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Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
408
|
Posted - 2013.08.12 22:20:00 -
[1] - Quote
I recently found out that some people still don't get tiercide....... That's just sad.
tiercide- The act of murdering tiers.
You get rid of any tiers in the game, or at least anything that overpowers something else over a wide scale, then make a verity of variants for those things.
ex. the T I Gallente BC's in EVE are called the Brutix, Myrmidon, and Talos. If my memory serves me right, when EVE was under the tier system, the Talos was the "PROTO" Gallente BC, Myrmidon was the "ADV.", and and the Brutix was the "STD" . And, although slightly different, just like now with dust, the Talos was the best to use. When tiercide happened, they were rebalanced, and (although imo the Myrmidon is now the best, cuz' drones), they all have their roles, one being the CQ DPS monster, one being the medium range support, and one being the Long range sniper.
Now that (hopefully) the fools that don't get it do, I will say how I think it should go down: All PROTO weapons, turrets, equipment, and frames should be deleted. After, some things should happen:
For weapons and turrets: Only have one kind of gun, and call it something neat, for example, the GEK-38 Plasma Rifle. From there, we will do a mass change to all of the weapons and turrets, making them T III equipment. What that means in simple terms is add weapon customization. Do the same for vehicle turrets. Now, add AUR variants that have prefits of the weapon modules on them, and make them to where they're similar/same as the variants as we have today. Make them cost no SP.
For suit Frames and vehicle hulls: Get rid of the ADV. and PROTO ones, and add variants that have slight changes to them, like speed, scanning, etc. then give them bonuses for their specific role, like a slight reduction to equipment, or a ROF bonus/level.
For T II frames and hulls: Same as the T I ones, but give them more of a reason to exist other than being just flat out better; a defined role. Like taking away sidearms from most Logis isn't a good idea, but making their weapons weaker, but making the equipment more efficient. ex. There should be a Logi-like T I frame. It wouldn't out-preform it in Logi roles, but if it got in a fight with a Logi frame, it would win, unless the Logi is a good fighter, or gets lucky.
For modules and equipment: Modules should stay as is (tier wise), as I see nothing wrong with them being like that. Equipment should get rid of the STD and PROTO versions, and keep the ADV versions.
Now balance for CPU/PG.
Peace, Aizen |
Interplanetary Insanitarium
Fraternity of St. Venefice Amarr Empire
50
|
Posted - 2013.08.12 22:27:00 -
[2] - Quote
So, wait..... What's tiericide again? |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
409
|
Posted - 2013.08.12 22:28:00 -
[3] - Quote
Interplanetary Insanitarium wrote:So, wait..... What's tiericide again?
trollolol very funny |
calvin b
Molon Labe. League of Infamy
244
|
Posted - 2013.08.12 22:31:00 -
[4] - Quote
That is stupid. I earned my proto suits and that would make the game like all the other lame ass FPS. Leave the game as is. Its always someone trying to screw it up for the rest of us. You have killed the game so far, its now on life support |
Protocake JR
Internal Error. Negative-Feedback
554
|
Posted - 2013.08.12 22:32:00 -
[5] - Quote
Honestly, I would rather have them turn those "Mercenary" battle into sort of an "instant battle/Faction Warfare" for proto suits. With higher/unique rewards.
Although I do understand why you want tiericide (it's to help with new player retention, correct?), I believe there are better ways to solve that problem such as PVE, matchmaking, and getting skilled players OUT of instant battle and INTO Faction Warfare. |
ZDub 303
TeamPlayers EoN.
1621
|
Posted - 2013.08.12 22:32:00 -
[6] - Quote
What about aurum gear?
Tiericide sounds like a great model for a subscription based game... but not sure how you would convince people to monetize if there is nothing worthwhile to purchase in game. |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
409
|
Posted - 2013.08.12 22:38:00 -
[7] - Quote
Protocake JR wrote:Honestly, I would rather have them turn those "Mercenary" battle into sort of an "instant battle/Faction Warfare" for proto suits. With higher/unique rewards.
Although I do understand why you want tiericide (it's to help with new player retention, correct?), I believe there are better ways to solve that problem such as PVE, matchmaking, and getting skilled players OUT of instant battle and INTO Faction Warfare.
It'll help fix AV vs. vehicle balance, as well as other suits. Like how as soon as you are able to get out of basic suits, you do. Unless you're a heavy (depending on what you're doing; most of the time not even), you just naturally do that. This would make using basic suits worthwhile, and only some people on the team would use them depending on the situation. But, making PVE, as well as making FW for us worthwile would be good as well. |
Killar-12
The Corporate Raiders
504
|
Posted - 2013.08.12 22:44:00 -
[8] - Quote
Aizen Intiki wrote:I recently found out that some people still don't get tiercide....... That's just sad. tiercide- The act of murdering tiers. You get rid of any tiers in the game, or at least anything that overpowers something else over a wide scale, then make a verity of variants for those things. ex. the T I Gallente BC's in EVE are called the Brutix, Myrmidon, and Talos. If my memory serves me right, when EVE was under the tier system, the Talos was the "PROTO" Gallente BC, Myrmidon was the "ADV.", and and the Brutix was the "STD" . And, although slightly different, just like now with dust, the Talos was the best to use. When tiercide happened, they were rebalanced, and (although imo the Myrmidon is now the best, cuz' drones), they all have their roles, one being the CQ DPS monster, one being the medium range support, and one being the Long range sniper. Now that (hopefully) the fools that don't get it do, I will say how I think it should go down: All PROTO weapons, turrets, equipment, and frames should be deleted. After, some things should happen: For weapons and turrets: Only have one kind of gun, and call it something neat, for example, the GEK-38 Plasma Rifle. From there, we will do a mass change to all of the weapons and turrets, making them T III equipment. What that means in simple terms is add weapon customization. Do the same for vehicle turrets. Now, add AUR variants that have prefits of the weapon modules on them, and make them to where they're similar/same as the variants as we have today. Make them cost no SP. For suit Frames and vehicle hulls: Get rid of the ADV. and PROTO ones, and add variants that have slight changes to them, like speed, scanning, etc. then give them bonuses for their specific role, like a slight reduction to equipment, or a ROF bonus/level. For T II frames and hulls: Same as the T I ones, but give them more of a reason to exist other than being just flat out better; a defined role. Like taking away sidearms from most Logis isn't a good idea, but making their weapons weaker, but making the equipment more efficient. ex. There should be a Logi-like T I frame. It wouldn't out-preform it in Logi roles, but if it got in a fight with a Logi frame, it would win, unless the Logi is a good fighter, or gets lucky. For modules and equipment: Modules should stay as is (tier wise), as I see nothing wrong with them being like that. Equipment should get rid of the STD and PROTO versions, and keep the ADV versions. Now balance for CPU/PG. Peace, Aizen OR Delete all MLT and STD and make ADV=MLT and PRO=STD |
Rogatien Merc
Red Star. EoN.
651
|
Posted - 2013.08.12 22:44:00 -
[9] - Quote
Who the hell "liked" that post?
... the game is progression based and rewards specialization. They get money from you wanting to progress faster (i.e. boosters & aur gear). What you suggest minimizes any reason to progress and turns it into even more of a pop-in pop-out lobby shooter... so they don't make any money. We WANT them to make money to spur continued development and eventually marketing ...
I contend the issue is primarily economic rather than balance and has to do with isk faucets, isk sinks, and the current ability of high-level players in PC-participating corps to spam proto without regard to ISK cost.
And I've been playing EvE for years, so I understand tiers and tiericide ... despite your post.
Also, they're about to release a matchmaking patch that will hopefully address match imbalance and cause posters like OP to STFU about protostomping already. |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
413
|
Posted - 2013.08.12 22:46:00 -
[10] - Quote
ZDub 303 wrote:What about aurum gear?
Tiericide sounds like a great model for a subscription based game... but not sure how you would convince people to monetize if there is nothing worthwhile to purchase in game.
Like I said, there would be AUR fits for prefit weapons that would already have attachments on them, as well as just colorful ones without the attachments. All suits, vehicles, equipment, modules, and attachments should have AUR versions as well. Then boosters would still be here, we could slightly raise the SP requirement because of being able to unlock a verity of things in one go, so those would still be useful to have. Hell, we could even get ISK boosters for PVE missions, and instant battles. It's based on what you kill, so it would be fine, and give missioners something good to buy. We could go as far as making implants like in EVE, and make them AUR, or FW awards only. There's lots of things we could do for that. |
|
Killar-12
The Corporate Raiders
504
|
Posted - 2013.08.12 22:46:00 -
[11] - Quote
ZDub 303 wrote:What about aurum gear?
Tiericide sounds like a great model for a subscription based game... but not sure how you would convince people to monetize if there is nothing worthwhile to purchase in game. Make suits with bounuses equal to that of a suit of a certian level. |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
413
|
Posted - 2013.08.12 22:47:00 -
[12] - Quote
Rogatien Merc wrote:Who the hell "liked" that post? ... the game is progression based and rewards specialization. They get money from you wanting to progress faster (i.e. boosters & aur gear). What you suggest minimizes any reason to progress and turns it into even more of a pop-in pop-out lobby shooter... so they don't make any money. We WANT them to make money to spur continued development and eventually marketing ... I contend the issue is primarily economic rather than balance and has to do with isk faucets, isk sinks, and the current ability of high-level players in PC-participating corps to spam proto without regard to ISK cost. And I've been playing EvE for years, so I understand tiers and tiericide ... despite your post. Also, they're about to release a matchmaking patch that will hopefully address match imbalance and cause posters like OP to STFU about protostomping already.
Wouldn't fix basic suits being useless, or some classes being better than others...... And this would make everything even more specialized. |
Rogatien Merc
Red Star. EoN.
651
|
Posted - 2013.08.12 22:47:00 -
[13] - Quote
Protocake JR wrote:Honestly, I would rather have them turn those "Mercenary" battle into sort of an "instant battle/Faction Warfare" for proto suits. With higher/unique rewards.
Although I do understand why you want tiericide (it's to help with new player retention, correct?), I believe there are better ways to solve that problem such as PVE, matchmaking, and getting skilled players OUT of instant battle and INTO Faction Warfare. There is precedent; capital ships in EvE are not allowed in HISEC; since the gear is "prototype" it could be restricted/banned from hisec (Pub Matches for the uninitiated) by some futuristic Geneva convention. |
dday3six
Ahrendee Mercenaries EoN.
184
|
Posted - 2013.08.12 22:47:00 -
[14] - Quote
ZDub 303 wrote:What about aurum gear?
Tiericide sounds like a great model for a subscription based game... but not sure how you would convince people to monetize if there is nothing worthwhile to purchase in game.
QFT. I was going to mention similar. |
Rogatien Merc
Red Star. EoN.
651
|
Posted - 2013.08.12 22:48:00 -
[15] - Quote
Aizen Intiki wrote:Rogatien Merc wrote:Who the hell "liked" that post? ... the game is progression based and rewards specialization. They get money from you wanting to progress faster (i.e. boosters & aur gear). What you suggest minimizes any reason to progress and turns it into even more of a pop-in pop-out lobby shooter... so they don't make any money. We WANT them to make money to spur continued development and eventually marketing ... I contend the issue is primarily economic rather than balance and has to do with isk faucets, isk sinks, and the current ability of high-level players in PC-participating corps to spam proto without regard to ISK cost. And I've been playing EvE for years, so I understand tiers and tiericide ... despite your post. Also, they're about to release a matchmaking patch that will hopefully address match imbalance and cause posters like OP to STFU about protostomping already. Wouldn't fix basic suits being useless, or some classes being better than others...... And this would make everything even more specialized. Please.
I'm a ******* FPS newb and I solo pub matches just fine in a dragonfly scout suit with BPO modules and a glu-5.
Stop trying to stand toe to toe with the dude in a black suit and figure out another way to kill him. Tictacs. |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
415
|
Posted - 2013.08.12 22:50:00 -
[16] - Quote
Killar-12 wrote:Aizen Intiki wrote:I recently found out that some people still don't get tiercide....... That's just sad. tiercide- The act of murdering tiers. You get rid of any tiers in the game, or at least anything that overpowers something else over a wide scale, then make a verity of variants for those things. ex. the T I Gallente BC's in EVE are called the Brutix, Myrmidon, and Talos. If my memory serves me right, when EVE was under the tier system, the Talos was the "PROTO" Gallente BC, Myrmidon was the "ADV.", and and the Brutix was the "STD" . And, although slightly different, just like now with dust, the Talos was the best to use. When tiercide happened, they were rebalanced, and (although imo the Myrmidon is now the best, cuz' drones), they all have their roles, one being the CQ DPS monster, one being the medium range support, and one being the Long range sniper. Now that (hopefully) the fools that don't get it do, I will say how I think it should go down: All PROTO weapons, turrets, equipment, and frames should be deleted. After, some things should happen: For weapons and turrets: Only have one kind of gun, and call it something neat, for example, the GEK-38 Plasma Rifle. From there, we will do a mass change to all of the weapons and turrets, making them T III equipment. What that means in simple terms is add weapon customization. Do the same for vehicle turrets. Now, add AUR variants that have prefits of the weapon modules on them, and make them to where they're similar/same as the variants as we have today. Make them cost no SP. For suit Frames and vehicle hulls: Get rid of the ADV. and PROTO ones, and add variants that have slight changes to them, like speed, scanning, etc. then give them bonuses for their specific role, like a slight reduction to equipment, or a ROF bonus/level. For T II frames and hulls: Same as the T I ones, but give them more of a reason to exist other than being just flat out better; a defined role. Like taking away sidearms from most Logis isn't a good idea, but making their weapons weaker, but making the equipment more efficient. ex. There should be a Logi-like T I frame. It wouldn't out-preform it in Logi roles, but if it got in a fight with a Logi frame, it would win, unless the Logi is a good fighter, or gets lucky. For modules and equipment: Modules should stay as is (tier wise), as I see nothing wrong with them being like that. Equipment should get rid of the STD and PROTO versions, and keep the ADV versions. Now balance for CPU/PG. Peace, Aizen OR Delete all MLT and STD and make ADV=MLT and PRO=STD
Humm.... this might work better, as it will be easier to fit things.... Wait no, it wouldn't do, as there should be a skill to reduce things fitting cost (I mean everything), because modules wouldn't get changed. If everything is PROTO, and this were to happen, we could get some really ridiculous fits. How about STD for MLT, and ADV. for STD? |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
415
|
Posted - 2013.08.12 22:51:00 -
[17] - Quote
Rogatien Merc wrote:Protocake JR wrote:Honestly, I would rather have them turn those "Mercenary" battle into sort of an "instant battle/Faction Warfare" for proto suits. With higher/unique rewards.
Although I do understand why you want tiericide (it's to help with new player retention, correct?), I believe there are better ways to solve that problem such as PVE, matchmaking, and getting skilled players OUT of instant battle and INTO Faction Warfare. There is precedent; capital ships in EvE are not allowed in HISEC; since the gear is "prototype" it could be restricted/banned from hisec (Pub Matches for the uninitiated) by some futuristic Geneva convention.
Then PROTO bears would whine and cry, and get there way. I would rather go down this path. |
Killar-12
The Corporate Raiders
504
|
Posted - 2013.08.12 22:52:00 -
[18] - Quote
Rogatien Merc wrote:Protocake JR wrote:Honestly, I would rather have them turn those "Mercenary" battle into sort of an "instant battle/Faction Warfare" for proto suits. With higher/unique rewards.
Although I do understand why you want tiericide (it's to help with new player retention, correct?), I believe there are better ways to solve that problem such as PVE, matchmaking, and getting skilled players OUT of instant battle and INTO Faction Warfare. There is precedent; capital ships in EvE are not allowed in HISEC; since the gear is "prototype" it could be restricted/banned from hisec (Pub Matches for the uninitiated) by some futuristic Geneva convention. A Capital is a huge ship it's like a tank compared to a scout (Frigate)
Proto is just better, not bigger. |
Killar-12
The Corporate Raiders
504
|
Posted - 2013.08.12 22:53:00 -
[19] - Quote
Aizen Intiki wrote:Killar-12 wrote:Aizen Intiki wrote:I recently found out that some people still don't get tiercide....... That's just sad. tiercide- The act of murdering tiers. You get rid of any tiers in the game, or at least anything that overpowers something else over a wide scale, then make a verity of variants for those things. ex. the T I Gallente BC's in EVE are called the Brutix, Myrmidon, and Talos. If my memory serves me right, when EVE was under the tier system, the Talos was the "PROTO" Gallente BC, Myrmidon was the "ADV.", and and the Brutix was the "STD" . And, although slightly different, just like now with dust, the Talos was the best to use. When tiercide happened, they were rebalanced, and (although imo the Myrmidon is now the best, cuz' drones), they all have their roles, one being the CQ DPS monster, one being the medium range support, and one being the Long range sniper. Now that (hopefully) the fools that don't get it do, I will say how I think it should go down: All PROTO weapons, turrets, equipment, and frames should be deleted. After, some things should happen: For weapons and turrets: Only have one kind of gun, and call it something neat, for example, the GEK-38 Plasma Rifle. From there, we will do a mass change to all of the weapons and turrets, making them T III equipment. What that means in simple terms is add weapon customization. Do the same for vehicle turrets. Now, add AUR variants that have prefits of the weapon modules on them, and make them to where they're similar/same as the variants as we have today. Make them cost no SP. For suit Frames and vehicle hulls: Get rid of the ADV. and PROTO ones, and add variants that have slight changes to them, like speed, scanning, etc. then give them bonuses for their specific role, like a slight reduction to equipment, or a ROF bonus/level. For T II frames and hulls: Same as the T I ones, but give them more of a reason to exist other than being just flat out better; a defined role. Like taking away sidearms from most Logis isn't a good idea, but making their weapons weaker, but making the equipment more efficient. ex. There should be a Logi-like T I frame. It wouldn't out-preform it in Logi roles, but if it got in a fight with a Logi frame, it would win, unless the Logi is a good fighter, or gets lucky. For modules and equipment: Modules should stay as is (tier wise), as I see nothing wrong with them being like that. Equipment should get rid of the STD and PROTO versions, and keep the ADV versions. Now balance for CPU/PG. Peace, Aizen OR Delete all MLT and STD and make ADV=MLT and PRO=STD Humm.... this might work better, as it will be easier to fit things.... Wait no, it wouldn't do, as there should be a skill to reduce things fitting cost (I mean everything), because modules wouldn't get changed. If everything is PROTO, and this were to happen, we could get some really ridiculous fits. How about STD for MLT, and ADV. for STD? Lets wait and see... |
Rogatien Merc
Red Star. EoN.
651
|
Posted - 2013.08.12 22:53:00 -
[20] - Quote
Killar-12 wrote:Rogatien Merc wrote:Protocake JR wrote:Honestly, I would rather have them turn those "Mercenary" battle into sort of an "instant battle/Faction Warfare" for proto suits. With higher/unique rewards.
Although I do understand why you want tiericide (it's to help with new player retention, correct?), I believe there are better ways to solve that problem such as PVE, matchmaking, and getting skilled players OUT of instant battle and INTO Faction Warfare. There is precedent; capital ships in EvE are not allowed in HISEC; since the gear is "prototype" it could be restricted/banned from hisec (Pub Matches for the uninitiated) by some futuristic Geneva convention. A Capital is a huge ship it's like a tank compared to a scout (Frigate) Proto is just better, not bigger. Agreed, but it's a 'precedent' no matter how thin the thread holding it together is. And it's better than "let's change the entire game from scratch cuz THAT doesn't take any dev man hours and just say Fuckitall.... you all get the same ****"
/shrug
Would require implimentation of additional FW battlemodes though. |
|
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
415
|
Posted - 2013.08.12 22:54:00 -
[21] - Quote
Killar-12 wrote:Rogatien Merc wrote:Protocake JR wrote:Honestly, I would rather have them turn those "Mercenary" battle into sort of an "instant battle/Faction Warfare" for proto suits. With higher/unique rewards.
Although I do understand why you want tiericide (it's to help with new player retention, correct?), I believe there are better ways to solve that problem such as PVE, matchmaking, and getting skilled players OUT of instant battle and INTO Faction Warfare. There is precedent; capital ships in EvE are not allowed in HISEC; since the gear is "prototype" it could be restricted/banned from hisec (Pub Matches for the uninitiated) by some futuristic Geneva convention. A Capital is a huge ship it's like a tank compared to a scout (Frigate) Proto is just better, not bigger.
this |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
415
|
Posted - 2013.08.12 22:56:00 -
[22] - Quote
Rogatien Merc wrote:Killar-12 wrote:Rogatien Merc wrote:Protocake JR wrote:Honestly, I would rather have them turn those "Mercenary" battle into sort of an "instant battle/Faction Warfare" for proto suits. With higher/unique rewards.
Although I do understand why you want tiericide (it's to help with new player retention, correct?), I believe there are better ways to solve that problem such as PVE, matchmaking, and getting skilled players OUT of instant battle and INTO Faction Warfare. There is precedent; capital ships in EvE are not allowed in HISEC; since the gear is "prototype" it could be restricted/banned from hisec (Pub Matches for the uninitiated) by some futuristic Geneva convention. A Capital is a huge ship it's like a tank compared to a scout (Frigate) Proto is just better, not bigger. Agreed, but it's a 'precedent' no matter how thin the thread holding it together is. And it's better than "let's change the entire game from scratch cuz THAT doesn't take any dev man hours and just say Fuckitall.... you all get the same ****" /shrug Would require implimentation of additional FW battlemodes though.
Huh, that's the exact same thing the ******* said right before tiercide happened in EVE. Some left, some bitched, some actually found that it was a good thing. |
Maken Tosch
DUST University Ivy League
3549
|
Posted - 2013.08.12 22:56:00 -
[23] - Quote
Tieracide worked greatly in Eve Online which, for those who don't know it yet, is the big sister of Dust 514.
However, I'm still wanting to be cautious about the whole tieracide concept for Dust. I would first wait until most (emphasis on the word "most") of the suits, vehicles, modules, equipment, and weapons have been implemented and fairly balanced.
Once that is done you then have to consider the design of the skill tree itself. That will have to be revamped big time first.
You also have to remember that in Eve Online, the Brutix, Myrmidon, and Talos are still in their own separate tiers. We don't call a Talos a Tier III battlecuiser for nothing even after the tieracide. You still need Battlecuiser Level 3 to access the Talos compared to the Myrmidon and the Brutix. But overall each ship in the class still have their unique roles but can still be used for purposes outside their roles.
All things considered, AURUM items probably won't be impacted. At least not in a bad way. |
Killar-12
The Corporate Raiders
505
|
Posted - 2013.08.12 22:58:00 -
[24] - Quote
Rogatien Merc wrote:Killar-12 wrote:Rogatien Merc wrote:Protocake JR wrote:Honestly, I would rather have them turn those "Mercenary" battle into sort of an "instant battle/Faction Warfare" for proto suits. With higher/unique rewards.
Although I do understand why you want tiericide (it's to help with new player retention, correct?), I believe there are better ways to solve that problem such as PVE, matchmaking, and getting skilled players OUT of instant battle and INTO Faction Warfare. There is precedent; capital ships in EvE are not allowed in HISEC; since the gear is "prototype" it could be restricted/banned from hisec (Pub Matches for the uninitiated) by some futuristic Geneva convention. A Capital is a huge ship it's like a tank compared to a scout (Frigate) Proto is just better, not bigger. Agreed, but it's a 'precedent' no matter how thin the thread holding it together is. And it's better than "let's change the entire game from scratch cuz THAT doesn't take any dev man hours and just say Fuckitall.... you all get the same ****" /shrug Would require implimentation of additional FW battlemodes though. Well, I think that the game will need a few years before this can be implemented, but I think it would be nice, making specialization over just a raw increase to power. |
KING CHECKMATE
Bragian Order Amarr Empire
505
|
Posted - 2013.08.12 22:58:00 -
[25] - Quote
I swear some people are plain stupid. this is NOT EVE. If a player gets his proto gear is to use it. Stop QQ about everything jeebus xrist.... |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
418
|
Posted - 2013.08.12 22:59:00 -
[26] - Quote
Maken Tosch wrote:Tieracide worked greatly in Eve Online which, for those who don't know it yet, is the big sister of Dust 514.
However, I'm still wanting to be cautious about the whole tieracide concept. I would first wait until most (emphasis on the word "most") of the suits, vehicles, modules, equipment, and weapons have been implemented and fairly balanced.
Once that is done you then have to consider the design of the skill tree itself. That will have to be revamped big time first.
You also have to remember that in Eve Online, the Brutix, Myrmidon, and Talos are still in their own separate tiers. We don't call a Talos a Tier III battlecuiser for nothing even after the tieracide. You still need Battlecuiser Level 3 to access the Talos compared to the Myrmidon and the Brutix. But overall each ship in the class still have their unique roles but can still be used for purposes outside their roles.
All things considered, AURUM items probably won't be impacted. At least not in a bad way.
And I still wonder why that POS has a lvl 3 requirement. I would rip it a new ass in my Myrmidon,,,,,,,,, Anyways, yea, it would take some work, but ultimately, I think it should be done. It would fix a lot of problems. It shouldn't be done now, maybe in 6 months to a year. And at the same time, a transfer to PS4 maybe? |
Killar-12
The Corporate Raiders
505
|
Posted - 2013.08.12 23:01:00 -
[27] - Quote
KING CHECKMATE wrote:I swear some people are plain stupid. this is NOT EVE. If a player gets his proto gear is to use it. Stop QQ about everything jeebus xrist.... This is also not a lot of other games there is much to learn from EVE. |
KING CHECKMATE
Bragian Order Amarr Empire
505
|
Posted - 2013.08.12 23:03:00 -
[28] - Quote
Killar-12 wrote:KING CHECKMATE wrote:I swear some people are plain stupid. this is NOT EVE. If a player gets his proto gear is to use it. Stop QQ about everything jeebus xrist.... This is also not a lot of other games there is much to learn from EVE.
I agree. but there is no need to to a FPS with all the same stuff EVE does.
So what if players want Respecs? so what if there are tiers?
I do just fine with ADV and STD gear most games, i only take Proto stuff out when fighting corp squads...
The dream of having proto gear makes players play more for the SP than the K-D ratio in my opinion... |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
418
|
Posted - 2013.08.12 23:05:00 -
[29] - Quote
KING CHECKMATE wrote:I swear some people are plain stupid. this is NOT EVE. If a player gets his proto gear is to use it. Stop QQ about everything jeebus xrist....
Be fuckin quiet. EVE is the perfect example, as 75% of this game is basically EVE. the 25% is FPS. Just look at BF3 then; MTAR vs. SCAR-H. one is a CQ monster, and one is a medium-long range sharpshooter. Both are good at ther respective roles, neither outpreform the other overall. That's how Dust should be, but laid out different. Good good why don't you get that? |
Maken Tosch
DUST University Ivy League
3553
|
Posted - 2013.08.12 23:12:00 -
[30] - Quote
KING CHECKMATE wrote:I swear some people are plain stupid. this is NOT EVE. If a player gets his proto gear is to use it. Stop QQ about everything jeebus xrist....
/Facepalms
Please take a good HARD look at the Dust 514 logo located on the top-left corner of this page. Tell me. What do you see above the word "DUST 514"? Eve, right? Does the game's lore match up with Eve? Yes, right? Does the game have you play as one of the four major factions of New Eden? Yes, right? Now take a look at a number of corps around here. Take a look at my corp, Dust University, and notice how many Eve characters you see in the corp. The same goes with all the other major corps out there.
Will we have a complex market in Dust just like in Eve? Yes. Will we be able to scam each other and run complex ponzi schemes without getting banned by CCP? We can already do that. Did the first beta testers for this game consist mostly of Eve players who got free early access to closed-beta? Yup. Do we have a player-run council that is soon to become just like that of the Eve Online player-run council? Yup. Do you see extreme metagaming in Dust just like in Eve? Yup.
Case closed. |
|
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
421
|
Posted - 2013.08.12 23:14:00 -
[31] - Quote
Maken Tosch wrote:KING CHECKMATE wrote:I swear some people are plain stupid. this is NOT EVE. If a player gets his proto gear is to use it. Stop QQ about everything jeebus xrist.... /Facepalms Please take a good HARD look at the Dust 514 logo located on the top-left corner of this page. Tell me. What do you see above the word "DUST 514"? Eve, right? Does the game's lore match up with Eve? Yes, right? Does the game have you play as one of the four major factions of New Eden? Yes, right? Now take a look at a number of corps around here. Take a look at my corp, Dust University, and notice how many Eve characters you see in the corp. The same goes with all the other major corps out there. Will we have a complex market in Dust just like in Eve? Yes. Will we be able to scam each other and run complex ponzi schemes without getting banned by CCP? We can already do that. Did the first beta testers for this game consist mostly of Eve players who got free early access to closed-beta? Yup. Do we have a player-run council that is soon to become just like that of the Eve Online player-run council? Yup. Do you see extreme metagaming in Dust just like in Eve? Yup. Case closed.
There's not enough ice on Earth to soothe that burn |
KING CHECKMATE
Bragian Order Amarr Empire
505
|
Posted - 2013.08.12 23:20:00 -
[32] - Quote
Maken Tosch wrote:KING CHECKMATE wrote:I swear some people are plain stupid. this is NOT EVE. If a player gets his proto gear is to use it. Stop QQ about everything jeebus xrist.... /Facepalms Please take a good HARD look at the Dust 514 logo located on the top-left corner of this page. Tell me. What do you see above the word "DUST 514"? Eve, right? Does the game's lore match up with Eve? Yes, right? Does the game have you play as one of the four major factions of New Eden? Yes, right? Now take a look at a number of corps around here. Take a look at my corp, Dust University, and notice how many Eve characters you see in the corp. The same goes with all the other major corps out there. Will we have a complex market in Dust just like in Eve? Yes. Will we be able to scam each other and run complex ponzi schemes without getting banned by CCP? We can already do that. Did the first beta testers for this game consist mostly of Eve players who got free early access to closed-beta? Yup. Do we have a player-run council that is soon to become just like that of the Eve Online player-run council? Yup. Do you see extreme metagaming in Dust just like in Eve? Yup. Case closed.
World of Warcraft has the name WARCRAFT on it
Its not the same game.
Same universe? yes, same game? NO.
Case closed.
If i wanted to play EVE, i WOULD PLAY EVE. Im playing DUST because its not eve... >..> |
ZDub 303
TeamPlayers EoN.
1624
|
Posted - 2013.08.12 23:22:00 -
[33] - Quote
honestly... the number of slots and the ability to customize cool fits is the only fun thing about this game.
I defo vote +1 on removing everything sub Proto, MLT-ADV gear sucks and is not fun to run at all. |
Killar-12
The Corporate Raiders
506
|
Posted - 2013.08.12 23:26:00 -
[34] - Quote
ZDub 303 wrote:honestly... the number of slots and the ability to customize cool fits is the only fun thing about this game.
I defo vote +1 on removing everything sub Proto, MLT-ADV gear sucks and is not fun to run at all.
This and your plan to change Active SP gain in matches. |
Maken Tosch
DUST University Ivy League
3556
|
Posted - 2013.08.12 23:30:00 -
[35] - Quote
KING CHECKMATE wrote:Maken Tosch wrote:KING CHECKMATE wrote:I swear some people are plain stupid. this is NOT EVE. If a player gets his proto gear is to use it. Stop QQ about everything jeebus xrist.... /Facepalms Please take a good HARD look at the Dust 514 logo located on the top-left corner of this page. Tell me. What do you see above the word "DUST 514"? Eve, right? Does the game's lore match up with Eve? Yes, right? Does the game have you play as one of the four major factions of New Eden? Yes, right? Now take a look at a number of corps around here. Take a look at my corp, Dust University, and notice how many Eve characters you see in the corp. The same goes with all the other major corps out there. Will we have a complex market in Dust just like in Eve? Yes. Will we be able to scam each other and run complex ponzi schemes without getting banned by CCP? We can already do that. Did the first beta testers for this game consist mostly of Eve players who got free early access to closed-beta? Yup. Do we have a player-run council that is soon to become just like that of the Eve Online player-run council? Yup. Do you see extreme metagaming in Dust just like in Eve? Yup. Case closed. World of Warcraft has the name WARCRAFT on it Its not the same game. Same universe? yes, same game? NO. Case closed. If i wanted to play EVE, i WOULD PLAY EVE. Im playing DUST because its not eve... >..>
I can't facepalm hard enough for this. |
Maken Tosch
DUST University Ivy League
3556
|
Posted - 2013.08.12 23:34:00 -
[36] - Quote
@King
You do realize that if the tieracide were to happen in the future, there is a likelihood that you might get reimbursed for SP invested in skills that get affected, right? Or CCP might give you extra SP like they did for the Eve Online players when they split up some of the generic skill books into faction variants depending on what skill level you trained and which prerequisites you met. |
KING CHECKMATE
Bragian Order Amarr Empire
505
|
Posted - 2013.08.12 23:34:00 -
[37] - Quote
Yup, sorry for making sense and leaving you without a comeback. It happens. |
Scheneighnay McBob
Bojo's School of the Trades
2949
|
Posted - 2013.08.12 23:38:00 -
[38] - Quote
Actually, I don't think YOU understand tiericide.
Not 1 plasma rifle (that's stupid)- many plasma rifles with different stats. Like how we now have vanilla, breach, tactical, and burst- only more variety.
But yes, not having any weapon be blatantly more powerful than another is the main idea. |
Maken Tosch
DUST University Ivy League
3556
|
Posted - 2013.08.12 23:40:00 -
[39] - Quote
KING CHECKMATE wrote:Yup, sorry for making sense and leaving you without a comeback. It happens.
Actually, you made no sense at all and you missed my point. Dust has everything about Eve coursing through its veins. Dust, according to CCP, will just be a different window looking into the same universe that Eve players are in.
Besides, CCP is the final authority on this and if they feel (maybe 5 years down the road) that maybe tieracide in order, then they will make their choice not only based on player feedback but also on the data they collected from how we use our items in the game.
Let's also not forget that it wasn't until well over 7 years after Eve Online was released that it finally underwent a tieracide. Therefore you have 5-7 years of tier-based fun to enjoy in Dust if the same pattern is followed. |
KING CHECKMATE
Bragian Order Amarr Empire
505
|
Posted - 2013.08.12 23:41:00 -
[40] - Quote
Maken Tosch wrote:KING CHECKMATE wrote:Yup, sorry for making sense and leaving you without a comeback. It happens. Actually, you made no sense at all and you missed my point. Dust has everything about Eve coursing through its veins. Dust, according to CCP, will just be a different window looking into the same universe that Eve players are in. Besides, CCP is the final authority on this and if they feel (maybe 5 years down the road) that maybe tieracide in order, then they will make their choice not only based on player feedback but also on the data they collected from how we use our items in the game. Let's also not forget that it wasn't until well over 7 years after Eve Online was released that it finally underwent a tieracide. Therefore you have 5-7 years of tier-based fun to enjoy in Dust if the same pattern is followed.
I am enjoying it, thanks you very much :3 |
|
KING CHECKMATE
Bragian Order Amarr Empire
505
|
Posted - 2013.08.12 23:43:00 -
[41] - Quote
Scheneighnay McBob wrote:Actually, I don't think YOU understand tiericide.
Not 1 plasma rifle (that's stupid)- many plasma rifles with different stats. Like how we now have vanilla, breach, tactical, and burst- only more variety.
But yes, not having any weapon be blatantly more powerful than another is the main idea.
nono, i get the point. I just feel that for a ''RPG'' type FPS, whats the point of getting SP if im not getting BETTER stuff for it? |
Rowdy Railgunner
TRUE TEA BAGGERS EoN.
29
|
Posted - 2013.08.12 23:51:00 -
[42] - Quote
The fact that you can't customize your gun or any of he gear really is horrible. DUST is bad and everyone should feel bad for supporting it, I do. Also, teircide is stupid when half of the suits aren't even in game yet. |
Scheneighnay McBob
Bojo's School of the Trades
2951
|
Posted - 2013.08.13 00:00:00 -
[43] - Quote
KING CHECKMATE wrote:Scheneighnay McBob wrote:Actually, I don't think YOU understand tiericide.
Not 1 plasma rifle (that's stupid)- many plasma rifles with different stats. Like how we now have vanilla, breach, tactical, and burst- only more variety.
But yes, not having any weapon be blatantly more powerful than another is the main idea. nono, i get the point. I just feel that for a ''RPG'' type FPS, whats the point of getting SP if im not getting BETTER stuff for it? Simple: make skills more meaningful. |
KING CHECKMATE
Bragian Order Amarr Empire
505
|
Posted - 2013.08.13 00:01:00 -
[44] - Quote
Scheneighnay McBob wrote:KING CHECKMATE wrote:Scheneighnay McBob wrote:Actually, I don't think YOU understand tiericide.
Not 1 plasma rifle (that's stupid)- many plasma rifles with different stats. Like how we now have vanilla, breach, tactical, and burst- only more variety.
But yes, not having any weapon be blatantly more powerful than another is the main idea. nono, i get the point. I just feel that for a ''RPG'' type FPS, whats the point of getting SP if im not getting BETTER stuff for it? Simple: make skills more meaningful.
Easier said than done. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
373
|
Posted - 2013.08.13 00:04:00 -
[45] - Quote
ZDub 303 wrote:What about aurum gear?
Tiericide sounds like a great model for a subscription based game... but not sure how you would convince people to monetize if there is nothing worthwhile to purchase in game.
Finally someone said something sane in these 'tiericide' theads. I get the feeling that these tiericide topics are started by 12 year olds. Wake up ppl: we have tiers because it's one of the very few things CCP can do to make money in a F2P game. |
ZDub 303
TeamPlayers EoN.
1628
|
Posted - 2013.08.13 00:28:00 -
[46] - Quote
Ludvig Enraga wrote:ZDub 303 wrote:What about aurum gear?
Tiericide sounds like a great model for a subscription based game... but not sure how you would convince people to monetize if there is nothing worthwhile to purchase in game. Finally someone said something sane in these 'tiericide' theads. I get the feeling that these tiericide topics are started by 12 year olds. Wake up ppl: we have tiers because it's one of the very few things CCP can do to make money in a F2P game.
Don't get me wrong... I think it would be great. I hate the fact that prototype gear is the only gear worth using and I have to grind for weeks to unlock each prototype piece but I just don't know how you would monetize.
There are ways I'm sure. Like having each level be 5% more passive power to item x and a aurum item that is 25% flat with no skill mods etc.
Just saying... the game was built around an aurum monetization model that capitalizes on these tiers... it'll be years and year before anything can really be done.
But hey... if they keep vehicles the way they are (no tiers) then they could eventually do the same to dropsuits and weapons, its not unheard of or impossible. |
KING CHECKMATE
Bragian Order Amarr Empire
506
|
Posted - 2013.08.13 00:35:00 -
[47] - Quote
ZDub 303 wrote:Ludvig Enraga wrote:ZDub 303 wrote:What about aurum gear?
Tiericide sounds like a great model for a subscription based game... but not sure how you would convince people to monetize if there is nothing worthwhile to purchase in game. Finally someone said something sane in these 'tiericide' theads. I get the feeling that these tiericide topics are started by 12 year olds. Wake up ppl: we have tiers because it's one of the very few things CCP can do to make money in a F2P game. Don't get me wrong... I think it would be great. I hate the fact that prototype gear is the only gear worth using and I have to grind for weeks to unlock each prototype piece but I just don't know how you would monetize. There are ways I'm sure. Like having each level be 5% more passive power to item x and a aurum item that is 25% flat with no skill mods etc. Just saying... the game was built around an aurum monetization model that capitalizes on these tiers... it'll be years and year before anything can really be done. But hey... if they keep vehicles the way they are (no tiers) then they could eventually do the same to dropsuits and weapons, its not unheard of or impossible.
Nah. This is a FPS, Infantry should ALWAYS have priority over vehicles. so no. |
gbghg
L.O.T.I.S.
3101
|
Posted - 2013.08.13 00:36:00 -
[48] - Quote
ZDub 303 wrote:Ludvig Enraga wrote:ZDub 303 wrote:What about aurum gear?
Tiericide sounds like a great model for a subscription based game... but not sure how you would convince people to monetize if there is nothing worthwhile to purchase in game. Finally someone said something sane in these 'tiericide' theads. I get the feeling that these tiericide topics are started by 12 year olds. Wake up ppl: we have tiers because it's one of the very few things CCP can do to make money in a F2P game. Don't get me wrong... I think it would be great. I hate the fact that prototype gear is the only gear worth using and I have to grind for weeks to unlock each prototype piece but I just don't know how you would monetize. There are ways I'm sure. Like having each level be 5% more passive power to item x and a aurum item that is 25% flat with no skill mods etc. Just saying... the game was built around an aurum monetization model that capitalizes on these tiers... it'll be years and year before anything can really be done. But hey... if they keep vehicles the way they are (no tiers) then they could eventually do the same to dropsuits and weapons, its not unheard of or impossible. I have to disagree with you there, the aurum system is mainly built around sp boosters, they are by far the most important thing to spend aurum on, aurum gear takes 3rd place behind BPO's IMO. The only purpose aurum gear serves is to let you try the tier above you, once you've achieved that tier you have no reason to use that gear, beyond trying to save yourself some ISK. Tiercide would require a shift no doubt about that, but they could be replaced with vanity suits or weapons, other F2P games have successfully used that model. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
375
|
Posted - 2013.08.13 00:49:00 -
[49] - Quote
gbghg wrote:ZDub 303 wrote:Ludvig Enraga wrote:ZDub 303 wrote:What about aurum gear?
Tiericide sounds like a great model for a subscription based game... but not sure how you would convince people to monetize if there is nothing worthwhile to purchase in game. Finally someone said something sane in these 'tiericide' theads. I get the feeling that these tiericide topics are started by 12 year olds. Wake up ppl: we have tiers because it's one of the very few things CCP can do to make money in a F2P game. Don't get me wrong... I think it would be great. I hate the fact that prototype gear is the only gear worth using and I have to grind for weeks to unlock each prototype piece but I just don't know how you would monetize. There are ways I'm sure. Like having each level be 5% more passive power to item x and a aurum item that is 25% flat with no skill mods etc. Just saying... the game was built around an aurum monetization model that capitalizes on these tiers... it'll be years and year before anything can really be done. But hey... if they keep vehicles the way they are (no tiers) then they could eventually do the same to dropsuits and weapons, its not unheard of or impossible. I have to disagree with you there, the aurum system is mainly built around sp boosters, they are by far the most important thing to spend aurum on, aurum gear takes 3rd place behind BPO's IMO. The only purpose aurum gear serves is to let you try the tier above you, once you've achieved that tier you have no reason to use that gear, beyond trying to save yourself some ISK. Tiercide would require a shift no doubt about that, but they could be replaced with vanity suits or weapons, other F2P games have successfully used that model.
Yes they are most important source of income for CCP. There is a big but. Ppl buy boosters to skill up faster and to be able to get into higher tier stuff. Tier is simply materiazed concept of game progression (the 'rpg' aspect of the game). The game was built around the concept of slow skill/gear progression over time. Dust business model and in-game economy accordingly are built around this. You can get rid of equiment tiers but then the game will be organized around progression of SP and skill accumulation. We would be talking in terms of SP tiers not equipment tiers but the end product would be the same. |
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
89
|
Posted - 2013.08.13 01:34:00 -
[50] - Quote
were you living under a rock up untill now? |
|
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
425
|
Posted - 2013.08.13 01:36:00 -
[51] - Quote
Scheneighnay McBob wrote:Actually, I don't think YOU understand tiericide.
Not 1 plasma rifle (that's stupid)- many plasma rifles with different stats. Like how we now have vanilla, breach, tactical, and burst- only more variety.
But yes, not having any weapon be blatantly more powerful than another is the main idea.
You didn't read it clearly, or at all I suppose then. Read it again. #facepalmcity |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
425
|
Posted - 2013.08.13 01:37:00 -
[52] - Quote
THE TRAINSPOTTER wrote:were you living under a rock up untill now? A fat *****, yes. a rock? Well depends on what you mean by "rock". |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
425
|
Posted - 2013.08.13 01:40:00 -
[53] - Quote
KING CHECKMATE wrote:ZDub 303 wrote:Ludvig Enraga wrote:ZDub 303 wrote:What about aurum gear?
Tiericide sounds like a great model for a subscription based game... but not sure how you would convince people to monetize if there is nothing worthwhile to purchase in game. Finally someone said something sane in these 'tiericide' theads. I get the feeling that these tiericide topics are started by 12 year olds. Wake up ppl: we have tiers because it's one of the very few things CCP can do to make money in a F2P game. Don't get me wrong... I think it would be great. I hate the fact that prototype gear is the only gear worth using and I have to grind for weeks to unlock each prototype piece but I just don't know how you would monetize. There are ways I'm sure. Like having each level be 5% more passive power to item x and a aurum item that is 25% flat with no skill mods etc. Just saying... the game was built around an aurum monetization model that capitalizes on these tiers... it'll be years and year before anything can really be done. But hey... if they keep vehicles the way they are (no tiers) then they could eventually do the same to dropsuits and weapons, its not unheard of or impossible. Nah. This is a FPS, Infantry should ALWAYS have priority over vehicles. so no.
You done ****** up.........
|
KEROSIINI-TERO
Seraphim Initiative..
660
|
Posted - 2013.08.13 02:08:00 -
[54] - Quote
Rowdy Railgunner wrote:The fact that you can't customize your gun or any of he gear really is horrible. DUST is bad and everyone should feel bad for supporting it, I do.
By the sound of your point you think Dust is horrible only because there's no minor bonus option of weapon customization.
Quote: Also, teircide is stupid when half of the suits aren't even in game yet.
You are missing the point. If those suits are designed correctly - and balanced so that they all really are usable - there will be no need for tiericide.
Also, if current mechanics and balance is broken, then any new stuff will be built on broken ground and therefore being broken from beginning. |
KING CHECKMATE
Bragian Order Amarr Empire
509
|
Posted - 2013.08.13 02:09:00 -
[55] - Quote
@ Aizen Intiki
You must understand , you people are nobody to me. Just people who share the interest for the same game as me. I will give my opinion whenever i want. Even if you dont like it . ..I.. (-.-) ..I.. |
Thor McStrut
Reckoners
99
|
Posted - 2013.08.13 02:24:00 -
[56] - Quote
Aizen Intiki wrote:I recently found out that some people still don't get tiercide....... That's just sad. tiercide- The act of murdering tiers. You get rid of any tiers in the game, or at least anything that overpowers something else over a wide scale, then make a verity of variants for those things. ex. the T I Gallente BC's in EVE are called the Brutix, Myrmidon, and Talos. If my memory serves me right, when EVE was under the tier system, the Talos was the "PROTO" Gallente BC, Myrmidon was the "ADV.", and and the Brutix was the "STD" . And, although slightly different, just like now with dust, the Talos was the best to use. When tiercide happened, they were rebalanced, and (although imo the Myrmidon is now the best, cuz' drones), they all have their roles, one being the CQ DPS monster, one being the medium range support, and one being the Long range sniper.Now that (hopefully) the fools that don't get it do, I will say how I think it should go down: All PROTO weapons, turrets, equipment, and frames should be deleted. After, some things should happen: For weapons and turrets: Only have one kind of gun, and call it something neat, for example, the GEK-38 Plasma Rifle. From there, we will do a mass change to all of the weapons and turrets, making them T III equipment. What that means in simple terms is add weapon customization. Do the same for vehicle turrets. Now, add AUR variants that have prefits of the weapon modules on them, and make them to where they're similar/same as the variants as we have today. Make them cost no SP. For suit Frames and vehicle hulls: Get rid of the ADV. and PROTO ones, and add variants that have slight changes to them, like speed, scanning, etc. then give them bonuses for their specific role, like a slight reduction to equipment, or a ROF bonus/level. For T II frames and hulls: Same as the T I ones, but give them more of a reason to exist other than being just flat out better; a defined role. Like taking away sidearms from most Logis isn't a good idea, but making their weapons weaker, but making the equipment more efficient. ex. There should be a Logi-like T I frame. It wouldn't out-preform it in Logi roles, but if it got in a fight with a Logi frame, it would win, unless the Logi is a good fighter, or gets lucky. For modules and equipment: Modules should stay as is (tier wise), as I see nothing wrong with them being like that. Equipment should get rid of the STD and PROTO versions, and keep the ADV versions. Now balance for CPU/PG. Peace, Aizen
I'll admit that I didn't read most of your post, so there is a chance that what you're saying makes sense, but the fact that you used the Gal battlecruisers as an example of tiericide makes me think that you don't even know what it is, and what it did for Eve.
The Talos, while being a Tier 3 BC, was neither superior or better than any Tier 1 or 2 BC from any race. All Tier 3 BCs were niche hulls introduced to fit battleship class weapons at the sacrifice of fitting tank, to make a better glass cannon used for camping; be it gate, station, or POS. Given the right situation, they were/are great hulls. To the example, the Myrm and the Brutix were both beasts in the right hands. The Myrm often overshadowed the Brutix due to it's better combat and fitting flexibility, but that still stands today, after the tiericide.
Most ship classes, even though they were divided into Tiers, were well purposed through roles. The tiers had little to do with how well the individual ships performed. The most significant class that was suffering from tiers were the battleships, as the tier 3 BS generally, but not exclusively, dominated all engagements that battleships excelled at. Frigates suffered because most frigates were useless in combat, except the high tier "combat" frigates, which still are among the best combat frigates. Now, post tiericide, there are some more frigates that are combat viable, but certainly not all.
As some people pointed out, this isn't Eve, but by using Eve as an example of why tiericide should be implemented, you need to know that all it really did for the majority of the content, is get rid of the word Tier. Hulls still have roles. You still have to train skills to use hulls more effectively, and you still have to pick the appropriate hull and fitting for the task at hand.
All that said, Dust isn't ready for tiericide in any form. Since tiers are already fleshed out and skill trees already implemented, but not all content introduced, CCP needs to stay the path until the game is fully fleshed out. |
Rowdy Railgunner
TRUE TEA BAGGERS EoN.
30
|
Posted - 2013.08.13 02:44:00 -
[57] - Quote
KEROSIINI-TERO wrote:Rowdy Railgunner wrote:The fact that you can't customize your gun or any of he gear really is horrible. DUST is bad and everyone should feel bad for supporting it, I do. By the sound of your point you think Dust is horrible only because there's no minor bonus option of weapon customization. No, DUST is bad because there is no option for anything.
KEROSIINI-TERO wrote:Rowdy Railgunner wrote: Also, teircide is stupid when half of the suits aren't even in game yet. You are missing the point. If those suits are designed correctly - and balanced so that they all really are usable - there will be no need for tiericide. Also, if current mechanics and balance is broken, then any new stuff will be built on broken ground and therefore being broken from beginning. The whole of the game is broke. By making everything the same you are not going to fix it. Maybe we should just have the same stats on everything, that way people can just pick the suits and weapons that they think look the coolest and leave it at that. Let all your skills change your combat effectiveness and there you go, no more proto stompings.
|
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
425
|
Posted - 2013.08.13 03:15:00 -
[58] - Quote
Thor McStrut wrote:Aizen Intiki wrote:I recently found out that some people still don't get tiercide....... That's just sad. tiercide- The act of murdering tiers. You get rid of any tiers in the game, or at least anything that overpowers something else over a wide scale, then make a verity of variants for those things. ex. the T I Gallente BC's in EVE are called the Brutix, Myrmidon, and Talos. If my memory serves me right, when EVE was under the tier system, the Talos was the "PROTO" Gallente BC, Myrmidon was the "ADV.", and and the Brutix was the "STD" . And, although slightly different, just like now with dust, the Talos was the best to use. When tiercide happened, they were rebalanced, and (although imo the Myrmidon is now the best, cuz' drones), they all have their roles, one being the CQ DPS monster, one being the medium range support, and one being the Long range sniper.Now that (hopefully) the fools that don't get it do, I will say how I think it should go down: All PROTO weapons, turrets, equipment, and frames should be deleted. After, some things should happen: For weapons and turrets: Only have one kind of gun, and call it something neat, for example, the GEK-38 Plasma Rifle. From there, we will do a mass change to all of the weapons and turrets, making them T III equipment. What that means in simple terms is add weapon customization. Do the same for vehicle turrets. Now, add AUR variants that have prefits of the weapon modules on them, and make them to where they're similar/same as the variants as we have today. Make them cost no SP. For suit Frames and vehicle hulls: Get rid of the ADV. and PROTO ones, and add variants that have slight changes to them, like speed, scanning, etc. then give them bonuses for their specific role, like a slight reduction to equipment, or a ROF bonus/level. For T II frames and hulls: Same as the T I ones, but give them more of a reason to exist other than being just flat out better; a defined role. Like taking away sidearms from most Logis isn't a good idea, but making their weapons weaker, but making the equipment more efficient. ex. There should be a Logi-like T I frame. It wouldn't out-preform it in Logi roles, but if it got in a fight with a Logi frame, it would win, unless the Logi is a good fighter, or gets lucky. For modules and equipment: Modules should stay as is (tier wise), as I see nothing wrong with them being like that. Equipment should get rid of the STD and PROTO versions, and keep the ADV versions. Now balance for CPU/PG. Peace, Aizen I'll admit that I didn't read most of your post, so there is a chance that what you're saying makes sense, but the fact that you used the Gal battlecruisers as an example of tiericide makes me think that you don't even know what it is, and what it did for Eve. The Talos, while being a Tier 3 BC, was neither superior or better than any Tier 1 or 2 BC from any race. All Tier 3 BCs were niche hulls introduced to fit battleship class weapons at the sacrifice of fitting tank, to make a better glass cannon used for camping; be it gate, station, or POS. Given the right situation, they were/are great hulls. To the example, the Myrm and the Brutix were both beasts in the right hands. The Myrm often overshadowed the Brutix due to it's better combat and fitting flexibility, but that still stands today, after the tiericide. Most ship classes, even though they were divided into Tiers, were well purposed through roles. The tiers had little to do with how well the individual ships performed. The most significant class that was suffering from tiers were the battleships, as the tier 3 BS generally, but not exclusively, dominated all engagements that battleships excelled at. Frigates suffered because most frigates were useless in combat, except the high tier "combat" frigates, which still are among the best combat frigates. Now, post tiericide, there are some more frigates that are combat viable, but certainly not all. As some people pointed out, this isn't Eve, but by using Eve as an example of why tiericide should be implemented, you need to know that all it really did for the majority of the content, is get rid of the word Tier. Hulls still have roles. You still have to train skills to use hulls more effectively, and you still have to pick the appropriate hull and fitting for the task at hand. All that said, Dust isn't ready for tiericide in any form. Since tiers are already fleshed out and skill trees already implemented, but not all content introduced, CCP needs to stay the path until the game is fully fleshed out.
Bullshit about the Talos being superior before tiercide and you know it. Just because it was/is T III, doesn't mean anything. It was superior, and is now balanced. Also, I don't remember getting my ass handed by a Brutix ever. I would always out tank the things, then roast them with sentries (or if they were too close, heavy drones), and snipe then with Rails. Lastly, I didn't say Dust was ready, I said it should happen, but hope it would come soon. I would solve several problems. PROTO stomps would be non existent, more verity would spawn as people tried out other suits for different reasons, it basically solves the PROTO AV STD vehicle problem altogether. And people wouldn't need to have respecs, as everything is easier to get at entry level, but hard to master (as it should be).
TL;DR You need to read, as you would have got the point. And EVE stuff you burn you. |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
425
|
Posted - 2013.08.13 03:17:00 -
[59] - Quote
Rowdy Railgunner wrote:KEROSIINI-TERO wrote:Rowdy Railgunner wrote:The fact that you can't customize your gun or any of he gear really is horrible. DUST is bad and everyone should feel bad for supporting it, I do. By the sound of your point you think Dust is horrible only because there's no minor bonus option of weapon customization. No, DUST is bad because there is no option for anything. KEROSIINI-TERO wrote:Rowdy Railgunner wrote: Also, teircide is stupid when half of the suits aren't even in game yet. You are missing the point. If those suits are designed correctly - and balanced so that they all really are usable - there will be no need for tiericide. Also, if current mechanics and balance is broken, then any new stuff will be built on broken ground and therefore being broken from beginning. The whole of the game is broke. By making everything the same you are not going to fix it. Maybe we should just have the same stats on everything, that way people can just pick the suits and weapons that they think look the coolest and leave it at that. Let all your skills change your combat effectiveness and there you go, no more proto stompings.
I don't get how this is making everything the same; quite the opposite actually. You are creating more options to specialize in at either basic, or if you want to be more specific, go further down the bunny hole. |
Rowdy Railgunner
TRUE TEA BAGGERS EoN.
31
|
Posted - 2013.08.13 03:20:00 -
[60] - Quote
Aizen Intiki wrote:
Lastly, I didn't say Dust was ready, I said it should happen, but hope it would come soon. I would solve several problems. PROTO stomps would be non existent, more verity would spawn as people tried out other suits for different reasons, it basically solves the PROTO AV STD vehicle problem altogether. And people wouldn't need to have respecs, as everything is easier to get at entry level, but hard to master (as it should be).
TL;DR You need to read, as you would have got the point. And EVE stuff you burn you.
And all the variety would last 1 month until people figured out what the new OP thing is and then that is all that would be used. There is not balance in games like DUST and min/maxers will find the optimal fit and that is what everyone will use. SO stop acting like you know anything about how to fix DUST.
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Asirius Medaius
Planetary Response Organization Test Friends Please Ignore
208
|
Posted - 2013.08.13 03:25:00 -
[61] - Quote
Protocake JR wrote:Honestly, I would rather have them turn those "Mercenary" battle into sort of an "instant battle/Faction Warfare" for proto suits. With higher/unique rewards.
Although I do understand why you want tiericide (it's to help with new player retention, correct?), I believe there are better ways to solve that problem such as PVE, matchmaking, and getting skilled players OUT of instant battle and INTO Faction Warfare.
You sir, are a gentleman and a scholar (and frankly, I hope CCP takes some pointers from your comment, cause I agree with your solution to the problem that we have right now, that is Dust 514's "life support") |
KEROSIINI-TERO
Seraphim Initiative..
662
|
Posted - 2013.08.13 03:29:00 -
[62] - Quote
Rowdy Railgunner wrote:KEROSIINI-TERO wrote:Rowdy Railgunner wrote: Also, teircide is stupid when half of the suits aren't even in game yet. You are missing the point. If those suits are designed correctly - and balanced so that they all really are usable - there will be no need for tiericide. Also, if current mechanics and balance is broken, then any new stuff will be built on broken ground and therefore being broken from beginning. The whole of the game is broke. By making everything the same you are not going to fix it. Maybe we should just have the same stats on everything, that way people can just pick the suits and weapons that they think look the coolest and leave it at that. Let all your skills change your combat effectiveness and there you go, no more proto stompings.
Tiericide is not about making everything same. The power level is supposed to be roughly the same yes, but the things in question could be very different indeed. A poor example would be shotgun and an AR, both light weps and usable but radically different roles/uses.
Tiericide affects more the same general category of things, like five different guns of increasing power levels but no handicaps whatsoever, they are good to inspect with tiericide in mind.
If there is any thing which is totally obsolete because there is by all counts a better version of it, then tiericide is gonna cure it. |
Rowdy Railgunner
TRUE TEA BAGGERS EoN.
31
|
Posted - 2013.08.13 03:45:00 -
[63] - Quote
KEROSIINI-TERO wrote:Rowdy Railgunner wrote:KEROSIINI-TERO wrote:Rowdy Railgunner wrote: Also, teircide is stupid when half of the suits aren't even in game yet. You are missing the point. If those suits are designed correctly - and balanced so that they all really are usable - there will be no need for tiericide. Also, if current mechanics and balance is broken, then any new stuff will be built on broken ground and therefore being broken from beginning. The whole of the game is broke. By making everything the same you are not going to fix it. Maybe we should just have the same stats on everything, that way people can just pick the suits and weapons that they think look the coolest and leave it at that. Let all your skills change your combat effectiveness and there you go, no more proto stompings. Tiericide is not about making everything same. The power level is supposed to be roughly the same yes, but the things in question could be very different indeed. A poor example would be shotgun and an AR, both light weps and usable but radically different roles/uses. Tiericide affects more the same general category of things, like five different guns of increasing power levels but no handicaps whatsoever, they are good to inspect with tiericide in mind. If there is any thing which is totally obsolete because there is by all counts a better version of it, then tiericide is gonna cure it. Proto gear costs more. You want advantage, you pay for for it. That is the balancing factor. You want to stop getting proto stomped, buy your own proto suits and organize a team. Making everything "different" but all the same power is the same thing as just removing stat and slot difference. Tiercide in DUST will not work, because their are no tiers. A basic suit should not be the same as a proto assault. It makes no sense to put so many SP into something that is not better. And if you do go ahead and nerf higher level suits, then you better make SP effect suits that much more or else it would be pointless to even level past the basic. Tiercide is dumb, and you are as well for thinking that is the problem with this game. |
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3086
|
Posted - 2013.08.13 03:56:00 -
[64] - Quote
Aizen Intiki wrote:I recently found out that some people still don't get tiercide....... That's just sad. tiercide- The act of murdering tiers. You get rid of any tiers in the game, or at least anything that overpowers something else over a wide scale, then make a verity of variants for those things. ex. the T I Gallente BC's in EVE are called the Brutix, Myrmidon, and Talos. If my memory serves me right, when EVE was under the tier system, the Talos was the "PROTO" Gallente BC, Myrmidon was the "ADV.", and and the Brutix was the "STD" . And, although slightly different, just like now with dust, the Talos was the best to use. When tiercide happened, they were rebalanced, and (although imo the Myrmidon is now the best, cuz' drones), they all have their roles, one being the CQ DPS monster, one being the medium range support, and one being the Long range sniper. Now that (hopefully) the fools that don't get it do, I will say how I think it should go down: All PROTO weapons, turrets, equipment, and frames should be deleted. After, some things should happen: For weapons and turrets: Only have one kind of gun, and call it something neat, for example, the GEK-38 Plasma Rifle. From there, we will do a mass change to all of the weapons and turrets, making them T III equipment. What that means in simple terms is add weapon customization. Do the same for vehicle turrets. Now, add AUR variants that have prefits of the weapon modules on them, and make them to where they're similar/same as the variants as we have today. Make them cost no SP. For suit Frames and vehicle hulls: Get rid of the ADV. and PROTO ones, and add variants that have slight changes to them, like speed, scanning, etc. then give them bonuses for their specific role, like a slight reduction to equipment, or a ROF bonus/level. For T II frames and hulls: Same as the T I ones, but give them more of a reason to exist other than being just flat out better; a defined role. Like taking away sidearms from most Logis isn't a good idea, but making their weapons weaker, but making the equipment more efficient. ex. There should be a Logi-like T I frame. It wouldn't out-preform it in Logi roles, but if it got in a fight with a Logi frame, it would win, unless the Logi is a good fighter, or gets lucky. For modules and equipment: Modules should stay as is (tier wise), as I see nothing wrong with them being like that. Equipment should get rid of the STD and PROTO versions, and keep the ADV versions. Now balance for CPU/PG. Peace, Aizen Look, again, the only way it works is if you remove tiers for suits but retain tiers for modules, equipment, and weapons.
Different tiers of gear is part of what makes the whole fitting system work. If you take those out, you severely limit that normally almost limitless potential.
Notice that though the went through and removed tiers from ships in EVE, they never looked at removing them for equipment, because that would wreck the fitting system. |
Thor McStrut
Reckoners
102
|
Posted - 2013.08.13 04:12:00 -
[65] - Quote
Like me, I don't think you read anything I wrote. LOL!
Aizen Intiki wrote:Bullshit about the Talos being superior before tiercide and you know it I never said the Talos was superior. You did.
Quote:Just because it was/is T III, doesn't mean anything. It was superior, and is now balanced. Superior to what? A Myrm? Maybe at camping, but certainly not at roaming/soloing.
Quote:Also, I don't remember getting my ass handed by a Brutix ever. I would always out tank the things, then roast them with sentries (or if they were too close, heavy drones), and snipe then with Rails. Then you obviously were never caught out in the open in a tech 1 cruiser by a shield tanked gank Brutix. Good for you.
Quote:Lastly, I didn't say Dust was ready, I said it should happen, but hope it would come soon. I told you I didn't read your entire post. At least we agree on something.
What I did say was that hulls in Eve filled roles and niches. Most, if not all, ships still fill those roles, even without tiers in place. So in effect, removing tiers had an almost none effect on the whole of the game. If anything, it was the changes to the skill tree, in prerequisites, that played the biggest role in tiericide in Eve.
Quote: PROTO stomps would be non existent, Here is where I disagree. I feel that proto stomps are primarily due to a lack of meaningful veteran content, due in large part to pointless PC, and a lack of corporation involvement in FW due to no meaningful reward and the difficulty in loading up full 16 man teams. Add in the isk faucet that is PC, and the lack of isk sinks, especially at the Proto level, and you get highly coordinated squads used to the PC level competition with nothing better to do then stomp pubs in between PC timers.
Removing tiers and what-not just attempts to cover up flaws in core game design and the lack of content/rewards. |
KEROSIINI-TERO
Seraphim Initiative..
662
|
Posted - 2013.08.13 15:38:00 -
[66] - Quote
Rowdy Railgunner wrote:KEROSIINI-TERO wrote:Rowdy Railgunner wrote:KEROSIINI-TERO wrote:Rowdy Railgunner wrote: Also, teircide is stupid when half of the suits aren't even in game yet. You are missing the point. If those suits are designed correctly - and balanced so that they all really are usable - there will be no need for tiericide. Also, if current mechanics and balance is broken, then any new stuff will be built on broken ground and therefore being broken from beginning. The whole of the game is broke. By making everything the same you are not going to fix it. Maybe we should just have the same stats on everything, that way people can just pick the suits and weapons that they think look the coolest and leave it at that. Let all your skills change your combat effectiveness and there you go, no more proto stompings. Tiericide is not about making everything same. The power level is supposed to be roughly the same yes, but the things in question could be very different indeed. A poor example would be shotgun and an AR, both light weps and usable but radically different roles/uses. Tiericide affects more the same general category of things, like five different guns of increasing power levels but no handicaps whatsoever, they are good to inspect with tiericide in mind. If there is any thing which is totally obsolete because there is by all counts a better version of it, then tiericide is gonna cure it. Proto gear costs more. You want advantage, you pay for for it. That is the balancing factor. You want to stop getting proto stomped, buy your own proto suits and organize a team. Making everything "different" but all the same power is the same thing as just removing stat and slot difference. Tiercide in DUST will not work, because their are no tiers. A basic suit should not be the same as a proto assault. It makes no sense to put so many SP into something that is not better. And if you do go ahead and nerf higher level suits, then you better make SP effect suits that much more or else it would be pointless to even level past the basic. Tiercide is dumb, and you are as well for thinking that is the problem with this game.
Sorry, you still didn't get it. |
KEROSIINI-TERO
Seraphim Initiative..
662
|
Posted - 2013.08.13 15:45:00 -
[67] - Quote
Isk balancing the battlefield is the second worst way to balance battlefield gameplay.
(Guess which is the worst?) |
Soldiersaint
Deepspace Digital
323
|
Posted - 2013.08.13 19:30:00 -
[68] - Quote
Aizen Intiki wrote:Interplanetary Insanitarium wrote:So, wait..... What's tiericide again? trollolol very funny To be honest im not trolling. I HAVE NO FREAKING CLUE WHAT IT IS! |
Dusters Blog
Galactic News Network
402
|
Posted - 2013.08.13 19:38:00 -
[69] - Quote
we suggested something similar in our piece detailing 'Where Dust Went Wrong' its essentially a model where the better equip is better in subtle ways [an adv AR having a 60 rounds and a red dot sight while a std one has 45 and iron sights, for instance] instead of making players with higher SP Godlike. Dust already has many of these subtle mechanics in the game so it would be an easy rebalance.
this would improve the gameplay, be kinder to newer players and puts the emphasis back on skill rather than acquiring gear that somehow lets u survive 4 times the bullets of a new player. with this system higher grade armor and shields would repair/recharge faster and have less movement penalty instead of the current huge health gap we currently see.
http://dustmercs.blogspot.com/2013/08/what-needs-improving-part-1.html#more |
gbghg
L.O.T.I.S.
3113
|
Posted - 2013.08.13 19:45:00 -
[70] - Quote
For one who don't know, or still doesn't get it, here's a list of every tiercide thread I know of https://forums.dust514.com/default.aspx?g=posts&m=1166696#post1166696 |
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KEROSIINI-TERO
Seraphim Initiative..
664
|
Posted - 2013.08.14 00:48:00 -
[71] - Quote
Mobius Wyvern wrote: Look, again, the only way it works is if you remove tiers for suits but retain tiers for modules, equipment, and weapons.
Different tiers of gear is part of what makes the whole fitting system work. If you take those out, you severely limit that normally almost limitless potential.
Notice that though the went through and removed tiers from ships in EVE, they never looked at removing them for equipment, because that would wreck the fitting system.
Mobius here is exactly right.
The reason is that modules and suits are very different:
Better modules have greater power but also higher fitting costs (PG/CPU) Suits and vehicle hulls are frames onto which modules are built on. Better frames have more fitting and slots.
That means better frames are absolutely more powerful. Whereas modules are balanced by the fitting costs (and some other extra costs such as shield or movement penalty)
In many cases it's a no-brainer to choose the most powerful thing. A no-brainer is bad for gameplay. The very essence of tiericide is to fix that and not to have obsolete frames. Surely everyone can agree that is good, right? |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
432
|
Posted - 2013.08.14 00:49:00 -
[72] - Quote
KEROSIINI-TERO wrote:Mobius Wyvern wrote: Look, again, the only way it works is if you remove tiers for suits but retain tiers for modules, equipment, and weapons.
Different tiers of gear is part of what makes the whole fitting system work. If you take those out, you severely limit that normally almost limitless potential.
Notice that though the went through and removed tiers from ships in EVE, they never looked at removing them for equipment, because that would wreck the fitting system.
Mobius here is exactly right. The reason is that modules and suits are very different: Better modules have greater power but also higher fitting costs (PG/CPU) Suits and vehicle hulls are frames onto which modules are built on. Better frames have more fitting and slots. That means better frames are absolutely more powerful. Whereas modules are balanced by the fitting costs (and some other extra costs such as shield or movement penalty) In many cases it's a no-brainer to choose the most powerful thing. A no-brainer is bad for gameplay. The very essence of tiericide is to fix that and not to have obsolete frames. Surely everyone can agree that is good, right?
To address this, read the module part again. |
Sir Eos
Ikomari-Onu Enforcement Caldari State
57
|
Posted - 2013.08.14 01:39:00 -
[73] - Quote
Just give up...
It's a train wreck in progress.
You've ever seen a train wreck?
My advice is to disperse immediately before you get too caught up in the aftermath.
This game should rename itself to "Flavor of the Month Spreadsheet FPS"
FPS = Hand Eye Cordination skills
Dust = I have more time invested.... Hand Eye Cordination? What's that? Die to my superior time investment Blueberry!
As I've said before. There is no good reason to model an FPS after a game like EvE. Nothing wrong with having an FPS that influences a game like EVE, with tie ins, such as what PC is dreaming to be... But to model the entire core of the SP system after EVE......It's a train wreck.
EVE trying to be an FPS = TRAINWRECK!
Dust = Do U Still Tryhard? It's 5:14 in the Morning, don't you have work, School, Chores, Kids to feed? |
KEROSIINI-TERO
Seraphim Initiative..
664
|
Posted - 2013.08.14 02:20:00 -
[74] - Quote
[/quote]
To address this, read the module part again.[/quote]
Of whose post? Mine??? |
Killar-12
The Corporate Raiders
526
|
Posted - 2013.08.14 02:21:00 -
[75] - Quote
To address this, read the module part again.[/quote]
Of whose post? Mine???[/quote] the OP |
KEROSIINI-TERO
Seraphim Initiative..
664
|
Posted - 2013.08.14 02:36:00 -
[76] - Quote
Sir Eos wrote: . . RANT POST . .
This rant brings nothing to tiericide thread.
You are entitled to your opinion on Eve game design not being good model for Dust's non-fps background model. There's already good discussion on the topic.
But Eve design has little to do with Dust's FPS part - what's happening on battlefield. It's invalid argument for critizicing Dust's (somewhat lacking) FPS gameplay. |
SOGZ PANDA
The Southern Legion
12
|
Posted - 2013.08.14 03:09:00 -
[77] - Quote
The problem I have with this idea is mostly the fact that the proto suits are the only thing keeping some people in the game What is there to strive to when you're fighting in something that pretty much anyone can kill The proto tiers are made to show results for all those hours grinding and being slaughtered by other protos It just feels like sour grapes when people say get rid of the proto tiers so others can catch up |
The Robot Devil
Chatelain Rapid Response Gallente Federation
835
|
Posted - 2013.08.14 04:37:00 -
[78] - Quote
I agree with the parts about higher tier gear being more specialized over just having more resources. The standard level suit in each size should be a generic suit that is very flexible and resource rich and as we rise to advanced suits they should become more specialized.
A basic suit would have lots of slots and CPU/PG but no bonuses. Advanced would give up resources for static bonuses in specific areas. Standard Gal logi may loose some speed or a slot but it would make up for it by having a rep tool bonus and a armor rep bonus. Prototype gear would add an extra bonus to the advanced but again would lose something.
The idea of tiercide is to bring all of the ship more in line with their higher tier brothers. A scanning ship and a covert op frigate are the same hull but the covert ops has less rig slots, a different slot layout and different bonuses, it doesn't make it better but it does make it different and specialized to the point of gimping it in every other area.
Prototype and advanced suits don't offer specialized roles, they only offer more resources. This makes the higher tier items feel more like different sizes more than specialized. A basic medium suit feels like frigate and an advance feels like a destroyer instead of a light feeling like a frigate and a medium feeling like a destroyer.
http://www.eve-wiki.net/index.php?title=Tristan compared to http://www.eve-wiki.net/index.php?title=Nemesis. They are the same sized hulls and both come from a Tristan blue print but the stats are totally different. One isn't better than the other but it is more specialized. I post from my phone so my links are ugly and my mistakes numerous. |
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