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KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5449
|
Posted - 2013.08.18 09:26:00 -
[1] - Quote
Tiercide: the removal of tiers. There should only be 2 dropsuit tiers, MLT for testing things out without needing skills, and STD for when you have the skills to use the dropsuit.
There are many threads on the subject, this and this, but I thought I should make one specifically about how it should be handled. gbghg's thread covered why it needs to happen, and this thread is mostly about how to implement it, but basically here is why it needs to happen in case you don't want to read a bunch of paragraphs: Tiers create imbalance in PVP, and there are no options besides PVP for new players to engage in until they can compete. This means players with less SP have an unreasonably massive disadvantage, and no other option besides getting stomped by vets for months to catch up. Some people might say something stupid like "New Eden isn't fair, HTFU", but this hurts player retention, and ultimately hurts the game's longevity; even EVE got rid of the tiers on the ships, and chose to go with just specializations.
Tiers also lead to many items becoming obsolete once a higher tier version is unlocked.
Removing tiers would make the game much more fun since there will no longer be such a massive difference in HP between players, so basically everyone will have a chance to be effective, and do well without having to worry about massive advantages and disadvantages ruining their fun.
[What should be tiercided & what should not]: Dropsuits should be tiercided. Weapons, equipment, and modules should remain tiered; this is because low tier weapons, equipment, and modules still have a purpose as low PG/CPU costing alternatives which can be useful in making a fitting. Low tier dropsuits however have no such advantage when creating a fit.
[MLT basic frame dropsuits]: Militia tier needs to exist as a way to test things out without SP investment. Make militia gear equivalent to the current ADV basic frame dropsuits. They should retain the same ISK cost.
[STD basic frame droptuits]: Standard basic frames should be the equivalent of the current PRO basic frames.
[Specializations]: Some of you may be thinking "without tiers, why would I spend SP on dropsuits?", the answer is to unlock specializations. They should be a bit more expensive than the basic frame counterparts, but not by much since they aren't meant to be better, just more specialized at one particular area.
[Variety]: Ideally there should be a whole lot more specializations for players to put their SP into, Cat Merc covers this in his thread. I would like to see a grenadier medium frame that can carry more than 1 set of grenades at once (skill bonus could be to grenade throw distance), I would like to see a heavy frame specialization that focuses on higher HP tanking at the cost of something else (skill bonus could be to damage resistance), the light frame pilot dropsuit is coming, but I would also like a light frame specialization with no light weapon slot but 3 sidearms that focuses on dealing damage (bonus could be a 1% sidearm damage bonus per level). Would really be great if each frame size had at least 3 specializations. Basic frame skills: The operation skills for basic frames need to give some kind of bonus to justify having 5 levels since specializations are unlocked at level 3. This bonus should also apply to all dropsuit specialization in that racial frame size.
This is basically how I would want tierside to be handled. Only dropsuits should be effected, MLT will basically be ADV, STD should be PRO level, no more ADV and PRO dropsuits. Basic frame skills should give some kind of bonus, and there should be more specializations. |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5456
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Posted - 2013.08.18 12:42:00 -
[2] - Quote
Any thoughts, suggestions, or concerns? |
Alan-Ibn-Xuan Al-Alasabe
Planetary Response Organisation
410
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Posted - 2013.08.18 13:13:00 -
[3] - Quote
This thread from a few months ago contains links to two other threads agreeing with you. Tiericide is starting to look like a popular idea, I hope it shows up in weekly feedback report soon.
I can see why CCP would take issue with it. WIthout tiering their options for lower tier aurum gear are limited. As much better as it may be for balance, if CCP isn't making money we don't have a game at all. o_O |
Takahiro Kashuken
Red Star. EoN.
881
|
Posted - 2013.08.18 13:21:00 -
[4] - Quote
Nope
Vehicles would be ****** yet again
We dont even have adv let alone proto mods or hulls yet your all screaming for tiercide because once again infantry have basically everything so your proto suits would be fine but we as vehicle would prob end up with madrugars and gunlogis as our proto vehicles which already get ****** by proto AV
Let alone the removal of basic/adv stuff so less to use
The only way i would ever support tiercide is when everything is out and released and has been balanced and if that takes 2yrs then so be it but doing it right now would screw over vehicle users and that is a fact |
Arc-08
Horizons' Edge Orion Empire
40
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Posted - 2013.08.18 13:28:00 -
[5] - Quote
Dude havent you heard of matchmaking. It will come out soon. It will put mercs within a range of sp together. Kind of like academy but for people of all sp amounts. That way people that have proto get put with other proto and not mlt |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5460
|
Posted - 2013.08.18 19:38:00 -
[6] - Quote
Takahiro Kashuken wrote:Nope
Vehicles would be ****** yet again
We dont even have adv let alone proto mods or hulls yet your all screaming for tiercide because once again infantry have basically everything so your proto suits would be fine but we as vehicle would prob end up with madrugars and gunlogis as our proto vehicles which already get ****** by proto AV
Let alone the removal of basic/adv stuff so less to use
The only way i would ever support tiercide is when everything is out and released and has been balanced and if that takes 2yrs then so be it but doing it right now would screw over vehicle users and that is a fact Don't be ridiculous, vehicles could be be rebalanced for proto-AV, problem solved. I'm proposing tiercide for only infantry dropsuits (read the thread), vehicles are already tiercided, it won't even affect vehicles. Its not like I'm suggesting tierciding weapons and making them all proto (and thus leaving proto AV), if it was, I would have suggested to keep AV at STD level, but like I said in the OP weapons should NOT be tiercided.
Your concerns don't make sense. Read the thread. |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5460
|
Posted - 2013.08.18 19:44:00 -
[7] - Quote
Arc-08 wrote:Dude havent you heard of matchmaking. It will come out soon. It will put mercs within a range of sp together. Kind of like academy but for people of all sp amounts. That way people that have proto get put with other proto and not mlt
That in no way explains why ADV and PRO need to exist in the first place. Good matchmaking or not, tiercided dropsuits would still make them more balanced.
If you're expecting matchmaking changes to be some sort of miracle that makes every battle pretty fair, then you have your expectations too high. Nullarbor already made it clear that matchmaking will NOT be based on SP, and even if it somehow was, as game population drops, its inevitable that in some situations newer and older players will have to be in the same battles to fully populate them.
EVE got it right, specializations instead of tiers is the answer. |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5462
|
Posted - 2013.08.18 20:22:00 -
[8] - Quote
Alan-Ibn-Xuan Al-Alasabe wrote:This thread from a few months ago contains links to two other threads agreeing with you. Tiericide is starting to look like a popular idea, I hope it shows up in weekly feedback report soon. I can see why CCP would take issue with it. WIthout tiering their options for lower tier aurum gear are limited. As much better as it may be for balance, if CCP isn't making money we don't have a game at all. o_O
Good point, though CCP can still sell MLT BPO dropsuits probably at a higher cost since they would be only 1 tier away from the highest dropsuit. They could also sell STD basic frame and specialized dropsuits, and more specializations will mean more suits to sell. |
medomai grey
WarRavens League of Infamy
108
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Posted - 2013.08.18 20:23:00 -
[9] - Quote
KageHoshi Horned Wolf, I like your idea for tiercide. But the proposal would require a skill bonus for basic suit skills because the only incentive to level basic suit skills is to get access to higher tiered suits and variants; there is no incentive to max out basic suit skills with the introduction of tiercide. I feel that the CPU and PG on suits should be reduced and the basic suit skills should give a CPU/PG bonus to the basic and all its variant suits that brings the CPU and PG back to pre-reduced levels. This will give incentive to max out the basic suit skills.
I also feel that an additional equipment slot should be added to basic light and medium frame suits because they are too similar to their assault or scout variant. |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5462
|
Posted - 2013.08.18 20:35:00 -
[10] - Quote
medomai grey wrote:KageHoshi Horned Wolf, I like your idea for tiercide. But the proposal would require a skill bonus for basic suit skills because the only incentive to level basic suit skills is to get access to higher tiered suits and variants; there is no incentive to max out basic suit skills with the introduction of tiercide. I feel that the CPU and PG on suits should be reduced and the basic suit skills should give a CPU/PG bonus to the basic and all its variant suits that brings the CPU and PG back to pre-reduced levels. This will give incentive to max out the basic suit skills.
I also feel that an additional equipment slot should be added to basic light and medium frame suits because they are too similar to their assault or scout variant.
I agree with you on needing a bonus for basic frame (I mentioned it in the OP), the PG/CPU thing is a very good idea, more specific than anything I tried to come up with. +1
I also agree about the specializations being too similar to the basic frames. I agree with the medium frames getting a 2n equipment slot. I think lights in general right now are underpowered, I would like basic lights to have at least one more module slots, but for scout specialization to have an equipment slot to be better at scout-type stuff. |
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Azri Sarum
BurgezzE.T.F
81
|
Posted - 2013.08.18 20:56:00 -
[11] - Quote
Tiericide is a truly fantastic thing, and I can only hope it happens sooner rather than later. EVE didn't start the process until rather recently, and its taking them in the order of years to finish the process. The sooner we start this, the less work it will be for the devs.
One of the concerns I have seen people have with this idea is the aurum sales. Keep in mind this is only to dropsuits. The only aurum items that would be removed are the dropsuits. Modules, weapons, equipment, etc, all still here. CCP can switch the aurum dropsuits over to the specializations, and that works out perfectly.
My only suggestion to this idea is a minor rename to match what EVE has. Call your proposed STD dropsuits, Tech 1 dropsuits, and the specializations Tech 2. We gain nothing, and loose consistency, by naming things differently in DUST. |
The-Errorist
Mannar Focused Warfare Gallente Federation
119
|
Posted - 2013.08.19 05:10:00 -
[12] - Quote
Azri Sarum wrote:Tiericide is a truly fantastic thing, and I can only hope it happens sooner rather than later. EVE didn't start the process until rather recently, and its taking them in the order of years to finish the process. The sooner we start this, the less work it will be for the devs.
One of the concerns I have seen people have with this idea is the aurum sales. Keep in mind this is only to dropsuits. The only aurum items that would be removed are the dropsuits. Modules, weapons, equipment, etc, all still here. CCP can switch the aurum dropsuits over to the specializations, and that works out perfectly.
My only suggestion to this idea is a minor rename to match what EVE has. Call your proposed STD dropsuits, Tech 1 dropsuits, and the specializations Tech 2. We gain nothing, and loose consistency, by naming things differently in DUST. +1 For consistency. |
Dusters Blog
Galactic News Network
403
|
Posted - 2013.08.19 14:34:00 -
[13] - Quote
we've supported this for some time and detail it in our first piece regarding where Dust went wrong http://t.co/dAKSWdBVIM .At the heart of the problem is the shooter fan raging when he empties his clip into an enemy who simply turns around and one shots him in return. They simply wont stand for it or continue to play a game where this happens. In Dust, sadly..this is how the system is designed to work to show the differences between low and high SP players. |
Reiki Jubo
Amarr Templars Amarr Empire
199
|
Posted - 2013.08.19 14:37:00 -
[14] - Quote
Takahiro Kashuken wrote:Nope
Vehicles would be ****** yet again
We dont even have adv let alone proto mods or hulls yet your all screaming for tiercide because once again infantry have basically everything so your proto suits would be fine but we as vehicle would prob end up with madrugars and gunlogis as our proto vehicles which already get ****** by proto AV
Let alone the removal of basic/adv stuff so less to use
The only way i would ever support tiercide is when everything is out and released and has been balanced and if that takes 2yrs then so be it but doing it right now would screw over vehicle users and that is a fact
ur the classic idiot whos opinion should never be asked or given for any aspect of this game, ever. why? because ur only concerned with your style of play and ur ability to excel not the game as a whole. |
Cyrille Fodeux
DUST University Ivy League
59
|
Posted - 2013.08.19 14:41:00 -
[15] - Quote
I agree but the weapons should be a bit changed too. So there should be one or two weapons for lower fitting requierments but the other ones should be pretty similar like the turrets in EVE. |
zibathy numbertwo
Nox Aeterna Security
10
|
Posted - 2013.08.19 15:03:00 -
[16] - Quote
Let me tell you why that's bullshit.
1. This is Dust, not EvE. You cannot apply EvE logic to this game. I have been playing EvE for 4 years. It is not an FPS. They did not "get it right" the way you envision it. It is an MMO, it is not an MMOFPS. The end.
2. Removing tiers removes the concept of "ranking up". If I do not have 5m SP to sink into getting this shiny dropsuit, what the hell am I playing for? For stats that aren't visual? It's part of human nature to want to see something physical. Stats are not physical besides numbers that you see under the dropsuit information.
3. This removes personalization. There is no slot advancement if you have to choose from 3 slots or 4. It's not the same as a 0M/2L configuration going all the way up to 3M/4L. The less options you give players, the more angry they will be. The fact I can't run around in a suit made out of duct tape would **** me off. Nobody wants to be boxed in and forced to buy ADV level suits.
4. Inevitably, all would move up to Proto suits. Basically what you want to create is a hellhole where every player gets to experience the sea of lava from the deepest pits of hell the second they play by being surrounded by people who were boxed into wearing Proto-equivalent gear because what the hell else are they gonna use? MLT? Yeah right.
5. BPO? For ADV level gear? Saving 20k every single life? You clearly have never heard of pay to win games. Saving 3k a suit that you can upgrade 3 tiers is different than saving 20k on a suit that's one step below f*cking Proto. You would have to remove dropsuit BPOs, which is something I don't find particularly lovely.
6. The game is not meant to be fair. Period. A proto is not equivalent to a MLT suit. If you have a problem with that, I honestly don't know what to tell you because clearly you want a game that doesn't reward time invested so you actually have never played a CCP game before in your life.
7. "Tiers also lead to many items becoming obsolete once a higher tier version is unlocked." Are we even talking about the same game? I use my 'Exile' on my ADV suit. I have used it on my proto suit when the fitting got too tight. I use what fits - I fit proto gear on my standard suits (Complex damage mod and Complex armor reps/whatever they're called). Guess we had better make sure I can't do that either, huh?
8. If you want to apply EvE logic, there are hundreds of different spaceships. Not 8. I want hundreds of dropsuits to choose from. Not 8. Not 16. Not 32. I want 100. I want more than right now, and the Pilot/Commando give me that fix and I look forward to even more.
9. "Removing tiers would make the game much more fun since there will no longer be such a massive difference in HP between players" Again, are we talking about the same game? Slots used for health are not used for damage mods. The only health difference is between MLT -> STD. I can assure you, no one uses every slot just to put on plates/extenders.
10. "so basically everyone will have a chance to be effective, and do well without having to worry about massive advantages and disadvantages ruining their fun." Aww, yeah, you know, I don't think you've ever heard of the concept of artificial skill.
Pop a squat next to pappy and let me tell you a story. CCP games use artificial skill; you gain, let's say, 2% damage every week because you upgrade damage. You are not better at the game, you simply have been around longer so you get "artificial" skill. This is the whole point of playing. You not only gain true skill, you gain artificial skill. What you want this game to be is one without artificial skill gain. You literally want to make this game Call of Duty. You actually think a game that rewards you for being a veteran isn't "fun". Congratulations.
I'm going to be blunt, I hope nothing you suggest ever gets put into the game or I am never playing this game again. It will be a dead failed CCP project to me, and something not worthy of the drunkard but lovable CCP name. I will never acknowledge it exists and I will never suggest the game to another friend. I will disband my corporation and we will all leave.
If your idea is implemented, a larger percentage will be turned away from this game due to the brutal Protos smashing the newbies. Time invested will feel less worthwhile. You will drive away old players and new ones alike. You would kill the game effectively like a pesticide and you would do so for the sake of "fun" and "fairness".
The end. |
zibathy numbertwo
Nox Aeterna Security
10
|
Posted - 2013.08.19 15:07:00 -
[17] - Quote
Let me quickly sum up what I said above:
Your ideal game is BF3 or CoD where everyone has the same health and there is as little progression as possible because that's "fair". |
Starfire Revo
G I A N T EoN.
91
|
Posted - 2013.08.19 15:54:00 -
[18] - Quote
I have to agree with zibathy for the most part on this one, although I do think there are ways to even things out a bit. Having a single role bonus on basic suits would go a long way for something like this.
The main issue with tiericide in Dust compared to EVE is that lower cost gear is always viable, where as certain ships in EVE were flat out terrible compared to equal cost alternatives. The real issue that needs fixed is keeping those who want to compete with proto gear away from newer players, which is a matchmaking problem. |
Cross Atu
Conspiratus Immortalis Covert Intervention
1532
|
Posted - 2013.08.19 16:23:00 -
[19] - Quote
KAGEHOSHI Horned Wolf wrote:Read the whole thing before posting something Did that, and just so we're clear I do understand that you are talking about dropsuits not about everything. Now on to the meat of the subject.
Quote:Tiercide: the removal of tiers. There should only be 2 dropsuit tiers, MLT for testing things out without needing skills, and STD for when you have the skills to use the dropsuit. There are many threads on the subject, this and this, but I thought I should make one specifically about how it should be handled. gbghg's thread covered why it needs to happen, and this thread is mostly about how to implement it, but basically here is why it needs to happen in case you don't want to read a bunch of paragraphs: Tiers create imbalance in PVP, and there are no options besides PVP for new players to engage in until they can compete. This means players with less SP have an unreasonably massive disadvantage, and no other option besides getting stomped by vets for months to catch up. Some people might say something stupid like "New Eden isn't fair, HTFU", but this hurts player retention, and ultimately hurts the game's longevity; even EVE got rid of the tiers on the ships, and chose to go with just specializations.
Tiers also lead to many items becoming obsolete once a higher tier version is unlocked.
Removing tiers would make the game much more fun since there will no longer be such a massive difference in HP between players, so basically everyone will have a chance to be effective, and do well without having to worry about massive advantages and disadvantages ruining their fun.
Tiercide as a general concept is cool to me, unfortunately most iterations of it are far less desirable than the general concept. I have not checked out the two linked threads yet, that's my next stop, but at this point I am not persuaded that this change is required or beneficial. For example some of the listed motives are, simply put, directly in conflict with my own testing. I have a zero SP character who runs starter fits, I test on this character regularly (usually at least one day a week) and have not encountered "an unreasonably massive disadvantage". Lets be clear here, I am a support logi, in part because my gun game is not the strongest out there, so I'm playing on a character with zero sp, in starter fits, in a role I'm mediocre at and tending to earn 500-1500 WP per game even in matches with organized corp squads running full proto.
Now I am not saying that gear and SP have no impact, but it is certainly not an impact that I feel can accurately be described as "massive". Furthermore the most painful burden placed on my zero SP character when contrasted with several of my other characters? It's not HP, or even eHP, it is mobility. That's right the speed with which I can sprint, run, drive, etc. has a drastically larger and more meaningful impact on game play than relative HP does. I understand why the free starter LAV was removed but it was also one of the harshest and most cutting nerfs to new players ability to compete that has happened since live launch. Stripping new players of that mobility creates a slower and more frustrating form of game play and even if they are buying basic LAVs to compensate those death buggies still explode if you sneeze on them wrong thus costing the new player time and ISK neither of which they can as readily afford. Advanced players who have more SP can sprint longer, recover faster, and sprint faster than the standard players, they can also field better vehicles, possess better uplinks, and have enhanced hacking rates. There superior speed gives them superior adaptability and that has a much more significant effect on new players than does the relative HP of dropsuits.
Re: Your #2, I've had proto since the start of the live game due to open beta play and I do not run it most of the time, more than 80% of my pub matches (which are the majority of my game play) use fits that are a mix of Militia and Standard suits and mods. Even if money were no object and I could run proto all match every match I still wouldn't because using lower meta gear is better training to make my player skills more effective for those important moments where I do run proto. Simply put I'm an object lesson in how this point doesn't hold true, just because some players might "go proto or go home" doesn't mean everyone does it, I certainly don't.
Re: #3, see the first part of my post, the problem isn't HP, or eHP it is speed. Flattening TTK (time to kill) game wide would reduce diversity and would not address the core shortfall confronting low SP characters/new players.
Now I'm going to go give those links a look.
Cheers, Cross
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Iron Wolf Saber
Den of Swords
7491
|
Posted - 2013.08.19 17:06:00 -
[20] - Quote
Sigh, old post https://forums.dust514.com/default.aspx?g=posts&t=75214
Things I would take away from it is the following.
- Give all Drop Suits and Vehicles localized Bonuses to their roles that depend on the operational skill level to increase.
- Give all Operational skills fitting bonuses to all the drop suits or vehicles they are for.
- Give all Suits and Vehicles bonuses more befitting of their roles.
- Make militia suits and vehicles jack of all trades for that weight class. They get powerful starting bonuses, different slot layout and good fitting but gain no bonus per level whatsoever verses every other class.
- Shift Neo into two categories
- Neo = Early Bonus Suits, They will have bonuses of more advanced levels however they themselves do not gain any bonuses when its require skill is trained.
- Specialist = Early Fit these suits have better fitting at earlier skill levels up to lvl 5 skill levels, these suits however do not benefit from fitting bonus gains from training up operational skills.
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Cross Atu
Conspiratus Immortalis Covert Intervention
1536
|
Posted - 2013.08.19 18:20:00 -
[21] - Quote
I'm not sure how much time I've already spent reading your posts and ideas Iron Wolf Saber but thanks to that link (how did I not see this thread until now?) it's about to be a lot more.
~ Cross |
Cross Atu
Conspiratus Immortalis Covert Intervention
1536
|
Posted - 2013.08.19 18:58:00 -
[22] - Quote
A very quick and succinct response to the linked thread.
Step 1 I was honestly somewhat hesitant about this, but when considered as part of the other steps listed I can confidently stand behind it.
Step 2 Love it, the effects are good on both mechanical and abstract levels, honestly this is something I've been craving in Dust.
I'll have to chew on the specific values to form an impression there, but the 'Overall Theme' aspect is great.
Step 3
Phase 1 Yes, this would be a great addition to the quality of gameplay in Dust.
Phase 2
- Light looks good
- Medium, General frames look good. Logi frame, removal of the Light weapon is to me 180 degrees the wrong direction to take unless we're talking about making Dust Logi fill the same role as EVE Logi where they can actually out rep several streams of incoming damage at once. The major drawback of the sidearm regardless of type is shorter range and the most effective method for a Logi to be supporting a squad in most situation is to run something with extended range so that the Logi can put fire down to suppress or soften hostile targets while the squad moves in/sets up. Tac Rifles, Laser Rifles and Mass Drivers are all quite common for Logi running squad support and there is nothing comparable within the sidearm offerings even thought we have pseudo parallels such as the Flaylock and Scrambler Pistol. Assault frame, looks solid, may require some other slight buff to 'gank' as a method of maintaining its role status in the face of Logi keeping their light weapon slot (which really needs to happen).
- Large, General Agreed. Sentinel, sounds good and I think most of the Heavies I squad with would be quite pleased. Commando, looks good, maintains its flavor without becoming out of line.
Permutations based on the 'Alternatives' section could provide enhanced diversity while still increasing specialization, and generally speaking more useful diversity is better than less so with that in the mix my objections above are at least mitigated, and possibly resolved depending on the specific method and time frame of the changes (i.e. the current Logi support role needs to remain viable with use of weapons such as the MD, LR, TAR etc for close squad work not be mechanically excised from the game until some unnamed future time).
Step 4 Looks solid, no objections, may even help aid new players in acclimating to the game.
I also like the concept of link slots.
All in all I'd give the thread a +1 if it weren't time locked due to age.
0.02 ISK Cross |
Bojo The Mighty
Zanzibar Concept
1513
|
Posted - 2013.08.19 19:19:00 -
[23] - Quote
Now don't get me wrong KAGEHOSHI, I agree with tiercide. But to what degree can you just take it?
What I am saying is the relation between prototype gear and prototype dropsuits. We all know that to efficiently use prototype gear, you're going to want a prototype suit. It has the most CPU/PG out of the bunch so in order to fit those proto weapons, best go with the proto suit. It cuts back on needs for sacrifice. Now if you are a person like me, some one who has all 5's in CPU/PG and Armor/Shield Bonuses to dropsuits, then we may as well be stuck in the same place.
The CPU/PG bonus applies much more handsomely to Prototype suits because they have the highest CPU/PG, thus the skills add more CPU/PG. This basically means that a person, like me, would become no different than your current Proto-Bear. I would still be able to fit Proto Anything where I want and have a considerate shrinking in sacrifice.
Now, that's not bad at all, that's how the skills work after all. But the true problem is that we will have people, still with large HP gaps (not so much with tiercide but still gaps) and with gaps in damage and what not.
*This is where My proposal comes in* Now, I think that tiercide should hit weapons, to a degree. We should unify damage amongst tiers (we have damage modules if you want more damage after all) and if weapons/equipment are not to be unified and dealt like dropsuits (specializations & Variants) then give tiers of gear other performance enhancers.
Take MLT gear for example. It is practically no different from Basic gear except it has higher CPU/PG and some other performance fault, such as smaller clip size. I think that is how tiered weapons should work; the differing tiers offer less CPU/PG requirements and/or better clip sizes or accuracy or some other factor. Unlike damage, these differences do not directly affect the opponents to said gear. The damage and RoF are the same as their guns, it's just that the other weapon called for less sacrifice or has more accuracy, an attribute that would help push skill into the game. |
Iron Wolf Saber
Den of Swords
7516
|
Posted - 2013.08.19 20:46:00 -
[24] - Quote
@Cross
Overall the idea is old and quite dated now and in retrospect some aspects of the idea where bad such as the specifics in weapons and slot layouts.
As for the things following the link if i could update it if it weren't locked that what it would boil down too.
I may make a version 2.0 to include vehicles. |
Cross Atu
Conspiratus Immortalis Covert Intervention
1538
|
Posted - 2013.08.19 20:57:00 -
[25] - Quote
Iron Wolf Saber wrote:@Cross
Overall the idea is old and quite dated now and in retrospect some aspects of the idea where bad such as the specifics in weapons and slot layouts.
As for the things following the link if i could update it if it weren't locked that what it would boil down too.
I may make a version 2.0 to include vehicles. I'm looking forward to version 2.0 if that gets rolled out. Sweeping changes are a tough nut to crack when it comes to balance but focusing on providing flexible roles and specializations is a great step in the right direction over trying to either prefab boxes into which people must put themselves for their role or flattening the overall game diversity to promote "fairness"
I like the matrix of aspects you've put together in the prior post, old or not, and am much more optimistic about the concept of tiericide within Dust sooner rather than later based on the concepts you've raised.
Cheers, Cross |
Iron Wolf Saber
Den of Swords
7521
|
Posted - 2013.08.19 21:07:00 -
[26] - Quote
Well the original intention of the design was to retain growth of the soldier still and it would be done via understanding of the gear you're fitting onto the suit it would also emphasize better suit fitting skills eventually where players will have to decide to go hybrid, focused, themed, synergetic instead of chaotically all over the place. |
Vyzion Eyri
The Southern Legion
1207
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Posted - 2013.08.19 22:14:00 -
[27] - Quote
zibathy numbertwo wrote:-Post snipped because it was too long. Click here to access.-
1. And yet scientific research successfully applied to animals are then used to form drugs for humans.
2. Ranking up still occurs. You simply become more versatile IN ONE ROLE on the battlefield, than going from adv -> pro which suddenly makes you better at EVERYTHING. And suits will look different. Many more small variants to paint jobs and styles than we have now, which will appease your aesthetic side.
3. OP states that STD gear after tiercide will be equivalent to PRO basic frames now. So you will have plenty of slots to personalise. Even if you have 4 slots, you don't necessarily have to use them. Instead, more CPU/PG can go into your choice of grenade, or equipment. That feels like personalisation increases MORE to me.
4. No, people won't eventually move up to PRO. They will already be there from the beginning. How will it be a 'sea of lava or 'deepest pit of hell'? It will be as if everyone is using the same type of gear, on the surface. Underneath, you don't know how your neighbour has fitted his suit because there's so much potential for VERSATILITY and PERSONALISATION.
5. Monetization is definitely an issue that must be addressed. No one said tiercide was perfect, but I don't see you offering an alternative.
6. You say EVE logic can't apply to DUST, and go and say "this game isn't meant to be fair" when the motto in EVE/New Eden is "HTFU" followed by "get betta scrub".
Even with tiercide, it won't be fair. How will you know the exact fit of every single person on the battlefield? Each person has an advantage if they play to their role. If you try outrun a scout with a suit that has upgraded sprint speed with your scout suit that has upgraded shield regen, for example, it won't be fair. But you can survive longer than the scout in combat. We're creating strengths and weaknesses instead of tier progression where all strengths get stronger and there are less weaknesses.
7. And in PC matches? All we see are FOTM fits or full prototype. Competitively, everything under ADV and even including ADV gear is obsolete.
8. Tiercide ALLOWS for hundreds of variants. The current system will explode if we try implement all those as it would be incredibly difficult to balance every variant over std-adv-pro tiers.
9. "the only health difference is between mlt-std". Oh, so not mlt-adv? Not mlt-pro? Not std-pro?
10. We aren't giving up artificial skill, we're capitalising on it. Passive bonuses become the progression that tiers are now.
You may say you will never play again. You may say droves of players will leave if this game turns into CoD. But you have no evidence.
We have no evidence tiercide will work. We admit it's not a perfect system. But it's hella a lot better than the current system.
Now, if you wish to argue the current system is perfect, go do it in General Discussion and watch the rest of the community laugh at you.
Or, propose an alternative yourself which you think is better than tiercide. I wish you the best of luck. If your idea is good I will support it. |
Vyzion Eyri
The Southern Legion
1207
|
Posted - 2013.08.19 22:24:00 -
[28] - Quote
Cross Atu wrote: Tiercide as a general concept is cool to me, unfortunately most iterations of it are far less desirable than the general concept. I have not checked out the two linked threads yet, that's my next stop, but at this point I am not persuaded that this change is required or beneficial. For example some of the listed motives are, simply put, directly in conflict with my own testing. I have a zero SP character who runs starter fits, I test on this character regularly (usually at least one day a week) and have not encountered "an unreasonably massive disadvantage". Lets be clear here, I am a support logi, in part because my gun game is not the strongest out there, so I'm playing on a character with zero sp, in starter fits, in a role I'm mediocre at and tending to earn 500-1500 WP per game even in matches with organized corp squads running full proto.
Now I am not saying that gear and SP have no impact, but it is certainly not an impact that I feel can accurately be described as "massive". Furthermore the most painful burden placed on my zero SP character when contrasted with several of my other characters? It's not HP, or even eHP, it is mobility. That's right the speed with which I can sprint, run, drive, etc. has a drastically larger and more meaningful impact on game play than relative HP does. I understand why the free starter LAV was removed but it was also one of the harshest and most cutting nerfs to new players ability to compete that has happened since live launch. Stripping new players of that mobility creates a slower and more frustrating form of game play and even if they are buying basic LAVs to compensate those death buggies still explode if you sneeze on them wrong thus costing the new player time and ISK neither of which they can as readily afford. Advanced players who have more SP can sprint longer, recover faster, and sprint faster than the standard players, they can also field better vehicles, possess better uplinks, and have enhanced hacking rates. There superior speed gives them superior adaptability and that has a much more significant effect on new players than does the relative HP of dropsuits.
Re: Your #2, I've had proto since the start of the live game due to open beta play and I do not run it most of the time, more than 80% of my pub matches (which are the majority of my game play) use fits that are a mix of Militia and Standard suits and mods. Even if money were no object and I could run proto all match every match I still wouldn't because using lower meta gear is better training to make my player skills more effective for those important moments where I do run proto. Simply put I'm an object lesson in how this point doesn't hold true, just because some players might "go proto or go home" doesn't mean everyone does it, I certainly don't.
Re: #3, see the first part of my post, the problem isn't HP, or eHP it is speed. Flattening TTK (time to kill) game wide would reduce diversity and would not address the core shortfall confronting low SP characters/new players.
Now I'm going to go give those links a look.
Cheers, Cross
I do very well on my militia character too. Thing is, can the rest of the population say the same? Can all the new players, who are struggling to understand the skill system, boast of the extensive knowledge about game mechanics/maps that we have?
My gun game is ****. I can barely keep my KDR above 1 on this guy. My KDR is below 1 on my militia character. But still I can get successful games on it. But our anecdotal evidence is not strong enough to simply prove tiercide is heading the wrong direction.
Your hypothesis is interesting. In relation to this hypothesis of "mobility > eHP", I believe tiercide delivers a system which doesn't necessarily flatten TTK. The HP gap closes, but that means there will be more focus on roles. A scout suit variant which delivers extra shield regen will be used for what I like to call 'butterfly combat', flitting around and being a nuisance to hit without going down. A scout with a movement speed bonus can catch people with charged nova knives. 2 examples of hundreds that are possible with variants, and both do not point towards a flattening of kill time.
In fact, both examples highlight the importance of mobility. Unless the implementation of variants is botched, diversity will be increased.
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KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5486
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Posted - 2013.08.20 12:38:00 -
[29] - Quote
More thoughts on this are welcomed. |
zibathy numbertwo
Nox Aeterna Security
16
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Posted - 2013.08.21 09:05:00 -
[30] - Quote
You make a claim like that, now how about you support that with evidence? What suits are carbon copies? |
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