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DJINN leukoplast
Hellstorm Inc League of Infamy
1050
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Posted - 2013.08.21 21:25:00 -
[1] - Quote
N1ck Comeau wrote:I forgot they removed sniper rifles from the game
^ This.
As an occasional forge gunner, snipers (and AR users within range) are the bane of my existence. We are big slow moving targets, and if a sniper decides to camp us, there isn't much that can be done except attempt to re-locate (fat chance of doing this on an open map without a vehicle or a lot of cover).
Add insult to injury that the snipers might as well be invisible shooting from an unknown location (HUD hit marker direction is garbage when it comes to getting shot by snipers). |
DJINN leukoplast
Hellstorm Inc League of Infamy
1051
|
Posted - 2013.08.21 22:11:00 -
[2] - Quote
Django Quik wrote: You just seem to be talking about ground forge users but the real problem is the ones perched up high on unreachable towers.
Well ground and on rooftops. I've only once been able to get a ride to a tower with my forge, and it didn't last long cause I ended up falling off cause I got too close to the edge.
But from my experience on rooftops, as long as the sniper can hit me at all when I poke out, I am not going to be very effective at forge sniping.
Snipers may not be able to OHK me or even 2-3 hit kill most of the time, but it sure is one hell of a deterrent. I can't forge snipe if I am constancy being hit by a sniper when I poke out to take some shots. And this is what I meant by having to re-locate.
It's just like really strong tanks, even if I can't kill them with my forge/swarms, they really can't do much if they get shot each time they come out to kill infantry. Same goes for forges users vs snipers. With no sniper holding us back, the sky is the limit, but as soon as they start shooting at me I won't be very effective and will be held back for however long the sniper camps me. |
DJINN leukoplast
Hellstorm Inc League of Infamy
1052
|
Posted - 2013.08.22 07:38:00 -
[3] - Quote
Master Jaraiya wrote:Void Echo wrote:Master Jaraiya wrote:Void Echo wrote: there is also nothing easy about killing you if your on top of a building, nor is there anything easy about avoiding you in order to survive.
You aren't avoiding me, because I don't get on rooftops. I will say though that if you are standing still you will die from a FG. If you keep moving you will not. FG has 16 rounds total at advanced level. If I can't one shot you, I'm going to find another target. I'm not going to sit there and waste all my ammo trying-and failing to kill you with LOL FG splash damage. oh contrare, i was moving and i was still killed by one of you.. i wasn't staying still, i was moving my ass to the nearest cover to avoid the fire power, yet i was still killed while i was moving... by your logic that's impossible right? Not impossible, but give that guy credit especially if he was using an assault FG! Those autofire when fully charged just like the turrets. You cannot ADS with a FG. Trust me it takes a hell of a lot of skill to hit a moving target with an assault FG at any range!
Not to disagree with you, but I personally find it easier to score hits with an assault (on vehicles or infantry). I dunno, it just seems to work that way for me. If I am holding a charge and try to let go as soon as my reticle turns red (on infantry) I rarely ever seem to get a hit.
I also do really well with cooking nades too and getting the right feel for when to throw them. I think the assault forge fits into that same 'timing' category that just works for me. Plus I like to constantly move in this game, even with my heavy. And the assault seems to be better suited for me when I am strafe aiming and subconsciously timing for when the blast will let go.
Works better for me if I simply concentrate on keeping the reticle red rather than when to let go of the blast.
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