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Talos Alomar
Subdreddit Test Alliance Please Ignore
1448
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Posted - 2013.08.27 19:49:00 -
[1] - Quote
Stefan Stahl wrote:Kelrie Nae'bre wrote:I'd be curious to see what the Dev rationale for the difference is. I'm fairly certain this is a "small fish"-problem to the devs. There definitely are bigger problems in Dust right now and the devs are right to spend most of their work on those issues. However I still feel that this is a problem that can be fixed comparatively easy. Just bump the Amarr suit's hp advantage up from 30 hp to like 60 hp and you can be sure that the suit will still be underpowered, but less dramatically so. Small change, only winners.
I like the idea of small changes until things are balanced. drastic changes aren't cool, but this should be small enough to turn the tide while not breaking the game. |
Talos Alomar
Subdreddit Test Alliance Please Ignore
1478
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Posted - 2013.09.10 03:03:00 -
[2] - Quote
Stefan Stahl wrote:Above I was specifically talking about the standard level Amarr Logi. Do you think it fares well compared to other Logi suits too? I've noticed that the advanced and prototype variants seem to have enough of really quite everything.
Regarding the Amarr Assault: I've recently gained level 3 in Amarr Assault and noticed a very steep increase in performance in relation to using the advanced basic suit. That weapon bonus is extremely potent with a Scrambler Rifle. Completely changes the game in relation to e.g. the Caldari +2% bonus to shield extenders. I'm not missing those ~60 hp and 0.2 speed my Amarr fit lacks on a comparable advanced Caldari or Gallente suit right now.
This may change when people realize that an Amarr merc not shooting at you in the first 500 ms of a fight does not imply friendliness.
I have level 5 amarr assault and level 5 scrambler ops. using the advanced scrambler rifle (I'll update this later after I've tested the other levels) I can fire non-stop charge shots, and depending on my pacing I can also squeeze in a few follow up shots after each burst while keeping the charge shot ever 2 s pace.
The bonus also works wonders with the laser. it buys you another ~30 rounds before overheating (at 16 rounds left on the elm) which gives you a mind boggling amount of damage at the end of the stream, and with the workable sight and increased ADS speed I can get back to laughing as I burn the little ants in the distance again.
The amarr logi is a heck of a suit too. I've got level 3 in amarr logi right now and it's able to put on a decent tank considering that logi's are squishy.
factoring in the bonus the logi I usually run has a complex plate and a 17 hps constant armor regen. It takes a rather surprising amount of heat to take it down. |
Talos Alomar
Subdreddit Test Alliance Please Ignore
1479
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Posted - 2013.09.10 19:29:00 -
[3] - Quote
True Adamance wrote: Unfortunately the Amarr don't armour tank.
This makes me chuckle. My shield tanking amarr suits are usually much more hearty on the field.
I do run a fit with a complex plate and a complex repper with damage mods from time to time. The decent pool of ehp plus an extra boost to my scramblers already devastating charge shot is effective if you can keep them at range.
I hope CCP keeps working on armor tanking so I'll be able bale to not feel like I'm gimping myself by leaving the extenders at home.
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Talos Alomar
Subdreddit Test Alliance Please Ignore
1480
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Posted - 2013.09.11 05:04:00 -
[4] - Quote
As far as the bonuses go for the assault suits, the best comparison would be with the gallente assault.
The G. Assault has a fitting bonus to hybrid weaponry letting a suit bring either higher level gear or mods than other suits, provided they bring the AR. this translates into a boost to either the DPS or the EHP, possibly a little of both but only if they bring the only hybrid weapon made for actual combat (snipers don't count).
The Amarr suit lets you pick from two different weapons right now and gives you an almost unbelievable boost in damage output. The extra 25% I can get out of the LR is where I get most of my LR kills as the beam at that point is almost insta kill.
The bonus also lets me fire charge shots on my scrambler without ever overheating. ever. I'm also able to just plain fire more often with it upping my DPS by 25% at least because I'm able to shoot 25% more.
The Amarr skills are arguably better than the Gallente.
It's hard to compare the Amarr skills with the Minmatar as the bonus is for all sidearms, and that's useful but mainly if you are looking to back up a swarm or a sniper or whatever. It seems like they are meant to fill other roles to me.
Compared to the Caldari who get a bonus of an extra 16.5 hp per complex shield extender. at proto level you are getting an extra 80 HP if you stack a full complement of extenders in your high slots.
To me, since I love the scrambler rifle and the LR, the loss of a theoretical 80 HP at prototype is well worth it for the mind boggling increase in DPS. |
Talos Alomar
Subdreddit Test Alliance Please Ignore
1498
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Posted - 2013.09.15 13:56:00 -
[5] - Quote
medomai grey wrote:Today I was chatting with a corp mate and found out his proto assault suit had 700EHP. This irked me because my hybrid-tanked proto Amarr assault fit only has 600EHP and one of the advantages of running an Amarr suit is that its suppose to have more EHP than other suits in its frame size.
My protosuit hits around 850 EHP... |
Talos Alomar
Subdreddit Test Alliance Please Ignore
1522
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Posted - 2013.09.19 15:15:00 -
[6] - Quote
True Adamance wrote: We should get a rebalancing of Armour vs Shields. Amarr Armour Tank.
You can call the Amarr an armor tanking suit right now.
On an advanced suit try running complex plate and a complex repper with dual damage mods.
It's the only suit with the PG do that AND bring a SCR and a scanner.
The decent shield that the amarr have naturally is enough to protect your armor while it gets repped so you'll be back in action faster than a gallente armor tank and you'll be tossing out OHK's like you won't believe.
Oddly enough; hybrid tank = best armor tank. |
Talos Alomar
Subdreddit Test Alliance Please Ignore
1556
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Posted - 2013.09.26 05:11:00 -
[7] - Quote
Zeylon Rho wrote:KING CHECKMATE wrote:LEAVE THIS THREAD DIE.
For gods sake the Amarr Dropsuits are FINE.Actually they are the best...
If you buff them,they become OP.
NO
/End thread Proved you wrong earlier, you have no grasp of what the stats even mean. /hopefully-end-of-your-unhelpful-comments
While I wouldn't say no to a buff of my favorite suit, the assloads of extra cpu and PG really make a difference. So while there are fewer slots to play with you can actually do more with those slots. I'd say that after considerable testing I'm happy with the trade off of losing a mod slot for the extra cpu/pg.
And looking at the trade off of having a small buff in hp for a slower move speed I'm rather happy with that as well.
comparing the slowest suit with the fastest suit you'll notice the Amarr suit has a 10% slower speed than the Minmatar suit. The Amarr suit has 20% more health though - and the amarr suit is 4% slower with 9% more total health.
Then you look at the type of health that the amarr suit has. It has both good shields and armor. This means it has no natural weaknesses, like the caldari v.s. emp or the gallente v.s lasers or the minnies v.s a strong breeze.
Having a good hybrid tank means that not only do you naturally have a higher EHP, you will regain HP to be able to get back into the brawl much faster between fights due to the fact you have two suit systems working at the same time as your suit will be recharging and your armor mods will be constantly plugging away.
Everything said and done I'm happy with my suit.
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Talos Alomar
Subdreddit Test Alliance Please Ignore
1696
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Posted - 2013.10.31 07:14:00 -
[8] - Quote
Magnus Amadeuss wrote:I just wanted to throw in my support.
For being the best armor buffer tanks in eve, this is pretty wrong. either give amarr back their missing slot, or seriously boost the innate ehp advantage. It is ridiculous that we give up an entire slot for 30 HP.
I can see sacrificing speed for stamina, but an entire slot for 30 hp?
To be fair, the Amarr are hybrid tankers in Dust. And the mod slot sacrifice covers much more than the better innate buffer.
The cpu/pg boost and the assloads of stamina is pretty great. I've got all basic frames up to adv level, and I can tell you that you can actually use every mod slot the Amarr suit has and a great weapon while any other suit leaves a mod slot empty or uses a cpu/pg booster to fit the same sort of stuff. |
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