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Ninjanomyx
Imperfects Negative-Feedback
185
|
Posted - 2013.08.16 05:29:00 -
[1] - Quote
Since most Forumers only read the Opening Post I have decided to Repost this to generate Feedback:
DCUO has paid Respecs so it is not unfathomable.....but I prefer not to advocate this route. Everyone claiming "This is EVE/New Eden HTFU!!!!!" are ignorant to the fact that this is soooooooooo far removed from that..... 1st & foremost it is an FPS, partially developed with MAG associates, & that had "Earned Respecs" over time/gameplay. DUST also lacks the substance to grant it MMO status. There is no meaningful interaction between DUST & EVE. The vast majority of the skill tree is ever-changing & vastly unfinished (SP Sinks where final 2 Levels offer no unlock/bonus). Promised launch content is missing. Core functions/mechanics are either not present or buggy. Player market is unavailable to even determine value of loot. There is almost no balance or player retension incentive. Marketplace items/statistics are still disgustingly flawed. And I won't even bother mentioning how vehicle functions are punished & unrewarding b/c I could write a dissertation on this subject alone.....
Technically.....until the core mechanics, balancing foundation, PvE & other launch promised content, DUST-to-EVE & vice versa interactions, player market, vehicular function/protection, skill tree foundation to eliminate SP "Sand Traps", and even racial variants of current suits/vehicles (Including Pilot Dropsuit) are in place......we are still in BETA testing mode and it should be treated as such (Minus RESET as this would utterly kill player retension at this point.....) This all points to 1 fact.....this is not yet an MMOFPS, it is a BETA for a Lobby Shooter.
Considering the above facts/factors I would like to propose this:
1. Respec of Lifetime SP every 2-4 months (Depending on time between major content additions/alterations) until the core fuctionality, promised gear/vehicles, and skill tree are presented in full to promote the testing aspect.
2. Respec of Lifetime SP 1 more time immediately after DUST is determined to at least be lobby shooter competent & initial content complete, with a functional skill tree and core balancing foundation in place.
3. Respec of Lifetime SP every 1 year (Stackable at this point) to promote longevity and slight experimental flexibility to alter the Meta, thus keeping DUST feeling "Fresh" over time. And 1 Lifetime SP Respec for new players within 30 days of exiting a properly structured Battle Academy. (Allows ample time to research & ask for build advice via community, as per any MMO)
I feel that these steps would be beneficial to the longevity of this title as it would bolster player retension. The arguments against it fall flat in the grand scheme of things. Some say that this will only promote "FOTM Chasers", and while that may be true it also is not hurting anyone but themselves. In the grand scheme of things we would get to experience the "other side of the fence", test the changes out, provide more frequent feedback on various intergrations without feeling "Punished", and pave the way to a final & true DUST 514.
When we enter "Step 2" you may see some "FOTM Chasers".....but they only hurt themselves & their team. At this point there should be a sense of balance in place, and an "Escape Route" in the form of PvE. Example....a team of "FOTM Chasers" sporting Caldari Assault/Logi Dropsuits with ARs & Flaylocks go up against a team of Mixed Races/Gears. The sheer flexibility of a well-balanced cohesive team playing to eachother's weaknesses/strengths will get objectives faster, offset/negate the FOTM gear/weapon system, bait 'n switch tactics (Has Gallente Armor w/ AR bait Caldari Shield AR into fight w/ Caldari Shield with SCR/Laser, etc), & many other Meta-building strategies that make the "FOTM Chasers" essentially pointless, hence "Punished".
At "Step 3" we now have a well-defined baseline and allow the "Punished FOTM Chasers" to fix their mistake after 1 year. All while also allowing everyone else to choose wether or not to alter their path, or bank their Respec, allowing for more diversity overall thus changing the Meta and providing the ever-changing combat we were once promised. We must look past the "This is New Eden/EVE" factor as we move forward if we are to hope for survival in this market. We cannot compare a subscription based pure spreadsheet MMORPG to what is to be a free-to-play MMOFPS. Though they may be set in the same Universe they are 2 entirely separate "Beasts", and should be "Tamed" according to their respective behaviors. We do not teach a turtle to jump just as we do not coax a penguin to fly, nor an ant to swim |
Robocop Junior
The Surrogates Of War
245
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Posted - 2013.08.16 05:33:00 -
[2] - Quote
I was on the fence until the turtle and penguin part that sealed the deal:D |
First Prophet
Valor Company Incorporated
817
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Posted - 2013.08.16 05:38:00 -
[3] - Quote
DCUO is completely different from both EVE and Dust so the whole DCUO did it so dust could too, is a bad argument to start with. I'd really like to see that be removed.
Otherwise I get what you're trying to say. |
Karl Koekwaus
Tronhadar Free Guard Minmatar Republic
158
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Posted - 2013.08.16 05:49:00 -
[4] - Quote
So you are saying that you have trouble figuring out how the skillpoint system works.
You do know you can train multiple races of suits and you can even train both Assault AND logistics of suits, you don't need a respec to try something different, you can just train it.
also; Vets aren't the ones who benefit most from respecs, since they have enough skills to train multiple races and weapons anyway. Respecs are only nice for those who can't train a single suit up to lvl 3 with the appropriate gear and weapons. |
Ninjanomyx
Imperfects Negative-Feedback
187
|
Posted - 2013.08.16 06:22:00 -
[5] - Quote
First Prophet wrote:DCUO is completely different from both EVE and Dust so the whole DCUO did it so dust could too, is a bad argument to start with. I'd really like to see that be removed.
Otherwise I get what you're trying to say.
Actually.....it is quite valid if you know your game genres & pricing models as DCUO is a prime example of both sides of the fence. It started out as a disc-only purchase with a subscription model with no Character/Power-Type Respecs (It had a Respec Chamber for Power Points & Skill Points only, not a Class/Type, and it cost ingame currency). Then it went Free-to-Play with Sub Option with Respec Tokens for many things.....then it just went Pure Pay-to-Win. It has seen all sides of the fence, so it is the most optimal example for this discussion since we are in fact discussing both a Subscription & Free-to-Play Model MMO. |
Robocop Junior
The Surrogates Of War
250
|
Posted - 2013.08.16 06:26:00 -
[6] - Quote
They just need to put some kinda respec system in soon before it's too late and they have to give in outta desperation. I'm sure a lot more people would start playing again vs people quitting over this? |
Heimdallr69
Imperfects Negative-Feedback
574
|
Posted - 2013.08.16 06:31:00 -
[7] - Quote
Respecs ftw..considering scramblers will be useless here in a bit you mitus well..I would like my sp back for that **** |
Ninjanomyx
Imperfects Negative-Feedback
187
|
Posted - 2013.08.16 06:34:00 -
[8] - Quote
Karl Koekwaus wrote:So you are saying that you have trouble figuring out how the skillpoint system works.
You do know you can train multiple races of suits and you can even train both Assault AND logistics of suits, you don't need a respec to try something different, you can just train it.
also; Vets aren't the ones who benefit most from respecs, since they have enough skills to train multiple races and weapons anyway. Respecs are only nice for those who can't train a single suit up to lvl 3 with the appropriate gear and weapons.
I'm a 22 Mil SP, 600 Mil ISK, Top 50 Killboard, Top 20 WP Board, Tanker Main w/ Minmatar Logi Sub who dabbled in Caldari Logi OP TAC AR Hacked EXO FOTM for ***** 'n giggles (All on just this Character). You obviously did not learn reading/comprehension if you are making these utterly ignorant assertions. You even further validate my point in your final "paragraph". You must also be new to DUST 514 if you did not know these facts and are now entitled to a Respec. You provided nothing valid to this discussion and have thusly been deemed Irrelevant |
Heimdallr69
Imperfects Negative-Feedback
574
|
Posted - 2013.08.16 06:38:00 -
[9] - Quote
Ninjanomyx wrote:Karl Koekwaus wrote:So you are saying that you have trouble figuring out how the skillpoint system works.
You do know you can train multiple races of suits and you can even train both Assault AND logistics of suits, you don't need a respec to try something different, you can just train it.
also; Vets aren't the ones who benefit most from respecs, since they have enough skills to train multiple races and weapons anyway. Respecs are only nice for those who can't train a single suit up to lvl 3 with the appropriate gear and weapons. I'm a 22 Mil SP, 600 Mil ISK, Top 50 Killboard, Top 20 WP Board, Tanker Main w/ Minmatar Logi Sub who dabbled in Caldari Logi OP TAC AR Hacked EXO FOTM for ***** 'n giggles (All on just this Character). You obviously did not learn reading/comprehension if you are making these utterly ignorant assertions. You even further validate my point in your final "paragraph". You must also be new to DUST 514 if you did not know these facts and are now entitled to a Respec. You provided nothing valid to this discussion and have thusly been deemed Irrelevant Go away...mr 9 mil sp more than me..I agree with respec though |
Nosid Katona
HavoK Core RISE of LEGION
39
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Posted - 2013.08.16 06:46:00 -
[10] - Quote
You know; even though i invest alot of hours into MAG and adored its respec system I have been rather uninterested in respecs for this game. However; how you put that well worded, thought out, and honestly rather true post has made me reconsider and join in on the "Yes respec, with conditions" side of the argument rather then be a "Eh, don't really care." non factor.
Congrats on your skills of persuasion. +1 good sir. O.-
Vae Victis |
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Vyzion Eyri
The Southern Legion
1190
|
Posted - 2013.08.16 07:22:00 -
[11] - Quote
The question is, is the skill system ineffective because we have a lack of content, or is there a lack of content because the skill system is horrible?
Or is it both? Are we stuck in a cycle of no escape?
I'd say yes. Implementing a respec system implies that the current system only needs a few changes to be worthy of the title of "the thinking man's FPS". Not so. I'd say the whole SP system needs a revamp. Something like tiercide.
A big issue I see with releasing new content is balancing it across standard/advanced/prototype tiers. This is probably why we haven't seen prototype vehicles yet, and is probably why the Sagaris/Surya were removed. They needed to be revisited to fit into their role as HAVs of the highest tier.
If tiers were flattened there would be none of his hassle and the game would expand with variation. Where now you put SP into prototype gear, with tiercide you put the same amount of SP into multiple variants of a single item, but can specialise into one variant.
Furthermore, there would be no need for respecs. This is a good thing, because we lose the feeling we're in a persistent universe if we can rectify mistakes so easily. With tiercide, since we unlock things very easily, it's possible for someone like the OP to have all items unlocked. Thing is, if you unlock everything you're still not as powerful as a newbie who has spent all of their SP specialising into one weapon. But that gap is not has big as the difference between militia to prototype that we see today. |
Billi Gene
Forty-Nine Fedayeen Minmatar Republic
283
|
Posted - 2013.08.16 07:27:00 -
[12] - Quote
well reasoned, an utter lack of self interest as the basis for your arguments.
bravo,
mostly i'd just like there to be no respecs promised to punish any notion of FoTM, I can see that now.
danke. |
steadyhand amarr
Imperfects Negative-Feedback
1098
|
Posted - 2013.08.16 07:40:00 -
[13] - Quote
Iv allready manufacturerd the no respec t-shirts so huh no. Good post. But need to understand they can cross train. HOWVER I am for unlimited respecs until u pass 5mill mark so u can learn what everything does and change ur mind if u Made a mistake |
THE GREY CARDINAL
PSU GHOST SYNDICATE DARKSTAR ARMY
195
|
Posted - 2013.08.16 07:56:00 -
[14] - Quote
Knocking on 20 mill SP here and so I think I could be classified as a vet. Here's a pearl of wisdom that has been finely refined over the course of my merc career: spec into what you want to play, not FotM.
Seriously...if people did this you wouldn't need respecs. I'm full on proto gallente logibro with every single skill under DS core upgrades maxed, now I'm moving on to vehicle core upgrades and will be a gallente LLAV and LDS pilot (the power of OCD compells me to train whatever has 'logistics'on it). I have ALL of my SP 100% exactly where I want it, and I know exactly where the next 6 months of SP is going (literally, I have the list of skills ordered by priority :P). I love my merc and have no insecurity over my SP allocation.
You guys aren't getting respecs...you need to let go of this dead horse and just smarten up. |
xSaloLx
GunFall Mobilization Covert Intervention
129
|
Posted - 2013.08.16 07:57:00 -
[15] - Quote
Something I'd like to add regarding FotM fear:
If there's a weapon or something that's considered "broken" "OP" "FotM" etc, people are going to spec into it regardless of a respec or not. This is actually a good thing, when a large portion of the payer base starts using something "OP" (and the other portion starts complaining about it) it helps show what's imbalanced and thus tells the DEVs what needs fixed.
The benefit of a respec is that it shows these imbalances almost immediately, whereas it might take weeks or months for people to be able abuse them anyway. As the OP said, Dust is essentially in its beta phase and has many kinks that need buffed and new content that needs to get balanced, so why not let the community experiment with the new toys every month or so and see how they fit. |
Midas Fool
Guardian Solutions DARKSTAR ARMY
150
|
Posted - 2013.08.16 07:58:00 -
[16] - Quote
"I don't think this game is good enough yet" is a false dilemma. CCP doesn't have to be apologetic, not even to you.
I'm OK with a respec a year, but it absolutely must cost Aurum. It would be like an optional subscription fee and everyone who doesn't have the patience to save up SP could at least put some money into this project. Plus, like you pointed out it would punish everyone who went FoTM in a month's time. Also it would be similar enough to Eve's attribute system.
I don't understand how you have 22 mil SP and haven't figured out what you like. It sounds to me like you just want to train something to 5 RIGHT NOW, just like all the scrubs do. That is perfectly understandable, even I'll admit that grinding is a pain in the ass. However, it isn't exactly fair or noble. To someone like me with half your skill points that has invested them patiently, put in a lot of time in playing games, and spent a good amount of money in boosters, it really does take a huge amount of meaning out of this game. At your level you should know what kind of advantage you would gain. In fact I'm sure you do.
Just play a few matches. Damn. Protostomp if you must.
Because of your corp obligatory 10/10 if troll. |
Ninjanomyx
Imperfects Negative-Feedback
191
|
Posted - 2013.08.16 07:59:00 -
[17] - Quote
Vyzion Eyri wrote:The question is, is the skill system ineffective because we have a lack of content, or is there a lack of content because the skill system is horrible?
Or is it both? Are we stuck in a cycle of no escape?
I'd say yes. Implementing a respec system implies that the current system only needs a few changes to be worthy of the title of "the thinking man's FPS". Not so. I'd say the whole SP system needs a revamp. Something like tiercide.
A big issue I see with releasing new content is balancing it across standard/advanced/prototype tiers. This is probably why we haven't seen prototype vehicles yet, and is probably why the Sagaris/Surya were removed. They needed to be revisited to fit into their role as HAVs of the highest tier.
If tiers were flattened there would be none of his hassle and the game would expand with variation. Where now you put SP into prototype gear, with tiercide you put the same amount of SP into multiple variants of a single item, but can specialise into one variant.
Furthermore, there would be no need for respecs. This is a good thing, because we lose the feeling we're in a persistent universe if we can rectify mistakes so easily. With tiercide, since we unlock things very easily, it's possible for someone like the OP to have all items unlocked. Thing is, if you unlock everything you're still not as powerful as a newbie who has spent all of their SP specialising into one weapon. But that gap is not has big as the difference between militia to prototype that we see today.
This "Tiericide" seems an intriguing notion, but it begs the query that this "Specialization" you propose is what we already have, but with less of a gap.....which entails "Tiers", thus negating the initial intention of "Tiericide". My understanding of this may be vague at best.....but wouldn't true "Tiericide" entail only having variations and no "Tiers"??? Wouldn't that essentially be like most base shooters and not an MMO (Equipment determines playstyle and nothing more)???
Nonetheless....either of the 2 changes would require a rather extensive overhaul that would take an enormous amount of time, thus still validating the necessity for Steps 1 & 2 of my presented proposal. In order to better facilitate the testing phase it is necessary to have ample "Breathing Room". |
Ninjanomyx
Imperfects Negative-Feedback
191
|
Posted - 2013.08.16 08:02:00 -
[18] - Quote
Billi Gene wrote:well reasoned, an utter lack of self interest as the basis for your arguments.
bravo,
mostly i'd just like there to be no respecs promised to punish any notion of FoTM, I can see that now.
danke.
I'm confused at this response..... May you please be so kind as to rephrase your response and position on the matter at hand??? Your feedback would be greatly appreciated |
Phantom Vaxer
The Generals EoN.
78
|
Posted - 2013.08.16 08:03:00 -
[19] - Quote
I say partial respecs at least for those people who miss out of upcoming options. Like Heavies getting respecs due to only having the option of Amarr when the other suits come. Its only fair when us meduim suit users got plenty of options when the respec came as opposed to heavies and scouts. |
George Moros
WarRavens League of Infamy
56
|
Posted - 2013.08.16 08:07:00 -
[20] - Quote
@OP:
Although I agree with your several points, most importantly concerning DUST being an unfinished product which will probably see some major changes/balances in the future, the general idea of giving regular respecs to players is bad. While it would certainly help new players to learn the ropes and give them a chance to try out different roles / playstyles, it would completely kill the "character development" concept of the game, including the "decisions matter" part.
So, with respect to that, here's my suggestion: Every new created character gets, say, 3 respecs from day one. He can use them any time they choose, but they have to be spent until a certain SP cap is reached (10M SP?). If you still have respecs left when you hit the cap, you are allowed one last respec, and that's it.
Here's my reasoning: Since making wrong decisions regarding SP investment can definitely be painful to new players, it shouldn't be as painful to those with significant SP pools. I'm speaking from my EVE experience here. At the current stage of my EVE character development (>120M SP), it doesn't really bother me whether CCP buffs or nerfs any ship (or entire class of ships). As far as subcapital ships are concerned, I can fly them all, with almost perfect skills.
So, respecs give new players the option to try out different playstyles before committing to any one specific. But once you reach a certain point, you have enough experience (both as a player and SP-wise) to know what you want, and how to get to it. At that point, you should have adequate skills to be reasonably competitive with at least one loadout (meaning, proto suit, weapons and gear), and have decently trained core skills so that if you change your mind for any reason, you can crosstrain in a reasonably short time. |
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Vyzion Eyri
The Southern Legion
1190
|
Posted - 2013.08.16 08:10:00 -
[21] - Quote
Ninjanomyx wrote:
This "Tiericide" seems an intriguing notion, but it begs the query that this "Specialization" you propose is what we already have, but with less of a gap.....which entails "Tiers", thus negating the initial intention of "Tiericide". My understanding of this may be vague at best.....but wouldn't true "Tiericide" entail only having variations and no "Tiers"??? Wouldn't that essentially be like most base shooters and not an MMO (Equipment determines playstyle and nothing more)???
Nonetheless....either of the 2 changes would require a rather extensive overhaul that would take an enormous amount of time, thus still validating the necessity for Steps 1 & 2 of my presented proposal. In order to better facilitate the testing phase it is necessary to have ample "Breathing Room".
Specialisation will mainly occur through passive skill bonuses and picking a variant of a weapon. So instead of picking an assault rifle because you like mid-range combat, there will be a variant with a red dot sight in exchange for less hipfire accuracy so you are truly specialised into mid-range combat, but have a weakness at CQC. At the moment, there is NO weakness going up in tiers for dropsuit items. A GEK is overall better than the standard AR. Tiercide implements strengths, but also weaknesses.
Also, I forgot to mention that modules will retain maybe 2 tiers, or stay how they are. So yes, it's not true tiercide. (note: this model for tiercide is simply what is the most supported by the community at the moment.)
This essentially means some people will still have an advantage over others, but yes, it'll be a little less pronounced than the advantage currently. This is to satisfy those who want to have a clear advantage over newbies because they've played for longer (which I feel is a little selfish, but that's pure opinion) but also so that newbies can get into the game without being separated in an Academy which totally defeats the meaning of persistent universe as well. |
lowratehitman
Subdreddit Test Alliance Please Ignore
867
|
Posted - 2013.08.16 08:14:00 -
[22] - Quote
Dust 514 : I Was Never A Fan Of Respecs
http://www.youtube.com/watch?v=YB26grrZS2A |
Ninjanomyx
Imperfects Negative-Feedback
193
|
Posted - 2013.08.16 08:33:00 -
[23] - Quote
steadyhand amarr wrote:Iv allready manufacturerd the no respec t-shirts so huh no. Good post. But need to understand they can cross train. HOWVER I am for unlimited respecs until u pass 5mill mark so u can learn what everything does and change ur mind if u Made a mistake
This would be a semi-acceptable solution when Step 2 of my presented proposal has been realized....although it would depreciate the value of the traditional MMO experience (IE: Requesting suggestions/guide guidance from vets & adepts, forum research, etc.). We are still technically a part of the testing phase until the appropriate conditions are met, and thusly should not be punished for our choices until our options become clear, so as not to be manipulated to such the extremes that we are currently being subjected to.
This does not include new content, only the content we were initially promised at launch of the DUST 514 title, as we should have an already fleshed out, solidified, core balanced, well structured foothold in the DUST 514 environment at that moment of functional/fundamental "completion". Anything new that is presented to us after Step 2 should have a core balanced structure to insert itself into, and should be balanced accordingly to the "now" functionally core balanced current "Launch/Base" content.
Thusly this should only eliminate the probability of the Step 3 of my presented proposal, should your proposition be accepted. Should it be declined the "30-Day 1-Time Respec after Battle Academy" of Step 3 still stands & the 1 Respec/Year would be eliminated. All of this is based solely in regards to my initial proposal and is most obviously speculative & subject to change as per CCP's decision & player acceptance/declination, and any alterations presented via feedback as this thread moves forward.
Your feedback is definitely appreciated |
KING CHECKMATE
Bragian Order Amarr Empire
553
|
Posted - 2013.08.16 08:45:00 -
[24] - Quote
OP... I wish i had you way with words. sadly English is not my main language and it does take me a while to produce any sentence taht makes a little bit of sense .
+1
I invested around 1000+ hours in MAG, and i must admit what kept me going was:
''Oh gawd im bored playing for RAVEN/SVER/VALOR , Hmmm im gonna change sides''
''Oh gawd im bored of using Ar's. Im gonna do a respec and play shotguns yay!''
Easy, FUN.. not likeDust.
Hard...boring, to the point people AFK every game... |
Ninjanomyx
Imperfects Negative-Feedback
194
|
Posted - 2013.08.16 09:14:00 -
[25] - Quote
THE GREY CARDINAL wrote:Knocking on 20 mill SP here and so I think I could be classified as a vet. Here's a pearl of wisdom that has been finely refined over the course of my merc career: spec into what you want to play, not FotM. Seriously...if people did this you wouldn't need respecs. I'm full on proto gallente logibro with every single skill under DS core upgrades maxed, now I'm moving on to vehicle core upgrades and will be a gallente LLAV and LDS pilot (the power of OCD compells me to train whatever has 'logistics'on it). I have ALL of my SP 100% exactly where I want it, and I know exactly where the next 6 months of SP is going (literally, I have the list of skills ordered by priority :P). I love my merc and have no insecurity over my SP allocation. You guys aren't getting respecs...you need to let go of this dead horse and just smarten up.
You misunderstand the concept..... We still have yet to attain what was initially presented & promised at launch. An example of this would be the Pilot Dropsuit. As a Vehicle Pilot I am personally at odds with this situation as I have been driven off the path to my initial goal due to lacking said content, and even diminishing/removal of content (IE: Removal of Black Ops "Prototype" HAVs & Prototype "Advanced" HAVs). So in order to maintain ample functionality on the battlefield via dropsuit option I have specialized into Minmatar Logistics, thus making use of the SVER BPO.
It may be argued that the Minmatar Logistics specialization was a "Choice", yet what of the Scouts and Heavies who have been presented with no such option??? Is it "Fair" that the Medium Dropsuit specializers not only were provided such options, but were presented with a Respec twice to feel out their newfound options??? (I know this because I went from Caldari Tanker to Caldari Logistics to Gallente Tanker in a matter of roughly 1-2 Months "post-launch".....)
It may also be stated that 1 of those 2 Respecs were based upon the changes to the skill tree. But.....isn't it blatantly obvious that the skill tree will once again be altered/revamped??? With the issue of majorly altered bonuses, lacking of bonuses & function (IE: Level 4-5 of Dropsuit Command, Vehicle Mobility, etc. having no unlock nor associated bonus, thus creating a TRUE "SP Sink), and overall misintegration after the separation of Dropsuit & Vehicle Skill Sectors.....I forsee indefinite and extreme skill tree revamping in the near future. So is this not a justification for an intended Respec???
I'm glad you selfishly enjoy your unintended launch content Respec into Gallente Logistics, and I applaud your contentness with your "Choice" considered the fact you would have initially been stuck with the SVER BPO, Logistics Starter Fit, or at max Logistics vk0/vk1 (vk1 being essentially Minmatar Logistics *GASP*). But to you I say this "Dead Horse" has in fact "Smartened Up", and you have thusly been deemed Irrelevant. Thank you for not contributing to this discussion, your feedback is not welcome.
PS: You are not a Vet unless you were in Closed BETA for quite some time (E3/Replication for example. You are simply a Seasoned Newberry |
The Robot Devil
Chatelain Rapid Response Gallente Federation
852
|
Posted - 2013.08.16 09:16:00 -
[26] - Quote
DUST will never be a finished product like EVE will never be a finished product so having an "unfinished" game isn't a good argument.
Refunding SP will not help with enjoyment, player retention, or entice new players to start and stay. Refunding will only make the game seem different for a short while and the same cycle of boredom will continue. Our problem is lack of content. All racial suits, weapons and vehicles would solve many problems. PvE is another major step to keeping players around.
Flavor of the month builds will always be here and our job as players is to provide feedback that can be used to help ensure that the fotm is not op. Flavors are good and show that the community is able to adapt and learn what is good.
Tiericide was used in EVE to bring ships of the same size more in line with each other and allow lower SP pilots to fly a different ship in the same tech level. Instead of having to wait to level 5 skills to fly a frigate one can now fly any t1 frigate with lvl 1 skill and then the pilot can put more SP into that ship type to make it better.
This game isn't that difficult to learn and almost all information is available in the description of the item or skill. EVE's skill sets make this game look like pacman and if someone was to ask for a respec they would be laughed out of the game. This is CCP's game and their vision, we we invited to play and provide feedback to help progress and better the game not fundamentally change it by brow beating developers into changes that we want. This game will never be as popular as many other fps because it is different. They didn't add zombies and calm it new or and better sounds and make you pay $60 again.
The only things that will draw players in and keep us here is good content. No other gimmick is going to work because the people who want this game don't want another bland, pointless and repetitive shooter. We have that now and it sucks. We want something different.
Want to make this game better? Then provide positive feedback that actually addresses a problem instated of a one sentence post calling CCP stupid. Play the stupid game and have fun. Skill into what you like not what is the best at the moment. Expect nerfs and buffs. Realize the game will never be finished and that there is no "end game" so complaining about how the game is unfinished is like complaining about water being wet.
Content, content, and more content is what is needed. Everything else will work out later if we have something to do. Stagnation and boredom is killing us and nothing else. Buffs and nerfs do not change the player count and the reallocation of SP will only help for a few days and long winded diatribes like this one do very little.
Play for fun and play other games, this isn't a second job. The game has seen marked improvement in every area and we are just now getting to the good stuff, let's not screw it up by changing our focus onto a gimmick that will not help us in the long run. |
Ninjanomyx
Imperfects Negative-Feedback
194
|
Posted - 2013.08.16 09:31:00 -
[27] - Quote
Midas Fool wrote:"I don't think this game is good enough yet" is a false dilemma. CCP doesn't have to be apologetic, not even to you.
I'm OK with a respec a year, but it absolutely must cost Aurum. It would be like an optional subscription fee and everyone who doesn't have the patience to save up SP could at least put some money into this project. Plus, like you pointed out it would punish everyone who went FoTM in a month's time. Also it would be similar enough to Eve's attribute system.
I don't understand how you have 22 mil SP and haven't figured out what you like. It sounds to me like you just want to train something to 5 RIGHT NOW, just like all the scrubs do. That is perfectly understandable, even I'll admit that grinding is a pain in the ass. However, it isn't exactly fair or noble. To someone like me with half your skill points that has invested them patiently, put in a lot of time in playing games, and spent a good amount of money in boosters, it really does take a huge amount of meaning out of this game. At your level you should know what kind of advantage you would gain. In fact I'm sure you do.
Just play a few matches. Damn. Protostomp if you must.
Because of your corp obligatory 10/10 if troll.
If you believe a company does not have to be "apologetic" for a fatal flaw (IE: My baby carriage is faulty, malfunctioned, and my baby is dead)....then you sir are a rather uninformed, complacent, intellectually lacking, and terrible consumer/customer. Also read my previous response above this one in regards to yet another ignorant poster who assumed wrong as to my SP investments. These 2 points are indefinitely Irrelevant to the discussion.
On the AUR per 1 year Respec I can agree as this would generate revenue for CCP without a frequency that entails "Pay-to-Win", should it be accepted by the majority. This would fit decently into Step 3 of my proposal. There is still no valid argument to devalue/alter Steps 1 & 2, as you surely have presented Nil in those regards. |
Midas Fool
Guardian Solutions DARKSTAR ARMY
151
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Posted - 2013.08.16 09:43:00 -
[28] - Quote
Ninjanomyx wrote:If you believe a company does not have to be "apologetic" for a fatal flaw (IE: My baby carriage is faulty, malfunctioned, and my baby is dead)....then you sir are a rather uninformed, complacent, intellectually lacking, and terrible consumer/customer. Also read my previous response above this one in regards to yet another ignorant poster who assumed wrong as to my SP investments. These 2 points are indefinitely Irrelevant to the discussion.
On the AUR per 1 year Respec I can agree as this would generate revenue for CCP without a frequency that entails "Pay-to-Win", should it be accepted by the majority. This would fit decently into Step 3 of my proposal. There is still no valid argument to devalue/alter Steps 1 & 2, as you surely have presented Nil in those regards. If I research until I understand a product that I'm putting money into, and then spend an exorbitant amount of time learning that product in and out so that I can execute it to mastery I am a terrible consumer
Oh huh the reviews for this baby carriage are awful and the company that makes it is not very reputable for putting out quality products and because buying a baby carriage is of the equivalent level of importance to what I do in a free-to-play game I asked around and everyone tells me not to buy it I will go with another product instead. My child isn't dead and and as an ironically morbid metaphor my online video game character is happy and well off.
It is a matter of responsibility, but I suppose people who play video games aren't expected to have a lot of it.
I am STILL laughing at "intellectually lacking". It's like I'm in middle school again.
Edit: I responded to 1 and 2 in my first sentence. |
Ninjanomyx
Imperfects Negative-Feedback
194
|
Posted - 2013.08.16 09:51:00 -
[29] - Quote
Phantom Vaxer wrote:I say partial respecs at least for those people who miss out of upcoming options. Like Heavies getting respecs due to only having the option of Amarr when the other suits come. Its only fair when us meduim suit users got plenty of options when the respec came as opposed to heavies and scouts.
This would be acceptable were it not for some other specializations requiring the same (IE: Scout/Pilot Dropsuits, Vehicle Tiers/Racials, and SP Sinkholes). Considered the situation a mass Respec would be easier to implement and a more functionally suitable alternative given current conditions. Should the order of operations fall in place as follows:
Skill System Revamp/Finishing (SP Sinkhole Elimination) -> Dropsuit/Vehicle Variants
Then I 100% agree with partial Respecs as it would be taken on a Suit/Vehicle Type (Light/Medium/Heavy & Dropship/HAV) basis. There is 1 issue with this in regards to Vehicle SP as LAV is tied directly to HAV SP investments. So should a LAV change incite a HAV Respec & vice-versa???
Also.....this is a conditional proposal since if the above path is reversed the Skill System Respec would incite a mass Respec after the fact, which would overall be considered a "Wash". Although this could very well take the place of the bi/quad-monthly Respec, and would require less overall mass Respecs in the long run until the Skill System Respec comes to fruition.
Overall exceptional input. Your feedback is appreciated |
Ninjanomyx
Imperfects Negative-Feedback
195
|
Posted - 2013.08.16 10:02:00 -
[30] - Quote
George Moros wrote:@OP:
Although I agree with your several points, most importantly concerning DUST being an unfinished product which will probably see some major changes/balances in the future, the general idea of giving regular respecs to players is bad. While it would certainly help new players to learn the ropes and give them a chance to try out different roles / playstyles, it would completely kill the "character development" concept of the game, including the "decisions matter" part.
So, with respect to that, here's my suggestion: Every new created character gets, say, 3 respecs from day one. He can use them any time they choose, but they have to be spent until a certain SP cap is reached (10M SP?). If you still have respecs left when you hit the cap, you are allowed one last respec, and that's it.
Here's my reasoning: Since making wrong decisions regarding SP investment can definitely be painful to new players, it shouldn't be as painful to those with significant SP pools. I'm speaking from my EVE experience here. At the current stage of my EVE character development (>120M SP), it doesn't really bother me whether CCP buffs or nerfs any ship (or entire class of ships). As far as subcapital ships are concerned, I can fly them all, with almost perfect skills.
So, respecs give new players the option to try out different playstyles before committing to any one specific. But once you reach a certain point, you have enough experience (both as a player and SP-wise) to know what you want, and how to get to it. At that point, you should have adequate skills to be reasonably competitive with at least one loadout (meaning, proto suit, weapons and gear), and have decently trained core skills so that if you change your mind for any reason, you can crosstrain in a reasonably short time.
This is certainly acceptable once we reach the Step 2 Phase. Until then it is not entirely about Nerfs/Buffs.....but irresponsibly placed content (SP Sinkholes being the major issue that stands out). A player/customer should not be punished for the irresponsibility of the creator(s) of said product. Nonetheless this would be an acceptable ammendment to Step 3 as it would allow a bit of flexibility for new players, with the option for those who saved to bank 1 Respec, while still promoting the eventually intended MMO experience. Thank you very much, your feedback is certainly appreciated |
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