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Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
408
|
Posted - 2013.08.12 22:20:00 -
[1] - Quote
I recently found out that some people still don't get tiercide....... That's just sad.
tiercide- The act of murdering tiers.
You get rid of any tiers in the game, or at least anything that overpowers something else over a wide scale, then make a verity of variants for those things.
ex. the T I Gallente BC's in EVE are called the Brutix, Myrmidon, and Talos. If my memory serves me right, when EVE was under the tier system, the Talos was the "PROTO" Gallente BC, Myrmidon was the "ADV.", and and the Brutix was the "STD" . And, although slightly different, just like now with dust, the Talos was the best to use. When tiercide happened, they were rebalanced, and (although imo the Myrmidon is now the best, cuz' drones), they all have their roles, one being the CQ DPS monster, one being the medium range support, and one being the Long range sniper.
Now that (hopefully) the fools that don't get it do, I will say how I think it should go down: All PROTO weapons, turrets, equipment, and frames should be deleted. After, some things should happen:
For weapons and turrets: Only have one kind of gun, and call it something neat, for example, the GEK-38 Plasma Rifle. From there, we will do a mass change to all of the weapons and turrets, making them T III equipment. What that means in simple terms is add weapon customization. Do the same for vehicle turrets. Now, add AUR variants that have prefits of the weapon modules on them, and make them to where they're similar/same as the variants as we have today. Make them cost no SP.
For suit Frames and vehicle hulls: Get rid of the ADV. and PROTO ones, and add variants that have slight changes to them, like speed, scanning, etc. then give them bonuses for their specific role, like a slight reduction to equipment, or a ROF bonus/level.
For T II frames and hulls: Same as the T I ones, but give them more of a reason to exist other than being just flat out better; a defined role. Like taking away sidearms from most Logis isn't a good idea, but making their weapons weaker, but making the equipment more efficient. ex. There should be a Logi-like T I frame. It wouldn't out-preform it in Logi roles, but if it got in a fight with a Logi frame, it would win, unless the Logi is a good fighter, or gets lucky.
For modules and equipment: Modules should stay as is (tier wise), as I see nothing wrong with them being like that. Equipment should get rid of the STD and PROTO versions, and keep the ADV versions.
Now balance for CPU/PG.
Peace, Aizen |
Interplanetary Insanitarium
Fraternity of St. Venefice Amarr Empire
50
|
Posted - 2013.08.12 22:27:00 -
[2] - Quote
So, wait..... What's tiericide again? |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
409
|
Posted - 2013.08.12 22:28:00 -
[3] - Quote
Interplanetary Insanitarium wrote:So, wait..... What's tiericide again?
trollolol very funny |
calvin b
Molon Labe. League of Infamy
244
|
Posted - 2013.08.12 22:31:00 -
[4] - Quote
That is stupid. I earned my proto suits and that would make the game like all the other lame ass FPS. Leave the game as is. Its always someone trying to screw it up for the rest of us. You have killed the game so far, its now on life support |
Protocake JR
Internal Error. Negative-Feedback
554
|
Posted - 2013.08.12 22:32:00 -
[5] - Quote
Honestly, I would rather have them turn those "Mercenary" battle into sort of an "instant battle/Faction Warfare" for proto suits. With higher/unique rewards.
Although I do understand why you want tiericide (it's to help with new player retention, correct?), I believe there are better ways to solve that problem such as PVE, matchmaking, and getting skilled players OUT of instant battle and INTO Faction Warfare. |
ZDub 303
TeamPlayers EoN.
1621
|
Posted - 2013.08.12 22:32:00 -
[6] - Quote
What about aurum gear?
Tiericide sounds like a great model for a subscription based game... but not sure how you would convince people to monetize if there is nothing worthwhile to purchase in game. |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
409
|
Posted - 2013.08.12 22:38:00 -
[7] - Quote
Protocake JR wrote:Honestly, I would rather have them turn those "Mercenary" battle into sort of an "instant battle/Faction Warfare" for proto suits. With higher/unique rewards.
Although I do understand why you want tiericide (it's to help with new player retention, correct?), I believe there are better ways to solve that problem such as PVE, matchmaking, and getting skilled players OUT of instant battle and INTO Faction Warfare.
It'll help fix AV vs. vehicle balance, as well as other suits. Like how as soon as you are able to get out of basic suits, you do. Unless you're a heavy (depending on what you're doing; most of the time not even), you just naturally do that. This would make using basic suits worthwhile, and only some people on the team would use them depending on the situation. But, making PVE, as well as making FW for us worthwile would be good as well. |
Killar-12
The Corporate Raiders
504
|
Posted - 2013.08.12 22:44:00 -
[8] - Quote
Aizen Intiki wrote:I recently found out that some people still don't get tiercide....... That's just sad. tiercide- The act of murdering tiers. You get rid of any tiers in the game, or at least anything that overpowers something else over a wide scale, then make a verity of variants for those things. ex. the T I Gallente BC's in EVE are called the Brutix, Myrmidon, and Talos. If my memory serves me right, when EVE was under the tier system, the Talos was the "PROTO" Gallente BC, Myrmidon was the "ADV.", and and the Brutix was the "STD" . And, although slightly different, just like now with dust, the Talos was the best to use. When tiercide happened, they were rebalanced, and (although imo the Myrmidon is now the best, cuz' drones), they all have their roles, one being the CQ DPS monster, one being the medium range support, and one being the Long range sniper. Now that (hopefully) the fools that don't get it do, I will say how I think it should go down: All PROTO weapons, turrets, equipment, and frames should be deleted. After, some things should happen: For weapons and turrets: Only have one kind of gun, and call it something neat, for example, the GEK-38 Plasma Rifle. From there, we will do a mass change to all of the weapons and turrets, making them T III equipment. What that means in simple terms is add weapon customization. Do the same for vehicle turrets. Now, add AUR variants that have prefits of the weapon modules on them, and make them to where they're similar/same as the variants as we have today. Make them cost no SP. For suit Frames and vehicle hulls: Get rid of the ADV. and PROTO ones, and add variants that have slight changes to them, like speed, scanning, etc. then give them bonuses for their specific role, like a slight reduction to equipment, or a ROF bonus/level. For T II frames and hulls: Same as the T I ones, but give them more of a reason to exist other than being just flat out better; a defined role. Like taking away sidearms from most Logis isn't a good idea, but making their weapons weaker, but making the equipment more efficient. ex. There should be a Logi-like T I frame. It wouldn't out-preform it in Logi roles, but if it got in a fight with a Logi frame, it would win, unless the Logi is a good fighter, or gets lucky. For modules and equipment: Modules should stay as is (tier wise), as I see nothing wrong with them being like that. Equipment should get rid of the STD and PROTO versions, and keep the ADV versions. Now balance for CPU/PG. Peace, Aizen OR Delete all MLT and STD and make ADV=MLT and PRO=STD |
Rogatien Merc
Red Star. EoN.
651
|
Posted - 2013.08.12 22:44:00 -
[9] - Quote
Who the hell "liked" that post?
... the game is progression based and rewards specialization. They get money from you wanting to progress faster (i.e. boosters & aur gear). What you suggest minimizes any reason to progress and turns it into even more of a pop-in pop-out lobby shooter... so they don't make any money. We WANT them to make money to spur continued development and eventually marketing ...
I contend the issue is primarily economic rather than balance and has to do with isk faucets, isk sinks, and the current ability of high-level players in PC-participating corps to spam proto without regard to ISK cost.
And I've been playing EvE for years, so I understand tiers and tiericide ... despite your post.
Also, they're about to release a matchmaking patch that will hopefully address match imbalance and cause posters like OP to STFU about protostomping already. |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
413
|
Posted - 2013.08.12 22:46:00 -
[10] - Quote
ZDub 303 wrote:What about aurum gear?
Tiericide sounds like a great model for a subscription based game... but not sure how you would convince people to monetize if there is nothing worthwhile to purchase in game.
Like I said, there would be AUR fits for prefit weapons that would already have attachments on them, as well as just colorful ones without the attachments. All suits, vehicles, equipment, modules, and attachments should have AUR versions as well. Then boosters would still be here, we could slightly raise the SP requirement because of being able to unlock a verity of things in one go, so those would still be useful to have. Hell, we could even get ISK boosters for PVE missions, and instant battles. It's based on what you kill, so it would be fine, and give missioners something good to buy. We could go as far as making implants like in EVE, and make them AUR, or FW awards only. There's lots of things we could do for that. |
|
Killar-12
The Corporate Raiders
504
|
Posted - 2013.08.12 22:46:00 -
[11] - Quote
ZDub 303 wrote:What about aurum gear?
Tiericide sounds like a great model for a subscription based game... but not sure how you would convince people to monetize if there is nothing worthwhile to purchase in game. Make suits with bounuses equal to that of a suit of a certian level. |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
413
|
Posted - 2013.08.12 22:47:00 -
[12] - Quote
Rogatien Merc wrote:Who the hell "liked" that post? ... the game is progression based and rewards specialization. They get money from you wanting to progress faster (i.e. boosters & aur gear). What you suggest minimizes any reason to progress and turns it into even more of a pop-in pop-out lobby shooter... so they don't make any money. We WANT them to make money to spur continued development and eventually marketing ... I contend the issue is primarily economic rather than balance and has to do with isk faucets, isk sinks, and the current ability of high-level players in PC-participating corps to spam proto without regard to ISK cost. And I've been playing EvE for years, so I understand tiers and tiericide ... despite your post. Also, they're about to release a matchmaking patch that will hopefully address match imbalance and cause posters like OP to STFU about protostomping already.
Wouldn't fix basic suits being useless, or some classes being better than others...... And this would make everything even more specialized. |
Rogatien Merc
Red Star. EoN.
651
|
Posted - 2013.08.12 22:47:00 -
[13] - Quote
Protocake JR wrote:Honestly, I would rather have them turn those "Mercenary" battle into sort of an "instant battle/Faction Warfare" for proto suits. With higher/unique rewards.
Although I do understand why you want tiericide (it's to help with new player retention, correct?), I believe there are better ways to solve that problem such as PVE, matchmaking, and getting skilled players OUT of instant battle and INTO Faction Warfare. There is precedent; capital ships in EvE are not allowed in HISEC; since the gear is "prototype" it could be restricted/banned from hisec (Pub Matches for the uninitiated) by some futuristic Geneva convention. |
dday3six
Ahrendee Mercenaries EoN.
184
|
Posted - 2013.08.12 22:47:00 -
[14] - Quote
ZDub 303 wrote:What about aurum gear?
Tiericide sounds like a great model for a subscription based game... but not sure how you would convince people to monetize if there is nothing worthwhile to purchase in game.
QFT. I was going to mention similar. |
Rogatien Merc
Red Star. EoN.
651
|
Posted - 2013.08.12 22:48:00 -
[15] - Quote
Aizen Intiki wrote:Rogatien Merc wrote:Who the hell "liked" that post? ... the game is progression based and rewards specialization. They get money from you wanting to progress faster (i.e. boosters & aur gear). What you suggest minimizes any reason to progress and turns it into even more of a pop-in pop-out lobby shooter... so they don't make any money. We WANT them to make money to spur continued development and eventually marketing ... I contend the issue is primarily economic rather than balance and has to do with isk faucets, isk sinks, and the current ability of high-level players in PC-participating corps to spam proto without regard to ISK cost. And I've been playing EvE for years, so I understand tiers and tiericide ... despite your post. Also, they're about to release a matchmaking patch that will hopefully address match imbalance and cause posters like OP to STFU about protostomping already. Wouldn't fix basic suits being useless, or some classes being better than others...... And this would make everything even more specialized. Please.
I'm a ******* FPS newb and I solo pub matches just fine in a dragonfly scout suit with BPO modules and a glu-5.
Stop trying to stand toe to toe with the dude in a black suit and figure out another way to kill him. Tictacs. |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
415
|
Posted - 2013.08.12 22:50:00 -
[16] - Quote
Killar-12 wrote:Aizen Intiki wrote:I recently found out that some people still don't get tiercide....... That's just sad. tiercide- The act of murdering tiers. You get rid of any tiers in the game, or at least anything that overpowers something else over a wide scale, then make a verity of variants for those things. ex. the T I Gallente BC's in EVE are called the Brutix, Myrmidon, and Talos. If my memory serves me right, when EVE was under the tier system, the Talos was the "PROTO" Gallente BC, Myrmidon was the "ADV.", and and the Brutix was the "STD" . And, although slightly different, just like now with dust, the Talos was the best to use. When tiercide happened, they were rebalanced, and (although imo the Myrmidon is now the best, cuz' drones), they all have their roles, one being the CQ DPS monster, one being the medium range support, and one being the Long range sniper. Now that (hopefully) the fools that don't get it do, I will say how I think it should go down: All PROTO weapons, turrets, equipment, and frames should be deleted. After, some things should happen: For weapons and turrets: Only have one kind of gun, and call it something neat, for example, the GEK-38 Plasma Rifle. From there, we will do a mass change to all of the weapons and turrets, making them T III equipment. What that means in simple terms is add weapon customization. Do the same for vehicle turrets. Now, add AUR variants that have prefits of the weapon modules on them, and make them to where they're similar/same as the variants as we have today. Make them cost no SP. For suit Frames and vehicle hulls: Get rid of the ADV. and PROTO ones, and add variants that have slight changes to them, like speed, scanning, etc. then give them bonuses for their specific role, like a slight reduction to equipment, or a ROF bonus/level. For T II frames and hulls: Same as the T I ones, but give them more of a reason to exist other than being just flat out better; a defined role. Like taking away sidearms from most Logis isn't a good idea, but making their weapons weaker, but making the equipment more efficient. ex. There should be a Logi-like T I frame. It wouldn't out-preform it in Logi roles, but if it got in a fight with a Logi frame, it would win, unless the Logi is a good fighter, or gets lucky. For modules and equipment: Modules should stay as is (tier wise), as I see nothing wrong with them being like that. Equipment should get rid of the STD and PROTO versions, and keep the ADV versions. Now balance for CPU/PG. Peace, Aizen OR Delete all MLT and STD and make ADV=MLT and PRO=STD
Humm.... this might work better, as it will be easier to fit things.... Wait no, it wouldn't do, as there should be a skill to reduce things fitting cost (I mean everything), because modules wouldn't get changed. If everything is PROTO, and this were to happen, we could get some really ridiculous fits. How about STD for MLT, and ADV. for STD? |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
415
|
Posted - 2013.08.12 22:51:00 -
[17] - Quote
Rogatien Merc wrote:Protocake JR wrote:Honestly, I would rather have them turn those "Mercenary" battle into sort of an "instant battle/Faction Warfare" for proto suits. With higher/unique rewards.
Although I do understand why you want tiericide (it's to help with new player retention, correct?), I believe there are better ways to solve that problem such as PVE, matchmaking, and getting skilled players OUT of instant battle and INTO Faction Warfare. There is precedent; capital ships in EvE are not allowed in HISEC; since the gear is "prototype" it could be restricted/banned from hisec (Pub Matches for the uninitiated) by some futuristic Geneva convention.
Then PROTO bears would whine and cry, and get there way. I would rather go down this path. |
Killar-12
The Corporate Raiders
504
|
Posted - 2013.08.12 22:52:00 -
[18] - Quote
Rogatien Merc wrote:Protocake JR wrote:Honestly, I would rather have them turn those "Mercenary" battle into sort of an "instant battle/Faction Warfare" for proto suits. With higher/unique rewards.
Although I do understand why you want tiericide (it's to help with new player retention, correct?), I believe there are better ways to solve that problem such as PVE, matchmaking, and getting skilled players OUT of instant battle and INTO Faction Warfare. There is precedent; capital ships in EvE are not allowed in HISEC; since the gear is "prototype" it could be restricted/banned from hisec (Pub Matches for the uninitiated) by some futuristic Geneva convention. A Capital is a huge ship it's like a tank compared to a scout (Frigate)
Proto is just better, not bigger. |
Killar-12
The Corporate Raiders
504
|
Posted - 2013.08.12 22:53:00 -
[19] - Quote
Aizen Intiki wrote:Killar-12 wrote:Aizen Intiki wrote:I recently found out that some people still don't get tiercide....... That's just sad. tiercide- The act of murdering tiers. You get rid of any tiers in the game, or at least anything that overpowers something else over a wide scale, then make a verity of variants for those things. ex. the T I Gallente BC's in EVE are called the Brutix, Myrmidon, and Talos. If my memory serves me right, when EVE was under the tier system, the Talos was the "PROTO" Gallente BC, Myrmidon was the "ADV.", and and the Brutix was the "STD" . And, although slightly different, just like now with dust, the Talos was the best to use. When tiercide happened, they were rebalanced, and (although imo the Myrmidon is now the best, cuz' drones), they all have their roles, one being the CQ DPS monster, one being the medium range support, and one being the Long range sniper. Now that (hopefully) the fools that don't get it do, I will say how I think it should go down: All PROTO weapons, turrets, equipment, and frames should be deleted. After, some things should happen: For weapons and turrets: Only have one kind of gun, and call it something neat, for example, the GEK-38 Plasma Rifle. From there, we will do a mass change to all of the weapons and turrets, making them T III equipment. What that means in simple terms is add weapon customization. Do the same for vehicle turrets. Now, add AUR variants that have prefits of the weapon modules on them, and make them to where they're similar/same as the variants as we have today. Make them cost no SP. For suit Frames and vehicle hulls: Get rid of the ADV. and PROTO ones, and add variants that have slight changes to them, like speed, scanning, etc. then give them bonuses for their specific role, like a slight reduction to equipment, or a ROF bonus/level. For T II frames and hulls: Same as the T I ones, but give them more of a reason to exist other than being just flat out better; a defined role. Like taking away sidearms from most Logis isn't a good idea, but making their weapons weaker, but making the equipment more efficient. ex. There should be a Logi-like T I frame. It wouldn't out-preform it in Logi roles, but if it got in a fight with a Logi frame, it would win, unless the Logi is a good fighter, or gets lucky. For modules and equipment: Modules should stay as is (tier wise), as I see nothing wrong with them being like that. Equipment should get rid of the STD and PROTO versions, and keep the ADV versions. Now balance for CPU/PG. Peace, Aizen OR Delete all MLT and STD and make ADV=MLT and PRO=STD Humm.... this might work better, as it will be easier to fit things.... Wait no, it wouldn't do, as there should be a skill to reduce things fitting cost (I mean everything), because modules wouldn't get changed. If everything is PROTO, and this were to happen, we could get some really ridiculous fits. How about STD for MLT, and ADV. for STD? Lets wait and see... |
Rogatien Merc
Red Star. EoN.
651
|
Posted - 2013.08.12 22:53:00 -
[20] - Quote
Killar-12 wrote:Rogatien Merc wrote:Protocake JR wrote:Honestly, I would rather have them turn those "Mercenary" battle into sort of an "instant battle/Faction Warfare" for proto suits. With higher/unique rewards.
Although I do understand why you want tiericide (it's to help with new player retention, correct?), I believe there are better ways to solve that problem such as PVE, matchmaking, and getting skilled players OUT of instant battle and INTO Faction Warfare. There is precedent; capital ships in EvE are not allowed in HISEC; since the gear is "prototype" it could be restricted/banned from hisec (Pub Matches for the uninitiated) by some futuristic Geneva convention. A Capital is a huge ship it's like a tank compared to a scout (Frigate) Proto is just better, not bigger. Agreed, but it's a 'precedent' no matter how thin the thread holding it together is. And it's better than "let's change the entire game from scratch cuz THAT doesn't take any dev man hours and just say Fuckitall.... you all get the same ****"
/shrug
Would require implimentation of additional FW battlemodes though. |
|
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
415
|
Posted - 2013.08.12 22:54:00 -
[21] - Quote
Killar-12 wrote:Rogatien Merc wrote:Protocake JR wrote:Honestly, I would rather have them turn those "Mercenary" battle into sort of an "instant battle/Faction Warfare" for proto suits. With higher/unique rewards.
Although I do understand why you want tiericide (it's to help with new player retention, correct?), I believe there are better ways to solve that problem such as PVE, matchmaking, and getting skilled players OUT of instant battle and INTO Faction Warfare. There is precedent; capital ships in EvE are not allowed in HISEC; since the gear is "prototype" it could be restricted/banned from hisec (Pub Matches for the uninitiated) by some futuristic Geneva convention. A Capital is a huge ship it's like a tank compared to a scout (Frigate) Proto is just better, not bigger.
this |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
415
|
Posted - 2013.08.12 22:56:00 -
[22] - Quote
Rogatien Merc wrote:Killar-12 wrote:Rogatien Merc wrote:Protocake JR wrote:Honestly, I would rather have them turn those "Mercenary" battle into sort of an "instant battle/Faction Warfare" for proto suits. With higher/unique rewards.
Although I do understand why you want tiericide (it's to help with new player retention, correct?), I believe there are better ways to solve that problem such as PVE, matchmaking, and getting skilled players OUT of instant battle and INTO Faction Warfare. There is precedent; capital ships in EvE are not allowed in HISEC; since the gear is "prototype" it could be restricted/banned from hisec (Pub Matches for the uninitiated) by some futuristic Geneva convention. A Capital is a huge ship it's like a tank compared to a scout (Frigate) Proto is just better, not bigger. Agreed, but it's a 'precedent' no matter how thin the thread holding it together is. And it's better than "let's change the entire game from scratch cuz THAT doesn't take any dev man hours and just say Fuckitall.... you all get the same ****" /shrug Would require implimentation of additional FW battlemodes though.
Huh, that's the exact same thing the ******* said right before tiercide happened in EVE. Some left, some bitched, some actually found that it was a good thing. |
Maken Tosch
DUST University Ivy League
3549
|
Posted - 2013.08.12 22:56:00 -
[23] - Quote
Tieracide worked greatly in Eve Online which, for those who don't know it yet, is the big sister of Dust 514.
However, I'm still wanting to be cautious about the whole tieracide concept for Dust. I would first wait until most (emphasis on the word "most") of the suits, vehicles, modules, equipment, and weapons have been implemented and fairly balanced.
Once that is done you then have to consider the design of the skill tree itself. That will have to be revamped big time first.
You also have to remember that in Eve Online, the Brutix, Myrmidon, and Talos are still in their own separate tiers. We don't call a Talos a Tier III battlecuiser for nothing even after the tieracide. You still need Battlecuiser Level 3 to access the Talos compared to the Myrmidon and the Brutix. But overall each ship in the class still have their unique roles but can still be used for purposes outside their roles.
All things considered, AURUM items probably won't be impacted. At least not in a bad way. |
Killar-12
The Corporate Raiders
505
|
Posted - 2013.08.12 22:58:00 -
[24] - Quote
Rogatien Merc wrote:Killar-12 wrote:Rogatien Merc wrote:Protocake JR wrote:Honestly, I would rather have them turn those "Mercenary" battle into sort of an "instant battle/Faction Warfare" for proto suits. With higher/unique rewards.
Although I do understand why you want tiericide (it's to help with new player retention, correct?), I believe there are better ways to solve that problem such as PVE, matchmaking, and getting skilled players OUT of instant battle and INTO Faction Warfare. There is precedent; capital ships in EvE are not allowed in HISEC; since the gear is "prototype" it could be restricted/banned from hisec (Pub Matches for the uninitiated) by some futuristic Geneva convention. A Capital is a huge ship it's like a tank compared to a scout (Frigate) Proto is just better, not bigger. Agreed, but it's a 'precedent' no matter how thin the thread holding it together is. And it's better than "let's change the entire game from scratch cuz THAT doesn't take any dev man hours and just say Fuckitall.... you all get the same ****" /shrug Would require implimentation of additional FW battlemodes though. Well, I think that the game will need a few years before this can be implemented, but I think it would be nice, making specialization over just a raw increase to power. |
KING CHECKMATE
Bragian Order Amarr Empire
505
|
Posted - 2013.08.12 22:58:00 -
[25] - Quote
I swear some people are plain stupid. this is NOT EVE. If a player gets his proto gear is to use it. Stop QQ about everything jeebus xrist.... |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
418
|
Posted - 2013.08.12 22:59:00 -
[26] - Quote
Maken Tosch wrote:Tieracide worked greatly in Eve Online which, for those who don't know it yet, is the big sister of Dust 514.
However, I'm still wanting to be cautious about the whole tieracide concept. I would first wait until most (emphasis on the word "most") of the suits, vehicles, modules, equipment, and weapons have been implemented and fairly balanced.
Once that is done you then have to consider the design of the skill tree itself. That will have to be revamped big time first.
You also have to remember that in Eve Online, the Brutix, Myrmidon, and Talos are still in their own separate tiers. We don't call a Talos a Tier III battlecuiser for nothing even after the tieracide. You still need Battlecuiser Level 3 to access the Talos compared to the Myrmidon and the Brutix. But overall each ship in the class still have their unique roles but can still be used for purposes outside their roles.
All things considered, AURUM items probably won't be impacted. At least not in a bad way.
And I still wonder why that POS has a lvl 3 requirement. I would rip it a new ass in my Myrmidon,,,,,,,,, Anyways, yea, it would take some work, but ultimately, I think it should be done. It would fix a lot of problems. It shouldn't be done now, maybe in 6 months to a year. And at the same time, a transfer to PS4 maybe? |
Killar-12
The Corporate Raiders
505
|
Posted - 2013.08.12 23:01:00 -
[27] - Quote
KING CHECKMATE wrote:I swear some people are plain stupid. this is NOT EVE. If a player gets his proto gear is to use it. Stop QQ about everything jeebus xrist.... This is also not a lot of other games there is much to learn from EVE. |
KING CHECKMATE
Bragian Order Amarr Empire
505
|
Posted - 2013.08.12 23:03:00 -
[28] - Quote
Killar-12 wrote:KING CHECKMATE wrote:I swear some people are plain stupid. this is NOT EVE. If a player gets his proto gear is to use it. Stop QQ about everything jeebus xrist.... This is also not a lot of other games there is much to learn from EVE.
I agree. but there is no need to to a FPS with all the same stuff EVE does.
So what if players want Respecs? so what if there are tiers?
I do just fine with ADV and STD gear most games, i only take Proto stuff out when fighting corp squads...
The dream of having proto gear makes players play more for the SP than the K-D ratio in my opinion... |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
418
|
Posted - 2013.08.12 23:05:00 -
[29] - Quote
KING CHECKMATE wrote:I swear some people are plain stupid. this is NOT EVE. If a player gets his proto gear is to use it. Stop QQ about everything jeebus xrist....
Be fuckin quiet. EVE is the perfect example, as 75% of this game is basically EVE. the 25% is FPS. Just look at BF3 then; MTAR vs. SCAR-H. one is a CQ monster, and one is a medium-long range sharpshooter. Both are good at ther respective roles, neither outpreform the other overall. That's how Dust should be, but laid out different. Good good why don't you get that? |
Maken Tosch
DUST University Ivy League
3553
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Posted - 2013.08.12 23:12:00 -
[30] - Quote
KING CHECKMATE wrote:I swear some people are plain stupid. this is NOT EVE. If a player gets his proto gear is to use it. Stop QQ about everything jeebus xrist....
/Facepalms
Please take a good HARD look at the Dust 514 logo located on the top-left corner of this page. Tell me. What do you see above the word "DUST 514"? Eve, right? Does the game's lore match up with Eve? Yes, right? Does the game have you play as one of the four major factions of New Eden? Yes, right? Now take a look at a number of corps around here. Take a look at my corp, Dust University, and notice how many Eve characters you see in the corp. The same goes with all the other major corps out there.
Will we have a complex market in Dust just like in Eve? Yes. Will we be able to scam each other and run complex ponzi schemes without getting banned by CCP? We can already do that. Did the first beta testers for this game consist mostly of Eve players who got free early access to closed-beta? Yup. Do we have a player-run council that is soon to become just like that of the Eve Online player-run council? Yup. Do you see extreme metagaming in Dust just like in Eve? Yup.
Case closed. |
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