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Thread Statistics | Show CCP posts - 0 post(s) |
DJINN leukoplast
Hellstorm Inc League of Infamy
997
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Posted - 2013.08.16 04:20:00 -
[1] - Quote
One thing that has been bothering me for a long time now, is getting hit by a sniper and having absolutely no idea where the shot came from. All I see is my health instantly drop, and every now and then I get lucky and move to a spot that is actually out of their view.
I don't know if the HUD hit-markers even show up when being hit by a sniper, cause even if I am anticipating being shot, I still manage to miss it. The only tell I have is "Oh, my health just dropped a **** load, sniper!"
HUD hit-markers showing the direction of the shot need to be improved drastically. Either by staying on the screen longer so I can actually see it before it disappears, and/or by making it more visible/obvious. As it is now, I might as well be battling an invisible player that can take me out in 1-2 seconds shooting invisible rounds that make no noise. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
275
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Posted - 2013.08.16 04:29:00 -
[2] - Quote
As a scout, i'm dead after the first shot so I never really got a chance to witness this lol. I suppose that would explain why, when I choose to snipe, I snipe a guy and they sometimes would back up a few inches and stop.... even though I'm behind them.
`Sigh. Just another fun game of DUST. |
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
114
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Posted - 2013.08.16 04:57:00 -
[3] - Quote
there is an indication , i can tell even while driving and you cant tell on foot?
practice , you need more |
Garth Mandra
The Southern Legion
70
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Posted - 2013.08.16 05:02:00 -
[4] - Quote
I expect the devs will talk about visual 'noise' if the hit indicators are made more visible.
What if the obviousness of the hit indicator is proportional to the amount of damage you've taken from that direction in the last half a second or so? |
TheEnd762
SVER True Blood Public Disorder.
171
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Posted - 2013.08.16 05:11:00 -
[5] - Quote
No. Be more cautious, and make peace with getting sniped every now and then. |
Stile451
Red Star. EoN.
187
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Posted - 2013.08.16 05:43:00 -
[6] - Quote
The indicator is there, I just don't think it's accurate for snipers. |
The-Errorist
Mannar Focused Warfare Gallente Federation
111
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Posted - 2013.08.17 13:44:00 -
[7] - Quote
Stile451 wrote:The indicator is there, I just don't think it's accurate for snipers. Yeah, it rarely shows the direction the damage came from. |
Cross Atu
Conspiratus Immortalis Covert Intervention
1495
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Posted - 2013.08.17 16:02:00 -
[8] - Quote
The indication seems to not show up when getting OHK'ed, beyond that elevation also seems to 'confuse' the system. Making the system that is in place more dynamic seems like a reasonable call. |
Terry Webber
Turalyon 514
317
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Posted - 2013.08.17 17:11:00 -
[9] - Quote
I agree that the hit markers should register sniper shots better but I think this thread belongs in the bugs forum. |
Ren Ratner
Infinite Raiders
59
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Posted - 2013.08.17 17:20:00 -
[10] - Quote
Cross Atu wrote:The indication seems to not show up when getting OHK'ed, beyond that elevation also seems to 'confuse' the system. Making the system that is in place more dynamic seems like a reasonable call.
If you've been OHK'd, you've most likely been shot in the head. There shouldn't be a hit indicator. A hit indicator shows that you've been hit, you know where you've been hit, and you can calculate the general trajectory of the shot. Your clone has no clue what happened. You died a swift and painless death. |
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CLONE117
Planetary Response Organization Test Friends Please Ignore
147
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Posted - 2013.08.17 18:01:00 -
[11] - Quote
the solution to most annoying snipers would be derpship..
to make this more effective if a sniper hits us but doesnt kill us....he should light up bright red on the minimap...
or a big giant arrow should point to where he is exactly!
that way snipers wont be able to camp in one spot for the entire match...
this would be a big help! for counter sniping... |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
284
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Posted - 2013.08.17 18:12:00 -
[12] - Quote
CLONE117 wrote:the solution to most annoying snipers would be derpship..
to make this more effective if a sniper hits us but doesnt kill us....he should light up bright red on the minimap...
or a big giant arrow should point to where he is exactly!
that way snipers wont be able to camp in one spot for the entire match...
this would be a big help! for counter sniping...
NO!
`Sigh. Just another fun game of DUST. |
CLONE117
Planetary Response Organization Test Friends Please Ignore
147
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Posted - 2013.08.17 18:14:00 -
[13] - Quote
why r u complaining about it the giant arrow will only last 5 seconds....
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CLONE117
Planetary Response Organization Test Friends Please Ignore
147
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Posted - 2013.08.17 18:15:00 -
[14] - Quote
after u move to a different area... |
Zan Azikuchi
Guardian Solutions DARKSTAR ARMY
1
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Posted - 2013.08.17 21:28:00 -
[15] - Quote
CLONE117 wrote:the solution to most annoying snipers would be derpship..
to make this more effective if a sniper hits us but doesnt kill us....he should light up bright red on the minimap...
or a big giant arrow should point to where he is exactly!
that way snipers wont be able to camp in one spot for the entire match...
this would be a big help! for counter sniping...
Terrible idea, the entire point of sniping is to be in a location where the enemy won't find you, if they did this, it'll be worst for everyone. How? Every time theres a sniper he/she uses a charge based variant this gives you time to move since theres a 3 second delay between full charge shots. Your idea would give veterans like me to use a standard model Ishukone Sniprr Rifle. Why? Cause if people know where Iam, all I HAVE to do is camp, making easy kills since everyone will show up at my front door, lol better yet why dont you give me a molotov oh wise and great CLONE-ONE-ONE-SEVEN! Besides if you dont like snipers stay out our sight and be MORE attentive to your situation... |
Cass Caul
Namtar Elite Gallente Federation
52
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Posted - 2013.08.17 21:58:00 -
[16] - Quote
Snipers are annoying, therefor they need more nerfs |
Zan Azikuchi
Guardian Solutions DARKSTAR ARMY
1
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Posted - 2013.08.17 22:32:00 -
[17] - Quote
Cass Caul wrote:Snipers are annoying, therefor they need more nerfs
Nerf scenario 1: Cass is about to be ganked by 2 Gallente Light shotgunners, >>PEW...PEW<< 1 shotgunner down - Shotgunner flanks and kills Cass - Sniper objective failed...
Nerf scenario 2: Enemy in Medium Amarr Suit "1 Headshot will do the trick!" >>PEW<< "What the-" *Objective, Hacked! Virus upload in progress!*
You nerf snipers you'll only be project to steam rollers, I understand that there are multiple players but you can't always rely on them, their either too far are trying to redline the enemy. We aren't OP'd enough (never were) to be subjected to nerfs regardless, so you sir are out of line... |
Fire of Prometheus
DUST University Ivy League
131
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Posted - 2013.08.17 22:57:00 -
[18] - Quote
If you don't like being hit by a sniper, stay out of my view, maybe you just don't pay attention to your sorroundings. Do you get killed by snipers while you are fighting frontline raspberries? If so, there's your problem!!!! |
DJINN leukoplast
Hellstorm Inc League of Infamy
1017
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Posted - 2013.08.17 23:16:00 -
[19] - Quote
CLONE117 wrote:the solution to most annoying snipers would be derpship..
to make this more effective if a sniper hits us but doesnt kill us....he should light up bright red on the minimap...
or a big giant arrow should point to where he is exactly!
that way snipers wont be able to camp in one spot for the entire match...
this would be a big help! for counter sniping...
I like this idea in general.
If a sniper misses, then they won't pop up on the HUD, but if they land a hit, they should have the red/orange chevron show up for a few seconds (but only visible to the one they hit).
I think snipers should just be thankful they don't pop up on the radar/HUD for everybody to see as soon as they shoot at all, as that's how it works in most FPS games. But not having their chevron show up after getting a hit or kill is a bit ridiculous, especially considering the HUD hit-marker is gone before I even get a chance to see it and the direction they shot me from.
Basically I just lose huge chunks of health from some unknown location, the sniper might as well be invisible and have a suppressor to make them completely silent.
Also LOL at some of the comments. How about this one you turkeys, don't like the mass driver? Well don't be in front of me when I shoot it!
I think I'll use that for the next tank QQ thread. Don't like AV, think it's OP? Then don't get in the sights of my forge or be around me when I have AV nades equipped! Oh and don't let swarms lock onto you... seriously, derp!
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Fire of Prometheus
DUST University Ivy League
132
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Posted - 2013.08.17 23:22:00 -
[20] - Quote
Honestly the idea of having a sniper light up like a Christmas tree is the dumbest thing I ever heard, if you have an issue with a sniper, than he (or she) is probably doing their role quite well!!!! Just pick up a militia sniper and counter snipe!!!! Seriously, how hard is it to do that, everyone has a "starter sniper fit" so use it!!!!!!! |
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CLONE117
Planetary Response Organization Test Friends Please Ignore
148
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Posted - 2013.08.18 20:26:00 -
[21] - Quote
the problem is when u deal with thales..its always next to impossible to find them to counter snipe them...
the only effective way to hunt down the annoying sniper is by derpship...using a mass driver..
the reason why is that this is the only effective way to deal with redzone snipers...
i have seen way to many invisible snipers on my games...
i can deal with the ocassional rooftop sniper or hill sniper i can deal with the snipers.. that are out of the redzone..the sniper i cant seem to get rid of is the sniper hiding in the redzone that is in an area where no one can counter snipe..
i may have dumped a few skill points just to unlock a tactical for counter sniping..
ive gotten good at counter sniping...but what i havnt gotten good at in the area is sniping the invisible nub in the redzone......
no 1 should be able to hide from the field of view of a derpship...
and shooting a high powered rifle should give away your position...
i know plenty of ppl that could deal with something like this...
heck alot of the times when i was sniped and did see the hit marker point to where i was shot from i grabbed a sniper.... looked to where the hit marker said i was shot from... and didnt see any1...
i giant red arrow over their head or a marking of their direction on the minimap. would solve this problem. |
Fire of Prometheus
DUST University Ivy League
138
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Posted - 2013.08.18 20:37:00 -
[22] - Quote
CLONE117 wrote:the problem is when u deal with thales..its always next to impossible to find them to counter snipe them...
the only effective way to hunt down the annoying sniper is by derpship...using a mass driver..
the reason why is that this is the only effective way to deal with redzone snipers...
i have seen way to many invisible snipers on my games...
i can deal with the ocassional rooftop sniper or hill sniper i can deal with the snipers.. that are out of the redzone..the sniper i cant seem to get rid of is the sniper hiding in the redzone that is in an area where no one can counter snipe..
i may have dumped a few skill points just to unlock a tactical for counter sniping..
ive gotten good at counter sniping...but what i havnt gotten good at in the area is sniping the invisible nub in the redzone......
no 1 should be able to hide from the field of view of a derpship...
and shooting a high powered rifle should give away your position...
i know plenty of ppl that could deal with something like this...
heck alot of the times when i was sniped and did see the hit marker point to where i was shot from i grabbed a sniper.... looked to where the hit marker said i was shot from... and didnt see any1...
i giant red arrow over their head or a marking of their direction on the minimap. would solve this problem. Than what's the point of profile dampners? A good sniper always has some profile dampners on their suit. |
J Lav
Opus Arcana Covert Intervention
179
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Posted - 2013.08.18 20:46:00 -
[23] - Quote
I was under the impression that proto/officer sniper rifles generate no vapour trail, and no direction indicator. I've never seen a direction indicator from them. I imagine this is intended as a perk. |
Alena Ventrallis
Osmon Surveillance Caldari State
86
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Posted - 2013.08.18 20:47:00 -
[24] - Quote
There should be a damage indicator. Lore-wise, it makes sense, because we have them for much less damaging weapons, and for people complaining about how itll make snipers easy to find, how so? All it will show is that the shot came from the left side, not exactly which hill they were on. I do like that ohk don't give a damage indicator. Rewards headshots. But If the shot doesn't kill them, definitely I would expect to know where the shot came from. |
Sjem'Tolk
Mercenaries On Duty
3
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Posted - 2013.08.18 21:05:00 -
[25] - Quote
CLONE117 wrote:the solution to most annoying snipers would be derpship..
to make this more effective if a sniper hits us but doesnt kill us....he should light up bright red on the minimap...
or a big giant arrow should point to where he is exactly!
that way snipers wont be able to camp in one spot for the entire match...
this would be a big help! for counter sniping...
Yea, right!!!
And what if they have filled the slot full of dampeners? I suppose you also would like them to show up so you can kill them too.
Live with it! |
CLONE117
Planetary Response Organization Test Friends Please Ignore
148
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Posted - 2013.08.18 21:07:00 -
[26] - Quote
ok the dampeners could have this effect!
they would decrease the time the giant arrow will be shown!
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I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
642
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Posted - 2013.08.18 21:10:00 -
[27] - Quote
Best solution is to make the sniper "line" stay in the air for a few more seconds similar to how obvious it was in the original Halo.
This way you can look in the general direction and wait for a few more shots to really be able to see where the shot is coming from. |
CLONE117
Planetary Response Organization Test Friends Please Ignore
148
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Posted - 2013.08.18 21:26:00 -
[28] - Quote
but this isnt halo and we rnt dealing with red and blue teams..with players wearing red and blue armor...
we r dealing with dust 514 with players that can wear brown.black or even yellow armor..
and if the snipers armor color is close to the color of the hill or building the player is sitting on its going to be a bit harder to spot them...
thats what the giant red arrows r for... |
Zan Azikuchi
Guardian Solutions DARKSTAR ARMY
2
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Posted - 2013.08.19 04:04:00 -
[29] - Quote
CLONE117 wrote:but this isnt halo and we rnt dealing with red and blue teams..with players wearing red and blue armor...
we r dealing with dust 514 with players that can wear brown.black or even yellow armor..
and if the snipers armor color is close to the color of the hill or building the player is sitting on its going to be a bit harder to spot them...
thats what the giant red arrows r for...
Clone... Stop... You are thinking ideas on the fly through rage for a class you aren't, if they release a way for respec be a sniper, then tell me what you think, don't b*tch about something you aren't okay an idea like yours will only put everyone into forge gun sniping, IN THE RED LINE, aside from that you'd also lose 1/3rd of the Dust community, as I said before we aren't OP'd just yet to require a nerf... |
CLONE117
Planetary Response Organization Test Friends Please Ignore
151
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Posted - 2013.08.19 04:16:00 -
[30] - Quote
i can do all classes..
im sick of damage mods in general.
i think majority of the stuff should be left for skills only...
this wouldnt push players into forge gun sniping, all it would really do is show the players where u r for a short period of time exactly...
make it a little easier for counter sniping that guy with the thale or charge... |
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