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Thread Statistics | Show CCP posts - 6 post(s) |
J4yne C0bb
DUST University Ivy League
67
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Posted - 2013.08.24 01:46:00 -
[1] - Quote
CCP Logibro wrote:Hey guys, I'll try to get some more hard details on the AFK system for you.
Please don't. I'm evidently in the minority on this one, judging by the thread, but I don't see any good resulting from releasing this info at the moment. I mean, they will all figure it out eventually, but I don't see any reason to make it easier for them from the get-go. Let us at least enjoy a week or so of non-AFK matches (yeah, I know, probably way less).
And thanks for the heavy rotation buff, that's perfect. It's been irritating me for a while now that, if I'm the king of CQC, how come i can't track scouts doing the bunny hop around me? Good buff.
I'm please overall... looks like you guys have been hard at work, which encourages me, but the KB/M buff worries me a bit. I really hope you haven't made this game unplayable for DS3 users, but I'll reserve judgement until after playing. |
J4yne C0bb
DUST University Ivy League
67
|
Posted - 2013.08.24 20:35:00 -
[2] - Quote
Henchmen21 wrote:What data? I know I am not going to be bringing any vehicles out.
This topic really underscores the need for a Dust test server that players can use, not just devs. Something that is accessible to the entire community, and that does not affect your main characters stats. I know I'd be willing to spend a little time each gaming session playing with different fits, if it provided usable data for the devs in regards to balancing, and I'm sure many others would as well.
I don't know if it's ever been explicitly said by the devs or not, but after 6 months of playing and reading the forums, I get the idea that many of the non-sensical (from the player's perspective) nerfs and buffs have to do with providing devs with data to balance with... they need to see what a particular weapon/vehicle/fit looks like as both underpowered and overpowered, so that they can find the right balance to tweak it to. Basically, it seems like the devs are still testing in production, and just not telling us -- and it becomes irritating because it has an actual affect on the ISK and stats of our characters. What's worse, it leads to ill-will towards the devs and amongst different classes of players in the Dust community.
What would be ideal would be a small test bed that we could all log into from the main menu, and try different fittings out with. The devs could just come out and schedule testing for certain fittings -- just put up a post saying, "Hey guys, today on the test server we're gonna make Swarms OP, so all you AV and tankers jump in for a bit so we can get some data regarding all this". I know I'd be willing to participate. |
J4yne C0bb
DUST University Ivy League
67
|
Posted - 2013.08.24 23:56:00 -
[3] - Quote
Henchmen21 wrote:Agreed, I have the same suspicion. Particularly when they said they looked at the numbers in regards the the TAC AR re-balancing. But I for one will not throw isk away in heaps so they can pretend like it's not a beta.
It's the same reason we get free crap out of the blue every once in a while, or through "challenges". The free stuff I expect include items that the devs want to test. The other day I got 5 Caldari medium suits out of the blue (I guess everybody did), and I can guess it's because the devs want data on that suit for some specific reason.
Or why the Flaylock was released with the stats it was, which some mercs were saying was OP before it even came out. The devs probably knew it was OP, but that's not exactly what they needed to know to balance... they need to know, quantifiably, how OP it was. So they released it with OP stats, and measured since the start of Uprising how it performed, so they could see where they needed to tone it down. Same with the Tac, and probably every other weapon that gets QQ'd about around here.
We're truly still in beta, to a certain extent. I just wish CCP would move fitting testing off the production server, and somewhere controlled where it's known that you're playing with an under/overpowered fitting, and it doesn't affect your main alt. Make it invite only, if they want. They can create test alts for a pool of vets, and fiddle with the fittings they want us to play with, even SP amount and allocation if they want, according to the data they need to gather. I think most bittervets would be happy to participate. Nobody's gonna ragequit if they die 30 times in a test round playing with an underpowered fit, if they know upfront that it's to help create a better game. |
J4yne C0bb
DUST University Ivy League
67
|
Posted - 2013.08.25 00:43:00 -
[4] - Quote
Henchmen21 wrote:Jean afer Salpun wrote:To publish a client release it has to go thru Sony QA. It takes the same amount of time and money to publish a new version that attaches to TQ If they published a test client we would not see the changes in game for another month at the earliest. So what exactly happens via Sony QA? Certainly not bug detection or the likes given invisible projectiles and all. So just compatibility with Sony's infrastructure? CCP really seemed to shoot themselves in the foot in that regard.
Yeah, I would think more like compatibility issues. I won't get into specifics, but for the company I work for, whenever one of our clients submits software of some kind, our devs also check for malicious code. Not that CCP would do that, but Sony's SOP I'm sure is to screen every bit of code that is hosted on their servers for compatibility, bugs (in terms of operating on their console, not playability of the game itself), malicious code, etc. |
J4yne C0bb
DUST University Ivy League
73
|
Posted - 2013.08.31 20:53:00 -
[5] - Quote
semperfi1999 wrote:Wrong the only effective anti afking system would be to not reward time in game as the majority (or any) of your SP gain.
Easiest fix in the world.......make is such that you get 5 -10 SP per WP you earn. This teaches people to go for WP as a way to earn your SP. If you complain saying "well people can abuse this and cap out faster"....who the heck cares? Seriously instead of AFKing for 10.5 hours if they are able to WP wh0re for 4-5 hours and cap out and then not play again until next week then thats better for you people who want to play and do not want AFKers in the MCC. If they didnt reward you for time in game then there would be no reason to AFK other than for the lolz (which will eliminate the vast majority of AFKers while being easier to program than all the work they did on this system they made).
+1. Completely agree.
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