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Noc Tempre
Imperfects Negative-Feedback
2351
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Posted - 2013.08.14 21:55:00 -
[1] - Quote
This is just a reflection on what I came to DUST looking for and how it has so far failed to accomplish. It had the potential of AAA in concept, but the execution was D-listers running the show and the proof is the state of the game now. I can think of three features that were uniquely DUST 514 that made it worthy of attention and honestly, connection to eve wasn't one of them. That was always a gimmick.
1) Multiple genres of game modes, all with a persistent character
You had promises of the same "merc" hoping between npc missions, horde defense, arena battles, territory management, and promises for more over time, all with a character that persisted. A simple parallel is if CoD single player, multiplayer, spec ops, and zombies all shared the same character with rewards from winning granting progression in all, not just one
2) Infinite map variation
The promise of never having the same fight twice. We were told to expect PGE maps, player selected facilities tied to the importance of the map, player designed defenses, even radically different environments. None of that happened, laughably DUST has less unique map area, let alone detail, than a typical CoD fare - don't even bother comparing to BF3 or PS2 (area being literal by the way).
3) Deep, tactical FPS mechanics
Capacitor, overheating, ammo types, 5 types of ewar, remote repairing, resists vs health vs regen ... all were pitched as uniquely DUST takes on the FPS genre. And best of all, we were expecting to be able to mix them up, classless customization. In the end, CoD: BO2 has more meaningful customization, and usable equipment before you even touch on the kill-streaks. After all, the OBs were always about appeasement to EVE, to mollify all the money funneled from the sub fees.
As it stands now, DUST is just DPS and HP, weapons are silly easy to control (but too much RBS), and none of the deeper combat, tactical, nor stategic options are there. PS2 has cloaks, jetpacks, turrets, overshields, hots, explosives, sensors ... the tactical choices in DUST 514 are spartan compared to CoD, let alone the real genre competition for MMOFPS. And what we have to look forward to is ... fixed aiming and balanced weapons, assuming everything goes perfectly for once.
So without even the failure of EVE interaction, DUST doesn't even ASPIRE to live up to what made it "the game to watch" since 2009 and that makes me sad. A BF2142 third-rate knock-off with less depth and polish and a wholly unsustainable monetization scheme.
Can DUST aspire to greatness again? All I see is plans to continue down the "me-too" path. I challenge you to all to show evidence (not speculation or wishful thinking) that it may yet become a unique game worth playing. |
Noc Tempre
Imperfects Negative-Feedback
2355
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Posted - 2013.08.14 21:59:00 -
[2] - Quote
Forlorn Destrier wrote:If you have no faith Noc, you are welcome to leave. I enjoy the game and hope it improves, but won't be heartbroken if this is all we get.
That is your reply? Blind faith or GTFO? It is deliberately a trap statement; there is no rational dialogue that can follow by accepting your premise as reasonable.
Forlorn Destrier wrote: I guess my point is that I in general I don't let little things bother me - and a video game is awfully small overall when compared with other things that matter more.
Like bacon.
EDIT: Also, CCP always said this would be a long development path, just like Eve has been. If you expect something more quickly, then play a game deveoped by a company that has a track record for putting things out more quickly.
I have a minimalist world-view. I don't think it is acceptable to lack a justification for existence. Even at the price-point of free, I am struggling to understand why DUST 514 should continue to exist, use up energy and time and talent. And CCP said they had 5 years of content. We have spent 2 years redoing the first 6 months of the original content. In fact, the amount of unique features has actually deteriorated since the earliest states of beta. I question the value of intentions against such haphazard execution. |
Noc Tempre
Imperfects Negative-Feedback
2355
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Posted - 2013.08.14 22:05:00 -
[3] - Quote
Forlorn Destrier wrote:Noc Tempre wrote:Forlorn Destrier wrote:If you have no faith Noc, you are welcome to leave. I enjoy the game and hope it improves, but won't be heartbroken if this is all we get. That is your reply? Blind faith or GTFO? It is deliberately a trap statement; there is no rational dialogue that can follow by accepting your premise as reasonable. You asked an opinion - I gave mine. Please read my edit where I added more explanation - my mentality is how I approach life, not just this game.
I edited my reply to account for yours. |
Noc Tempre
Imperfects Negative-Feedback
2359
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Posted - 2013.08.14 22:13:00 -
[4] - Quote
Forlorn Destrier wrote:Noc Tempre wrote:Forlorn Destrier wrote:If you have no faith Noc, you are welcome to leave. I enjoy the game and hope it improves, but won't be heartbroken if this is all we get. That is your reply? Blind faith or GTFO? It is deliberately a trap statement; there is no rational dialogue that can follow by accepting your premise as reasonable. Forlorn Destrier wrote: I guess my point is that I in general I don't let little things bother me - and a video game is awfully small overall when compared with other things that matter more.
Like bacon.
EDIT: Also, CCP always said this would be a long development path, just like Eve has been. If you expect something more quickly, then play a game deveoped by a company that has a track record for putting things out more quickly.
I have a minimalist world-view. I don't think it is acceptable to lack a justification for existence. Even at the price-point of free, I am struggling to understand why DUST 514 should continue to exist, use up energy and time and talent. And CCP said they had 5 years of content. We have spent 2 years redoing the first 6 months of the original content. In fact, the amount of unique features has actually deteriorated since the earliest states of beta. I question the value of intentions against such haphazard execution. This is something you are welcome to do - but my question still remains. If you don't enjoy it, why are you playing it? Why spend your time on something that you are unhappy with? What good comes from that? Why not go and play something else you enjoy more? I'd like an honest answer - if the relationship is over, just get the break up over with, and find a new girl.
I did. I play PS2 on TR Connery for the time being; unsure if I will hop onto PS4 in the end but looks likely. The dev-player relationship is night and day, at least right now. Thing was a year ago it was opposite. PS2 was bland and spartan, DUST was fresh and unique and good dev communication. Things have changed once, mayhaps they change again.
Ultimately CCP as a studio has recieved more money than ANY other company in history from me, and I don't want to be accessory to waste. So I still chime in with insights and analysis hoping it helps. So I'm hopelessly naive I suppose |
Noc Tempre
Imperfects Negative-Feedback
2360
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Posted - 2013.08.14 22:45:00 -
[5] - Quote
Maken Tosch wrote:Give it a few years. Eve Online was in the same pickle as Dust is right now. It will just take time to blossom.
Early EVE online never lacked a unique identity. It did something different enough that it didn't need to be perfect. What does DUST do? What could it do in the immediate future? What does it want to do long term?
And it can't be everything even with perfection and unlimited resources. There are *some* people who see the incomplete nature of DUST as an excuse to fill in the blank slate with all of their hopes and dreams and those people make me mad because they detract from the discussion of what it means to be DUST. |
Noc Tempre
Imperfects Negative-Feedback
2361
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Posted - 2013.08.14 22:51:00 -
[6] - Quote
Robocop Junior wrote:Maken Tosch wrote:Give it a few years. Eve Online was in the same pickle as Dust is right now. It will just take time to blossom. Also everyone compares Dust to BF3, BO2, PS2, etc.....all sequels and franchises that already have had plenty of time to make mistakes early on and correct them years down the road.
No one forced CCP to make an FPS. They could have hired any of those studios to produce the IP instead they created a new studio with sophomoric Chinese developers. Some accountability is necessary here. |
Noc Tempre
Imperfects Negative-Feedback
2362
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Posted - 2013.08.14 22:57:00 -
[7] - Quote
Robocop Junior wrote:Noc Tempre wrote:Robocop Junior wrote:Maken Tosch wrote:Give it a few years. Eve Online was in the same pickle as Dust is right now. It will just take time to blossom. Also everyone compares Dust to BF3, BO2, PS2, etc.....all sequels and franchises that already have had plenty of time to make mistakes early on and correct them years down the road. No one forced CCP to make an FPS. They could have hired any of those studios to produce the IP instead they created a new studio with sophomoric Chinese developers. Some accountability is necessary here. No one forced you to play it?
Talk about a non-sequitur. |
Noc Tempre
Imperfects Negative-Feedback
2377
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Posted - 2013.08.15 01:00:00 -
[8] - Quote
Robocop Junior wrote:Do you guys walk into McDonald's get your Big Mac and say "Hey this isn't how it looks on TV" or "Hey that's not how Burger King does I want it my way!" I bet you just sit there and stuff your fat face like everyone else.
This is an identity question. The presentation on TV for McDonald's doesn't change the purpose of a Big Mac - fast delivery and low price. For some people that is exactly the values they are looking for. The look, feel, and even to an extent the taste don't seriously affect the evaluation until the quality bottoms out and it has no value no matter the price.
DUST is different. DUST is in theory mass entertainment. The interaction with the community is a driving factor of value estimations. If there is no one to play with or against, there is no opportunity to be surprised or to be surprising.
So since I shared why I came to DUST, what I expected, and too many spilt words on why it fails to satisfy, I believe it is your turn to share. What is DUST to you? |
Noc Tempre
Imperfects Negative-Feedback
2383
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Posted - 2013.08.15 02:08:00 -
[9] - Quote
Robocop Junior wrote:Fair enough. DUST for me is an ever evolving experience that fulfills cravings left over from the 100 other FPS games I have played. I don't have to keep up with the Clones's (see what I did there lol) to be competitive and yet if I want to pull all nighters I don't have to worry about reaching Max Prestige and having nothing else to play for. Even without ALL the content there is a ton of stuff to keep the fun factor at high levels.
Maybe I enjoy it more for what it isn't (CoD for example) than what it actually is but to me it's a breath of fresh air and truly does have potential to be something unique not just a rehashed blend of everything I have already played. Maybe I am a hardcore gamer trapped inside a casual gamers body. Sure I like to win and be competitive but most of all I play for fun and when this stops being fun for me, that's it, no tearful goodbyes, no rants, no threats to CCP, I'll just move on til something else sparks that fire again.
If you have a PC with the chops, I recommend trying DUST and PS2 side-by-side. I feel DUST actually has too little content under too many restrictions to be compelling for long play sessions. I play on TR Connery as, surprise, NocTempre. |
Noc Tempre
Imperfects Negative-Feedback
2391
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Posted - 2013.08.15 02:32:00 -
[10] - Quote
Robocop Junior wrote:Noc Tempre wrote:Robocop Junior wrote:Fair enough. DUST for me is an ever evolving experience that fulfills cravings left over from the 100 other FPS games I have played. I don't have to keep up with the Clones's (see what I did there lol) to be competitive and yet if I want to pull all nighters I don't have to worry about reaching Max Prestige and having nothing else to play for. Even without ALL the content there is a ton of stuff to keep the fun factor at high levels.
Maybe I enjoy it more for what it isn't (CoD for example) than what it actually is but to me it's a breath of fresh air and truly does have potential to be something unique not just a rehashed blend of everything I have already played. Maybe I am a hardcore gamer trapped inside a casual gamers body. Sure I like to win and be competitive but most of all I play for fun and when this stops being fun for me, that's it, no tearful goodbyes, no rants, no threats to CCP, I'll just move on til something else sparks that fire again. If you have a PC with the chops, I recommend trying DUST and PS2 side-by-side. I feel DUST actually has too little content under too many restrictions to be compelling for long play sessions. I play on TR Connery as, surprise, NocTempre. I have checked out the trailers, forums, etc. and PS2 does look tempting (kinda reminds me of Tribes I dunno) but my current PC is trash (tried to run EVE to no avail) Simply don't have time to dump into it right now. I will stick to this for the next two weeks (plan on trying FF beta as well) then I am off for a two month vacation, will see when I get back how much has changed and if it's still fun for me. If not maybe I will upgrade my PC and try out PS2 or just devote my time to games like BF4, GTA5 and eventually Titanfall.
Titanfall is a good choice, and also coming to PC. Lots of good stuff on the horizon, kind of a drought now though. |
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Noc Tempre
Imperfects Negative-Feedback
2406
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Posted - 2013.08.15 16:03:00 -
[11] - Quote
Operative 1171 Aajli wrote:Noc Tempre wrote:This is just a reflection on what I came to DUST looking for and how it has so far failed to accomplish. It had the potential of AAA in concept, but the execution was D-listers running the show and the proof is the state of the game now. I can think of three features that were uniquely DUST 514 that made it worthy of attention and honestly, connection to eve wasn't one of them. That was always a gimmick.
1) Multiple genres of game modes, all with a persistent character
You had promises of the same "merc" hoping between npc missions, horde defense, arena battles, territory management, and promises for more over time, all with a character that persisted. A simple parallel is if CoD single player, multiplayer, spec ops, and zombies all shared the same character with rewards from winning granting progression in all, not just one
2) Infinite map variation
The promise of never having the same fight twice. We were told to expect PGE maps, player selected facilities tied to the importance of the map, player designed defenses, even radically different environments. None of that happened, laughably DUST has less unique map area, let alone detail, than a typical CoD fare - don't even bother comparing to BF3 or PS2 (area being literal by the way).
3) Deep, tactical FPS mechanics
Capacitor, overheating, ammo types, 5 types of ewar, remote repairing, resists vs health vs regen ... all were pitched as uniquely DUST takes on the FPS genre. And best of all, we were expecting to be able to mix them up, classless customization. In the end, CoD: BO2 has more meaningful customization, and usable equipment before you even touch on the kill-streaks. After all, the OBs were always about appeasement to EVE, to mollify all the money funneled from the sub fees.
As it stands now, DUST is just DPS and HP, weapons are silly easy to control (but too much RBS), and none of the deeper combat, tactical, nor stategic options are there. PS2 has cloaks, jetpacks, turrets, overshields, hots, explosives, sensors ... the tactical choices in DUST 514 are spartan compared to CoD, let alone the real genre competition for MMOFPS. And what we have to look forward to is ... fixed aiming and balanced weapons, assuming everything goes perfectly for once.
So without even the failure of EVE interaction, DUST doesn't even ASPIRE to live up to what made it "the game to watch" since 2009 and that makes me sad. A BF2142 third-rate knock-off with less depth and polish and a wholly unsustainable monetization scheme.
Can DUST aspire to greatness again? All I see is plans to continue down the "me-too" path. I challenge you to all to show evidence (not speculation or wishful thinking) that it may yet become a unique game worth playing. TL;DR Welcome to CCP You think DUST is bad. You should have seen the massive five or so year FAIL of Walking In Stations that became Incarna. Slick advertising and promises that did not produce results. EVE players saw this FAIL coming from a mile away. I consider EVE development to be largely FAIL. Shiny graphics but little in the way of the immersive gameplay they like to market. CCP is good at making animated ad movies. That is all.
I did experience the WiS mess. I (faslely) believed the lessons learned would transfer to DUST development. |
Noc Tempre
Imperfects Negative-Feedback
2415
|
Posted - 2013.08.15 21:03:00 -
[12] - Quote
Midas Fool wrote:Telcontar Dunedain wrote:Actually read the OP and you'll know exactly what many many people expected.
So far your drive by comment that doesn't respond to the OP isn't worth much. I read the entire OP. Sorry that I didn't fervently coddle him and praise his unique and original point. I also apologize for not making my '2 cents' input a long-winded, carefully crafted rebuttal. Here's another bump, OP. For the record I agree with you, but love of the Eve universe keeps me interested regardless. I don't particularly care where CCP decides to take this game in the future. I just hope I'm not the only one still playing.
Actually it was an open ended question. I'm far more interested in what you think DUST is supposed to be than anyone's analysis of what it is today, because that is a beaten to death topic. Is a game with guns that says CCP somewhere in the credits the sum total of what it means to be DUST 514 to you? Or is there more to it than that, even if the original promises are gone? |
Noc Tempre
Imperfects Negative-Feedback
2415
|
Posted - 2013.08.15 21:39:00 -
[13] - Quote
Midas Fool wrote:Noc Tempre wrote:Actually it was an open ended question. I'm far more interested in what you think DUST is supposed to be than anyone's analysis of what it is today, because that is a beaten to death topic. Is a game with guns that says CCP somewhere in the credits the sum total of what it means to be DUST 514 to you? Or is there more to it than that, even if the original promises are gone? I don't want a "unique first-person shooter experience", mostly because in 2013 there's no such thing. Dust is at best a 7/10 shooter, and at worst a buggy piece of free-to-play shovelware. It's gonna be like this 2, 5, 10 years from now. CCP should refocus from this "unique FPS game" concept and focus on what the real purpose of this game is, which is to be a fully integrated part of EVE ONLINE. I want more and more and more Eve-to-Dust interactivity and functionality. The idea was supposed to be to make Dust and Eve 100% synonymous, and that is what I want the short/mid to long term goal to be. I don't care what they decide to do with the overall meta of Dust 514, and putting in all this gimmicky crap you listed like infinite maps and ewar/capacitor mechanics would be nice and pretty and marketable but should really be on the backburner. All of that should be written down somewhere and put in a folder called "possible expansions in 5 years". Their short term goal should be to completely fill the game with content within everyone's attention spans so that everyone can be at least mildly entertained, obviously making sure it all works in the process. All racial varieties of all weapons/vehicles/dropsuits of all variations etc. so they can at least keep the Eve-like customization gimmick that they can't really market because everyone is expecting/accustomed to customization systems like the one in COD:BO2. That way it can at the very least be a challenging play-for-fun-with-internet-friends shooter until they put in the whole "you're a merc fighting alongside capsuleers" concept me and other Eve players are waiting for. In the meantime you and I should kick back and enjoy this relatively shallow shooter by meeting corps and creating alliances and ignoring everyone who thinks that CCPs prorities should revolve around changing DPS and HP statistics. If it's really bothering you (not directly you, OP, mostly all of the gripers) that this game is paper-thin, then COD:BO2 just released a new map pack my little brother tells me is pretty good. Also Planetside 2 (another paper-thin game) is going to be free-to-play on PS4, and that's right around the corner. That should entertain you long enough for this game to be seriously significant. There is my 2 cents. I hope that is a worthy answer to your question.
Um, where to begin. This is an honestly frightening answer. You leave me flabbergasted with tons of questions.
If you want EVE and DUST to be synonomous, and the gunplay means absolutely nothing to you, why should DUST exist at all? All the territory conquest could be done with new spaceships and EVE mechanics. Please tell me if I'm wrong, but you seem to be saying you want integration for integration's sake, without any definition of what gameplay that actually produces. |
Noc Tempre
Imperfects Negative-Feedback
2432
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Posted - 2013.08.19 00:21:00 -
[14] - Quote
Mobius Wyvern wrote:Noc Tempre wrote:Forlorn Destrier wrote:If you have no faith Noc, you are welcome to leave. I enjoy the game and hope it improves, but won't be heartbroken if this is all we get. That is your reply? Blind faith or GTFO? It is deliberately a trap statement; there is no rational dialogue that can follow by accepting your premise as reasonable. I don't think he's saying you should have blind faith, I think he's pointing out the fact that you seem to have none at all. You have, however, addressed an even more important point that there seem to be only two acceptable viewpoints on this game: Blind Faith. No Faith. Life is full of shades of gray, people. Is it really that hard to keep it to the middle?
*slow clap*
Congratulations for what I am sure was unintended hypocrisy. The only one seriously dealing in false dichotomies is you. |
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