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Void Echo
Ancient Exiles
929
|
Posted - 2013.08.21 17:49:00 -
[1] - Quote
here are some steps to counter them.
for Vehicles:
Step 1- locate the forge sniper. Step 2- get to some point of the map where he cant get you. (impossible i know) Step 3- make sure your the only one in that area. Step 4- recall your vehicle. Step 5- leave the game and go to a game that's actually playable.
for Infantry:
Step 1- locate the forge sniper Step 2- have the squad leader place a defend order on one of the people in your squad. Step 3- get an orbital. Step 4- use the orbital on the cowards at the top of the buildings. (this will also destroy all equipment on the buildings.)
that should help you guys. |
N1ck Comeau
Ahrendee Mercenaries EoN.
1069
|
Posted - 2013.08.21 17:54:00 -
[2] - Quote
I forgot they removed sniper rifles from the game |
Void Echo
Ancient Exiles
932
|
Posted - 2013.08.21 18:00:00 -
[3] - Quote
i guess that since everything has gotten nerfed to hell, all that's left that's actually doing its job is the forge, yet i have to say that the proto assault version needs a fire rate nerf, it fires too fast for that much damage. |
Taeryn Frost
Zumari Force Projection Caldari State
65
|
Posted - 2013.08.21 18:01:00 -
[4] - Quote
Sounds reasonable.
Though they can spawn more forge gunners faster than we can call down orbitals. Still, running away seems to be the best option for me in a lot of cases. |
Void Echo
Ancient Exiles
932
|
Posted - 2013.08.21 18:09:00 -
[5] - Quote
noted, added it to the list |
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
182
|
Posted - 2013.08.21 18:17:00 -
[6] - Quote
what about tank snipers hiding in their red zone?
cant go there , lucky if you get close , OS cant kill tanks , if they get hit even once they retread behind hill to repair and they rinse and repeat
|
Void Echo
Ancient Exiles
934
|
Posted - 2013.08.21 18:19:00 -
[7] - Quote
THE TRAINSPOTTER wrote:what about tank snipers hiding in their red zone up on the mountains?
cant go there , lucky if you get close , OS cant kill tanks , if they get hit even once they retread behind hill to repair and they rinse and repeat
on that, i can vouch for tank drivers.
that is the result of being nerfed every single build this game has ever had, we aren't going to charge directly into battle and let you kill us in seconds, we are going to stay where we can actually survive and do our job. that's you infantry's fault for nerfing tanks so much that our worth is nearly 0.
you told us to adapt or die when we were getting killed in the middle of the battle field, and when we adapted and went to the redline, you complain that we are cowards and need to go down to the battle field and let you kill us in 5 seconds, there is no pleasing you. |
Breakin Stuff
Goonfeet Top Men.
1190
|
Posted - 2013.08.21 18:22:00 -
[8] - Quote
more forge tears. Don't mind me while I collect. |
Duran Lex
Amarr Templars Amarr Empire
163
|
Posted - 2013.08.21 18:24:00 -
[9] - Quote
Yep, i know right?
I'll compile some of the data I've read about Forge Guns.
-Their payload travel an unlimited range. They can hit anyone, from anywhere on the map so long as they are on a tower.
-They don't even render in the distance at all, even for someone using a sniper rifle.
-They OHK all dropships regardless of fitting, and can kill a 7k ehp tank with 50% resistances in a single Forge Gun clip.
-Sniper Rifles aren't a counter to tower Forge Sniping, because they can't 1 shot the Heavy.
-Dropships aren't a counter to tower Forge Sniping, because the Forge gunner has 360 degree vision, as well as foresight into future to determine the DS's location.
-It takes less then 6 seconds to pop a tank with the Breach Forge Gun.
-As long as there's a nanohive present, the gun is unstoppable.
I can totally see why people think the Forge Gun is OP ....
(i paraphrased on point 5 of course)
|
Void Echo
Ancient Exiles
934
|
Posted - 2013.08.21 18:24:00 -
[10] - Quote
Breakin Stuff wrote:more forge tears. Don't mind me while I collect.
tears?
this is just me giving simple steps to avoid you and actually make the game a little fun again. |
|
Void Echo
Ancient Exiles
934
|
Posted - 2013.08.21 18:25:00 -
[11] - Quote
the proto assault forge is the only forge that needs redone stats, it does too much damage for such a fast rate of fire |
Cosgar
ParagonX
4479
|
Posted - 2013.08.21 18:25:00 -
[12] - Quote
Funny how sniping isn't an opt- oh right, you guys get to hide behind terrible draw distance... |
Void Echo
Ancient Exiles
936
|
Posted - 2013.08.21 18:40:00 -
[13] - Quote
Cosgar wrote:Funny how sniping isn't an opt- oh right, you guys get to hide behind terrible draw distance...
let the snipers do their job, the forge gun is a bit of a grey area here.. i don't even know how to compare it to real life **** |
Bojo The Mighty
Zanzibar Concept
1532
|
Posted - 2013.08.21 18:41:00 -
[14] - Quote
Use a Militia forge gun right back at them It's as effective as forge sniping |
Cosgar
ParagonX
4480
|
Posted - 2013.08.21 18:42:00 -
[15] - Quote
Void Echo wrote:Cosgar wrote:Funny how sniping isn't an opt- oh right, you guys get to hide behind terrible draw distance... let the snipers do their job, the forge gun is a bit of a grey area here.. i don't even know how to compare it to real life **** Real life has better model rendering... |
Zero Harpuia
WarRavens League of Infamy
670
|
Posted - 2013.08.21 18:44:00 -
[16] - Quote
This isn't a problem with Forge Guns, it's a problem with map design. Go ahead and nerf the Forge, satisfy your twisted HAVer desires, and watch them all turn into snipers again. Or Dropship cannons, since the Forge will be nerfed in this scenario so they won't have to worry about AV with any range. |
MarasdF Loron
Ghost Wolf Industries Alpha Wolf Pack
56
|
Posted - 2013.08.21 18:46:00 -
[17] - Quote
I would also add one more tip for this situation:
You are driving a tank. You are facing 2 forge gunners up high somewhere (possibly towers). Together they can see you from almost anywhere on the map.
1. Don't bother locating the forge gunners, they are invisible. 2. Get behind something that you think will give you enough cover to recall. 3. Get frustrated and yell and rage at the blueberries not getting out of your tank. 4. Try to get out of the cover and run for the redline. 5. Notice that you cannot do this and get back behind the cover where you just were. 6. Get blown up because someone else got to you now. 7. Rage quit because of the stupid blueberries. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
345
|
Posted - 2013.08.21 18:47:00 -
[18] - Quote
Oh, so the OP pretends vehicle users can't benefit from orbitals....and obviously never thought about counter sniping.
I suggest he takes his own advice and leaves the game...this game doesn't need more people who aren't clever enough to come up with counter tactics. |
Void Echo
Ancient Exiles
936
|
Posted - 2013.08.21 18:47:00 -
[19] - Quote
Cosgar wrote:Void Echo wrote:Cosgar wrote:Funny how sniping isn't an opt- oh right, you guys get to hide behind terrible draw distance... let the snipers do their job, the forge gun is a bit of a grey area here.. i don't even know how to compare it to real life **** Real life has better model rendering...
real life:
better graphics complete core mechanics complete environment 0 lag takes 18 years for you get through the tutorial the only difficulty is impossibly hard. |
Void Echo
Ancient Exiles
937
|
Posted - 2013.08.21 18:49:00 -
[20] - Quote
R'adeh Hunt wrote:Oh, so the OP pretends vehicle users can't benefit from orbitals....and obviously never thought about counter sniping.
I suggest he takes his own advice and leaves the game...this game doesn't need more people who aren't clever enough to come up with counter tactics.
it is counter tactics, and in case you didn't know, tanks cant see anyone on top of buildings, oh wait i didn't notice that you don't drive tanks, stop acting like you know them.
also stop trolling, im giving an actual way to avoid forge snipers, all your doing is trolling. |
|
echo47
Sebiestor Field Sappers Minmatar Republic
42
|
Posted - 2013.08.21 18:54:00 -
[21] - Quote
Is there a trail from the forge guns direction? When snipers miss there is a trail of smoke so you can tell their position. all weapons in game minus the nova knife has some kind of tracer element. I have yet to see one on a forge gun, am just not paying close enough attention?
serious question |
Void Echo
Ancient Exiles
937
|
Posted - 2013.08.21 18:55:00 -
[22] - Quote
the only way to find a forge is by paying attention to the direction in which the shot is going, if you can do that, youl find the forge |
TheWee BabySeamus
Dem Durrty Boyz
38
|
Posted - 2013.08.21 19:05:00 -
[23] - Quote
Duran Lex wrote:Yep, i know right? I'll compile some of the data I've read about Forge Guns. -Their payload travel an unlimited range. They can hit anyone, from anywhere on the map so long as they are on a tower. -They don't even render in the distance at all, even for someone using a sniper rifle. -They OHK all dropships regardless of fitting, and can kill a 7k ehp tank with 50% resistances in a single Forge Gun clip. -Sniper Rifles aren't a counter to tower Forge Sniping, because they can't 1 shot the Heavy. -Dropships aren't a counter to tower Forge Sniping, because the Forge gunner has 360 degree vision, as well as foresight into future to determine the DS's location. -It takes less then 6 seconds to pop a tank with the Breach Forge Gun. -As long as there's a nanohive present, the gun is unstoppable. I can totally see why people think the Forge Gun is OP .... (i paraphrased on point 5 of course)
As an very, very, veeery seasoned forge user for almost a year allow me to clear up some of your points.
Point 1) They do not have an unlimited range, believe me I have tried this. snipers can still vastly outrange you.
Point 2)they don't OHK ALL dropships, just MLT and some STD. I have seen many dropships that can take a beating from forge guns, but those are real dropship pilots not scrubs trying to own the skies.
Point 3) you aren't supposed to be able to one-shot a heavy...........we're heavies dude. you want to counter snipe a FG user, then skill into FGs and do it................not that hard.
Point 4) Foresight into the future.....................................ummmmmmmmmmmmmmmm not sure about this one.
Point 5) no it doesn't, the charge time on it alone is close to 6 seconds. plus you can only jump around like a mo-mo and can't move so a fair trade off for the DMG output.
Point 6) have you seen someone with a MD sit on top of a hive.................far more devastating I can assure you.
And finally...................The FG is not OP at all. people are just finally realizing that it is just a super dope weapon that causes mass panic from infantry and vehicles alike. No one ever complained about the FG for the past year and they haven't touched it.
P.S. MLT FG NEEDS TO BE REMOVED FROM THE GAME.
-Wee Baby |
Bettie Boop 2100190003
A.N.O.N.Y.M.O.U.S.
106
|
Posted - 2013.08.21 19:16:00 -
[24] - Quote
Cosgar wrote:Void Echo wrote:Cosgar wrote:Funny how sniping isn't an opt- oh right, you guys get to hide behind terrible draw distance... let the snipers do their job, the forge gun is a bit of a grey area here.. i don't even know how to compare it to real life **** Real life has better model rendering...
Unfortunately most gamers have eye sight that only registers objects in the 1-3 meter range. |
Void Echo
Ancient Exiles
939
|
Posted - 2013.08.21 19:17:00 -
[25] - Quote
Bettie Boop 2100190003 wrote:Cosgar wrote:Void Echo wrote:Cosgar wrote:Funny how sniping isn't an opt- oh right, you guys get to hide behind terrible draw distance... let the snipers do their job, the forge gun is a bit of a grey area here.. i don't even know how to compare it to real life **** Real life has better model rendering... Unfortunately most gamers have eye sight that only registers objects in the 1-3 meter range.
gamers on here that is. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
346
|
Posted - 2013.08.21 19:27:00 -
[26] - Quote
Void Echo wrote:R'adeh Hunt wrote:Oh, so the OP pretends vehicle users can't benefit from orbitals....and obviously never thought about counter sniping.
I suggest he takes his own advice and leaves the game...this game doesn't need more people who aren't clever enough to come up with counter tactics. it is counter tactics, and in case you didn't know, tanks cant see anyone on top of buildings, oh wait i didn't notice that you don't drive tanks, stop acting like you know them. also stop trolling, im giving an actual way to avoid forge snipers, all your doing is trolling.
You whining about tanks not being able to kill certain foot soldiers is like me whining about bot being able to kill tanks with a scrambler pistol scout
Forge guns are a COUNTER to tanks...just like tanks are a COUNTER to non-AV foot soldiers.
You expect to simply stomp EVERYONE in a tank unopposed...which is beyond clownish.
You aren't giving a way to avoid forge snipers, you're simply here to whine and demand an unjustified nerf. If a forge sniper can hit you, other players in your team can hit him too. |
Django Quik
Dust2Dust. Top Men.
1305
|
Posted - 2013.08.21 19:30:00 -
[27] - Quote
N1ck Comeau wrote:I forgot they removed sniper rifles from the game
Bojo The Mighty wrote:Use a Militia forge gun right back at them It's as effective as forge sniping
R'adeh Hunt wrote:Oh, so the OP pretends vehicle users can't benefit from orbitals....and obviously never thought about counter sniping.
I suggest he takes his own advice and leaves the game...this game doesn't need more people who aren't clever enough to come up with counter tactics.
You can't snipe a heavy on a tower because as soon as they take one hit, they back up to where they can't be seen to rep. You can't get them with a forge because getting a direct hit is very very difficult - the reason forge snipers on towers are so deadly is because they can still kill people if they miss them by a meter or two. The only counter to forge snipers is to avoid them and that's not really a counter; a counter would be a reasonable way to kill them, which does not exist. |
Django Quik
Dust2Dust. Top Men.
1305
|
Posted - 2013.08.21 19:31:00 -
[28] - Quote
R'adeh Hunt wrote:If a forge sniper can hit you, other players in your team can hit him too. This is just naive. No one can take out a forge sniper. See my previous post for details of why. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
346
|
Posted - 2013.08.21 19:33:00 -
[29] - Quote
Django Quik wrote:N1ck Comeau wrote:I forgot they removed sniper rifles from the game Bojo The Mighty wrote:Use a Militia forge gun right back at them It's as effective as forge sniping R'adeh Hunt wrote:Oh, so the OP pretends vehicle users can't benefit from orbitals....and obviously never thought about counter sniping.
I suggest he takes his own advice and leaves the game...this game doesn't need more people who aren't clever enough to come up with counter tactics. You can't snipe a heavy on a tower because as soon as they take one hit, they back up to where they can't be seen to rep. You can't get them with a forge because getting a direct hit is very very difficult - the reason forge snipers on towers are so deadly is because they can still kill people if they miss them by a meter or two. The only counter to forge snipers is to avoid them and that's not really a counter; a counter would be a reasonable way to kill them, which does not exist.
That's nonsense! You can still take down heavies...they're not supposed to die to a single shot though because guess what, they're HEAVIES. How about you kill them with a militia FG? Takes no skill whatsoever and takes them out in a single shot. Or you become a good sniper with damage mods and still takes him out before he can take cover.
Again, if a FG can hit you, you can hit him using the same exact tactic. To whine about not being able to hit him with a tank for example is silly, just as silly as me whining about not being able to hit snipers with my scrambler pistol. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
346
|
Posted - 2013.08.21 19:33:00 -
[30] - Quote
Django Quik wrote:R'adeh Hunt wrote:If a forge sniper can hit you, other players in your team can hit him too. This is just naive. No one can take out a forge sniper. See my previous post for details of why.
Your previous post is utter nonsense. |
|
Void Echo
Ancient Exiles
940
|
Posted - 2013.08.21 19:36:00 -
[31] - Quote
R'adeh Hunt wrote:Void Echo wrote:R'adeh Hunt wrote:Oh, so the OP pretends vehicle users can't benefit from orbitals....and obviously never thought about counter sniping.
I suggest he takes his own advice and leaves the game...this game doesn't need more people who aren't clever enough to come up with counter tactics. it is counter tactics, and in case you didn't know, tanks cant see anyone on top of buildings, oh wait i didn't notice that you don't drive tanks, stop acting like you know them. also stop trolling, im giving an actual way to avoid forge snipers, all your doing is trolling. You whining about tanks not being able to kill certain foot soldiers is like me whining about bot being able to kill tanks with a scrambler pistol scout Forge guns are a COUNTER to tanks...just like tanks are a COUNTER to non-AV foot soldiers. You expect to simply stomp EVERYONE in a tank unopposed...which is beyond clownish. You aren't giving a way to avoid forge snipers, you're simply here to whine and demand an unjustified nerf. If a forge sniper can hit you, other players in your team can hit him too.
please quote where have i ever complained about not being able to kill certain infantry players.
id also like to remind you that there is a difference between complaining and giving facts, it seems you dont |
Operative 1171 Aajli
Bragian Order Amarr Empire
161
|
Posted - 2013.08.21 19:37:00 -
[32] - Quote
Void Echo wrote:here are some steps to counter them.
for Vehicles:
Step 1- locate the forge sniper. Step 2- get to some point of the map where he cant get you. (impossible i know) Step 3- make sure your the only one in that area. Step 4- recall your vehicle. Step 5- leave the game and go to a game that's actually playable.
for Infantry:
Step 1- locate the forge sniper Step 2- have the squad leader place a defend order on one of the people in your squad. Step 3- get an orbital. Step 4- use the orbital on the cowards at the top of the buildings. (this will also destroy all equipment on the buildings.)
OR
Step 1- leave the game
that should help you guys.
OR
Accept that snipers are a valuable part of the game.
OR
Befriend the forge gunner. Get him to tell you his home address. Go find him in RL and kick his butt.
THEN
Leave the game... But satisfied.
|
Void Echo
Ancient Exiles
940
|
Posted - 2013.08.21 19:38:00 -
[33] - Quote
Operative 1171 Aajli wrote:Void Echo wrote:here are some steps to counter them.
for Vehicles:
Step 1- locate the forge sniper. Step 2- get to some point of the map where he cant get you. (impossible i know) Step 3- make sure your the only one in that area. Step 4- recall your vehicle. Step 5- leave the game and go to a game that's actually playable.
for Infantry:
Step 1- locate the forge sniper Step 2- have the squad leader place a defend order on one of the people in your squad. Step 3- get an orbital. Step 4- use the orbital on the cowards at the top of the buildings. (this will also destroy all equipment on the buildings.)
OR
Step 1- leave the game
that should help you guys. OR Accept that snipers are a valuable part of the game. OR Befriend the forge gunner. Get him to tell you his home address. Go find him in RL and kick his butt. THEN Leave the game... But satisfied.
A for effort but post is a 1/10 |
Django Quik
Dust2Dust. Top Men.
1305
|
Posted - 2013.08.21 19:40:00 -
[34] - Quote
R'adeh Hunt wrote:Django Quik wrote:R'adeh Hunt wrote:If a forge sniper can hit you, other players in your team can hit him too. This is just naive. No one can take out a forge sniper. See my previous post for details of why. Your previous post is utter nonsense. Hitting a forge gunner on top of a tower with a forge gun from the ground is nigh on impossible because you can only hit them with a direct hit. That is not easy at all. Please record yourself doing that and post it to prove you actually have any idea what you're talking about. |
Void Echo
Ancient Exiles
941
|
Posted - 2013.08.21 19:40:00 -
[35] - Quote
to all the trolls here, i havent once complained about the forges in this thread besides the ONLY post about the prototype forge..
you guys that are trolling are pathetic, forge sniping is not a valuable tactic, and thus i gave you victims 2 way to deal with you, and now your going on a rant telling everyone that they are meant to let you kill them without any possible way of countering you. |
Breakin Stuff
Goonfeet Top Men.
1193
|
Posted - 2013.08.21 19:42:00 -
[36] - Quote
I don't have this problem with forge snipers.
If they can see me, I can see them, and my Ishukone hits them from the ground floor up in the penthouse just fine.
I hope they cru that I'm OP and need nerfing. |
Void Echo
Ancient Exiles
941
|
Posted - 2013.08.21 19:46:00 -
[37] - Quote
1. no im not, tanks can kill any infantry soldier, the only ones we cant kill are you who hide on top of buildings where NOBODY can get to you, including infantry.
2. forges are not soley anti vehicle weapons, in the description, they say "anti-material" basically explaining that they can destroy everything like the tanks.
3. in my history of being on the forums, i have NEVER said i want to be invincible to weaponry nor have i ever wanted to be OP, your definition of OP is the opposite class to your being balanced against you so they actually stand a chance against you.
4. yes i am giving a way to avoid you, there is only one post in this thread about wanting a change, the 1st post of this thread indicated nothing of wanting a nerf. |
Void Echo
Ancient Exiles
943
|
Posted - 2013.08.21 20:00:00 -
[38] - Quote
to the trolls, GTFO my thread |
Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
62
|
Posted - 2013.08.21 20:11:00 -
[39] - Quote
Void Echo wrote:here are some steps to counter them.
for Vehicles:
Step 1- locate the forge sniper. Step 2- get to some point of the map where he cant get you. (impossible i know) Step 3- make sure your the only one in that area. Step 4- recall your vehicle. Step 5- leave the game and go to a game that's actually playable.
for Infantry:
Step 1- locate the forge sniper Step 2- have the squad leader place a defend order on one of the people in your squad. Step 3- get an orbital. Step 4- use the orbital on the cowards at the top of the buildings. (this will also destroy all equipment on the buildings.)
OR
Step 1- leave the game
that should help you guys.
As infantry, this tactic is really starting to frustrate me. There is very little you can do once a FG is up on a high tower over looking pretty much EVERYTHING and killing infantry left right and center.
|
Void Echo
Ancient Exiles
946
|
Posted - 2013.08.21 20:33:00 -
[40] - Quote
^ anyone else? |
|
J0hlss0n
Molon Labe. League of Infamy
26
|
Posted - 2013.08.21 21:03:00 -
[41] - Quote
So, where can I buy this forge that has unlimited range and one shots all and everything? Come on, I want to try it, I thought Id tried every forge gun in the game, but I must've missed this one.... ;)
Breakin Stuff wrote:If they can see me, I can see them, and my Ishukone hits them from the ground floor up in the penthouse just fine.
I actually dont remember the forge changing from the last couple of build, so what is the real problem? I remember back in the days when tanks ruled close to everything, and with the tanks today not being close to advanced and proto, of course they will take a beating from proto av... I think the real solution is not to nerf the AV (ok, to stop the crying of the forum we might have to agree to some slight nerf, thats all thats going around these days so its best to give up right away, right?), but to lower the cost of the tanks and fittings, and bring out advanced and proto, they will surly counter todays proto AV much better... oh, and give the dropships some love also... |
Void Echo
Ancient Exiles
947
|
Posted - 2013.08.21 21:06:00 -
[42] - Quote
this isn't a nerf av thread. |
Julius Vindice
A.N.O.N.Y.M.O.U.S.
266
|
Posted - 2013.08.21 21:08:00 -
[43] - Quote
Forge guns are not OP except mine since it runs on tank tears. |
DJINN leukoplast
Hellstorm Inc League of Infamy
1050
|
Posted - 2013.08.21 21:25:00 -
[44] - Quote
N1ck Comeau wrote:I forgot they removed sniper rifles from the game
^ This.
As an occasional forge gunner, snipers (and AR users within range) are the bane of my existence. We are big slow moving targets, and if a sniper decides to camp us, there isn't much that can be done except attempt to re-locate (fat chance of doing this on an open map without a vehicle or a lot of cover).
Add insult to injury that the snipers might as well be invisible shooting from an unknown location (HUD hit marker direction is garbage when it comes to getting shot by snipers). |
Django Quik
Dust2Dust. Top Men.
1308
|
Posted - 2013.08.21 21:27:00 -
[45] - Quote
DJINN leukoplast wrote:N1ck Comeau wrote:I forgot they removed sniper rifles from the game ^ This. As an occasional forge gunner, snipers (and AR users within range) are the bane of my existence. We are big slow moving targets, and if a sniper decides to camp us, there isn't much that can be done except attempt to re-locate (fat chance of doing this on an open map without a vehicle or a lot of cover). Add insult to injury that the snipers might as well be invisible shooting from an unknown location (HUD hit marker direction is garbage when it comes to getting shot by snipers). You just seem to be talking about ground forge users but the real problem is the ones perched up high on unreachable towers. |
Niuvo
The Phoenix Federation
380
|
Posted - 2013.08.21 21:35:00 -
[46] - Quote
The forge gun hits you bad. If there was a clone heaven, you will be denied with that weapon. I use to get forged so bad, my screen will glitch. One time I was getting repped and thought I was safe, and then BLAM__FG. I'm scared of that weapon of mass destruction. Also it is scary when ppl get forged right before you! |
Spkr4theDead
International-Fleet
430
|
Posted - 2013.08.21 21:37:00 -
[47] - Quote
Void Echo wrote:i guess that since everything has gotten nerfed to hell, all that's left that's actually doing its job is the forge, yet i have to say that the proto assault version needs a fire rate nerf, it fires too fast for that much damage. The damage should be switched between the standard variant and the assault. |
Anarchide
Greedy Bastards
426
|
Posted - 2013.08.21 21:52:00 -
[48] - Quote
Add to the list:
Stop whining and fight like a Man.
|
THUNDERGROOVE
ZionTCD
149
|
Posted - 2013.08.21 22:00:00 -
[49] - Quote
Void Echo wrote: Step 2- get to some point of the map where he cant get you. (impossible i know)
lol'd range is only 300, even less if you take into account they are 100 meters in the air, most times.
Just a bitter tank driver, I tell ya
|
Sgt Kirk
SyNergy Gaming EoN.
1230
|
Posted - 2013.08.21 22:00:00 -
[50] - Quote
Void Echo wrote:THE TRAINSPOTTER wrote:what about tank snipers hiding in their red zone up on the mountains?
cant go there , lucky if you get close , OS cant kill tanks , if they get hit even once they retread behind hill to repair and they rinse and repeat on that, i can vouch for tank drivers. that is the result of being nerfed every single build this game has ever had, we aren't going to charge directly into battle and let you kill us in seconds, we are going to stay where we can actually survive and do our job. that's you infantry's fault for nerfing tanks so much that our worth is nearly 0. you told us to adapt or die when we were getting killed in the middle of the battle field, and when we adapted and went to the redline, you complain that we are cowards and need to go down to the battle field and let you kill us in 5 seconds, there is no pleasing you. Rail tankers never (hardly) ever did go into battle. A large majority of people who redline rail tanked a year ago are gone or nowhere near as active but the red line cowardice never did go away.
Although it was a little bit harder back then since the maps required you to move a little bit out of your safety area to get a view of the map.
I do agree that tanks have been nerfed too much but people are always going to hide in the redline and be pansys until there is a consequence for it.
Further more, A Railgun tanks shouldn't charge directly within battle, that's pretty stupid in my opinion. They should keep a distance (however redlining is over the top). The fighting style of the shield tank is more tactical than the armor tank and people fail to realise that.
You can't use a Caldari shield tank as a brawler all out combat tank because they weren't built for that. The Caldari prefer to take a tactical approach and attack from range. (Take note of the Rail Turret and Missile turret)
Believe it or not, Caldari Missile launcher tanks can easily kill a Gallente armor tank as long as people actually think about engagements and not charge straight into a hornets nest. |
|
Green Living
0uter.Heaven
780
|
Posted - 2013.08.21 22:10:00 -
[51] - Quote
Constantly complains, constantly seen in game. |
DJINN leukoplast
Hellstorm Inc League of Infamy
1051
|
Posted - 2013.08.21 22:11:00 -
[52] - Quote
Django Quik wrote: You just seem to be talking about ground forge users but the real problem is the ones perched up high on unreachable towers.
Well ground and on rooftops. I've only once been able to get a ride to a tower with my forge, and it didn't last long cause I ended up falling off cause I got too close to the edge.
But from my experience on rooftops, as long as the sniper can hit me at all when I poke out, I am not going to be very effective at forge sniping.
Snipers may not be able to OHK me or even 2-3 hit kill most of the time, but it sure is one hell of a deterrent. I can't forge snipe if I am constancy being hit by a sniper when I poke out to take some shots. And this is what I meant by having to re-locate.
It's just like really strong tanks, even if I can't kill them with my forge/swarms, they really can't do much if they get shot each time they come out to kill infantry. Same goes for forges users vs snipers. With no sniper holding us back, the sky is the limit, but as soon as they start shooting at me I won't be very effective and will be held back for however long the sniper camps me. |
Taeryn Frost
Zumari Force Projection Caldari State
65
|
Posted - 2013.08.21 23:08:00 -
[53] - Quote
Niuvo wrote:The forge gun hits you bad. If there was a clone heaven, you will be denied with that weapon. I use to get forged so bad, my screen will glitch. One time I was getting repped and thought I was safe, and then BLAM__FG. I'm scared of that weapon of mass destruction. Also it is scary when ppl get forged right before you!
Better them getting forged than me >_>;
I hate getting OHK by forges but who doesn't. They're annoying but I'm not sure they're at the game breaking level.
I'll edit this post after my next forge gun death and rage accordingly. |
Another Heavy SOB
Pure Innocence. EoN.
540
|
Posted - 2013.08.21 23:14:00 -
[54] - Quote
Duran Lex wrote:Yep, i know right? I'll compile some of the data I've read about Forge Guns. -Their payload travel an unlimited range. They can hit anyone, from anywhere on the map so long as they are on a tower. -They don't even render in the distance at all, even for someone using a sniper rifle. -They OHK all dropships regardless of fitting, and can kill a 7k ehp tank with 50% resistances in a single Forge Gun clip. -Sniper Rifles aren't a counter to tower Forge Sniping, because they can't 1 shot the Heavy. -Dropships aren't a counter to tower Forge Sniping, because the Forge gunner has 360 degree vision, as well as foresight into future to determine the DS's location. -It takes less then 6 seconds to pop a tank with the Breach Forge Gun. -As long as there's a nanohive present, the gun is unstoppable. I can totally see why people think the Forge Gun is OP .... (i paraphrased on point 5 of course)
You're so full of **** It's literally spewing from your ears.
Forge guns have a range of 299M, go check for yourself.
Breach forge guns take 6 seconds to charge. 4.5 seconds with full operation skill. I have had well fitted tanks survive 3 consecutive hits of my proto Breach. Again you're doing it wrong.
If you can't fit a decent dropship well enough to survive even one hit, you're doing it wrong.
|
Master Jaraiya
Ultramarine Corp
532
|
Posted - 2013.08.21 23:34:00 -
[55] - Quote
The Forge Gun is fine just the way it is! Don't believe me just ask CCP.
Better yet go try it for yourself!
If you really think using the FG in any way, shape, or form is easy go do it! I'm gonna tell you right now you are in for a big surprise! |
ladwar
Dead Six Initiative Lokun Listamenn
1210
|
Posted - 2013.08.21 23:37:00 -
[56] - Quote
Master Jaraiya wrote:The Forge Gun is fine just the way it is! Don't believe me just ask CCP. Better yet go try it for yourself! If you really think sniping with the FG is easy go do it! I'm gonna tell you right now you are in for a big surprise. it was a surprise of easy it was... counter sniper snipers because of abusing rendering and all the infantry get mad at me w/ hate mail. |
Another Heavy SOB
Pure Innocence. EoN.
541
|
Posted - 2013.08.21 23:43:00 -
[57] - Quote
ladwar wrote:Master Jaraiya wrote:The Forge Gun is fine just the way it is! Don't believe me just ask CCP. Better yet go try it for yourself! If you really think sniping with the FG is easy go do it! I'm gonna tell you right now you are in for a big surprise. it was a surprise of easy it was... counter sniper snipers because of abusing rendering and all the infantry get mad at me w/ hate mail.
Hey dipshit, you know that rendering issue works both way's for infantry ya know. If your sniper scope can't see me then I cant see you with my hip fire reticule. |
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3209
|
Posted - 2013.08.21 23:45:00 -
[58] - Quote
Void Echo wrote:here are some steps to counter them.
for Vehicles:
Step 1- locate the forge sniper. Step 2- get to some point of the map where he cant get you. (impossible i know) Step 3- make sure your the only one in that area. Step 4- recall your vehicle. Step 5- leave the game and go to a game that's actually playable.
for Infantry:
Step 1- locate the forge sniper Step 2- have the squad leader place a defend order on one of the people in your squad. Step 3- get an orbital. Step 4- use the orbital on the cowards at the top of the buildings. (this will also destroy all equipment on the buildings.)
OR
Step 1- leave the game
that should help you guys. I brought up the idea of reducing splash damage on the Forge Gun in IRC last night.
Got shouted down. |
ladwar
Dead Six Initiative Lokun Listamenn
1212
|
Posted - 2013.08.21 23:50:00 -
[59] - Quote
Another Heavy SOB wrote:ladwar wrote:Master Jaraiya wrote:The Forge Gun is fine just the way it is! Don't believe me just ask CCP. Better yet go try it for yourself! If you really think sniping with the FG is easy go do it! I'm gonna tell you right now you are in for a big surprise. it was a surprise of easy it was... counter sniper snipers because of abusing rendering and all the infantry get mad at me w/ hate mail. Hey dipshit, you know that rendering issue works both way's for infantry ya know. If your sniper scope can't see me then I cant see you with my hip fire reticule. then he rans into the forges ranges and bam! OHK bye bye sniper. |
Zero Harpuia
WarRavens League of Infamy
670
|
Posted - 2013.08.21 23:54:00 -
[60] - Quote
Django Quik wrote:N1ck Comeau wrote:I forgot they removed sniper rifles from the game Bojo The Mighty wrote:Use a Militia forge gun right back at them It's as effective as forge sniping R'adeh Hunt wrote:Oh, so the OP pretends vehicle users can't benefit from orbitals....and obviously never thought about counter sniping.
I suggest he takes his own advice and leaves the game...this game doesn't need more people who aren't clever enough to come up with counter tactics. You can't snipe a heavy on a tower because as soon as they take one hit, they back up to where they can't be seen to rep. You can't get them with a forge because getting a direct hit is very very difficult - the reason forge snipers on towers are so deadly is because they can still kill people if they miss them by a meter or two. The only counter to forge snipers is to avoid them and that's not really a counter; a counter would be a reasonable way to kill them, which does not exist.
You can't snipe a tank in the redline because as soon as they take one hit, they back up to where they can't be seen to rep. You can't get them with a forge because getting three direct hits is very very difficult - the reason tanks in the redline are so deadly is because they can still kill people if they miss them by a meter or two. The only counter to redline tanks is to avoid them and that's not really a counter; a counter would be a reasonable way to kill them, which does not exist. |
|
Master Jaraiya
Ultramarine Corp
532
|
Posted - 2013.08.21 23:59:00 -
[61] - Quote
ladwar wrote:Master Jaraiya wrote:The Forge Gun is fine just the way it is! Don't believe me just ask CCP. Better yet go try it for yourself! If you really think sniping with the FG is easy go do it! I'm gonna tell you right now you are in for a big surprise. it was a surprise of easy it was... counter sniper snipers because of abusing rendering and all the infantry get mad at me w/ hate mail.
LOL stop it or prove it!
You know, I hear about all of this "rendering sucks" and all this other crap everyone says on the forums. It doesn't stop snipers from tagging me in every single match I play from every possible location one could fathom and well out of FG range I might add.
I have had redline rail tanks snipe me as I was trying to take out a DS.
I have been hit by snipers from deep in enemy redline while I am on the other side of the map. **** I get on a tower and get sniped with damn Duvalle AR's from half the map away!
There is nothing "easy" about getting in the largest, slowest suit in the game, and using a gun that takes as long or longer to charge as it does for a standard AR to take me out!
There is nothing "easy" about hitting a target from 100m with a gun that can not even ADS!
There is nothing "easy" about scoring direct hits with with the Assault Forge Gun. Unless, of course, the enemy is a 'tard and just stands perfectly still for the 2.5 seconds it takes to charge. In which case thank you scrub.
EDIT: I have never not even once got a FG kill using splash damage! Every single infantry kill I have gotten was a direct hit! I use the Assault FG and I do not sit in a tower like a coward! |
Jason Pearson
Seraphim Auxiliaries
2630
|
Posted - 2013.08.22 00:03:00 -
[62] - Quote
loladaptordie.
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here! Also, check out the Indirect Fire ability, Here!
gbghg wrote:CCP Rejavik CCP Shanghia
Same company different studios, one has near perfected the player feedback process, the other is still rolling on the floor after it fell over its first baby step. |
FATPrincess - XOXO
Shining Flame Amarr Empire
445
|
Posted - 2013.08.22 00:03:00 -
[63] - Quote
N1ck Comeau wrote:I forgot they removed sniper rifles from the game
lol, snipers can't do **** to the fatty. It's either another FG fatty or an orbital. A hidden redline rail tank could also work.
And 100% agreed with OP.
-XOXO |
Void Echo
Echo Galactic Industries
960
|
Posted - 2013.08.22 00:06:00 -
[64] - Quote
THUNDERGROOVE wrote:Void Echo wrote: Step 2- get to some point of the map where he cant get you. (impossible i know)
lol'd range is only 300, even less if you take into account they are 100 meters in the air, most times. Just a bitter tank driver, I tell ya
iv been hunted by forge snipers and i can tell you by personal experience that the only way they couldn't hit me was if i was behind cover, even across the map, i had to be behind cover to get away from their power. |
Void Echo
Echo Galactic Industries
960
|
Posted - 2013.08.22 00:07:00 -
[65] - Quote
Sgt Kirk wrote:Void Echo wrote:THE TRAINSPOTTER wrote:what about tank snipers hiding in their red zone up on the mountains?
cant go there , lucky if you get close , OS cant kill tanks , if they get hit even once they retread behind hill to repair and they rinse and repeat on that, i can vouch for tank drivers. that is the result of being nerfed every single build this game has ever had, we aren't going to charge directly into battle and let you kill us in seconds, we are going to stay where we can actually survive and do our job. that's you infantry's fault for nerfing tanks so much that our worth is nearly 0. you told us to adapt or die when we were getting killed in the middle of the battle field, and when we adapted and went to the redline, you complain that we are cowards and need to go down to the battle field and let you kill us in 5 seconds, there is no pleasing you. Rail tankers never (hardly) ever did go into battle. A large majority of people who redline rail tanked a year ago are gone or nowhere near as active but the red line cowardice never did go away. Although it was a little bit harder back then since the maps required you to move a little bit out of your safety area to get a view of the map. I do agree that tanks have been nerfed too much but people are always going to hide in the redline and be pansys until there is a consequence for it. Further more, A Railgun tanks shouldn't charge directly within battle, that's pretty stupid in my opinion. They should keep a distance (however redlining is over the top). The fighting style of the shield tank is more tactical than the armor tank and people fail to realise that. You can't use a Caldari shield tank as a brawler all out combat tank because they weren't built for that. The Caldari prefer to take a tactical approach and attack from range. (Take note of the Rail Turret and Missile turret) Believe it or not, Caldari Missile launcher tanks can easily kill a Gallente armor tank as long as people actually think about engagements and not charge straight into a hornets nest.
true, there have always been redline tankers, but now more so than ever because of how ****** tanks are and people don't want to lose their investments, weve been nerfed to near uselessness and infantry wonder why we are redlining.. |
Void Echo
Echo Galactic Industries
962
|
Posted - 2013.08.22 00:09:00 -
[66] - Quote
Master Jaraiya wrote:ladwar wrote:Master Jaraiya wrote:The Forge Gun is fine just the way it is! Don't believe me just ask CCP. Better yet go try it for yourself! If you really think sniping with the FG is easy go do it! I'm gonna tell you right now you are in for a big surprise. it was a surprise of easy it was... counter sniper snipers because of abusing rendering and all the infantry get mad at me w/ hate mail. LOL stop it or prove it! You know, I hear about all of this "rendering sucks" and all this other crap everyone says on the forums. It doesn't stop snipers from tagging me in every single match I play from every possible location one could fathom and well out of FG range I might add. I have had redline rail tanks snipe me as I was trying to take out a DS. I have been hit by snipers from deep in enemy redline while I am on the other side of the map. **** I get on a tower and get sniped with damn Duvalle AR's from half the map away! There is nothing "easy" about getting in the largest, slowest suit in the game, and using a gun that takes as long or longer to charge as it does for a standard AR to take me out! There is nothing "easy" about hitting a target from 100m with a gun that can not even ADS! There is nothing "easy" about scoring direct hits with with the Assault Forge Gun. Unless, of course, the enemy is a 'tard and just stands perfectly still for the 2.5 seconds it takes to charge. In which case thank you scrub. EDIT: I have never not even once got a FG kill using splash damage! Every single infantry kill I have gotten was a direct hit! I use the Assault FG and I do not sit in a tower like a coward!
there is also nothing easy about killing you if your on top of a building, nor is there anything easy about avoiding you in order to survive. |
Master Jaraiya
Ultramarine Corp
532
|
Posted - 2013.08.22 00:09:00 -
[67] - Quote
FATPrincess - XOXO wrote:N1ck Comeau wrote:I forgot they removed sniper rifles from the game lol, snipers can't do **** to the fatty. It's either another FG fatty or an orbital. A hidden redline rail tank could also work. And 100% agreed with OP. -XOXO
Then why do I get taken out by snipers all the time? Get a kaalakiota or some other tactical sniper rifle and see how fast you drop the biggest, slowest dropsuit in the game-especially if said fatty is on an open rooftop!
Step 1 go to adjacent rooftop!
Step 2 fire 2 - 3 consecutive rounds into fatty's head!
Step 3 resume normal gameplay! |
Master Jaraiya
Ultramarine Corp
532
|
Posted - 2013.08.22 00:19:00 -
[68] - Quote
Void Echo wrote:
iv been hunted by forge snipers and i can tell you by personal experience that the only way they couldn't hit me was if i was behind cover, even across the map, i had to be behind cover to get away from their power.
You made it to that cover though didn't you! Would you have if you were being spammed with Mass Driver splash damage? NO!
It takes skill to get direct hits with a FG from that far away.
Void Echo wrote: true, there have always been redline tankers, but now more so than ever because of how ****** tanks are and people don't want to lose their investments, weve been nerfed to near uselessness and infantry wonder why we are redlining..
Wasn't really complaining about it, but now that you mention it, there is no counter for redline shield tanks is there? |
Void Echo
Echo Galactic Industries
963
|
Posted - 2013.08.22 00:19:00 -
[69] - Quote
Master Jaraiya wrote:FATPrincess - XOXO wrote:N1ck Comeau wrote:I forgot they removed sniper rifles from the game lol, snipers can't do **** to the fatty. It's either another FG fatty or an orbital. A hidden redline rail tank could also work. And 100% agreed with OP. -XOXO Then why do I get taken out by snipers all the time? Get a kaalakiota or some other tactical sniper rifle and see how fast you drop the biggest, slowest dropsuit in the game-especially if said fatty is on an open rooftop! Step 1 go to adjacent rooftop! Step 2 fire 2 - 3 consecutive rounds into fatty's head! Step 3 resume normal gameplay!
funny how snipers are now on the front line and forges are now on buildings....
its like theyv switched roles lol.. but seriously forges aren't meant to be sniped with. |
Void Echo
Echo Galactic Industries
963
|
Posted - 2013.08.22 00:21:00 -
[70] - Quote
Master Jaraiya wrote:Void Echo wrote: there is also nothing easy about killing you if your on top of a building, nor is there anything easy about avoiding you in order to survive.
You aren't avoiding me, because I don't get on rooftops. I will say though that if you are standing still you will die from a FG. If you keep moving you will not. FG has 16 rounds total at advanced level. If I can't one shot you, I'm going to find another target. I'm not going to sit there and waste all my ammo trying-and failing to kill you with LOL FG splash damage.
oh contrare, i was moving and i was still killed by one of you..
i wasn't staying still, i was moving my ass to the nearest cover to avoid the fire power, yet i was still killed while i was moving...
by your logic that's impossible right? |
|
Big miku
Nation of Miku
263
|
Posted - 2013.08.22 00:23:00 -
[71] - Quote
Takes one sniper to ruin the Roof top Forge guns fun. Don't headshots have a 5x multiplier? How hard is it to hit a heavies head? Not hard cause I've been doing it all day. |
Void Echo
Echo Galactic Industries
963
|
Posted - 2013.08.22 00:24:00 -
[72] - Quote
Master Jaraiya wrote:Void Echo wrote:
iv been hunted by forge snipers and i can tell you by personal experience that the only way they couldn't hit me was if i was behind cover, even across the map, i had to be behind cover to get away from their power.
You made it to that cover though didn't you! Would you have if you were being spammed with Mass Driver splash damage? NO! It takes skill to get direct hits with a FG from that far away. Void Echo wrote: true, there have always been redline tankers, but now more so than ever because of how ****** tanks are and people don't want to lose their investments, weve been nerfed to near uselessness and infantry wonder why we are redlining..
Wasn't really complaining about it, but now that you mention it, there is no counter for redline shield tanks is there?
1. its a mix of results, i will die sometimes and i will survive other times...
2. yes there is a counter, actually there are multiple counters, the ones i commonly know about are as follows:
orbital strikes. dropship gunners (they can go inside the redline as long as they are not near the ground) suicide AVers. |
Void Echo
Echo Galactic Industries
963
|
Posted - 2013.08.22 00:25:00 -
[73] - Quote
Big miku wrote:Takes one sniper to ruin the Roof top Forge guns fun. Don't headshots have a 5x multiplier? How hard is it to hit a heavies head? Not hard cause I've been doing it all day.
actually, it took one forge gunner on the rooftop to ruin the sniper's fun, that's why your seeing all these forge threads pop up.. |
Master Jaraiya
Ultramarine Corp
532
|
Posted - 2013.08.22 00:25:00 -
[74] - Quote
Void Echo wrote:Master Jaraiya wrote:Void Echo wrote: there is also nothing easy about killing you if your on top of a building, nor is there anything easy about avoiding you in order to survive.
You aren't avoiding me, because I don't get on rooftops. I will say though that if you are standing still you will die from a FG. If you keep moving you will not. FG has 16 rounds total at advanced level. If I can't one shot you, I'm going to find another target. I'm not going to sit there and waste all my ammo trying-and failing to kill you with LOL FG splash damage. oh contrare, i was moving and i was still killed by one of you.. i wasn't staying still, i was moving my ass to the nearest cover to avoid the fire power, yet i was still killed while i was moving... by your logic that's impossible right?
Not impossible, but give that guy credit especially if he was using an assault FG! Those autofire when fully charged just like the turrets. You cannot ADS with a FG. Trust me it takes a hell of a lot of skill to hit a moving target with an assault FG at any range! |
Void Echo
Echo Galactic Industries
963
|
Posted - 2013.08.22 00:26:00 -
[75] - Quote
Master Jaraiya wrote:Void Echo wrote:Master Jaraiya wrote:Void Echo wrote: there is also nothing easy about killing you if your on top of a building, nor is there anything easy about avoiding you in order to survive.
You aren't avoiding me, because I don't get on rooftops. I will say though that if you are standing still you will die from a FG. If you keep moving you will not. FG has 16 rounds total at advanced level. If I can't one shot you, I'm going to find another target. I'm not going to sit there and waste all my ammo trying-and failing to kill you with LOL FG splash damage. oh contrare, i was moving and i was still killed by one of you.. i wasn't staying still, i was moving my ass to the nearest cover to avoid the fire power, yet i was still killed while i was moving... by your logic that's impossible right? Not impossible, but give that guy credit especially if he was using an assault FG! Those autofire when fully charged just like the turrets. You cannot ADS with a FG. Trust me it takes a hell of a lot of skill to hit a moving target with an assault FG at any range!
no i will not give him credit because the prototype assault forge is not something to be proud of imho, its right next to AV grenades on my list of OP weapons. but at the moment, AV grenades are the priority..
but still, this is NOT a nerf AV thread. |
Master Jaraiya
Ultramarine Corp
532
|
Posted - 2013.08.22 00:29:00 -
[76] - Quote
Void Echo wrote:Master Jaraiya wrote:Void Echo wrote:
iv been hunted by forge snipers and i can tell you by personal experience that the only way they couldn't hit me was if i was behind cover, even across the map, i had to be behind cover to get away from their power.
You made it to that cover though didn't you! Would you have if you were being spammed with Mass Driver splash damage? NO! It takes skill to get direct hits with a FG from that far away. Void Echo wrote: true, there have always been redline tankers, but now more so than ever because of how ****** tanks are and people don't want to lose their investments, weve been nerfed to near uselessness and infantry wonder why we are redlining..
Wasn't really complaining about it, but now that you mention it, there is no counter for redline shield tanks is there? 1. its a mix of results, i will die sometimes and i will survive other times... 2. yes there is a counter, actually there are multiple counters, the ones i commonly know about are as follows: orbital strikes. dropship gunners (they can go inside the redline as long as they are not near the ground) suicide AVers.
You must be doing it wrong. I have rarely kill any halfway decent tank with an orbital strike. They always hit reppers and irk out. I stopped wasting orbitals on tanks months ago.
Dropship seems a proper counter if it can stay in the air long enough. Those Viper DS are pretty fast and can easily evade FGs.
LOL Suicide AV |
Everything Dies
Chatelain Rapid Response Gallente Federation
24
|
Posted - 2013.08.22 00:30:00 -
[77] - Quote
Master Jaraiya wrote:FATPrincess - XOXO wrote:N1ck Comeau wrote:I forgot they removed sniper rifles from the game lol, snipers can't do **** to the fatty. It's either another FG fatty or an orbital. A hidden redline rail tank could also work. And 100% agreed with OP. -XOXO Then why do I get taken out by snipers all the time? Get a kaalakiota or some other tactical sniper rifle and see how fast you drop the biggest, slowest dropsuit in the game-especially if said fatty is on an open rooftop! Step 1 go to adjacent rooftop! Step 2 fire 2 - 3 consecutive rounds into fatty's head! Step 3 resume normal gameplay! I just posted this less than 12 hours ago in a different thread:
Quote:Fought back-to-back battles against two members of the Southern Legion that were camping on top of buildings (first time with ladders, second via a dropship) with their forge guns and surrounded by droplinks and armor repair links (and 1,000+ total HP suits.) Lacking a mic, I had no way of alerting my teammates in the first game of what they were doing (and from where.) My poor Kaalakiota SR just couldn't get the job done, so they ended up dominating the match with only 2 or 3 deaths each.
Second time around, I tried warning my team before going into battle of what they were going to do...but no luck. I was once again stuck with trying to harass them as best I could with my SR with no help from anyone else The first two shots were generally enough to deplete their shields, the third would take off between a third and half of their armor. By the time I was done reloading, the armor was full and the shields were already starting to regenerate. When I did manage to actually kill one BAM! 3 seconds later here he was, fighting right alongside his partner that I was now trying to kill.
Very frustrating. |
Vicious Minotaur
Tronhadar Free Guard Minmatar Republic
170
|
Posted - 2013.08.22 00:30:00 -
[78] - Quote
Some general sentiments on FGs:
I use the FG almost exclusively in areas accessible without usage of vehicles, and I have been able to easily take out any FG snipers on top of buildings w/ my DAU. (On an alt)
I've also been on top of some of the tallest buildings, just to see what all the fuss was about, and I immediately quit as I was being constantly harassed by snipers that I could not hit, nor even see. Yeah, those snipers may not have gotten a +50 from me, but they still "won."
For infantry, well, I've been in matches with good FG snipers as I was using my logi alt, and have been able to avoid being slaughtered by utilizing these amazing things called tactics. I can literally count the number of times I have been killed by Forge Guns on one hand, after over 3 months of playing, and having been in numerous matches with the likes of DS 10 and dozens of other good Forge Gun users. Tactics, the best defence against anything.
As for vehicles, well, it is not the fault of Forge Guns that Tanks have been nerfed repeatedly. It is not the fault of Forge Guns that Dropships are awful. Vehicles are definitely in need of some CCP love.
|
Void Echo
Echo Galactic Industries
963
|
Posted - 2013.08.22 00:30:00 -
[79] - Quote
Master Jaraiya wrote:Void Echo wrote:Master Jaraiya wrote:Void Echo wrote:
iv been hunted by forge snipers and i can tell you by personal experience that the only way they couldn't hit me was if i was behind cover, even across the map, i had to be behind cover to get away from their power.
You made it to that cover though didn't you! Would you have if you were being spammed with Mass Driver splash damage? NO! It takes skill to get direct hits with a FG from that far away. Void Echo wrote: true, there have always been redline tankers, but now more so than ever because of how ****** tanks are and people don't want to lose their investments, weve been nerfed to near uselessness and infantry wonder why we are redlining..
Wasn't really complaining about it, but now that you mention it, there is no counter for redline shield tanks is there? 1. its a mix of results, i will die sometimes and i will survive other times... 2. yes there is a counter, actually there are multiple counters, the ones i commonly know about are as follows: orbital strikes. dropship gunners (they can go inside the redline as long as they are not near the ground) suicide AVers. You must be doing it wrong. I have rarely kill any halfway decent tank with an orbital strike. They always hit reppers and irk out. I stopped wasting orbitals on tanks months ago.
im actually a tanker lol, im not infantry...
and yes orbitals do work if you time it right.
and i haven't been doing anything wrong besides trying to go after a militia tank while a forge was guarding in a logi lav... |
Master Jaraiya
Ultramarine Corp
532
|
Posted - 2013.08.22 00:37:00 -
[80] - Quote
Vicious Minotaur wrote:Some general sentiments on FGs:
I use the FG almost exclusively in areas accessible without usage of vehicles, and I have been able to easily take out any FG snipers on top of buildings w/ my DAU. (On an alt)
I've also been on top of some of the tallest buildings, just to see what all the fuss was about, and I immediately quit as I was being constantly harassed by snipers that I could not hit, nor even see. Yeah, those snipers may not have gotten a +50 from me, but they still "won."
For infantry, well, I've been in matches with good FG snipers as I was using my logi alt, and have been able to avoid being slaughtered by utilizing these amazing things called tactics. I can literally count the number of times I have been killed by Forge Guns on one hand, after over 3 months of playing, and having been in numerous matches with the likes of DS 10 and dozens of other good Forge Gun users. Tactics, the best defence against anything.
As for vehicles, well, it is not the fault of Forge Guns that Tanks have been nerfed repeatedly. It is not the fault of Forge Guns that Dropships are awful. Vehicles are definitely in need of some CCP love.
Not even all Dropships are awful. I was in a match yesterday where It took 3 FG shots to get through half i'ts armor. By that time the DS evaded around a tall building, then came around behind me and blasted me. It never once showed up on my tacnet. |
|
Void Echo
Echo Galactic Industries
963
|
Posted - 2013.08.22 00:40:00 -
[81] - Quote
listen guys.. this thread is not meant for argument..
it is merely a public message for how to avoid forge snipers and be able to enjoy the game a little. |
Vicious Minotaur
Tronhadar Free Guard Minmatar Republic
170
|
Posted - 2013.08.22 00:46:00 -
[82] - Quote
Master Jaraiya wrote:
Not even all Dropships are awful. I was in a match yesterday where It took 3 FG shots to get through half i'ts armor. By that time the DS evaded around a tall building, then came around behind me and blasted me. It never once showed up on my tacnet.
Indeed. I've gone up against some pretty tough Dropships as well. Some people can definitely make the Dropships work, and quite well, at that.
On a similar note, I've also been killed by some people that were beastly with the Plasma Cannon...
I generally categorize the above as outliers, however. |
Void Echo
Echo Galactic Industries
963
|
Posted - 2013.08.22 01:03:00 -
[83] - Quote
the plasma cannon looks like an anti-infantry weapon... at least that's what iv seen |
Breakin Stuff
Goonfeet Top Men.
1195
|
Posted - 2013.08.22 01:11:00 -
[84] - Quote
Void Echo wrote:^ anyone else?
make the HMG not a niche weapon and this **** will stop, I guarantee you. |
Serimos Haeraven
Deep Space Republic Top Men.
425
|
Posted - 2013.08.22 01:50:00 -
[85] - Quote
Duran Lex wrote:Yep, i know right? I'll compile some of the data I've read about Forge Guns. -Their payload travel an unlimited range. They can hit anyone, from anywhere on the map so long as they are on a tower. -They don't even render in the distance at all, even for someone using a sniper rifle. -They OHK all dropships regardless of fitting, and can kill a 7k ehp tank with 50% resistances in a single Forge Gun clip. -Sniper Rifles aren't a counter to tower Forge Sniping, because they can't 1 shot the Heavy. -Dropships aren't a counter to tower Forge Sniping, because the Forge gunner has 360 degree vision, as well as foresight into future to determine the DS's location. -It takes less then 6 seconds to pop a tank with the Breach Forge Gun. -As long as there's a nanohive present, the gun is unstoppable. I can totally see why people think the Forge Gun is OP .... (i paraphrased on point 5 of course) I hate forge guns, but that range "fact" is completely false. My dropship can out-run the range of FG's by soaring to the max height ceiling, where you can see the ball explode about 400 feet below the dropship, unable to go that far. The notion that they "OHK" every single dropship is also incorrect, i have a proto module fitted Assault Dropship that can withstand 2 shots from an Ishukone Forge Gun. But i still agree, proto forge guns are insanely op |
medomai grey
WarRavens League of Infamy
117
|
Posted - 2013.08.22 02:30:00 -
[86] - Quote
Today I was forge gunning on a high point; the red team had called in multiple tanks that were tearing through our infantry and infrastructure. I began firing on a blaster tank that would pause every now and then to shoot at me? The tanker got lucky when a proto sniper killed me before I could fire the killing shot.
Sniping forge gunners on high points is a viable counter tactic.
PS: I spawned in on the ground and unloaded my entire clip on the tank mentioned above. I was a bit screwed at this point because I was in a fat suit with no cover and had to reload. But then it happened, in an act of pure greed the tanker decided to rush at me, who was obviously in a AV fit. I immediately canceled my reload and tossed 2 AV grenades when the tanker entered throwing distance range. Lowratehitman was right. |
Marcos Vega
Black Phoenix Mercenaries
20
|
Posted - 2013.08.22 02:46:00 -
[87] - Quote
The easiest way to counter a Ford gun is to be in a squad that actually knows what theyre doing . strategize with your squad and flank the forge gunner. As for vehicles you probably just have a weak tank or your just a horrible tanker. I've gone up against plenty of good squads and tankers and have been killed easy and I've also gone up against horrible players and killed everything on the field. If your no good and developing strategies and flanking the enemy then you shouldn't be playing a game like dust. So go play cod where run and gun is the only viable tactic. I'm sick of the players that complain about every little Damn thing in dust. Your the ones ruining this game. How many of the good vets complain about this game? Very few because they know how to adapt and change tactics on the fly. |
Duran Lex
Amarr Templars Amarr Empire
165
|
Posted - 2013.08.22 03:17:00 -
[88] - Quote
Another Heavy SOB wrote:Duran Lex wrote:Yep, i know right? I'll compile some of the data I've read about Forge Guns. -Their payload travel an unlimited range. They can hit anyone, from anywhere on the map so long as they are on a tower. -They don't even render in the distance at all, even for someone using a sniper rifle. -They OHK all dropships regardless of fitting, and can kill a 7k ehp tank with 50% resistances in a single Forge Gun clip. -Sniper Rifles aren't a counter to tower Forge Sniping, because they can't 1 shot the Heavy. -Dropships aren't a counter to tower Forge Sniping, because the Forge gunner has 360 degree vision, as well as foresight into future to determine the DS's location. -It takes less then 6 seconds to pop a tank with the Breach Forge Gun. -As long as there's a nanohive present, the gun is unstoppable. I can totally see why people think the Forge Gun is OP .... (i paraphrased on point 5 of course) You're so full of **** It's literally spewing from your ears. Forge guns have a range of 299M, go check for yourself. Breach forge guns take 6 seconds to charge. 4.5 seconds with full operation skill. I have had well fitted tanks survive 3 consecutive hits of my proto Breach. Again you're doing it wrong. If you can't fit a decent dropship well enough to survive even one hit, you're doing it wrong.
Sorry bout the late response, was at work.
I thought the part about the dropships was a dead give away for the sarcasm that was my entire post.
Then again, maybe that breeze felt nice as it went over your head.
edit - In case it still wasn't clear, those were things i've seen posted on the forums more then once in the past few weeks. things that i find ridiculous as a Forge Gun user since open beta was released. |
Breakin Stuff
Goonfeet Top Men.
1200
|
Posted - 2013.08.22 03:59:00 -
[89] - Quote
Duran Lex wrote:
editedit - seems the sarcasm went over many a person's head...
sarcasm is lost on the stupid and willfully ignorant. |
Rusty Shallows
Black Jackals
277
|
Posted - 2013.08.22 04:01:00 -
[90] - Quote
Cosgar wrote:Void Echo wrote:Cosgar wrote:Funny how sniping isn't an opt- oh right, you guys get to hide behind terrible draw distance... let the snipers do their job, the forge gun is a bit of a grey area here.. i don't even know how to compare it to real life **** Real life has better model rendering... In real life there is AV that OHKs all tanks.
Getting back on topic. Large Rail Turrets still rediculously out-range FGs. Have someone in squad light up the tower snipers chevron and snipe back. Since rail shots are almost invisible unless the target is looking down the projectiles path they may never even realize someone is after them. |
|
Lorhak Gannarsein
DUST University Ivy League
193
|
Posted - 2013.08.22 05:09:00 -
[91] - Quote
medomai grey wrote:Today I was forge gunning on a high point; the red team had called in multiple tanks that were tearing through our infantry and infrastructure. I began firing on a blaster tank that would pause every now and then to shoot at me ? The tanker got lucky when a proto sniper killed me before I could fire the killing shot. Sniping forge gunners on high points is a viable counter tactic. PS: I spawned in on the ground and unloaded my entire clip on the tank mentioned above. I was a bit screwed at this point because I was in a fat suit with no cover and had to reload. But then it happened, in an act of pure greed the tanker decided to rush at me, who was obviously in a AV fit. I immediately canceled my reload and tossed 2 AV grenades when the tanker entered throwing distance range. Lowratehitman was right.
lol. Bad tanker is bad.
Also, as far as shooting at the forge gunner with a blaster is concerned, sometimes they hide. Even if you're clearly out of range. I guess it has something to do with the sheer intimidation factor of having a blaster pointed at you?
Doesn't really make sense to me, but it happens, so I'll take it. |
Chances Ghost
Inf4m0us
413
|
Posted - 2013.08.22 05:15:00 -
[92] - Quote
what do you do against an invisable forge gunner on a tower?
cant sniper him cant hide from him cant grab a dropship and frontal assault him
so all you experts... tell me, how you counter an invisable forge gunner |
RainbowDash17
Deep Space Republic Top Men.
1
|
Posted - 2013.08.22 06:09:00 -
[93] - Quote
For all of you complaining about Forge Guns
- Snipe them, you can't really hide on top of a tower in the open. - Avoid them, when they are on a tower, they are not capturing objectives. - Heavily Shielded/Armored dropships, If it has enough HP, it can take a few forge gun shots to destroy. - Don't let them get on the tower in the first place, if you see an enemy dropship, work with your squad to take it out, IT'S NOT THAT HARD!!!!!
It seems as though there are people complaining about every explosive weapon in the game, remember its not the guns that are OP, it's YOU who doesn't know how to deal with them. |
Chances Ghost
Inf4m0us
413
|
Posted - 2013.08.22 06:12:00 -
[94] - Quote
RainbowDash17 wrote:For all of you complaining about Forge Guns
- Snipe them, you can't really hide on top of a tower in the open. - Avoid them, when they are on a tower, they are not capturing objectives. - Heavily Shielded/Armored dropships, If it has enough HP, it can take a few forge gun shots to destroy. - Don't let them get on the tower in the first place, if you see an enemy dropship, work with your squad to take it out, IT'S NOT THAT HARD!!!!!
It seems as though there are people complaining about every explosive weapon in the game, remember its not the guns that are OP, it's YOU who doesn't know how to deal with them.
cant sniper them, they dont render. cant avoid them, they DONT RENDER
dropships get 3 seconds between getting smack by forge shot one, to GTFO and not get hit by forge shot 2
sure its possable, but since THEY DONT RENDER you have no idea where they are (outside experiance and just plain guessing) so avoiding them or doing evasive manuvers is near impossable when you cant see what your avoiding (the shots are invisable)
not letting them get on the tower isnt the easyest thing in the world since they usually get there ASAP and its not always possable to prevent it.
so tell me again, how do you deal with an invisable forge gunner in a high place when your not quite sure where he is or how he got there? |
God Anpu TheImmortal
The Pyramid Order
35
|
Posted - 2013.08.22 06:20:00 -
[95] - Quote
Everyone on here keeps crying about the heavy forge gun and how op it is. You cry babies are exactly why us heavies do what we do. You complain so much about the hmg till the point that we can hardly shoot past 30 meters. So we adapted and you still cry shut up already. There are so many ways to learn and adapt and yet all I here is heavy op that heavy op this stay behind your AR and die! |
Rusty Shallows
Black Jackals
278
|
Posted - 2013.08.22 06:32:00 -
[96] - Quote
Chances Ghost wrote:so tell me again, how do you deal with an invisable forge gunner in a high place when your not quite sure where he is or how he got there? Please go back and read post #90
Unless you're running solo. Then abandon all hope and wait for 2.0. |
Ether Cannon
DUST University Ivy League
13
|
Posted - 2013.08.22 06:35:00 -
[97] - Quote
Duran Lex wrote:Yep, i know right? I'll compile some of the data I've read about Forge Guns. -Their payload travel an unlimited range. They can hit anyone, from anywhere on the map so long as they are on a tower. -They don't even render in the distance at all, even for someone using a sniper rifle. -They OHK all dropships regardless of fitting, and can kill a 7k ehp tank with 50% resistances in a single Forge Gun clip. -Sniper Rifles aren't a counter to tower Forge Sniping, because they can't 1 shot the Heavy. -Dropships aren't a counter to tower Forge Sniping, because the Forge gunner has 360 degree vision, as well as foresight into future to determine the DS's location. -It takes less then 6 seconds to pop a tank with the Breach Forge Gun. -As long as there's a nanohive present, the gun is unstoppable. I can totally see why people think the Forge Gun is OP .... (i paraphrased on point 5 of course)
I'm a proto forge gunner, and that's all a load of bull. FG fires about 400m. I've been sniped at 550m before. It takes me 3 shots on average to kill a dropship, two for millitia and 4-5 for the truly tanked ones. It takes ~10 seconds to pop a low-medium end tank, and that's if you manage to two hit it with some miracle. It's certainly be upwards of 16 seconds for the ones with high resists and shields, and any tanker that stays still for that interval deserves to be destroyed. The sniper rifle problem you mention applies to all heavies. Snipers need to coordinate instead of thinking they deserve one hit kills all the time. One strategy of the heavy is to intentionally be sniper bait so that the team can trace the enemy's position. Where is the teamwork on the sniper's part? |
Chances Ghost
Inf4m0us
413
|
Posted - 2013.08.22 06:41:00 -
[98] - Quote
Rusty Shallows wrote:Chances Ghost wrote:so tell me again, how do you deal with an invisable forge gunner in a high place when your not quite sure where he is or how he got there? Please go back and read post #90 Unless you're running solo. Then abandon all hope and wait for 2.0.
they dont render 9 times out of 10
out ranging a forge gun is useless when it sees you but you cant see it.
even with spotters to help find the guy in the first place its near impossable.
for that plan to work you have to already know exactly where he is, wich isnt the problem. the problem is he DOESNT RENDER so if he has half a brain YULL NEVER FIND HIM with infantry, with tanks, with dropships.
good friggen luck |
Breakin Stuff
Goonfeet Top Men.
1203
|
Posted - 2013.08.22 06:43:00 -
[99] - Quote
When uprising came out you all pointed and laughed at the heavies and said: "Get Gud Scrubs!"
We got good. Hurts, doesn't it?
Now I return to you. "get good you whiny scrubs." |
Rusty Shallows
Black Jackals
278
|
Posted - 2013.08.22 06:47:00 -
[100] - Quote
Chances Ghost wrote:Rusty Shallows wrote:Chances Ghost wrote:so tell me again, how do you deal with an invisable forge gunner in a high place when your not quite sure where he is or how he got there? Please go back and read post #90 Unless you're running solo. Then abandon all hope and wait for 2.0. they dont render 9 times out of 10 out ranging a forge gun is useless when it sees you but you cant see it. even with spotters to help find the guy in the first place its near impossable. for that plan to work you have to already know exactly where he is, wich isnt the problem. the problem is he DOESNT RENDER so if he has half a brain YULL NEVER FIND HIM with infantry, with tanks, with dropships. good friggen luck If you target directly under the spotted chevron your shots can hit the target. With the Large Rail structure turrets I've shot at red-dots fighting blue-dots before.
Rendering is frustrating and we shouldn't need this kind of complication. Hopefully they'll be able to fix this sooner rather than later. |
|
Vitharr Foebane
Blood Money Mercenaries
32
|
Posted - 2013.08.22 06:48:00 -
[101] - Quote
Breakin Stuff wrote:When uprising came out you all pointed and laughed at the heavies and said: "Get Gud Scrubs!"
We got good. Hurts, doesn't it?
Now I return to you. "get good you whiny scrubs." ^ this |
Chances Ghost
Inf4m0us
414
|
Posted - 2013.08.22 06:50:00 -
[102] - Quote
Rusty Shallows wrote:Chances Ghost wrote:Rusty Shallows wrote:Chances Ghost wrote:so tell me again, how do you deal with an invisable forge gunner in a high place when your not quite sure where he is or how he got there? Please go back and read post #90 Unless you're running solo. Then abandon all hope and wait for 2.0. they dont render 9 times out of 10 out ranging a forge gun is useless when it sees you but you cant see it. even with spotters to help find the guy in the first place its near impossable. for that plan to work you have to already know exactly where he is, wich isnt the problem. the problem is he DOESNT RENDER so if he has half a brain YULL NEVER FIND HIM with infantry, with tanks, with dropships. good friggen luck If you target directly under the spotted chevron your shots can hit the target. With the Large Rail structure turrets I've shot at red-dots fighting blue-dots before. Rendering is frustrating and we shouldn't need this kind of complication. Hopefully they'll be able to fix this sooner rather than later.
its been 2.5 months and we have two types of responces about rendering issues
1: this is on purpose and owrking as intended 2: we have no idea whta your talking about everything renders fine on our end |
DJINN leukoplast
Hellstorm Inc League of Infamy
1052
|
Posted - 2013.08.22 07:38:00 -
[103] - Quote
Master Jaraiya wrote:Void Echo wrote:Master Jaraiya wrote:Void Echo wrote: there is also nothing easy about killing you if your on top of a building, nor is there anything easy about avoiding you in order to survive.
You aren't avoiding me, because I don't get on rooftops. I will say though that if you are standing still you will die from a FG. If you keep moving you will not. FG has 16 rounds total at advanced level. If I can't one shot you, I'm going to find another target. I'm not going to sit there and waste all my ammo trying-and failing to kill you with LOL FG splash damage. oh contrare, i was moving and i was still killed by one of you.. i wasn't staying still, i was moving my ass to the nearest cover to avoid the fire power, yet i was still killed while i was moving... by your logic that's impossible right? Not impossible, but give that guy credit especially if he was using an assault FG! Those autofire when fully charged just like the turrets. You cannot ADS with a FG. Trust me it takes a hell of a lot of skill to hit a moving target with an assault FG at any range!
Not to disagree with you, but I personally find it easier to score hits with an assault (on vehicles or infantry). I dunno, it just seems to work that way for me. If I am holding a charge and try to let go as soon as my reticle turns red (on infantry) I rarely ever seem to get a hit.
I also do really well with cooking nades too and getting the right feel for when to throw them. I think the assault forge fits into that same 'timing' category that just works for me. Plus I like to constantly move in this game, even with my heavy. And the assault seems to be better suited for me when I am strafe aiming and subconsciously timing for when the blast will let go.
Works better for me if I simply concentrate on keeping the reticle red rather than when to let go of the blast.
|
Bob Teller
Red Star. EoN.
75
|
Posted - 2013.08.22 08:38:00 -
[104] - Quote
Big miku wrote:Takes one sniper to ruin the Roof top Forge guns fun. Don't headshots have a 5x multiplier? How hard is it to hit a heavies head? Not hard cause I've been doing it all day. No,headshots dont have 5x multiplier and no,you have not been killing heavies on rooftops all day. |
Defy Gravity
Famous.OTF Only The Famous
80
|
Posted - 2013.08.22 08:42:00 -
[105] - Quote
Void Echo wrote:here are some steps to counter them.
for Vehicles:
Step 1- locate the forge sniper. Step 2- get to some point of the map where he cant get you. (impossible i know) Step 3- make sure your the only one in that area. Step 4- recall your vehicle. Step 5- leave the game and go to a game that's actually playable.
for Infantry:
Step 1- locate the forge sniper Step 2- have the squad leader place a defend order on one of the people in your squad. Step 3- get an orbital. Step 4- use the orbital on the cowards at the top of the buildings. (this will also destroy all equipment on the buildings.)
OR
Step 1- leave the game
that should help you guys. I AGREE!!!! |
Remm Duchax
The Unholy Legion Of DarkStar DARKSTAR ARMY
104
|
Posted - 2013.08.22 09:37:00 -
[106] - Quote
Mehh, if it's so OP why do I never get hate mail when using it quite well in matches? Buddies like Pyrex, John Mc Geachy and such always had hate mail with their flaylocks!
You know, first I want hate mail for using it, then I'll admit it may be a little bit OP. |
Another Heavy SOB
Pure Innocence. EoN.
544
|
Posted - 2013.08.22 09:54:00 -
[107] - Quote
For those bitching up a storm about rendering distance let's not forget it works both ways.
If you can't see me through your sniper scope I sure as **** can't see you either.
|
Chances Ghost
Inf4m0us
416
|
Posted - 2013.08.22 09:58:00 -
[108] - Quote
Another Heavy SOB wrote:For those bitching up a storm about rendering distance let's not forget it works both ways.
If you can't see me through your sniper scope I sure as **** can't see you either.
actually you can :P
it doesnt work both ways its tied to the weapon you use |
Lurchasaurus
SVER True Blood Public Disorder.
932
|
Posted - 2013.08.22 10:01:00 -
[109] - Quote
Another Heavy SOB wrote:For those bitching up a storm about rendering distance let's not forget it works both ways.
If you can't see me through your sniper scope I sure as **** can't see you either.
bullshit. if this was the case invisible swarms and forge gunners wouldnt even be an issue in the first place....what an uninformed post....really.... |
Takahiro Kashuken
Red Star. EoN.
975
|
Posted - 2013.08.22 12:16:00 -
[110] - Quote
I love it when ppl say 'get good' to vehicle pilots
We are already on the edge of what we can do and the kicker is we only have basic to do it with while AV has adv/proto to further extend the advantage they have
I cant wait for adv/proto hulls and mods and we are able to tank the solo proto AV user |
|
MarasdF Loron
Ghost Wolf Industries Alpha Wolf Pack
61
|
Posted - 2013.08.22 12:30:00 -
[111] - Quote
Sgt Kirk wrote:Void Echo wrote:THE TRAINSPOTTER wrote:what about tank snipers hiding in their red zone up on the mountains?
cant go there , lucky if you get close , OS cant kill tanks , if they get hit even once they retread behind hill to repair and they rinse and repeat on that, i can vouch for tank drivers. that is the result of being nerfed every single build this game has ever had, we aren't going to charge directly into battle and let you kill us in seconds, we are going to stay where we can actually survive and do our job. that's you infantry's fault for nerfing tanks so much that our worth is nearly 0. you told us to adapt or die when we were getting killed in the middle of the battle field, and when we adapted and went to the redline, you complain that we are cowards and need to go down to the battle field and let you kill us in 5 seconds, there is no pleasing you. Rail tankers never (hardly) ever did go into battle. A large majority of people who redline rail tanked a year ago are gone or nowhere near as active but the red line cowardice never did go away. Although it was a little bit harder back then since the maps required you to move a little bit out of your safety area to get a view of the map. I do agree that tanks have been nerfed too much but people are always going to hide in the redline and be pansys until there is a consequence for it. Further more, A Railgun tanks shouldn't charge directly within battle, that's pretty stupid in my opinion. They should keep a distance (however redlining is over the top). The fighting style of the shield tank is more tactical than the armor tank and people fail to realise that. You can't use a Caldari shield tank as a brawler all out combat tank because they weren't built for that. The Caldari prefer to take a tactical approach and attack from range. (Take note of the Rail Turret and Missile turret) Believe it or not, Caldari Missile launcher tanks can easily kill a Gallente armor tank as long as people actually think about engagements and not charge straight into a hornets nest. Just thought I'd let you in on some of the things from the perspective of a tanker. Railgun tanking. Next to impossible to hit anything if railgun doesn't have the high ground. Map design forces them to be at or near the redline to get to high ground, as that is the only place on maps where there is high ground.
Nerfs to tanks led to many of us quitting tanking altogether or moving on to rail sniping as it has significantly lower chance of losing the tank with current map design. Although in all maps except for manus peak (southside team) the railgun tank can be destroyed by enemy blaster tank. Many times even by swarms or nades and always by forge gunner.
Caldari is the current brawler tank as it can take 2 times the beating from AV that the armor tank can. Armor tank can be in battle for very short time before having to back out for repairs and wait for repper cooldown (because it is suicide to engage anything without your repper ready).
Caldari Missile tanks have never killed me if they dont get me at a very, very, very bad moment for example I am with 2 other tanks and I am quite low on health and my repper isn't ready and I expect to get back up from the other 2 tanks but they are blueberries so why do I even expect them to notice the enemy tank right in front of them? Only missile tanks that kill me are madrugar missiles with resists as blasters cannot really kill well fit madrugars but gunnlogis they can every time. |
RainbowDash17
Deep Space Republic Top Men.
7
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Posted - 2013.08.25 02:10:00 -
[112] - Quote
Chances Ghost wrote:RainbowDash17 wrote:For all of you complaining about Forge Guns
- Snipe them, you can't really hide on top of a tower in the open. - Avoid them, when they are on a tower, they are not capturing objectives. - Heavily Shielded/Armored dropships, If it has enough HP, it can take a few forge gun shots to destroy. - Don't let them get on the tower in the first place, if you see an enemy dropship, work with your squad to take it out, IT'S NOT THAT HARD!!!!!
It seems as though there are people complaining about every explosive weapon in the game, remember its not the guns that are OP, it's YOU who doesn't know how to deal with them. cant sniper them, they dont render. cant avoid them, they DONT RENDER dropships get 3 seconds between getting smack by forge shot one, to GTFO and not get hit by forge shot 2 sure its possable, but since THEY DONT RENDER you have no idea where they are (outside experiance and just plain guessing) so avoiding them or doing evasive manuvers is near impossable when you cant see what your avoiding (the shots are invisable) not letting them get on the tower isnt the easyest thing in the world since they usually get there ASAP and its not always possable to prevent it. so tell me again, how do you deal with an invisable forge gunner in a high place when your not quite sure where he is or how he got there?
Then that is not a problem with forge gunners, that is a problem with the rendering in the game. |
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