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low genius
the sound of freedom Renegade Alliance
307
|
Posted - 2013.08.17 14:30:00 -
[91] - Quote
Ninjanomyx wrote:low genius wrote:respecs can only exacerbate the problems, and waste more time in development. no respecs. ever. Please elaborate/explain, otherwise this is just another null and rather uninformed statement of opinion.....
if respecs are to occur, then they create a greater gap between the new players and the old players. there isn't any situation where a new player will benefit from a respec, and there isn't any situation where ccp would benefit from a respec.
if a respec happens today, then ccp will have to spend the next 6 weeks balancing whatever fotm gun everyone specs into, thus a waste of time.
math does not support a respec helping in any way. |
low genius
the sound of freedom Renegade Alliance
307
|
Posted - 2013.08.17 14:31:00 -
[92] - Quote
RINON114 wrote:A respec will happen one day, I just don't think the circumstances will ever truly be in the hands of players. CCP will inevitably refresh the skill tree when new stuff comes in, perhaps lowering multipliers etc for certain skills, for which we will receive some kind of rebate.
i think people have been saying that in eve for a decade... |
Twomanchew
Goose Bite
32
|
Posted - 2013.08.18 01:02:00 -
[93] - Quote
Bump 'P |
Ninjanomyx
Imperfects Negative-Feedback
237
|
Posted - 2013.08.19 23:22:00 -
[94] - Quote
Updated as of 8/19/2013 |
pamuku420tyme
RedBerry Genocide
8
|
Posted - 2013.08.20 00:58:00 -
[95] - Quote
Ninjanomyx wrote:DCUO has paid Respecs so it is not unfathomable.....but I prefer not to advocate this route. Everyone claiming "This is EVE/New Eden HTFU!!!!!" are ignorant to the fact that this is soooooooooo far removed from that..... 1st & foremost it is an FPS, partially developed with MAG associates, & that had "Earned Respecs" over time/gameplay. DUST also lacks the substance to grant it MMO status. There is no meaningful interaction between DUST & EVE. The vast majority of the skill tree is ever-changing & vastly unfinished (SP Sinks where final 2 Levels offer no unlock/bonus). Promised launch content is missing. Core functions/mechanics are either not present or buggy. Player market is unavailable to even determine value of loot. There is almost no balance or player retension incentive. Marketplace items/statistics are still disgustingly flawed. And I won't even bother mentioning how vehicle functions are punished & unrewarding b/c I could write a dissertation on this subject alone..... Technically.....until the core mechanics, balancing foundation, PvE & other launch promised content, DUST-to-EVE & vice versa interactions, player market, vehicular function/protection, skill tree foundation to eliminate SP "Sand Traps", and even racial variants of current suits/vehicles (Including Pilot Dropsuit) are in place......we are still in BETA testing mode and it should be treated as such (Minus RESET as this would utterly kill player retension at this point.....) This all points to 1 fact.....this is not yet an MMOFPS, it is a BETA for a Lobby Shooter. Considering the above facts/factors I would like to propose this: Proposal Revision 1.0:1. Upon the 1.5 Update release (Or ASAP after 1.5), 1 Mass Respec (Be it Optional or Serverwide) should be provided. Only Lifetime SP and Skill Book ISK would be refunded. Patch Notes & ingame News Ticker/Info Tab upon login should note to players that specialization in each Type (IE: Light/Medium/Heavy Dropsuit & LAV/HAV/Dropship) are finalized, and those who did not yet receive a Racial Variant will receive a Partial SP Refund when the content becomes available. Considering this is to be a major Vehicle & other content Update (Hopefully Vehicle Racial Variants & Pilot Dropsuit included), it would clear the slate for the following functions. Side Note: SP Sinkholes should be locked. If Level 4 & 5 still have no Unlock/Bonus associated with them by now.....then you should not be able to allocate SP past the Level where Unlocks are attained. If not possible in 1.5 then hopefully by 1.6. 2. Hopefully by this point we may have revised Battle Academy. Upon exiting Battle Academy a player should be allotted 1 SP Respec within 30 Days. An onscreen notification/reminder would pop-up, informing the player of time remaining before the Respec expiration date, making sure to note it as a 1 time only availability. This should give the player ample time to research forums, form bonds, ask questions of Adepts & Vets, gather data, and maybe even join a Corporation. This would disable the "Punishment Factor" for the new player without diminishing the value of the traditional MMO experience. 3. Partial SP Refund as each Racial Variant is released. At this point it would only apply to those who specialized in the specific Type being provided Racial Variants at the time. This would obviously have no effect on the Medium Frame Dropsuits as they already have their Racial Variants available. Should the Pilot Suit receive no Racial Variants as of 1.5 they would receive their Partial SP Refund along with the Light Dropsuit releases. The same applies to Heavy & Commando Dropsuits respectively. 4. Upon the alteration of the Skill Tree (IE: SP Sinkholes remedied, SP Value changes, Unlock alterations & Bonus applications) there should be a Partial SP Refund to the affected Skills. I believe this set of proposals to be the most median/acceptable compromize between the feedbacks that were provided. This is a combined effort and I thank those of you who provided valuable feedback for your time & consideration. Your feedback was well received
AGREE!!! i do not use exploits or any glitch. but i have had 4 things nerfed after specing into them. plus the awsomeness of the commando suit. i would love to see a repec... needs to be one since people like crying about the game and they change the whole flow of the game why not just throw in a respec when a patch comes out. They can obviously put in notifications when we go to log in, like in mordus challange where we won stuff that we couldnt use.... anyways i think a respec is in great order!!! |
Thor Odinson42
Molon Labe. League of Infamy
913
|
Posted - 2013.08.20 01:06:00 -
[96] - Quote
THE GREY CARDINAL wrote:Knocking on 20 mill SP here and so I think I could be classified as a vet. Here's a pearl of wisdom that has been finely refined over the course of my merc career: spec into what you want to play, not FotM. Seriously...if people did this you wouldn't need respecs. I'm full on proto gallente logibro with every single skill under DS core upgrades maxed, now I'm moving on to vehicle core upgrades and will be a gallente LLAV and LDS pilot (the power of OCD compells me to train whatever has 'logistics'on it). I have ALL of my SP 100% exactly where I want it, and I know exactly where the next 6 months of SP is going (literally, I have the list of skills ordered by priority :P). I love my merc and have no insecurity over my SP allocation. You guys aren't getting respecs...you need to let go of this dead horse and just smarten up.
I'll bet you 50 mil ISK there's a respec. But I'm guessing its out of desperation when the numbers dip down to a critical level. |
Thor Odinson42
Molon Labe. League of Infamy
913
|
Posted - 2013.08.20 01:12:00 -
[97] - Quote
low genius wrote:RINON114 wrote:A respec will happen one day, I just don't think the circumstances will ever truly be in the hands of players. CCP will inevitably refresh the skill tree when new stuff comes in, perhaps lowering multipliers etc for certain skills, for which we will receive some kind of rebate. i think people have been saying that in eve for a decade...
CCP doesn't even have 10 months to change its mentality for Dust let alone 10 years. |
DUST Fiend
OSG Planetary Operations Covert Intervention
5799
|
Posted - 2013.08.20 01:22:00 -
[98] - Quote
low genius wrote:if a respec happens today, then ccp will have to spend the next 6 weeks balancing whatever fotm gun everyone specs into, thus a waste of time.
Just because fewer people are using something seen as "OP" doesn't make it any less of a problem.
A re specialization system would go a LONG way towards identifying these items / combos, and nerfs could come quickly since people could just change it up if they weren't happy with the rebalance.
This is still a Beta build, so it should be treated as such. Our player base is far too small to stick to dreams and ignore reality. |
Thor Odinson42
Molon Labe. League of Infamy
914
|
Posted - 2013.08.20 01:26:00 -
[99] - Quote
DUST Fiend wrote:low genius wrote:if a respec happens today, then ccp will have to spend the next 6 weeks balancing whatever fotm gun everyone specs into, thus a waste of time.
Just because fewer people are using something seen as "OP" doesn't make it any less of a problem. A re specialization system would go a LONG way towards identifying these items / combos, and nerfs could come quickly since people could just change it up if they weren't happy with the rebalance. This is still a Beta build, so it should be treated as such. Our player base is far too small to stick to dreams and ignore reality.
This should be an automated response to anyone against respecs.
Well put |
Iron Wolf Saber
Den of Swords
7536
|
Posted - 2013.08.20 02:20:00 -
[100] - Quote
I don't think NinjamonkeyX should be balancing vehicles either. :P Just sayin, because we already tried the method outlined by the like for a while and its gotten nowhere closer to a balanced feel of the game.
Time to gut the whole machine and start over.
As for my entire theory on how to fix vehicles would be to define the following: Role of said vehicle to match the endurance window long enough to successfully complete at the cost of a reasonable down time for doing so. That mission and based on pilot and av decisions whoever can slam the window shut (pilot escapes), or force it open (AV screws up the pilot) wins the outcome.
If you look at this extremely subjectively you'll notice this has a similarity to something already existing in Dust..
But that's just my theory, feel free to disagree with the theory with your own, because I highly doubt this whole, "tweak numbers slightly" is going to work even without a purpose. If we tweak them up too high we'll get zitro to come back, tweak them too low and you get plenty of upset pilots, there doesn't seem to be a sweet spot with skill into account. Where Meta-Skill in = power out and most of the current number tweakings I have seen suggested by pilots is to ensure that AV Meta-Skill in = power out is extremely low versus that of the the vehicles. Which is how we got to the whole zitro tank in the first place.
As for identifying things that are overpowered, CCP typically finds out real quick, after all they do track who buys what. |
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Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
552
|
Posted - 2013.08.20 02:37:00 -
[101] - Quote
I'm a proponent of not having full respecs, HOWEVER, I have no problems with them allowing partial repecs for new racial variants that come out, similarly to what they did when they changed the dropsuit costs and requirements. Where issues come up are when people need to be reimbursed for skillbooks, which IMO just complicates things further.Example being If a new racial heavies come out, make all the people who have skills into amarr heavy suits get a refund on only the SP put into heavy suits. They can choose to then either
A) put it in the new suits B) put it in back where it was in the old suits C) put it somewhere else
This kind of respec is so limited and only happens on rare occassions that it would prevent imbalanced FOTM binging.
I'm against respecs on the basis that while a game is continuously balancing itself, consequences for your actions and specialization are important aspects that separate this game from others. |
LADY MYATO
QcGOLD
85
|
Posted - 2013.08.20 02:41:00 -
[102] - Quote
+1 for the Respec
I need this respec right now my char = ****
Not because i made a mistake neither did I follow the FOTM , it's ****** because I used all my SP in Useless Tank.
6 million wasted I dont even play anymore on this toon because without vehicule I cant do **** and I got bored of using a Logi Lav as a combat vehicule instead of my Tank wich was supposed to be my main roles.....
|
Ninjanomyx
Imperfects Negative-Feedback
241
|
Posted - 2013.08.20 02:50:00 -
[103] - Quote
Iron Wolf Saber wrote:I don't think NinjamonkeyX should be balancing vehicles either. :P Just sayin, because we already tried the method outlined by the like for a while and its gotten nowhere closer to a balanced feel of the game.
Time to gut the whole machine and start over.
As for my entire theory on how to fix vehicles would be to define the following: Role of said vehicle to match the endurance window long enough to successfully complete at the cost of a reasonable down time for doing so. That mission and based on pilot and av decisions whoever can slam the window shut (pilot escapes), or force it open (AV screws up the pilot) wins the outcome.
If you look at this extremely subjectively you'll notice this has a similarity to something already existing in Dust..
But that's just my theory, feel free to disagree with the theory with your own, because I highly doubt this whole, "tweak numbers slightly" is going to work even without a purpose. If we tweak them up too high we'll get zitro to come back, tweak them too low and you get plenty of upset pilots, there doesn't seem to be a sweet spot with skill into account. Where Meta-Skill in = power out and most of the current number tweakings I have seen suggested by pilots is to ensure that AV Meta-Skill in = power out is extremely low versus that of the the vehicles. Which is how we got to the whole zitro tank in the first place.
As for identifying things that are overpowered, CCP typically finds out real quick, after all they do track who buys what and what is killing who.
LOL.....I have a lot more experience with Vehicles & AV than most. You have no idea wtf you are doing with a lot of things.....and I have no clue whatsoever what you tried posting in your above "Theory".....Something about a Minigame I presume..... BTW "Zitro's Tank" happened b/c the Playerbase looked @ AV & said "WTF is this Non-AR piece of Sorcery???) The minute Proto AV Naders & Wyki Swarmers started popping up you could practically smell his "Rage-Face" coming from miles away. And as more Tankers went Shield-Rail the "Rage-Face" got stronger.
You are oblivious to everything around you like a Lemming on a cliffside..... Just jump already, the "Big Boys" are trying to have Grown-up Discussions here |
Iron Wolf Saber
Den of Swords
7539
|
Posted - 2013.08.20 03:13:00 -
[104] - Quote
Ninjanomyx wrote:Iron Wolf Saber wrote:I don't think NinjamonkeyX should be balancing vehicles either. :P Just sayin, because we already tried the method outlined by the like for a while and its gotten nowhere closer to a balanced feel of the game.
Time to gut the whole machine and start over.
As for my entire theory on how to fix vehicles would be to define the following: Role of said vehicle to match the endurance window long enough to successfully complete at the cost of a reasonable down time for doing so. That mission and based on pilot and av decisions whoever can slam the window shut (pilot escapes), or force it open (AV screws up the pilot) wins the outcome.
If you look at this extremely subjectively you'll notice this has a similarity to something already existing in Dust..
But that's just my theory, feel free to disagree with the theory with your own, because I highly doubt this whole, "tweak numbers slightly" is going to work even without a purpose. If we tweak them up too high we'll get zitro to come back, tweak them too low and you get plenty of upset pilots, there doesn't seem to be a sweet spot with skill into account. Where Meta-Skill in = power out and most of the current number tweakings I have seen suggested by pilots is to ensure that AV Meta-Skill in = power out is extremely low versus that of the the vehicles. Which is how we got to the whole zitro tank in the first place.
As for identifying things that are overpowered, CCP typically finds out real quick, after all they do track who buys what and what is killing who. LOL.....I have a lot more experience with Vehicles & AV than most. You have no idea wtf you are doing with a lot of things.....and I have no clue whatsoever what you tried posting in your above "Theory".....Something about a Minigame I presume..... BTW "Zitro's Tank" happened b/c the Playerbase looked @ AV & said "WTF is this Non-AR piece of Sorcery???) The minute Proto AV Naders & Wyki Swarmers started popping up you could practically smell his "Rage-Face" coming from miles away. And as more Tankers went Shield-Rail the "Rage-Face" got stronger. You are oblivious to everything around you like a Lemming on a cliffside..... Just jump already, the "Big Boys" are trying to have Grown-up Discussions here
Operators of vehicles are not engineers for vehicles.
Proof point you failed to present a counter theory let alone shoot mine my theory down. |
Ninjanomyx
Imperfects Negative-Feedback
242
|
Posted - 2013.08.20 03:35:00 -
[105] - Quote
Iron Wolf Saber wrote:Ninjanomyx wrote:Iron Wolf Saber wrote:I don't think NinjamonkeyX should be balancing vehicles either. :P Just sayin, because we already tried the method outlined by the like for a while and its gotten nowhere closer to a balanced feel of the game.
Time to gut the whole machine and start over.
As for my entire theory on how to fix vehicles would be to define the following: Role of said vehicle to match the endurance window long enough to successfully complete at the cost of a reasonable down time for doing so. That mission and based on pilot and av decisions whoever can slam the window shut (pilot escapes), or force it open (AV screws up the pilot) wins the outcome.
If you look at this extremely subjectively you'll notice this has a similarity to something already existing in Dust..
But that's just my theory, feel free to disagree with the theory with your own, because I highly doubt this whole, "tweak numbers slightly" is going to work even without a purpose. If we tweak them up too high we'll get zitro to come back, tweak them too low and you get plenty of upset pilots, there doesn't seem to be a sweet spot with skill into account. Where Meta-Skill in = power out and most of the current number tweakings I have seen suggested by pilots is to ensure that AV Meta-Skill in = power out is extremely low versus that of the the vehicles. Which is how we got to the whole zitro tank in the first place.
As for identifying things that are overpowered, CCP typically finds out real quick, after all they do track who buys what and what is killing who. LOL.....I have a lot more experience with Vehicles & AV than most. You have no idea wtf you are doing with a lot of things..... and I have no clue whatsoever what you tried posting in your above "Theory".....Something about a Minigame I presume..... BTW "Zitro's Tank" happened b/c the Playerbase looked @ AV & said "WTF is this Non-AR piece of Sorcery???) The minute Proto AV Naders & Wyki Swarmers started popping up you could practically smell his "Rage-Face" coming from miles away. And as more Tankers went Shield-Rail the "Rage-Face" got stronger. You are oblivious to everything around you like a Lemming on a cliffside..... Just jump already, the "Big Boys" are trying to have Grown-up Discussions here Operators of vehicles are not engineers for vehicles. Proof point you failed to present a counter theory let alone shoot mine my theory down.
Now you fail even more @ Reading & Comprehension.....GG Clearly I state how incomprehensible your "Theory" is. Try Re-Wording it, or flesh it out.....just do something b/c that mess of "Words" just read like a "Derp Train"..... You literally just said a bunch of random phrases, threw in some ill-placed "Tech Terms", then called it a "Mission" that has an "Outcome"??? I'm sorry.....but as this was typed, if this was presented to a Gamer Focus Group you would feel like you're in Metal Gear as "?" & "!" appears above the heads of the confused (Everyone.....)
How about this??? Don't respond to this just yet.....I'd like to run an experiment here. If ANYONE (Minus the Author IWS & Alts) understood wtf he just proposed.....please post here with your "Translations" so I may see if I'm going Senile, or if IWS is just full blown Derpy..... I'll chech the replies when I wake up tomorrow. Let the games......BEGIN!!!!!!!!! |
Ninjanomyx
Imperfects Negative-Feedback
252
|
Posted - 2013.08.20 23:51:00 -
[106] - Quote
Iron Wolf Saber wrote:Ninjanomyx wrote:Iron Wolf Saber wrote:I don't think NinjamonkeyX should be balancing vehicles either. :P Just sayin, because we already tried the method outlined by the like for a while and its gotten nowhere closer to a balanced feel of the game.
Time to gut the whole machine and start over.
As for my entire theory on how to fix vehicles would be to define the following: Role of said vehicle to match the endurance window long enough to successfully complete at the cost of a reasonable down time for doing so. That mission and based on pilot and av decisions whoever can slam the window shut (pilot escapes), or force it open (AV screws up the pilot) wins the outcome.
If you look at this extremely subjectively you'll notice this has a similarity to something already existing in Dust..
But that's just my theory, feel free to disagree with the theory with your own, because I highly doubt this whole, "tweak numbers slightly" is going to work even without a purpose. If we tweak them up too high we'll get zitro to come back, tweak them too low and you get plenty of upset pilots, there doesn't seem to be a sweet spot with skill into account. Where Meta-Skill in = power out and most of the current number tweakings I have seen suggested by pilots is to ensure that AV Meta-Skill in = power out is extremely low versus that of the the vehicles. Which is how we got to the whole zitro tank in the first place.
As for identifying things that are overpowered, CCP typically finds out real quick, after all they do track who buys what and what is killing who. LOL.....I have a lot more experience with Vehicles & AV than most. You have no idea wtf you are doing with a lot of things.....and I have no clue whatsoever what you tried posting in your above "Theory".....Something about a Minigame I presume..... BTW "Zitro's Tank" happened b/c the Playerbase looked @ AV & said "WTF is this Non-AR piece of Sorcery???) The minute Proto AV Naders & Wyki Swarmers started popping up you could practically smell his "Rage-Face" coming from miles away. And as more Tankers went Shield-Rail the "Rage-Face" got stronger. You are oblivious to everything around you like a Lemming on a cliffside..... Just jump already, the "Big Boys" are trying to have Grown-up Discussions here Operators of vehicles are not engineers for vehicles. Proof point you failed to present a counter theory let alone shoot mine my theory down.
In almost 2 Days noone was able/willing to clarify/translate this garbled mess??? Experiment over.....point proven. IWS you may now take the stand and try to reconcile this Fail..... |
Cy Clone1
Intara Direct Action Caldari State
215
|
Posted - 2013.08.21 00:35:00 -
[107] - Quote
Quote:BTW "Zitro's Tank" happened b/c the Playerbase looked @ AV & said "WTF is this Non-AR piece of Sorcery???) The minute Proto AV Naders & Wyki Swarmers started popping up you could practically smell his "Rage-Face" coming from miles away. And as more Tankers went Shield-Rail the "Rage-Face" got stronger.
its true in chromosome tanks were in a great place, but seemed op because amount of av on the filed was next to nothing. Very rarely did I ever encounter proto level av.. uprising tanks were nerfed and more av had also appeared. |
Klash 816
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
49
|
Posted - 2013.08.21 01:58:00 -
[108] - Quote
Ninja you should run for CPM, you could be the Simon of the group: smart well informed with good intensions but come of as jerk to most people and in some cases you are.
Anyway good post I read all the reply :) +1 agreed and all that jazz (but seriously try to be nicer to the blues, they only say HTFU because they feel it makes them pro) |
Cosgar
ParagonX
4460
|
Posted - 2013.08.21 02:00:00 -
[109] - Quote
If a respec system was implemented, but you had to give up 1/3 of your lifetime SP to respec, would you do it? |
Faquira Bleuetta
Pure Innocence. EoN.
68
|
Posted - 2013.08.21 02:12:00 -
[110] - Quote
want to be caldary shield armor sux |
|
Seymor Krelborn
DUST University Ivy League
549
|
Posted - 2013.08.21 02:24:00 -
[111] - Quote
ok lets be honest here, if you allocated your SP correctly to begin with, meaning ALL core skills to 5, such as armor/shield upgrades, electronics/engineering, dropsuit upgrades, etc etc then you spent most of your sp on skills that give all suits a passive buff, and most people do have either a suit or weapon they skilled in with no regrets, for some , both a suit and weapon... after that it leaves what? a few mil sp that you may have flubbed?
if from the start of all these respec QQ threads began and 1.5 drops those people just saved their sp, they would have enough to skill into what they want now, pure and simple.
this negates the need for a respect period.
I know a lot of the community agrees that once this game is no longer a beta a respec may be prudent... but again by this time most of you sad pandas would have earned the sp to reskill into something you like better without needing a respec.
as far as new players are concerned, I agree 100% they should get one respec once out of the academy and maybe after earning a few mil sp. this would improve NPE 10 fold.
vehicle users are the most abused/ neglected players in the game.... but once this is fixed they wont need a respec either... until then I would say stop putting sp in vehicles... problem solved w/out a respec here too. |
Dachande Anasazi
Unorganized Ninja Infantry Tactics
13
|
Posted - 2013.08.21 02:47:00 -
[112] - Quote
Ninjanomyx wrote:First Prophet wrote:DCUO is completely different from both EVE and Dust so the whole DCUO did it so dust could too, is a bad argument to start with. I'd really like to see that be removed.
Otherwise I get what you're trying to say. Actually.....it is quite valid if you know your game genres & pricing models as DCUO is a prime example of both sides of the fence. It started out as a disc-only purchase with a subscription model with no Character/Power-Type Respecs (It had a Respec Chamber for Power Points & Skill Points only, not a Class/Type, and it cost ingame currency). Then it went Free-to-Play with Sub Option with Respec Tokens for many things.....then it just went Pure Pay-to-Win. It has seen all sides of the fence, so it is the most optimal example for this discussion since we are in fact discussing both a Subscription & Free-to-Play Model MMO.
/agreed
BUT I need to troll you.. It was NOT pay to win. I think it was a perfect example of free to play...then again I played on PC. Plus I may have had skills you just lacked with a mouse and keyboard :P
|
Promethius Franklin
DUST University Ivy League
175
|
Posted - 2013.08.21 03:21:00 -
[113] - Quote
Ninjanomyx wrote:Now you fail even more @ Reading & Comprehension.....GG Clearly I state how incomprehensible your "Theory" is. Try Re-Wording it, or flesh it out.....just do something b/c that mess of "Words" just read like a "Derp Train"..... You literally just said a bunch of random phrases, threw in some ill-placed "Tech Terms", then called it a "Mission" that has an "Outcome"??? I'm sorry.....but as this was typed, if this was presented to a Gamer Focus Group you would feel like you're in Metal Gear as "?" & "!" appears above the heads of the confused (Everyone.....) How about this??? Don't respond to this just yet.....I'd like to run an experiment here. If ANYONE (Minus the Author IWS & Alts) understood wtf he just proposed.....please post here with your "Translations" so I may see if I'm going Senile, or if IWS is just full blown Derpy..... I'll check the replies when I wake up tomorrow. Let the games......BEGIN!!!!!!!!! I thought you somewhat reasonable and comprehensible from the op but I'm genuinely not sure what you are trying to say here other than "I don't get it" regarding IWS's idea. IWS on the other hand I think I understood. Give a vehicle a dedicated task, base survivability of completing that task. Since the survivability is based on what it is supposed to do it will have to do that and get out to recover before doing it again. Vehicle vs AV game play revolves around allowing or denying the vehicle to complete it's task before going pop or being forced to retreat prematurely.
The goal seems to be to get vehicles to be purposeful while not overpowering through excessive survivability.
I think...
Also you said almost 2 days had passed but you replies seem to only be 20 hours apart. What's up with that? |
Ninjanomyx
Imperfects Negative-Feedback
256
|
Posted - 2013.08.21 05:06:00 -
[114] - Quote
Klash 816 wrote:Ninja you should run for CPM, you could be the Simon of the group: smart well informed with good intensions but come of as jerk to most people and in some cases you are.
Anyway good post I read all the reply :) +1 agreed and all that jazz (but seriously try to be nicer to the blues, they only say HTFU because they feel it makes them pro)
Simon Cowl is weak vs Owls, for he is in fact a Beaver.....I prefer Simon Belmont :P |
Ninjanomyx
Imperfects Negative-Feedback
256
|
Posted - 2013.08.21 05:07:00 -
[115] - Quote
Cosgar wrote:If a respec system was implemented, but you had to give up 1/3 of your lifetime SP to respec, would you do it?
No |
Ninjanomyx
Imperfects Negative-Feedback
256
|
Posted - 2013.08.21 05:09:00 -
[116] - Quote
Dachande Anasazi wrote:Ninjanomyx wrote:First Prophet wrote:DCUO is completely different from both EVE and Dust so the whole DCUO did it so dust could too, is a bad argument to start with. I'd really like to see that be removed.
Otherwise I get what you're trying to say. Actually.....it is quite valid if you know your game genres & pricing models as DCUO is a prime example of both sides of the fence. It started out as a disc-only purchase with a subscription model with no Character/Power-Type Respecs (It had a Respec Chamber for Power Points & Skill Points only, not a Class/Type, and it cost ingame currency). Then it went Free-to-Play with Sub Option with Respec Tokens for many things.....then it just went Pure Pay-to-Win. It has seen all sides of the fence, so it is the most optimal example for this discussion since we are in fact discussing both a Subscription & Free-to-Play Model MMO. /agreed BUT I need to troll you.. It was NOT pay to win. I think it was a perfect example of free to play...then again I played on PC. Plus I may have had skills you just lacked with a mouse and keyboard :P
Ani-Cancels are quite doable w/ DS3. I assure you this was not the case, but I digress |
Ninjanomyx
Imperfects Negative-Feedback
256
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Posted - 2013.08.21 05:27:00 -
[117] - Quote
Seymor Krelborn wrote:ok lets be honest here, if you allocated your SP correctly to begin with, meaning ALL core skills to 5, such as armor/shield upgrades, electronics/engineering, dropsuit upgrades, etc etc then you spent most of your sp on skills that give all suits a passive buff, and most people do have either a suit or weapon they skilled in with no regrets, for some , both a suit and weapon... after that it leaves what? a few mil sp that you may have flubbed?
if from the start of all these respec QQ threads began and 1.5 drops those people just saved their sp, they would have enough to skill into what they want now, pure and simple.
this negates the need for a respect period.
I know a lot of the community agrees that once this game is no longer a beta a respec may be prudent... but again by this time most of you sad pandas would have earned the sp to reskill into something you like better without needing a respec.
as far as new players are concerned, I agree 100% they should get one respec once out of the academy and maybe after earning a few mil sp. this would improve NPE 10 fold.
vehicle users are the most abused/ neglected players in the game.... but once this is fixed they wont need a respec either... until then I would say stop putting sp in vehicles... problem solved w/out a respec here too.
It's a matter of "Fairplay". Medium Dropsuits received 2 opportunities to get themselves situated into their New Options. It is excessively selfish & biased should a Medium Frame User (80% or more of the Playerbase) attempt to depreciate the value of "Fairplay" by attempting to negate the probability of 20% or less of the Playerbase being provided such opportunity, while dismissing the issue at hand in its entirety..... This may or may not be you, but the point still stands. "Correctly" allocating SP is completely subjective..... This statement is inherently nullified as per the given situation and preference. A Player should never have to "Gimp" themselves while waiting for their Launch promised, "Fairplay", intended Spec-Path. Some Players are willing to masochistically "Gimp" their Gameplay by hoarding the vast majority of their SP for a year or so.....but I am not "That Guy"..... As a Competitive Player I stray far from the Casual path, thus investing SP into Temporary Viability until this mess is sorted out. |
Mary Sedillo
Pure Innocence. EoN.
234
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Posted - 2013.08.21 05:29:00 -
[118] - Quote
So people can respec into FoTM right? Right?
I am sure you guys LOVE MDs right now, just wait til EVERYONE has them!@!@@ |
Ninjanomyx
Imperfects Negative-Feedback
256
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Posted - 2013.08.21 05:58:00 -
[119] - Quote
Promethius Franklin wrote:Ninjanomyx wrote:Now you fail even more @ Reading & Comprehension.....GG Clearly I state how incomprehensible your "Theory" is. Try Re-Wording it, or flesh it out.....just do something b/c that mess of "Words" just read like a "Derp Train"..... You literally just said a bunch of random phrases, threw in some ill-placed "Tech Terms", then called it a "Mission" that has an "Outcome"??? I'm sorry.....but as this was typed, if this was presented to a Gamer Focus Group you would feel like you're in Metal Gear as "?" & "!" appears above the heads of the confused (Everyone.....) How about this??? Don't respond to this just yet.....I'd like to run an experiment here. If ANYONE (Minus the Author IWS & Alts) understood wtf he just proposed.....please post here with your "Translations" so I may see if I'm going Senile, or if IWS is just full blown Derpy..... I'll check the replies when I wake up tomorrow. Let the games......BEGIN!!!!!!!!! I thought you somewhat reasonable and comprehensible from the op but I'm genuinely not sure what you are trying to say here other than "I don't get it" regarding IWS's idea. IWS on the other hand I think I understood. Give a vehicle a dedicated task, base survivability of completing that task. Since the survivability is based on what it is supposed to do it will have to do that and get out to recover before doing it again. Vehicle vs AV game play revolves around allowing or denying the vehicle to complete it's task before going pop or being forced to retreat prematurely. The goal seems to be to get vehicles to be purposeful while not overpowering through excessive survivability. I think... Also you said almost 2 days had passed but you replies seem to only be 20 hours apart. What's up with that?
The 2-Days part was for Troll. The rest was a statement of confusion as per IWS's Presentation. I'm glad someone understood and translated this for me, & I thank you for effortfully responding. If this is indeed what was intended.....I'd have to say the answer is quite clear.
As a Tank has no capabilities aside from Move & Shoot.....it is pretty "Clear-Cut" what their purpose would be, at least I believe so..... That is to provide a means to "Push" into Enemy Territory, while possibly providing Cover, then Retreating should AV be present. This is what I understand a Blaster Tank should be doing. AV Grenades provide too much Role Flexibility, thus nullifying this intended "Mission". C4 & Proximity Explosives should be the Tool denying access, along with Proper AV.
For a Rail Tank it would be akin to Sniping. Deny Vehicular Spawns, other Tanks, etc. Proper AV should be their only Counter since ithe Turret Speed & AI Capabilities are "Gimped".
Rocket Tanks would be Mid-Range Area Denial, bombarding Choke Points to provide a "Push" Opening, and denying Objective Hacking. Same as Blaster for AV Solutions.
There's really not much to it.....in terms of "Mission Agenda". If this were Battlefield we would be able to contribute to Objective Acquisition, have AV & AI Capabilities (Coaxl MGs), and other Tools that give us purpose & desirability.....but alas this is not Battlefield. Our Functions/Options are limited, our Small Turrets are essentially PG/CPU/ISK Sinks, Tank/Dropship Area Denial via AV is way too easy, & many other factors that is basically "Punishment" (ISK.....), but I digress. This Discussion is, after all, meant for another Topic. Thank IWS for the Derail.....lol, & good chat |
The Robot Devil
Chatelain Rapid Response Gallente Federation
854
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Posted - 2013.08.21 08:03:00 -
[120] - Quote
I haven't seen one good reason for a SP refund. Respecs will not help fix anything. They may spike player numbers for a short while but in the long run all of the same problems will be here.
I do agree with a partial refund for forced choices but only slightly and only if all of the new items are added at the same time. The problem is lack of content and low quality performance. We need the tools to provide our own content but we only have the tools to make us mad.
Changing stats of out gear doesn't warrant repecs because the game will change constantly till they shut down the servers.
"I can't test out new gear" - Almost all items can be leveled oned in very little time. This problem seems from a matchmaker that doesn't work and can never work because of the difference between the players.
"They changed the ______ and I can't play like I did." If it broke your game then you were probably exploiting a known imbalance and we all knew it was coming.
"New players have no chance." Everyone here was new at one point in time, yes some of us have been here longer but it doesn't mean much. I have had a respec or two but not because I asked for them or even wanted them. The forum is here along with plenty of other player generated videos, blogs and podcasts. Doing research does have advantages.
"The game is boring and a respec would make it fun again." I may be fun for a week or two but the boredom of stagnation will creep back. We need things to do not more time thinking about where to put SP. The game is lackluster and will continue to be so until we have a full line of suits, vehicles, a battle system where we are separated by sec stat and pve.
"I made bad choices with my SP." Sorry, I also pumped SP into somethings I wasn't happy with but I sucked it up and so should you. I never put more than a level or two into something until I try it for a few days.
"It will fix proto stomping and fotm" How? Most players will spec straight into the current fotm and continue proto stomping like before. I have less than 10M SP but a person with 20 M SP will be able to perfect skills in more than one role. This hurts the idea of the game and the players.
Respec win not raise the number of active and players. It would probably drop the total because they came back to a game thinking it was different only to find the same thing they left. It will not improve performance or balance because a completely different meta will evolve and more dev time will be spent on re-rebalancing. It will not make newer players more effective because if they bare good SP doesn't matter a whole lot and if they are bad they will continue to be bad. Respec will not fix any problems this game faces. The only fixes are constant feedback from the community and devs, continued hard work in balancing, bug squashing and performance. We need a full racial line of all weapons, suits and vehicles. We need pve and we need something to fight over that make our egos larger. Respec don't fix any of these problems and never will, they may seem to help but it is only makes us feel better for a while. |
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