Vyzion Eyri
The Southern Legion
1190
|
Posted - 2013.08.16 07:22:00 -
[1] - Quote
The question is, is the skill system ineffective because we have a lack of content, or is there a lack of content because the skill system is horrible?
Or is it both? Are we stuck in a cycle of no escape?
I'd say yes. Implementing a respec system implies that the current system only needs a few changes to be worthy of the title of "the thinking man's FPS". Not so. I'd say the whole SP system needs a revamp. Something like tiercide.
A big issue I see with releasing new content is balancing it across standard/advanced/prototype tiers. This is probably why we haven't seen prototype vehicles yet, and is probably why the Sagaris/Surya were removed. They needed to be revisited to fit into their role as HAVs of the highest tier.
If tiers were flattened there would be none of his hassle and the game would expand with variation. Where now you put SP into prototype gear, with tiercide you put the same amount of SP into multiple variants of a single item, but can specialise into one variant.
Furthermore, there would be no need for respecs. This is a good thing, because we lose the feeling we're in a persistent universe if we can rectify mistakes so easily. With tiercide, since we unlock things very easily, it's possible for someone like the OP to have all items unlocked. Thing is, if you unlock everything you're still not as powerful as a newbie who has spent all of their SP specialising into one weapon. But that gap is not has big as the difference between militia to prototype that we see today. |
Vyzion Eyri
The Southern Legion
1190
|
Posted - 2013.08.16 08:10:00 -
[2] - Quote
Ninjanomyx wrote:
This "Tiericide" seems an intriguing notion, but it begs the query that this "Specialization" you propose is what we already have, but with less of a gap.....which entails "Tiers", thus negating the initial intention of "Tiericide". My understanding of this may be vague at best.....but wouldn't true "Tiericide" entail only having variations and no "Tiers"??? Wouldn't that essentially be like most base shooters and not an MMO (Equipment determines playstyle and nothing more)???
Nonetheless....either of the 2 changes would require a rather extensive overhaul that would take an enormous amount of time, thus still validating the necessity for Steps 1 & 2 of my presented proposal. In order to better facilitate the testing phase it is necessary to have ample "Breathing Room".
Specialisation will mainly occur through passive skill bonuses and picking a variant of a weapon. So instead of picking an assault rifle because you like mid-range combat, there will be a variant with a red dot sight in exchange for less hipfire accuracy so you are truly specialised into mid-range combat, but have a weakness at CQC. At the moment, there is NO weakness going up in tiers for dropsuit items. A GEK is overall better than the standard AR. Tiercide implements strengths, but also weaknesses.
Also, I forgot to mention that modules will retain maybe 2 tiers, or stay how they are. So yes, it's not true tiercide. (note: this model for tiercide is simply what is the most supported by the community at the moment.)
This essentially means some people will still have an advantage over others, but yes, it'll be a little less pronounced than the advantage currently. This is to satisfy those who want to have a clear advantage over newbies because they've played for longer (which I feel is a little selfish, but that's pure opinion) but also so that newbies can get into the game without being separated in an Academy which totally defeats the meaning of persistent universe as well. |