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Zan Azikuchi
Guardian Solutions DARKSTAR ARMY
1
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Posted - 2013.08.17 21:28:00 -
[1] - Quote
CLONE117 wrote:the solution to most annoying snipers would be derpship..
to make this more effective if a sniper hits us but doesnt kill us....he should light up bright red on the minimap...
or a big giant arrow should point to where he is exactly!
that way snipers wont be able to camp in one spot for the entire match...
this would be a big help! for counter sniping...
Terrible idea, the entire point of sniping is to be in a location where the enemy won't find you, if they did this, it'll be worst for everyone. How? Every time theres a sniper he/she uses a charge based variant this gives you time to move since theres a 3 second delay between full charge shots. Your idea would give veterans like me to use a standard model Ishukone Sniprr Rifle. Why? Cause if people know where Iam, all I HAVE to do is camp, making easy kills since everyone will show up at my front door, lol better yet why dont you give me a molotov oh wise and great CLONE-ONE-ONE-SEVEN! Besides if you dont like snipers stay out our sight and be MORE attentive to your situation... |
Zan Azikuchi
Guardian Solutions DARKSTAR ARMY
1
|
Posted - 2013.08.17 22:32:00 -
[2] - Quote
Cass Caul wrote:Snipers are annoying, therefor they need more nerfs
Nerf scenario 1: Cass is about to be ganked by 2 Gallente Light shotgunners, >>PEW...PEW<< 1 shotgunner down - Shotgunner flanks and kills Cass - Sniper objective failed...
Nerf scenario 2: Enemy in Medium Amarr Suit "1 Headshot will do the trick!" >>PEW<< "What the-" *Objective, Hacked! Virus upload in progress!*
You nerf snipers you'll only be project to steam rollers, I understand that there are multiple players but you can't always rely on them, their either too far are trying to redline the enemy. We aren't OP'd enough (never were) to be subjected to nerfs regardless, so you sir are out of line... |
Zan Azikuchi
Guardian Solutions DARKSTAR ARMY
2
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Posted - 2013.08.19 04:04:00 -
[3] - Quote
CLONE117 wrote:but this isnt halo and we rnt dealing with red and blue teams..with players wearing red and blue armor...
we r dealing with dust 514 with players that can wear brown.black or even yellow armor..
and if the snipers armor color is close to the color of the hill or building the player is sitting on its going to be a bit harder to spot them...
thats what the giant red arrows r for...
Clone... Stop... You are thinking ideas on the fly through rage for a class you aren't, if they release a way for respec be a sniper, then tell me what you think, don't b*tch about something you aren't okay an idea like yours will only put everyone into forge gun sniping, IN THE RED LINE, aside from that you'd also lose 1/3rd of the Dust community, as I said before we aren't OP'd just yet to require a nerf... |
Zan Azikuchi
Guardian Solutions DARKSTAR ARMY
2
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Posted - 2013.08.19 04:29:00 -
[4] - Quote
CLONE117 wrote:i can do all classes..
im sick of damage mods in general.
i think majority of the stuff should be left for skills only...
this wouldnt push players into forge gun sniping, all it would really do is show the players where u r for a short period of time exactly...
make it a little easier for counter sniping that guy with the thale or charge...
People dedicate themselves to a class, the dedicated are rewarded, simple no? Secondly yes it would because either:
A. I'd need a bodyguard 24/7
Or
B. Need a heavy for sniping albeit it takes 2-3 head shots, that extra protection + the H slot (If using standard or sentinel) might as well forge gun snipe....
Aside from that AR users have a critical range advantage at long range, this would grossly help vets to steam roll much much more easily if the snipers cover was blown, understand? And when I say advantage at long range 252 Shield and 132 armor at a distance of 200 meters (around 120-150) still manages to kill me. In any case if the guys in Light Armor kudos, hes a freebie... |
Zan Azikuchi
Guardian Solutions DARKSTAR ARMY
5
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Posted - 2013.08.19 22:48:00 -
[5] - Quote
Fire of Prometheus wrote:CLONE117 wrote:the problem is when u deal with thales..its always next to impossible to find them to counter snipe them...
1. Thales is is the best sniper in the game so those snipers will hurt 2. It's only available through battle salvage so whoever is using one will most likely try to conserve the number of times they will use it. This leads to my next point: 3. Due to the fact it's rare, if someone is using one they will try to prolong their clones life span so they won't lose one (this means possible redline sniping) On another note, I won't mind it if the sniper trail stays for an extra .5 of a second
Don't mind vapor trails, especially since at 500-750meters range (The weapon in question is probably good to 4000meters) the vapor trails dissipate which is good for sniping. Now hear this it's not that I want snipers to be invisible (which is kinda the premises of being a sniper) At 300 meters the vapor trails should last 1.5 seconds longer but decrease the further away you are from your target. Alas again a snipers duty is to take out problem targets but at base, adv, and proto standard level wouldn't have enough power OHK targets (Which it should). |
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