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DildoMcnutz
Science For Death The Shadow Eclipse
171
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Posted - 2013.09.09 11:04:00 -
[1] - Quote
Whilst the 30hp extra may not be worth the speed loss I don't think it needs an extra slot because it has an absurd amount of cpu/pg in comparison to the other suits. This basically equates to the other suits needing to run a fitting mod to keep up with it bringing them down to 6 total slots like the Amarr suit.
1 complex extender 2 complex damage or 2 more extenders 2 enhanced plates 1 complex repper duvolle six kin core locus k-2
Now im more than positive than no amount of core skills or cpu/pg reduction skills will allow you to fit that onto another assault without a fitting mod, hell I think you would probably need a cpu and pg upgrade cause that basically maxes my 453 cpu and 92 pg and the other medium suits cant touch that.
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DildoMcnutz
Science For Death The Shadow Eclipse
171
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Posted - 2013.09.09 12:52:00 -
[2] - Quote
True Adamance wrote:DildoMcnutz wrote:Whilst the 30hp extra may not be worth the speed loss I don't think it needs an extra slot because it has an absurd amount of cpu/pg in comparison to the other suits. This basically equates to the other suits needing to run a fitting mod to keep up with it bringing them down to 6 total slots like the Amarr suit.
1 complex extender 2 complex damage or 2 more extenders 2 enhanced plates 1 complex repper duvolle six kin core locus k-2
Now im more than positive than no amount of core skills or cpu/pg reduction skills will allow you to fit that onto another assault without a fitting mod, hell I think you would probably need a cpu and pg upgrade cause that basically maxes my 453 cpu and 92 pg and the other medium suits cant touch that.
You absolute heretic. Armour tank the Amarr suit like it was meant to be tanked.
Probably would if the suit wasn't so flexible in its tanking options, hell running 3 extenders, 2 regulators and a complex rep nets you 600+ ehp with 443 shields starting recharge after three seconds, a fun fit I use often and very much in line with the Amarr ideals. |
DildoMcnutz
Science For Death The Shadow Eclipse
188
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Posted - 2013.09.15 17:24:00 -
[3] - Quote
medomai grey wrote:Today I was chatting with a corp mate and found out his proto assault suit had 700EHP. This irked me because my hybrid-tanked proto Amarr assault fit only has 600EHP and one of the advantages of running an Amarr suit is that its suppose to have more EHP than other suits in its frame size.
Are you only running 1 plate? 2 has been best in my experience with 1 complex rep. I don't think any other assault can carry proto light/sidearm/nades whilst having over 800ehp (I don't think anyway, they would run out of pg) which is how my fits look, may even be able to fit a proto hive on there now that I realised you get 5% cpu usage reduction on nanocircuitry. |
DildoMcnutz
Science For Death The Shadow Eclipse
194
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Posted - 2013.09.19 12:01:00 -
[4] - Quote
Zeylon Rho wrote:DildoMcnutz wrote:medomai grey wrote:Today I was chatting with a corp mate and found out his proto assault suit had 700EHP. This irked me because my hybrid-tanked proto Amarr assault fit only has 600EHP and one of the advantages of running an Amarr suit is that its suppose to have more EHP than other suits in its frame size. Are you only running 1 plate? 2 has been best in my experience with 1 complex rep. I don't think any other assault can carry proto light/sidearm/nades whilst having over 800ehp (I don't think anyway, they would run out of pg) which is how my fits look, may even be able to fit a proto hive on there now that I realised you get 5% cpu usage reduction on nanocircuitry. The nanocircuitry bonus is possible a bug left over from chromosome, as they don't seem to be much for having skills explicitly assigned to equipment right now (not a good thing in my opinion). A better question is if you can run a Proto Scrambler specifically, and have higher ehp than the other assaults. The Amarr PG and bonus seems to be about supporting the laser after all, and if you have to run Duvolles to eek out better fitting (which a Gallente would already have a bonus with), then the fact you can run nice weapons is less relevant. To the extent that the Amarr can get higher HP now with armor plates, so can the other assaults. You can have a Gallente run Proto weapons and get over 800 ehp as well. The point of this post is addressing the base EHP difference specifically, with respect to the speed differences between suits.
You are referring to the Imperial? Yes I can make a fit that is over 800ehp with the imperial with my six kin and core locus, its not my main fitting as I think 2 dmgs mods make the imperial shine, running a duvolle just leaves me with a tonne of pg left over which I could use to get a proto hive rather than an adv or even pull out plates and run kin cats for the lols I guess. To get back on topic I would say that with max skills the suit shouldn't have base hp above 250/250, a total increase of 50hp from what it is now, I think anymore would be unfair or at least unnecessary IMO.
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DildoMcnutz
Science For Death The Shadow Eclipse
194
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Posted - 2013.09.19 12:42:00 -
[5] - Quote
True Adamance wrote:Zeylon Rho wrote:I don't necessarily think the hp of the Amarr should be buffed and everything else left the same.
It's more about the concept of them adjusting what the relative value of armor is vs. shields and the speed penalties that are implied there. The Amarr is just the poster child for the issue since they were more specifically flagged as "slower and more hp".
The devs increased the relative amount of hp on armor plates while decreasing speed penalties. For balance issues, this makes me question where the Amarr is at with a 4% speed penalty and 30 more hp (compare to any armor plate), but the relative hp of commandos, Gallente suits, etc. is also worth looking at. It's perhaps even more relevant with respect to the TTK discussions and AA.
A Gallente assault suit's hp is the same as a Caldari, but flipped. One is armor tanked, and one shield tanked. The shield hp are relatively more valuable, as they restore themselves and are harder to get (shield extenders grant less than armor plates). Both suits are the same speed, though even with Ferroscale plates the Gallente would have more hp relatively speaking.
So, it's not just an Amarr suit issue, but it's perhaps more of a concern with the Amarr because they're pushed as "beefier" and in-context your 30hp of beefiness (marginal) is being paid for by a speed penalty that is overly punitive (4%) compared to most armor plates.
I'd keep the speeds the same and just adjust the hp of the suits. It might help TTK issues to some degree (ok, probably not).
We should get a rebalancing of Armour vs Shields. Amarr Armour Tank.
CCP stated that the Amarr infantry don't follow the same conventions as the ships in eve iirc, I think they want them to be the hybrid tanks. |
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