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Lorhak Gannarsein
DUST University Ivy League
193
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Posted - 2013.08.22 05:09:00 -
[91] - Quote
medomai grey wrote:Today I was forge gunning on a high point; the red team had called in multiple tanks that were tearing through our infantry and infrastructure. I began firing on a blaster tank that would pause every now and then to shoot at me ? The tanker got lucky when a proto sniper killed me before I could fire the killing shot. Sniping forge gunners on high points is a viable counter tactic. PS: I spawned in on the ground and unloaded my entire clip on the tank mentioned above. I was a bit screwed at this point because I was in a fat suit with no cover and had to reload. But then it happened, in an act of pure greed the tanker decided to rush at me, who was obviously in a AV fit. I immediately canceled my reload and tossed 2 AV grenades when the tanker entered throwing distance range. Lowratehitman was right.
lol. Bad tanker is bad.
Also, as far as shooting at the forge gunner with a blaster is concerned, sometimes they hide. Even if you're clearly out of range. I guess it has something to do with the sheer intimidation factor of having a blaster pointed at you?
Doesn't really make sense to me, but it happens, so I'll take it. |
Chances Ghost
Inf4m0us
413
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Posted - 2013.08.22 05:15:00 -
[92] - Quote
what do you do against an invisable forge gunner on a tower?
cant sniper him cant hide from him cant grab a dropship and frontal assault him
so all you experts... tell me, how you counter an invisable forge gunner |
RainbowDash17
Deep Space Republic Top Men.
1
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Posted - 2013.08.22 06:09:00 -
[93] - Quote
For all of you complaining about Forge Guns
- Snipe them, you can't really hide on top of a tower in the open. - Avoid them, when they are on a tower, they are not capturing objectives. - Heavily Shielded/Armored dropships, If it has enough HP, it can take a few forge gun shots to destroy. - Don't let them get on the tower in the first place, if you see an enemy dropship, work with your squad to take it out, IT'S NOT THAT HARD!!!!!
It seems as though there are people complaining about every explosive weapon in the game, remember its not the guns that are OP, it's YOU who doesn't know how to deal with them. |
Chances Ghost
Inf4m0us
413
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Posted - 2013.08.22 06:12:00 -
[94] - Quote
RainbowDash17 wrote:For all of you complaining about Forge Guns
- Snipe them, you can't really hide on top of a tower in the open. - Avoid them, when they are on a tower, they are not capturing objectives. - Heavily Shielded/Armored dropships, If it has enough HP, it can take a few forge gun shots to destroy. - Don't let them get on the tower in the first place, if you see an enemy dropship, work with your squad to take it out, IT'S NOT THAT HARD!!!!!
It seems as though there are people complaining about every explosive weapon in the game, remember its not the guns that are OP, it's YOU who doesn't know how to deal with them.
cant sniper them, they dont render. cant avoid them, they DONT RENDER
dropships get 3 seconds between getting smack by forge shot one, to GTFO and not get hit by forge shot 2
sure its possable, but since THEY DONT RENDER you have no idea where they are (outside experiance and just plain guessing) so avoiding them or doing evasive manuvers is near impossable when you cant see what your avoiding (the shots are invisable)
not letting them get on the tower isnt the easyest thing in the world since they usually get there ASAP and its not always possable to prevent it.
so tell me again, how do you deal with an invisable forge gunner in a high place when your not quite sure where he is or how he got there? |
God Anpu TheImmortal
The Pyramid Order
35
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Posted - 2013.08.22 06:20:00 -
[95] - Quote
Everyone on here keeps crying about the heavy forge gun and how op it is. You cry babies are exactly why us heavies do what we do. You complain so much about the hmg till the point that we can hardly shoot past 30 meters. So we adapted and you still cry shut up already. There are so many ways to learn and adapt and yet all I here is heavy op that heavy op this stay behind your AR and die! |
Rusty Shallows
Black Jackals
278
|
Posted - 2013.08.22 06:32:00 -
[96] - Quote
Chances Ghost wrote:so tell me again, how do you deal with an invisable forge gunner in a high place when your not quite sure where he is or how he got there? Please go back and read post #90
Unless you're running solo. Then abandon all hope and wait for 2.0. |
Ether Cannon
DUST University Ivy League
13
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Posted - 2013.08.22 06:35:00 -
[97] - Quote
Duran Lex wrote:Yep, i know right? I'll compile some of the data I've read about Forge Guns. -Their payload travel an unlimited range. They can hit anyone, from anywhere on the map so long as they are on a tower. -They don't even render in the distance at all, even for someone using a sniper rifle. -They OHK all dropships regardless of fitting, and can kill a 7k ehp tank with 50% resistances in a single Forge Gun clip. -Sniper Rifles aren't a counter to tower Forge Sniping, because they can't 1 shot the Heavy. -Dropships aren't a counter to tower Forge Sniping, because the Forge gunner has 360 degree vision, as well as foresight into future to determine the DS's location. -It takes less then 6 seconds to pop a tank with the Breach Forge Gun. -As long as there's a nanohive present, the gun is unstoppable. I can totally see why people think the Forge Gun is OP .... (i paraphrased on point 5 of course)
I'm a proto forge gunner, and that's all a load of bull. FG fires about 400m. I've been sniped at 550m before. It takes me 3 shots on average to kill a dropship, two for millitia and 4-5 for the truly tanked ones. It takes ~10 seconds to pop a low-medium end tank, and that's if you manage to two hit it with some miracle. It's certainly be upwards of 16 seconds for the ones with high resists and shields, and any tanker that stays still for that interval deserves to be destroyed. The sniper rifle problem you mention applies to all heavies. Snipers need to coordinate instead of thinking they deserve one hit kills all the time. One strategy of the heavy is to intentionally be sniper bait so that the team can trace the enemy's position. Where is the teamwork on the sniper's part? |
Chances Ghost
Inf4m0us
413
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Posted - 2013.08.22 06:41:00 -
[98] - Quote
Rusty Shallows wrote:Chances Ghost wrote:so tell me again, how do you deal with an invisable forge gunner in a high place when your not quite sure where he is or how he got there? Please go back and read post #90 Unless you're running solo. Then abandon all hope and wait for 2.0.
they dont render 9 times out of 10
out ranging a forge gun is useless when it sees you but you cant see it.
even with spotters to help find the guy in the first place its near impossable.
for that plan to work you have to already know exactly where he is, wich isnt the problem. the problem is he DOESNT RENDER so if he has half a brain YULL NEVER FIND HIM with infantry, with tanks, with dropships.
good friggen luck |
Breakin Stuff
Goonfeet Top Men.
1203
|
Posted - 2013.08.22 06:43:00 -
[99] - Quote
When uprising came out you all pointed and laughed at the heavies and said: "Get Gud Scrubs!"
We got good. Hurts, doesn't it?
Now I return to you. "get good you whiny scrubs." |
Rusty Shallows
Black Jackals
278
|
Posted - 2013.08.22 06:47:00 -
[100] - Quote
Chances Ghost wrote:Rusty Shallows wrote:Chances Ghost wrote:so tell me again, how do you deal with an invisable forge gunner in a high place when your not quite sure where he is or how he got there? Please go back and read post #90 Unless you're running solo. Then abandon all hope and wait for 2.0. they dont render 9 times out of 10 out ranging a forge gun is useless when it sees you but you cant see it. even with spotters to help find the guy in the first place its near impossable. for that plan to work you have to already know exactly where he is, wich isnt the problem. the problem is he DOESNT RENDER so if he has half a brain YULL NEVER FIND HIM with infantry, with tanks, with dropships. good friggen luck If you target directly under the spotted chevron your shots can hit the target. With the Large Rail structure turrets I've shot at red-dots fighting blue-dots before.
Rendering is frustrating and we shouldn't need this kind of complication. Hopefully they'll be able to fix this sooner rather than later. |
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Vitharr Foebane
Blood Money Mercenaries
32
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Posted - 2013.08.22 06:48:00 -
[101] - Quote
Breakin Stuff wrote:When uprising came out you all pointed and laughed at the heavies and said: "Get Gud Scrubs!"
We got good. Hurts, doesn't it?
Now I return to you. "get good you whiny scrubs." ^ this |
Chances Ghost
Inf4m0us
414
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Posted - 2013.08.22 06:50:00 -
[102] - Quote
Rusty Shallows wrote:Chances Ghost wrote:Rusty Shallows wrote:Chances Ghost wrote:so tell me again, how do you deal with an invisable forge gunner in a high place when your not quite sure where he is or how he got there? Please go back and read post #90 Unless you're running solo. Then abandon all hope and wait for 2.0. they dont render 9 times out of 10 out ranging a forge gun is useless when it sees you but you cant see it. even with spotters to help find the guy in the first place its near impossable. for that plan to work you have to already know exactly where he is, wich isnt the problem. the problem is he DOESNT RENDER so if he has half a brain YULL NEVER FIND HIM with infantry, with tanks, with dropships. good friggen luck If you target directly under the spotted chevron your shots can hit the target. With the Large Rail structure turrets I've shot at red-dots fighting blue-dots before. Rendering is frustrating and we shouldn't need this kind of complication. Hopefully they'll be able to fix this sooner rather than later.
its been 2.5 months and we have two types of responces about rendering issues
1: this is on purpose and owrking as intended 2: we have no idea whta your talking about everything renders fine on our end |
DJINN leukoplast
Hellstorm Inc League of Infamy
1052
|
Posted - 2013.08.22 07:38:00 -
[103] - Quote
Master Jaraiya wrote:Void Echo wrote:Master Jaraiya wrote:Void Echo wrote: there is also nothing easy about killing you if your on top of a building, nor is there anything easy about avoiding you in order to survive.
You aren't avoiding me, because I don't get on rooftops. I will say though that if you are standing still you will die from a FG. If you keep moving you will not. FG has 16 rounds total at advanced level. If I can't one shot you, I'm going to find another target. I'm not going to sit there and waste all my ammo trying-and failing to kill you with LOL FG splash damage. oh contrare, i was moving and i was still killed by one of you.. i wasn't staying still, i was moving my ass to the nearest cover to avoid the fire power, yet i was still killed while i was moving... by your logic that's impossible right? Not impossible, but give that guy credit especially if he was using an assault FG! Those autofire when fully charged just like the turrets. You cannot ADS with a FG. Trust me it takes a hell of a lot of skill to hit a moving target with an assault FG at any range!
Not to disagree with you, but I personally find it easier to score hits with an assault (on vehicles or infantry). I dunno, it just seems to work that way for me. If I am holding a charge and try to let go as soon as my reticle turns red (on infantry) I rarely ever seem to get a hit.
I also do really well with cooking nades too and getting the right feel for when to throw them. I think the assault forge fits into that same 'timing' category that just works for me. Plus I like to constantly move in this game, even with my heavy. And the assault seems to be better suited for me when I am strafe aiming and subconsciously timing for when the blast will let go.
Works better for me if I simply concentrate on keeping the reticle red rather than when to let go of the blast.
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Bob Teller
Red Star. EoN.
75
|
Posted - 2013.08.22 08:38:00 -
[104] - Quote
Big miku wrote:Takes one sniper to ruin the Roof top Forge guns fun. Don't headshots have a 5x multiplier? How hard is it to hit a heavies head? Not hard cause I've been doing it all day. No,headshots dont have 5x multiplier and no,you have not been killing heavies on rooftops all day. |
Defy Gravity
Famous.OTF Only The Famous
80
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Posted - 2013.08.22 08:42:00 -
[105] - Quote
Void Echo wrote:here are some steps to counter them.
for Vehicles:
Step 1- locate the forge sniper. Step 2- get to some point of the map where he cant get you. (impossible i know) Step 3- make sure your the only one in that area. Step 4- recall your vehicle. Step 5- leave the game and go to a game that's actually playable.
for Infantry:
Step 1- locate the forge sniper Step 2- have the squad leader place a defend order on one of the people in your squad. Step 3- get an orbital. Step 4- use the orbital on the cowards at the top of the buildings. (this will also destroy all equipment on the buildings.)
OR
Step 1- leave the game
that should help you guys. I AGREE!!!! |
Remm Duchax
The Unholy Legion Of DarkStar DARKSTAR ARMY
104
|
Posted - 2013.08.22 09:37:00 -
[106] - Quote
Mehh, if it's so OP why do I never get hate mail when using it quite well in matches? Buddies like Pyrex, John Mc Geachy and such always had hate mail with their flaylocks!
You know, first I want hate mail for using it, then I'll admit it may be a little bit OP. |
Another Heavy SOB
Pure Innocence. EoN.
544
|
Posted - 2013.08.22 09:54:00 -
[107] - Quote
For those bitching up a storm about rendering distance let's not forget it works both ways.
If you can't see me through your sniper scope I sure as **** can't see you either.
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Chances Ghost
Inf4m0us
416
|
Posted - 2013.08.22 09:58:00 -
[108] - Quote
Another Heavy SOB wrote:For those bitching up a storm about rendering distance let's not forget it works both ways.
If you can't see me through your sniper scope I sure as **** can't see you either.
actually you can :P
it doesnt work both ways its tied to the weapon you use |
Lurchasaurus
SVER True Blood Public Disorder.
932
|
Posted - 2013.08.22 10:01:00 -
[109] - Quote
Another Heavy SOB wrote:For those bitching up a storm about rendering distance let's not forget it works both ways.
If you can't see me through your sniper scope I sure as **** can't see you either.
bullshit. if this was the case invisible swarms and forge gunners wouldnt even be an issue in the first place....what an uninformed post....really.... |
Takahiro Kashuken
Red Star. EoN.
975
|
Posted - 2013.08.22 12:16:00 -
[110] - Quote
I love it when ppl say 'get good' to vehicle pilots
We are already on the edge of what we can do and the kicker is we only have basic to do it with while AV has adv/proto to further extend the advantage they have
I cant wait for adv/proto hulls and mods and we are able to tank the solo proto AV user |
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MarasdF Loron
Ghost Wolf Industries Alpha Wolf Pack
61
|
Posted - 2013.08.22 12:30:00 -
[111] - Quote
Sgt Kirk wrote:Void Echo wrote:THE TRAINSPOTTER wrote:what about tank snipers hiding in their red zone up on the mountains?
cant go there , lucky if you get close , OS cant kill tanks , if they get hit even once they retread behind hill to repair and they rinse and repeat on that, i can vouch for tank drivers. that is the result of being nerfed every single build this game has ever had, we aren't going to charge directly into battle and let you kill us in seconds, we are going to stay where we can actually survive and do our job. that's you infantry's fault for nerfing tanks so much that our worth is nearly 0. you told us to adapt or die when we were getting killed in the middle of the battle field, and when we adapted and went to the redline, you complain that we are cowards and need to go down to the battle field and let you kill us in 5 seconds, there is no pleasing you. Rail tankers never (hardly) ever did go into battle. A large majority of people who redline rail tanked a year ago are gone or nowhere near as active but the red line cowardice never did go away. Although it was a little bit harder back then since the maps required you to move a little bit out of your safety area to get a view of the map. I do agree that tanks have been nerfed too much but people are always going to hide in the redline and be pansys until there is a consequence for it. Further more, A Railgun tanks shouldn't charge directly within battle, that's pretty stupid in my opinion. They should keep a distance (however redlining is over the top). The fighting style of the shield tank is more tactical than the armor tank and people fail to realise that. You can't use a Caldari shield tank as a brawler all out combat tank because they weren't built for that. The Caldari prefer to take a tactical approach and attack from range. (Take note of the Rail Turret and Missile turret) Believe it or not, Caldari Missile launcher tanks can easily kill a Gallente armor tank as long as people actually think about engagements and not charge straight into a hornets nest. Just thought I'd let you in on some of the things from the perspective of a tanker. Railgun tanking. Next to impossible to hit anything if railgun doesn't have the high ground. Map design forces them to be at or near the redline to get to high ground, as that is the only place on maps where there is high ground.
Nerfs to tanks led to many of us quitting tanking altogether or moving on to rail sniping as it has significantly lower chance of losing the tank with current map design. Although in all maps except for manus peak (southside team) the railgun tank can be destroyed by enemy blaster tank. Many times even by swarms or nades and always by forge gunner.
Caldari is the current brawler tank as it can take 2 times the beating from AV that the armor tank can. Armor tank can be in battle for very short time before having to back out for repairs and wait for repper cooldown (because it is suicide to engage anything without your repper ready).
Caldari Missile tanks have never killed me if they dont get me at a very, very, very bad moment for example I am with 2 other tanks and I am quite low on health and my repper isn't ready and I expect to get back up from the other 2 tanks but they are blueberries so why do I even expect them to notice the enemy tank right in front of them? Only missile tanks that kill me are madrugar missiles with resists as blasters cannot really kill well fit madrugars but gunnlogis they can every time. |
RainbowDash17
Deep Space Republic Top Men.
7
|
Posted - 2013.08.25 02:10:00 -
[112] - Quote
Chances Ghost wrote:RainbowDash17 wrote:For all of you complaining about Forge Guns
- Snipe them, you can't really hide on top of a tower in the open. - Avoid them, when they are on a tower, they are not capturing objectives. - Heavily Shielded/Armored dropships, If it has enough HP, it can take a few forge gun shots to destroy. - Don't let them get on the tower in the first place, if you see an enemy dropship, work with your squad to take it out, IT'S NOT THAT HARD!!!!!
It seems as though there are people complaining about every explosive weapon in the game, remember its not the guns that are OP, it's YOU who doesn't know how to deal with them. cant sniper them, they dont render. cant avoid them, they DONT RENDER dropships get 3 seconds between getting smack by forge shot one, to GTFO and not get hit by forge shot 2 sure its possable, but since THEY DONT RENDER you have no idea where they are (outside experiance and just plain guessing) so avoiding them or doing evasive manuvers is near impossable when you cant see what your avoiding (the shots are invisable) not letting them get on the tower isnt the easyest thing in the world since they usually get there ASAP and its not always possable to prevent it. so tell me again, how do you deal with an invisable forge gunner in a high place when your not quite sure where he is or how he got there?
Then that is not a problem with forge gunners, that is a problem with the rendering in the game. |
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