different classes of players in the Dust community. What would be ideal would be a small test bed that we could all log into from the main menu, and try different fittings out with. The devs could just come out and schedule testing for certain fittings -- just put up a post saying, "Hey guys, today on the test server we're gonna make Swarms OP, so all you AV and tankers jump in for a bit so we can get some data regarding all this". I know I'd be willing to participate.
Agreed, I have the same suspension. Particularly when they said they looked at the numbers in regards the the TAC AR re-balancing. But I for one will not throw isk away in heaps so they can pretend like it's not a beta. |
Henchmen21
Planet Express LLC
137
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Posted - 2013.08.25 00:20:00 -
[6] - Quote
J4yne C0bb wrote:Henchmen21 wrote:Agreed, I have the same suspicion. Particularly when they said they looked at the numbers in regards the the TAC AR re-balancing. But I for one will not throw isk away in heaps so they can pretend like it's not a beta. It's the same reason we get free crap out of the blue every once in a while, or through "challenges". The free stuff I expect include items that the devs want to test. The other day I got 5 Caldari medium suits out of the blue (I guess everybody did), and I can guess it's because the devs want data on that suit for some specific reason. Or why the Flaylock was released with the stats it was, which some mercs were saying was OP before it even came out. The devs probably knew it was OP, but that's not exactly what they needed to know to balance... they need to know, quantifiably, how OP it was. So they released it with OP stats, and measured since the start of Uprising how it performed, so they could see where they needed to tone it down. Same with the Tac, and probably every other weapon that gets QQ'd about around here. We're truly still in beta, to a certain extent. I just wish CCP would move fitting testing off the production server, and somewhere controlled where it's known that you're playing with an under/overpowered fitting, and it doesn't affect your main alt. Make it invite only, if they want. They can create test alts for a pool of vets, and fiddle with the fittings they want us to play with, even SP amount and allocation if they want, according to the data they need to gather. I think most bittervets would be happy to participate. Nobody's gonna ragequit if they die 30 times in a test round playing with an underpowered fit, if they know upfront that it's to help create a better game.
Exactly, and I know it's two development teams but if EVE can have a test server so should dust. It baffles me that they can't take the good things from one team and put it to work for the other. Maybe it's Sony thing, even so it's only hurting them. |
Henchmen21
Planet Express LLC
138
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Posted - 2013.08.25 00:34:00 -
[7] - Quote
Jean afer Salpun wrote:To publish a client release it has to go thru Sony QA. It takes the same amount of time and money to publish a new version that attaches to TQ If they published a test client we would not see the changes in game for another month at the earliest.
So what exactly happens via Sony QA? Certainly not bug detection or the likes given invisible projectiles and all. So just compatibility with Sony's infrastructure? CCP really seemed to shoot themselves in the foot in that regard. |
Henchmen21
Planet Express LLC
138
|
Posted - 2013.08.25 01:08:00 -
[8] - Quote
J4yne C0bb wrote:Henchmen21 wrote:Jean afer Salpun wrote:To publish a client release it has to go thru Sony QA. It takes the same amount of time and money to publish a new version that attaches to TQ If they published a test client we would not see the changes in game for another month at the earliest. So what exactly happens via Sony QA? Certainly not bug detection or the likes given invisible projectiles and all. So just compatibility with Sony's infrastructure? CCP really seemed to shoot themselves in the foot in that regard. Yeah, I would think more like compatibility issues. I won't get into specifics, but for the company I work for, whenever one of our clients submits software of some kind, our devs also check for malicious code. Not that CCP would do that, but Sony's SOP I'm sure is to screen every bit of code that is hosted on their servers for compatibility, bugs (in terms of operating on their console, not playability of the game itself), malicious code, etc.
So the exact opposite of where I work. Which is put stuff out in the field with not life testing of any sort and panic when they don't work. |
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