
Bojo The Mighty
Zanzibar Concept
1513
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Posted - 2013.08.19 19:19:00 -
[1] - Quote
Now don't get me wrong KAGEHOSHI, I agree with tiercide. But to what degree can you just take it?
What I am saying is the relation between prototype gear and prototype dropsuits. We all know that to efficiently use prototype gear, you're going to want a prototype suit. It has the most CPU/PG out of the bunch so in order to fit those proto weapons, best go with the proto suit. It cuts back on needs for sacrifice. Now if you are a person like me, some one who has all 5's in CPU/PG and Armor/Shield Bonuses to dropsuits, then we may as well be stuck in the same place.
The CPU/PG bonus applies much more handsomely to Prototype suits because they have the highest CPU/PG, thus the skills add more CPU/PG. This basically means that a person, like me, would become no different than your current Proto-Bear. I would still be able to fit Proto Anything where I want and have a considerate shrinking in sacrifice.
Now, that's not bad at all, that's how the skills work after all. But the true problem is that we will have people, still with large HP gaps (not so much with tiercide but still gaps) and with gaps in damage and what not.
*This is where My proposal comes in* Now, I think that tiercide should hit weapons, to a degree. We should unify damage amongst tiers (we have damage modules if you want more damage after all) and if weapons/equipment are not to be unified and dealt like dropsuits (specializations & Variants) then give tiers of gear other performance enhancers.
Take MLT gear for example. It is practically no different from Basic gear except it has higher CPU/PG and some other performance fault, such as smaller clip size. I think that is how tiered weapons should work; the differing tiers offer less CPU/PG requirements and/or better clip sizes or accuracy or some other factor. Unlike damage, these differences do not directly affect the opponents to said gear. The damage and RoF are the same as their guns, it's just that the other weapon called for less sacrifice or has more accuracy, an attribute that would help push skill into the game. |