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Bojo The Mighty
Zanzibar Concept
1420
|
Posted - 2013.08.09 16:33:00 -
[1] - Quote
What was the key factor in transition from chromosome to Uprising that turned UP to "OP"? Acceleration. Last build LAVs did not go from 0 to 60 in 1.4 seconds, but now they do. Last build you only got run over if you were in their way. Now it's like playing matador, you dodge them, turn and they've already turned around and going damn fast.
However we can't just send LAVs back to the dark ages, even though I found a couple successful Methana fits back then, the physics were wack and handling was terrible.
To solve this Murder Taxi business just tone down the acceleration and leave road-kill business to Scout LAVs, because at least their lack of health explains the acceleration.
Back in the day LAVs were UP. Take notes of the transition and you can identify what went wrong. This is technically a nerf to LAVs but I think we can find acceleration nerf in good taste. |
Buddha Brown
Factory Fresh
233
|
Posted - 2013.08.09 16:39:00 -
[2] - Quote
As I walk through the valley of the shadow of Dust, I will fear no murder taxi. For Lai Dai's are with me |
Bojo The Mighty
Zanzibar Concept
1421
|
Posted - 2013.08.09 16:40:00 -
[3] - Quote
Buddha Brown wrote:As I walk through the valley of the shadow of Dust, I will fear no murder taxi. For Lai Dai's are with me I have proxies so I like the free kills too, but even then they aren't all that great against the mighty Charybdis |
Wakko03
Better Hide R Die
323
|
Posted - 2013.08.09 16:43:00 -
[4] - Quote
Yeah I brought this up a week ago or more, addition to your statement AV grenades used to last a lot longer while on the ground.
Second addition, why does a AV grenade explode if you cook it to long when you are trying to turn and get it thrown in the seek range, they are just fast enough that if you throw it to early they disappear and then the lav runs you over before you can get the second one thrown. This also means that the damage from an explosion happened at point A while the server swears the lav is already at point B.
Also the AV grenades didn't tend to bounce off of the vehicles. |
gbghg
L.O.T.I.S. RISE of LEGION
3041
|
Posted - 2013.08.09 16:47:00 -
[5] - Quote
I murder taxied in chrome and I murder taxi now, short of CCP making it impossible to road kill someone in them I will keep doing so when're I feel like it, no matter the gameplay changes. And I'm not so sure that what you suggested would work so well, from my experience in chrome what tends to happen is that you push the guy along till he suddenly takes a huge amount of damage and dies. |
Buddha Brown
Factory Fresh
233
|
Posted - 2013.08.09 16:50:00 -
[6] - Quote
Yeah, sometimes their acceleration is too ridiculous for words but it doesn't bother me too much outside of the occasional AV nade missing the mark, which is perfectly normal.
I would maybe be in favor of a minor tweak, for the sake of the true LAVs being lighter and more nimble than the working man's LLAV in most fits, but overall I feel like they're not terrible, just abused. |
Nemo Bluntz
TeamPlayers EoN.
261
|
Posted - 2013.08.09 16:53:00 -
[7] - Quote
Couldn't disagree more.
They used to be coffins because a single AV nade would kill it before it got to you. They are murder taxis now because they have enough health to get through that single AV nade. Even if you're prepared for handling one, if you happen to be on about 90% of a Dust map where you're in an open field, you're looking at a pretty high likelihood of getting bumpered.
I don't think LAVs should die in a single nade. But I also don't think LAVs should be feared because of their front bumper, not the gun on top. That's why the perfect solution (that everyone seems to disagree with for some unexplainable reason) is to remove collision damage from LAVs.
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Bojo The Mighty
Zanzibar Concept
1421
|
Posted - 2013.08.09 16:54:00 -
[8] - Quote
Buddha Brown wrote:Yeah, sometimes their acceleration is too ridiculous for words but it doesn't bother me too much outside of the occasional AV nade missing the mark, which is perfectly normal.
I would maybe be in favor of a minor tweak, for the sake of the true LAVs being lighter and more nimble than the working man's LLAV in most fits, but overall I feel like they're not terrible, just abused. I agree that Top Speed needs to be left alone. LAVs are LAVs for a reason after all. I'm not really concerned on AV vs LAVs, because their agility is really supposed to be their defense against AV. But it's this game of Matador business that had people calling for LAVs to return to the dark ages and I'd rather not see that so an appeasement is in place, and the key factor of change is physics and handling. I don't want to touch turn radii because again, they are supposed to be nimble, but toning down acceleration to a median of Chromosome and Uprising seems like a close to reasonable fix before the community tears LAVs to nothing again. |
Bojo The Mighty
Zanzibar Concept
1421
|
Posted - 2013.08.09 16:57:00 -
[9] - Quote
Nemo Bluntz wrote:Couldn't disagree more. They used to be coffins because a single AV nade would kill it before it got to you. They are murder taxis now because they have enough health to get through that single AV nade. Even if you're prepared for handling one, if you happen to be on about 90% of a Dust map where you're in an open field, you're looking at a pretty high likelihood of getting bumpered. I don't think LAVs should die in a single nade. But I also don't think LAVs should be feared because of their front bumper, not the gun on top. That's why the perfect solution (that everyone seems to disagree with for some unexplainable reason) is to remove collision damage from LAVs. Nah, the LLAV back then is no different from the LLAV now except for popularity and handling. Literally no one ever saw LLAVs back in Chromosome. All you saw were Starter Fits, the ones that could get taken out by one nade.
I rocked a tanked Methana in chromosome and it was no coffin on wheels at all. It had jumped up resistances and polycrystalline plates up the yin yang. The thing got me orbitals from turret kills and roadkills. It could eat up a forge and railgun shot like rice krispies. |
Scheneighnay McBob
Bojo's School of the Trades
2848
|
Posted - 2013.08.09 16:58:00 -
[10] - Quote
LAVs weren't UP, if they were it was just barely. I think we ran them together often enough to know that. |
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Bojo The Mighty
Zanzibar Concept
1424
|
Posted - 2013.08.09 17:00:00 -
[11] - Quote
Scheneighnay McBob wrote:LAVs weren't UP, if they were it was just barely. I think we ran them together often enough to know that. Oh yeah we knew, but everyone else just didn't think like us. I'm trying to appease the community within reason to save the LAV. People are trying to remove collision damage and health! |
Buddha Brown
Factory Fresh
233
|
Posted - 2013.08.09 17:04:00 -
[12] - Quote
Removing collision damage just feels like too much of a bandaid. Skydivers don't have the ability to just turn off fall damage to make it more convenient to sky dive and it would feel kind of cheap if they just removed the damage of being hit at 80mph by a 3 ton vehicle |
Bojo The Mighty
Zanzibar Concept
1424
|
Posted - 2013.08.09 17:05:00 -
[13] - Quote
Buddha Brown wrote:Removing collision damage just feels like too much of a bandaid. Skydivers don't have the ability to just turn off fall damage to make it more convenient to sky dive and it would feel kind of cheap if they just removed the damage of being hit at 80mph by a 3 ton vehicle Exactly |
Nemo Bluntz
TeamPlayers EoN.
261
|
Posted - 2013.08.09 17:07:00 -
[14] - Quote
Bojo The Mighty wrote:Nemo Bluntz wrote:Couldn't disagree more. They used to be coffins because a single AV nade would kill it before it got to you. They are murder taxis now because they have enough health to get through that single AV nade. Even if you're prepared for handling one, if you happen to be on about 90% of a Dust map where you're in an open field, you're looking at a pretty high likelihood of getting bumpered. I don't think LAVs should die in a single nade. But I also don't think LAVs should be feared because of their front bumper, not the gun on top. That's why the perfect solution (that everyone seems to disagree with for some unexplainable reason) is to remove collision damage from LAVs. Nah, the LLAV back then is no different from the LLAV now except for popularity and handling. Literally no one ever saw LLAVs back in Chromosome. All you saw were Starter Fits, the ones that could get taken out by one nade. I rocked a tanked Methana in chromosome and it was no coffin on wheels at all. It had jumped up resistances and polycrystalline plates up the yin yang. The thing got me orbitals from turret kills and roadkills. It could eat up a forge and railgun shot like rice krispies.
Yeah, the vast majority of LAVs were MLT because almost no one thought to waste their SP since the standard gear was so bad.
I really don't have an issue with LAVs having high health. I'd even be ok with them having even more health, and give the gunner significantly more protection (seeing as its so much safer to be chilling in the passenger seat than on the gun). Then it could really work as a good troop transport, and a decent threat from the gunner.
This bumper cars **** is a clear example of shoddy game design. I'm sure CCP didn't expect or want it to be playing out the way that it is, but that's why they need to reconsider some things and make some gameplay improving tweaks. |
Buddha Brown
Factory Fresh
233
|
Posted - 2013.08.09 17:08:00 -
[15] - Quote
Bojo The Mighty wrote:but toning down acceleration to a median of Chromosome and Uprising seems like a close to reasonable fix before the community tears LAVs to nothing again.
This is the solution in the most basic of terms, and I would vote for this as a first step if it were up to the players. |
Nemo Bluntz
TeamPlayers EoN.
261
|
Posted - 2013.08.09 17:08:00 -
[16] - Quote
Buddha Brown wrote:Removing collision damage just feels like too much of a bandaid. Skydivers don't have the ability to just turn off fall damage to make it more convenient to sky dive and it would feel kind of cheap if they just removed the damage of being hit at 80mph by a 3 ton vehicle
Its a video game. On that same point of "feeling kind of cheap", the lack of friendly fire 'feels kind of cheap.' I mean, you're shooting the same bullets, why does it matter what target it hits? Oh... because it would be exploited in a way that would make the game less fun?
.... |
Buddha Brown
Factory Fresh
233
|
Posted - 2013.08.09 17:15:00 -
[17] - Quote
Nemo Bluntz wrote:Buddha Brown wrote:Removing collision damage just feels like too much of a bandaid. Skydivers don't have the ability to just turn off fall damage to make it more convenient to sky dive and it would feel kind of cheap if they just removed the damage of being hit at 80mph by a 3 ton vehicle Its a video game. On that same point of "feeling kind of cheap", the lack of friendly fire 'feels kind of cheap.' I mean, you're shooting the same bullets, why does it matter what target it hits? Oh... because it would be exploited in a way that would make the game less fun? ....
Nah not quite, im in favor of FF myself but it hasn't been a part of this game for the longest so it's a little different IMO. Yeah I think it cheapens the game, but it's either ON or OFF so I dont think it's up for as much interpretation as the LAV's and whatnot.
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Bojo The Mighty
Zanzibar Concept
1426
|
Posted - 2013.08.09 17:16:00 -
[18] - Quote
Nemo Bluntz wrote:
This bumper cars **** is a clear example of shoddy game design. I'm sure CCP didn't expect or want it to be playing out the way that it is, but that's why they need to reconsider some things and make some gameplay improving tweaks.
Yes but you see the reason why they are so good at charging people is because they have superman acceleration right now. Chromosome, you deserved the roadkill. Uprising? Like shooting fish in a barrel. |
Buddha Brown
Factory Fresh
233
|
Posted - 2013.08.09 17:17:00 -
[19] - Quote
Bojo The Mighty wrote:Nemo Bluntz wrote:
This bumper cars **** is a clear example of shoddy game design. I'm sure CCP didn't expect or want it to be playing out the way that it is, but that's why they need to reconsider some things and make some gameplay improving tweaks.
Yes but you see the reason why they are so good at charging people is because they have superman acceleration right now. Chromosome, you deserved the roadkill. Uprising? Like shooting fish in a barrel.
Well said |
Nemo Bluntz
TeamPlayers EoN.
262
|
Posted - 2013.08.09 17:23:00 -
[20] - Quote
Buddha Brown wrote:Nemo Bluntz wrote:Buddha Brown wrote:Removing collision damage just feels like too much of a bandaid. Skydivers don't have the ability to just turn off fall damage to make it more convenient to sky dive and it would feel kind of cheap if they just removed the damage of being hit at 80mph by a 3 ton vehicle Its a video game. On that same point of "feeling kind of cheap", the lack of friendly fire 'feels kind of cheap.' I mean, you're shooting the same bullets, why does it matter what target it hits? Oh... because it would be exploited in a way that would make the game less fun? .... Nah not quite, im in favor of FF myself but it hasn't been a part of this game for the longest so it's a little different IMO. Yeah I think it cheapens the game, but it's either ON or OFF so I dont think it's up for as much interpretation as the LAV's and whatnot.
Its ON for enemy bullets, grenades, turrets, etc. Its OFF for collision to promote the LAVs to be used as light armored troop transports with a gun on top.
In what way, other than the cattle cry of "it doesn't make sense", would this not totally and utterly fix LAVs to be what they're described as by CCP?
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Buddha Brown
Factory Fresh
235
|
Posted - 2013.08.09 17:33:00 -
[21] - Quote
You're right, I think it would solve a lot of the issues and then the vehicle would be an excellent troop transport but just seems kinda patchwork to me (spare jokes about what else might be described as such lol)
I don't think it's a terrible idea I just think there has to be a better way, scale the damage done by the LAV so only top speed hits are OHK's or something along those lines, slow down the accel a little bit, make the damage done by LAV's static regardless of speed, something!
It wouldn't hurt to just remove damage if 24 of 32 players are running around in murder carts but I dont think it's at that level
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Bojo The Mighty
Zanzibar Concept
1428
|
Posted - 2013.08.09 17:38:00 -
[22] - Quote
Nemo Bluntz wrote: Its ON for enemy bullets, grenades, turrets, etc. Its OFF for collision to promote the LAVs to be used as light armored troop transports with a gun on top.
In what way, other than the cattle cry of "it doesn't make sense", would this not totally and utterly fix LAVs to be what they're described as by CCP?
Have you ever tried operating an LAV turret while it was moving? It's impossible, and then LAVs would be UP because the wouldn't be able to move and kill that heavy with a forge in the road. They'd have to come to a crawl for the turret to get it and by then KABOOM. People would find exploits (standing in front, getting pushed and while getting pushed headshot the driver.
If people want to stand in the road or cross without looking both ways, that's just asking for roadkill. It's not like LAVs can go anywhere. They got to stick to paths and flat areas. It's one's own fault for getting run over in Chromosome. Now, not so much, but roadkill has been (was) at a reasonable place, and we should return roadkill to normality. |
PR DIABOLITO NY
Devils Airborne Reapers Elite
5
|
Posted - 2013.08.09 17:39:00 -
[23] - Quote
As a frontline Logi and occasional LLAV turret gunner, I think that LAVs are fine as is. Since the removal of free cars, I am seeing more Saga murder-taxi's than LLAV murder-taxi's. Yes, I DO get pissed when I am run over, BUT it reminds me to check my play style and then adapt-and-overcome. Play with a good squad and you will fear no one!!! No murder-taxi, HAV, HMG, or redline sniper!! Our squad regularly takes down all types of vehicles!! Heck, just last night we took down 2 Charybids in one match. And as an added bonus, they were in the enemy spawn AND we hacked them!! There are many more options than just sitting around getting run over and then complaining. Just my $.02 ISK.
Diabolito |
Bojo The Mighty
Zanzibar Concept
1428
|
Posted - 2013.08.09 17:42:00 -
[24] - Quote
PR DIABOLITO NY wrote:As a frontline Logi and occasional LLAV turret gunner, I think that LAVs are fine as is. Since the removal of free cars, I am seeing more Saga murder-taxi's than LLAV murder-taxi's. Yes, I DO get pissed when I am run over, BUT it reminds me to check my play style and then adapt-and-overcome. Play with a good squad and you will fear no one!!! No murder-taxi, HAV, HMG, or redline sniper!! Our squad regularly takes down all types of vehicles!! Heck, just last night we took down 2 Charybids in one match. And as an added bonus, they were in the enemy spawn AND we hacked them!! There are many more options than just sitting around getting run over and then complaining. Just my $.02 ISK. Diabolito I like LAVs too (don't drive em so much) but people are going to have their nerf one way or another and this acceleration nerf I propose seems like the best interest for all. Cuts down on "OPness" of LAV roadkills while keeping LAVs at a good place. |
Scheneighnay McBob
Bojo's School of the Trades
2852
|
Posted - 2013.08.09 17:44:00 -
[25] - Quote
Bojo The Mighty wrote:Scheneighnay McBob wrote:LAVs weren't UP, if they were it was just barely. I think we ran them together often enough to know that. Oh yeah we knew, but everyone else just didn't think like us. I'm trying to appease the community within reason to save the LAV. People are trying to remove collision damage and health! You can't fix stupid. Most of the community never learn for themselves, but instead chase the FOTM. How much do you wanna bet lasers are next (again)? |
Nemo Bluntz
TeamPlayers EoN.
262
|
Posted - 2013.08.09 17:45:00 -
[26] - Quote
Bojo The Mighty wrote:Nemo Bluntz wrote: Its ON for enemy bullets, grenades, turrets, etc. Its OFF for collision to promote the LAVs to be used as light armored troop transports with a gun on top.
In what way, other than the cattle cry of "it doesn't make sense", would this not totally and utterly fix LAVs to be what they're described as by CCP?
Have you ever tried operating an LAV turret while it was moving? It's impossible, and then LAVs would be UP because the wouldn't be able to move and kill that heavy with a forge in the road. They'd have to come to a crawl for the turret to get it and by then KABOOM. People would find exploits (standing in front, getting pushed and while getting pushed headshot the driver.
That's why I said that I want the gunner to be much more protected. It makes no sense that the design of the future vehicle gives its soldiers less protection than a modern real world LAV gives. The Dust mercs are basically using Somalian Technicals.
If you have a similar amount of (or even a little more) armor, and the gunner isn't so exposed, the LAV could stop, the gunner could be used to suppress, and everyone else could jump out, capture the point, then ride off happily into the sunset. Instead of this barreling into a base, hoping to clip someone with your side view mirror for 10,000 health nonsense.
And your forge gun example is silly. You just described a situation where the LAV should lose. The whole point of the forge gun is to take out vehicles. |
PR DIABOLITO NY
Devils Airborne Reapers Elite
5
|
Posted - 2013.08.09 17:45:00 -
[27] - Quote
Bojo The Mighty wrote:PR DIABOLITO NY wrote:As a frontline Logi and occasional LLAV turret gunner, I think that LAVs are fine as is. Since the removal of free cars, I am seeing more Saga murder-taxi's than LLAV murder-taxi's. Yes, I DO get pissed when I am run over, BUT it reminds me to check my play style and then adapt-and-overcome. Play with a good squad and you will fear no one!!! No murder-taxi, HAV, HMG, or redline sniper!! Our squad regularly takes down all types of vehicles!! Heck, just last night we took down 2 Charybids in one match. And as an added bonus, they were in the enemy spawn AND we hacked them!! There are many more options than just sitting around getting run over and then complaining. Just my $.02 ISK. Diabolito I like LAVs too (don't drive em so much) but people are going to have their nerf one way or another and this acceleration nerf I propose seems like the best interest for all. Cuts down on "OPness" of LAV roadkills while keeping LAVs at a good place.
May be good since there is the option to skill up overdrive and nitrous. This could bring the acceleration back up to what it is now allowing a 'perk' to those that decide to put all their skillpoints into vehicles.
Diabolito |
Bojo The Mighty
Zanzibar Concept
1428
|
Posted - 2013.08.09 17:46:00 -
[28] - Quote
Scheneighnay McBob wrote: You can't fix stupid. Most of the community never learn for themselves, but instead chase the FOTM. How much do you wanna bet lasers are next (again)?
250,000 ISK it's SMGs. Anyways, I remember the good ol days and I like the current physics, but you know, I'm willing to compromise to prevent what happened to so many weapons and dropsuits. Nerfed out of existence. |
Bojo The Mighty
Zanzibar Concept
1428
|
Posted - 2013.08.09 17:48:00 -
[29] - Quote
PR DIABOLITO NY wrote:May be good since there is the option to skill up overdrive and nitrous. This could bring the acceleration back up to what it is now allowing a 'perk' to those that decide to put all their skillpoints into vehicles. Diabolito Precisely, there are torque modules that can be fitted if some one really likes acceleration. Gives more reason to them. |
Buddha Brown
Factory Fresh
235
|
Posted - 2013.08.09 17:50:00 -
[30] - Quote
And a steeper trade-off for doing so |
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PR DIABOLITO NY
Devils Airborne Reapers Elite
5
|
Posted - 2013.08.09 17:50:00 -
[31] - Quote
Nemo Bluntz wrote:Bojo The Mighty wrote:Nemo Bluntz wrote: Its ON for enemy bullets, grenades, turrets, etc. Its OFF for collision to promote the LAVs to be used as light armored troop transports with a gun on top.
In what way, other than the cattle cry of "it doesn't make sense", would this not totally and utterly fix LAVs to be what they're described as by CCP?
Have you ever tried operating an LAV turret while it was moving? It's impossible, and then LAVs would be UP because the wouldn't be able to move and kill that heavy with a forge in the road. They'd have to come to a crawl for the turret to get it and by then KABOOM. People would find exploits (standing in front, getting pushed and while getting pushed headshot the driver. That's why I said that I want the gunner to be much more protected. It makes no sense that the design of the future vehicle gives its soldiers less protection than a modern real world LAV gives. The Dust mercs are basically using Somalian Technicals. If you have a similar amount of (or even a little more) armor, and the gunner isn't so exposed, the LAV could stop, the gunner could be used to suppress, and everyone else could jump out, capture the point, then ride off happily into the sunset. Instead of this barreling into a base, hoping to clip someone with your side view mirror for 10,000 health nonsense. And your forge gun example is silly. You just described a situation where the LAV should lose. The whole point of the forge gun is to take out vehicles.
I humbly disagree. Currently, as a turret gunner in a LAV, I can regularly get 6+ kills per match. What you need is a good driver that is willing to give up his/her 'free' kill and put you right up on a target. Then they need to watch your health as you go to town, and lastly, get you out of harms way in time. The driver I ride with most of the time actually jokes about being mad at me for regularly getting more kills than him in HIS vehicle. Again, skill, good fits, and lots of practice make for a better player and les QQing. Again, my experience and YMMV.
Diabolito |
gbghg
L.O.T.I.S. RISE of LEGION
3047
|
Posted - 2013.08.09 17:51:00 -
[32] - Quote
Nemo Bluntz wrote:Bojo The Mighty wrote:Nemo Bluntz wrote: Its ON for enemy bullets, grenades, turrets, etc. Its OFF for collision to promote the LAVs to be used as light armored troop transports with a gun on top.
In what way, other than the cattle cry of "it doesn't make sense", would this not totally and utterly fix LAVs to be what they're described as by CCP?
Have you ever tried operating an LAV turret while it was moving? It's impossible, and then LAVs would be UP because the wouldn't be able to move and kill that heavy with a forge in the road. They'd have to come to a crawl for the turret to get it and by then KABOOM. People would find exploits (standing in front, getting pushed and while getting pushed headshot the driver. That's why I said that I want the gunner to be much more protected. It makes no sense that the design of the future vehicle gives its soldiers less protection than a modern real world LAV gives. The Dust mercs are basically using Somalian Technicals. If you have a similar amount of (or even a little more) armor, and the gunner isn't so exposed, the LAV could stop, the gunner could be used to suppress, and everyone else could jump out, capture the point, then ride off happily into the sunset. Instead of this barreling into a base, hoping to clip someone with your side view mirror for 10,000 health nonsense. And your forge gun example is silly. You just described a situation where the LAV should lose. The whole point of the forge gun is to take out vehicles. Didn't stop us road killing them back in chromosome |
Scheneighnay McBob
Bojo's School of the Trades
2854
|
Posted - 2013.08.09 17:52:00 -
[33] - Quote
Bojo The Mighty wrote:Scheneighnay McBob wrote: You can't fix stupid. Most of the community never learn for themselves, but instead chase the FOTM. How much do you wanna bet lasers are next (again)?
250,000 ISK it's SMGs. Anyways, I remember the good ol days and I like the current physics, but you know, I'm willing to compromise to prevent what happened to so many weapons and dropsuits. Nerfed out of existence. You're on. SMGs are mini-ARs, so the users won't care. Because if you listen to them, fully automatic weapons take the most skill |
Operative 1171 Aajli
Bragian Order Amarr Empire
113
|
Posted - 2013.08.09 18:07:00 -
[34] - Quote
I'm all for nerfing the maneuverability in making a turn and enlarging the collision box (or whatever you call it).
If LAVs couldn't turn so damn tight that would fix a lot of the murder taxi kills. I don't recall hummers being so nimble back in the military. If they did try a full speed tight bank they'd flip from what I was hearing from folks.
I'm getting tired of LAV drivers trying to stick their LAV in every little nook and cranny they can fit into. It's becoming laughable and devolving the game. At least force a vehicle to do what it would usually actually be doing.
Also, acceleration is way to quick. What are these things, Formula 1 race cars?
An LAV kill should be reduced down to a full speed more or less straight on attack.
And force LAVs to take damage from a full speed hit. Not bumper damage but engine and underside fire damage from running over the person. Make the LAV have to pay too for a dumbed down kill. |
Zedra Faiolin
PiZzA DuDeS
5
|
Posted - 2013.08.09 19:09:00 -
[35] - Quote
I put most of the blame on the physic engine, not the stats of these vehicles. I think if we had some degree of terrain destruction, pot holes from grenades, and other explosives, that makes maintaining top speed through a high value area, (the bridge is a prime example) a pipe dream. That and / or explosive physics that have momentum displacement or stopping effects. Proxy mines that flip LAVs grenades that have similar effects depending on placement at time of explosion.
Or on a completely different thought, CCP mentioned possibly making contact grenades into some kind of 'sticky' grenades, well how bout add a grenade type some kind of hybrid sticky-gas grenade, that will kill players that do not exit vehicle with in x amount of time, and does not allow re-entry for another X duration (Not completely thought out because I don't know the best way to warn FP-driving tanks) or a grenade that force ejects all passengers but doesn't affect vehicle motion. I know the later would be dependant on some kind of vehicle ownership lock (blue dot thefts).
Just my out of the box + out of the invisible fence thoughts. |
Wakko03
Better Hide R Die
324
|
Posted - 2013.08.09 19:17:00 -
[36] - Quote
Basing this on How many vehicles I see flip over, the driver has time enough to get out and PUSH the vehicle upright and then run over an enemy, before grenades or swarms can reach them. This has nothing to do with the deadly head on collisions that would eject any driver in a convertible not magnetically secured or so harnessed into the seat and would still result in internal injuries to the brain of the driver slamming into the skull (not to mention that it should take more than a second to get into and out of one).
I applaud your desire to defend your LLAV and Lav's in general as much as I hope you respect my requests for a scope on my AR and for my defense against the truly idiotic trollish thoughts to take away grenades from nano-hives (thus a double nerf to the equipment I spent 3 million sp on and another 3 million+ on suit upgrades to be able to fit).
However, I have to deal with players hell-bent on taking away any advantage I have, supposed or actual so I would like to know why has the time an AV grenade remains on the ground been reduced so much that an LAV can run at me and I throw the 1st one in it's path; why does the grenade disappear before I can throw the second one and then get splatted on the front of the vehicle within seconds, since I am throwing the second 1 out of 3 times it bounces off the vehicle, if they get stuck on something and I hit with the 3rd they are already going fast enough that as I said and you all ignored is that the explosion will happen at point A and the server will say the LAV is already at point B.
Now I am not saying the grenade should remain on the ground for more than X (increased time from basic to proto) amount of time as CCP has never really told us how long they last on the ground only that they changed it back when LAV handled like a POS. Now that LAV controls got fixed, why did the grenade time on the ground not get adjusted back to the times or back to almost those levels that required adjustment?
Another gripe I have is that there is no warning, now I know this is because it is the same vehicle, but there is nothing to seperate a friendly vehicle from an enemy one running around. Add to this that most maps have maybe 1 resupply usually controlled by the enemy and none of the fence posts or metal rods shoved into ground that allow "people" thru but will stop a vehicle.
PS about the Friendly Fire issue, I don't want to deal with the trolls that go around and did it in the LAV to begin with as it is annoying and they live for it, so IF I have to deal with fighting friendlies (those on my team that hate me for my opinion or my stance on some issue) and enemies I choose not to play those games, call me a pansy all it does is make me block you or hide your posts. |
Scheneighnay McBob
Bojo's School of the Trades
2865
|
Posted - 2013.08.09 19:28:00 -
[37] - Quote
Bojo The Mighty wrote:Scheneighnay McBob wrote: You can't fix stupid. Most of the community never learn for themselves, but instead chase the FOTM. How much do you wanna bet lasers are next (again)?
250,000 ISK it's SMGs. Anyways, I remember the good ol days and I like the current physics, but you know, I'm willing to compromise to prevent what happened to so many weapons and dropsuits. Nerfed out of existence. Wanna give me my ISK right now? Went 15/3 with a completely standard laser fit; 2 deaths were because I ran out of ammo. Dumbass AR users didn't even try getting into CQC. They just stood still and shot back at my optimal. |
ladwar
Dead Six Initiative Lokun Listamenn
1097
|
Posted - 2013.08.09 19:36:00 -
[38] - Quote
cost and the now nature base 30% resistance they didn't have. |
Wakko03
Better Hide R Die
324
|
Posted - 2013.08.09 19:43:00 -
[39] - Quote
Scheneighnay McBob wrote:Bojo The Mighty wrote:Scheneighnay McBob wrote: You can't fix stupid. Most of the community never learn for themselves, but instead chase the FOTM. How much do you wanna bet lasers are next (again)?
250,000 ISK it's SMGs. Anyways, I remember the good ol days and I like the current physics, but you know, I'm willing to compromise to prevent what happened to so many weapons and dropsuits. Nerfed out of existence. Wanna give me my ISK right now? Went 15/3 with a completely standard laser fit; 2 deaths were because I ran out of ammo. Dumbass AR users didn't even try getting into CQC. They just stood still and shot back at my optimal.
To be fair they may not have read the post on the forums back on page 50 or later that mentioned the player posted ranges for the weapons as CCP doesn't even tell you in game but vaguely one at a time in a random dev post.
My guess would be that they thought you weren't taking damage even though they got red X's and didn't look at the bottom of the screen to see that they were 80 dust meters away from you. |
Silas Swakhammer
GamersForChrist Orion Empire
66
|
Posted - 2013.08.09 19:47:00 -
[40] - Quote
Operative 1171 Aajli wrote:And force LAVs to take damage from a full speed hit. Not bumper damage but engine and underside fire damage from running over the person. Make the LAV have to pay too for a dumbed down kill. LAVs already take damage from running over infantry. Most of the time a LAV will lose speed and also have it's back wheels come up off the ground when running into someone.
What classifies as a dumb kill? |
|
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
73
|
Posted - 2013.08.09 20:36:00 -
[41] - Quote
Nemo Bluntz wrote:Couldn't disagree more. They used to be coffins because a single AV nade would kill it before it got to you. They are murder taxis now because they have enough health to get through that single AV nade. Even if you're prepared for handling one, if you happen to be on about 90% of a Dust map where you're in an open field, you're looking at a pretty high likelihood of getting bumpered. I don't think LAVs should die in a single nade. But I also don't think LAVs should be feared because of their front bumper, not the gun on top. That's why the perfect solution (that everyone seems to disagree with for some unexplainable reason) is to remove collision damage from LAVs.
like im gona stop my LAV right when im about to kill you in the middle of the road so i can switch places from driver seat , to passanger seat and the turret so i can kill you with LAV turret...untill i do that you gone , oh and lets not forget that when you switch to turret from driver seat you get the turret camera looking back of the LAV not ahead like the turret shows
you CANNOT remove damage colision
do you know the difference betewen blunt and piercing damage?
srsly , your crusade against LAV's is boring and without any valid facts
go play a FPS without vehicules or adapt |
ZDub 303
TeamPlayers EoN.
1577
|
Posted - 2013.08.09 20:38:00 -
[42] - Quote
THE TRAINSPOTTER wrote: like im gona stop my LAV right when im about to kill you in the middle of the road so i can switch places from driver seat , to passanger seat and the turret so i can kill you with LAV turret...untill i do that you gone , oh and lets not forget that when you switch to turret from driver seat you get the turret camera looking back of the LAV not ahead like the turret show
This is why we need Assaut LAVs! Driver operated turret on a 2 seater LAV with hp/resistances in between LLAV and SLAV!
Occupy CCP for ALAVs! |
Nemo Bluntz
TeamPlayers EoN.
262
|
Posted - 2013.08.09 20:45:00 -
[43] - Quote
THE TRAINSPOTTER wrote:Nemo Bluntz wrote:Couldn't disagree more. They used to be coffins because a single AV nade would kill it before it got to you. They are murder taxis now because they have enough health to get through that single AV nade. Even if you're prepared for handling one, if you happen to be on about 90% of a Dust map where you're in an open field, you're looking at a pretty high likelihood of getting bumpered. I don't think LAVs should die in a single nade. But I also don't think LAVs should be feared because of their front bumper, not the gun on top. That's why the perfect solution (that everyone seems to disagree with for some unexplainable reason) is to remove collision damage from LAVs. like im gona stop my LAV right when im about to kill you in the middle of the road so i can switch places from driver seat , to passanger seat and the turret so i can kill you with LAV turret...untill i do that you gone , oh and lets not forget that when you switch to turret from driver seat you get the turret camera looking back of the LAV not ahead like the turret shows you CANNOT remove damage colision do you know the difference betewen blunt and piercing damage? srsly , your crusade against LAV's is boring and without any valid facts go play a FPS without vehicules or adapt
Sounds like you should go play a single player FPS, homie. |
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
73
|
Posted - 2013.08.09 20:49:00 -
[44] - Quote
Nemo Bluntz wrote:THE TRAINSPOTTER wrote:Nemo Bluntz wrote:Couldn't disagree more. They used to be coffins because a single AV nade would kill it before it got to you. They are murder taxis now because they have enough health to get through that single AV nade. Even if you're prepared for handling one, if you happen to be on about 90% of a Dust map where you're in an open field, you're looking at a pretty high likelihood of getting bumpered. I don't think LAVs should die in a single nade. But I also don't think LAVs should be feared because of their front bumper, not the gun on top. That's why the perfect solution (that everyone seems to disagree with for some unexplainable reason) is to remove collision damage from LAVs. like im gona stop my LAV right when im about to kill you in the middle of the road so i can switch places from driver seat , to passanger seat and the turret so i can kill you with LAV turret...untill i do that you gone , oh and lets not forget that when you switch to turret from driver seat you get the turret camera looking back of the LAV not ahead like the turret shows you CANNOT remove damage colision do you know the difference betewen blunt and piercing damage? srsly , your crusade against LAV's is boring and without any valid facts go play a FPS without vehicules or adapt Sounds like you should go play a single player FPS, homie.
im now whining about anything , you do
"mama i hat lav , iz kill mii"
|
Greasepalms
Ahrendee Mercenaries EoN.
167
|
Posted - 2013.08.09 21:23:00 -
[45] - Quote
I'd nerf the **** out of the LLAVs health. They are supposed to be shield transporter/remote repair system mules for the HAVs.
I'd buff the standard LAV's turret capabilities, once the turrets become more viable than flattening mercs, give it more HP.
For the Scout LAV, higher speed, lower health and more profile dampening. |
Bojo The Mighty
Zanzibar Concept
1437
|
Posted - 2013.08.12 03:06:00 -
[46] - Quote
Operative 1171 Aajli wrote:I'm all for nerfing the maneuverability in making a turn and enlarging the collision box (or whatever you call it).
Also, acceleration is way to quick. What are these things, Formula 1 race cars?
No to the turn radius nerf. Why: It's one thing to be fast but without proper maneuverability might as well be a train on a track. Turning from top speed is one thing but these vehicles are light, light damage, and exposed. The turn radius in combination with high acceleration magnitude is "OP" but not the turn radius alone. It's the combo. Now we "have" to nerf one of the two.
I chose acceleration because being nimble is something that cannot be altered let alone prized more. LAV drivers certainly know that when a Large Turret comes into sight, it's 90 degrees to the right! It's the agility that has higher value than acceleration therefore nerfing turn radius has a larger effect.
Now it seems like that is a matter of opinion, and for the most part, it is, but turn radius cannot be altered by modules. Acceleration can. So a well placed nerf to acceleration will allow modules to bring people back to a high acceleration standard (or at least near it) but at least a sacrifice will be in place.
|
DJINN leukoplast
Hellstorm Inc League of Infamy
990
|
Posted - 2013.08.12 03:11:00 -
[47] - Quote
LAV's shouldn't be able to use the hardeners, resistance mods etc to pad their health WAY above what the intel states. They should be like dropsuits, if the health says 3000 HP for shields, then that is what it ought to be. Rather than how it is now, it says 3000 HP, but with all the mods activated, is really 15k worth of HP. |
Bojo The Mighty
Zanzibar Concept
1437
|
Posted - 2013.08.12 03:20:00 -
[48] - Quote
DJINN leukoplast wrote:LAV's shouldn't be able to use the hardeners, resistance mods etc to pad their health WAY above what the intel states. They should be like dropsuits, if the health says 3000 HP for shields, then that is what it ought to be. Rather than how it is now, it says 3000 HP, but with all the mods activated, is really 15k worth of HP. I suppose scouts shouldn't be able to use armor or shield extenders?
No the health is not something I want to touch here because LAV health is something I can't verify changed from Chromosome to Uprising. I think they got a minor boost but I can't find the data. But regardless lets see where acceleration nerf get's us right now.
I don't mind if that is discussed but not here. I want to here acceleration talk. |
ratamaq doc
3dge of D4rkness SoulWing Alliance
38
|
Posted - 2013.08.12 03:28:00 -
[49] - Quote
LAV driver in both chrome and uprise here.
Here's the problems and differences I see.
First, in chrome LLAV was level 5 LAV x8 multiplier which next to no one went for due to meths and sagas unlocking at level 1 and there being no advantage to level 2, 3, and 4. It was a hell of an SP sink for something that was considered a moving death trap.
Second. I had pimped out meths and sagas. Running close to 200k. These things were beast and most games that I pulled them out I would keep them. However, there was no return, and there was another trap that I'll touch on next.
Third. In chrome, often an enemy would get stuck in your grill immobilizing you until he bread out. You were a sitting duck for as much as 20 seconds. This never happens now.
And last, the shield resistance on the cal LLAV is ridicules. 36% natural? On a vehicle that can tank up to ~3k? Fitted right this think can have over 5k effective shield.
I have no problems killing armor LLAVs, but the Cal is practically indestructible.
So all together the difference it:
Low skill requirement No chance of a Merc getting stuck in your wheel well Can return Way high natural shield resistance. |
stlcarlos989
SVER True Blood
464
|
Posted - 2013.08.12 03:50:00 -
[50] - Quote
The sad thing is almost no LAV drivers fit them for anything other than murder taxiing. No one realizes how good the blaster on an LAV can be, 3 or 4 days ago I was gunning in my corp mates LAV and went 48-1. Saga, 2 damage mods, protoblaster and I don't even have any of the small turret skills the funny thing was my one death was a redline suicide when we got greedy trying to get a sniper. |
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Bojo The Mighty
Zanzibar Concept
1438
|
Posted - 2013.08.12 03:55:00 -
[51] - Quote
stlcarlos989 wrote:The sad thing is almost no LAV drivers fit them for anything other than murder taxiing. No one realizes how good the blaster on an LAV can be, 3 or 4 days ago I was gunning in my corp mates LAV and went 48-1. Saga, 2 damage mods, protoblaster and I don't even have any of the small turret skills the funny thing was my one death was a redline suicide when we got greedy trying to get a sniper. not true. I do know the insiders who continue to use LAVs around turrets and teamwork. However I can almost guarantee; if it's Charybdis, it's a Murder Taxi.
Quote:LAV driver in both chrome and uprise here.
Here's the problems and differences I see.
First, in chrome LLAV was level 5 LAV x8 multiplier which next to no one went for due to meths and sagas unlocking at level 1 and there being no advantage to level 2, 3, and 4. It was a hell of an SP sink for something that was considered a moving death trap.
Second. I had pimped out meths and sagas. Running close to 200k. These things were beast and most games that I pulled them out I would keep them. However, there was no return, and there was another trap that I'll touch on next.
Third. In chrome, often an enemy would get stuck in your grill immobilizing you until he faded out. You were a sitting duck for as much as 20 seconds. This never happens now.
And last, the shield resistance on the cal LLAV is ridiculous. 36% natural? On a vehicle that can tank up to ~3k? Fitted right this think can have over 5k effective shield.
I have no problems killing armor LLAVs, but the Cal is practically indestructible. Ok, again I don't want to talk about the merits of Health on LAVs, I want to talk acceleration talk. However since you were a fellow LAV chromosome driver I can respect your opinion/take it seriously but I would really want your opinion on the acceleration nerf discussed in the first post because you, like your fellows, would understand better than most. |
ratamaq doc
3dge of D4rkness SoulWing Alliance
38
|
Posted - 2013.08.12 04:22:00 -
[52] - Quote
Bojo The Mighty wrote:stlcarlos989 wrote:The sad thing is almost no LAV drivers fit them for anything other than murder taxiing. No one realizes how good the blaster on an LAV can be, 3 or 4 days ago I was gunning in my corp mates LAV and went 48-1. Saga, 2 damage mods, protoblaster and I don't even have any of the small turret skills the funny thing was my one death was a redline suicide when we got greedy trying to get a sniper. not true. I do know the insiders who continue to use LAVs around turrets and teamwork. However I can almost guarantee; if it's Charybdis, it's a Murder Taxi. Quote:LAV driver in both chrome and uprise here.
Here's the problems and differences I see.
First, in chrome LLAV was level 5 LAV x8 multiplier which next to no one went for due to meths and sagas unlocking at level 1 and there being no advantage to level 2, 3, and 4. It was a hell of an SP sink for something that was considered a moving death trap.
Second. I had pimped out meths and sagas. Running close to 200k. These things were beast and most games that I pulled them out I would keep them. However, there was no return, and there was another trap that I'll touch on next.
Third. In chrome, often an enemy would get stuck in your grill immobilizing you until he faded out. You were a sitting duck for as much as 20 seconds. This never happens now.
And last, the shield resistance on the cal LLAV is ridiculous. 36% natural? On a vehicle that can tank up to ~3k? Fitted right this think can have over 5k effective shield.
I have no problems killing armor LLAVs, but the Cal is practically indestructible. Ok, again I don't want to talk about the merits of Health on LAVs, I want to talk acceleration talk. However since you were a fellow LAV chromosome driver I can respect your opinion/take it seriously but I would really want your opinion on the acceleration nerf discussed in the first post because you, like your fellows, would understand better than most.
Gotcha. I would hate to see either one. I consider myself an avid LAV driver, but not for murder taxi. I have a few game play videos I put up of myself showing off the effectiveness of a solo demo Logi where you'd notice I rely on the LAV to quickly get me in and out of areas. Gimping that would suck for me personally. That's not to say I'm above running people over, I just take targets of opportunity.
Check out that play style to see what I'm talking about. http://youtu.be/_ik9uYq6_bE
I think if they brought back the mercs in wheel wells that would be enough to fix the murder taxi problem. Right now fools can call in LLAVs with little or no fear of losing a 200k investment. If they were were under the constant threat of losing that kind of ISK every time they ran over someone, the problem go away. |
gbrngfol
Last Of The Brotherhood
0
|
Posted - 2013.08.12 04:22:00 -
[53] - Quote
Has anyone tried using counter-LAVs? I've got a Methana with a compressed railgun that I bring out whenever the Reds have too many LAVs. It can take out most in just a few shots and I can occasionally snipe the driver out of his seat. The only problems I have with this tactic are those damn seat-hogging blueberries. |
ratamaq doc
3dge of D4rkness SoulWing Alliance
38
|
Posted - 2013.08.12 04:42:00 -
[54] - Quote
Something else worth pointing out that was eluded to in this thread that is a contributor to the problem is that AV grenade mechanics changed. In chrome, if you thru an AV grenade anywhere near an enemy vehicle it would track instantly. Now there seems to be a second delay on the arm time that has caused them to just bounce off the hood of a passing LAV. That and the HP buff to impacts. Before, a single standard AV would take out an unfitted impact. Now it takes two advanced. |
Leovarian L Lavitz
Better Academy.
517
|
Posted - 2013.08.12 04:58:00 -
[55] - Quote
PR DIABOLITO NY wrote:Nemo Bluntz wrote:Bojo The Mighty wrote:Nemo Bluntz wrote: Its ON for enemy bullets, grenades, turrets, etc. Its OFF for collision to promote the LAVs to be used as light armored troop transports with a gun on top.
In what way, other than the cattle cry of "it doesn't make sense", would this not totally and utterly fix LAVs to be what they're described as by CCP?
Have you ever tried operating an LAV turret while it was moving? It's impossible, and then LAVs would be UP because the wouldn't be able to move and kill that heavy with a forge in the road. They'd have to come to a crawl for the turret to get it and by then KABOOM. People would find exploits (standing in front, getting pushed and while getting pushed headshot the driver. That's why I said that I want the gunner to be much more protected. It makes no sense that the design of the future vehicle gives its soldiers less protection than a modern real world LAV gives. The Dust mercs are basically using Somalian Technicals. If you have a similar amount of (or even a little more) armor, and the gunner isn't so exposed, the LAV could stop, the gunner could be used to suppress, and everyone else could jump out, capture the point, then ride off happily into the sunset. Instead of this barreling into a base, hoping to clip someone with your side view mirror for 10,000 health nonsense. And your forge gun example is silly. You just described a situation where the LAV should lose. The whole point of the forge gun is to take out vehicles. I humbly disagree. Currently, as a turret gunner in a LAV, I can regularly get 6+ kills per match. What you need is a good driver that is willing to give up his/her 'free' kill and put you right up on a target. Then they need to watch your health as you go to town, and lastly, get you out of harms way in time. The driver I ride with most of the time actually jokes about being mad at me for regularly getting more kills than him in HIS vehicle. Again, skill, good fits, and lots of practice make for a better player and les QQing. Again, my experience and YMMV. Diabolito I usually pull around 0/0 per match and let my gunner get all the kills, even stopping short of a road kill. He just pulled 46/1 yesterday on my turret. |
Doyle Reese
OSG Planetary Operations Covert Intervention
374
|
Posted - 2013.08.12 05:19:00 -
[56] - Quote
You know what the biggest buff LAVs got? R2 Drive. Once people were finally able to go exactly where they want to go, this made LAV all the more lethal, the HP buff was just icing |
Bojo The Mighty
Zanzibar Concept
1438
|
Posted - 2013.08.12 05:54:00 -
[57] - Quote
ratamaq doc wrote: I think if they brought back the mercs in wheel wells that would be enough to fix the murder taxi problem. Right now fools can call in LLAVs with little or no fear of losing a 200k investment. If they were were under the constant threat of losing that kind of ISK every time they ran over someone, the problem go away.
I see your point but the severity of an acceleration nerf, or at least where I aim it to be, is in between now and Chromosome. So that way we aren't sending LAVs to hell.
Another side thing I just thought of is that the Acceleration nerf would probably allow better control over velocity. I mean if the total acceleration is decreased, than the pressure of R2 determines less increase/decrease in acceleration, meaning better control over speed. So in instances for a pick up, an LAV can slow down but not have to stop, using better control.
|
Bojo The Mighty
Zanzibar Concept
1438
|
Posted - 2013.08.12 05:56:00 -
[58] - Quote
gbrngfol wrote:Has anyone tried using counter-LAVs? I've got a Methana with a compressed railgun that I bring out whenever the Reds have too many LAVs. It can take out most in just a few shots and I can occasionally snipe the driver out of his seat. The only problems I have with this tactic are those damn seat-hogging blueberries. Um what the hell tier are you using because Railguns have been Under Powered since Joseph Stalin. I've asked for a buff to them before and tested them recently and still found them as AV garbage, a missile launcher out performs it in every aspect. |
Eurydice Itzhak
Militaires Sans Jeux
183
|
Posted - 2013.08.12 06:08:00 -
[59] - Quote
Everyone is wrong unless they mentioned Lavs being almost nearly impossible to drive.
Late in chromosome we discovered jovians made lavs handle with some consistency and the murder taxi was born.
av grenade fix, lav HP increase, bored tankers, all this helped make it popular.
Murder taxi was born in chromosome. |
Bojo The Mighty
Zanzibar Concept
1438
|
Posted - 2013.08.12 06:16:00 -
[60] - Quote
Eurydice Itzhak wrote:Everyone is wrong unless they mentioned Lavs being almost nearly impossible to drive.
Late in chromosome we discovered jovians made lavs handle with some consistency and the murder taxi was born.
av grenade fix, lav HP increase, bored tankers, all this helped make it popular.
Murder taxi was born in chromosome. Murder taxi in Chromosome was called [Starter Fit] and was spammed because it was free but was paper soft. Basically no one had an LAV above Militia, and even fewer with LLAVs. Chromosome's murder taxi business was chicken **** compared to Uprising's.
|
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Eurydice Itzhak
Militaires Sans Jeux
183
|
Posted - 2013.08.12 06:30:00 -
[61] - Quote
Bojo The Mighty wrote:Eurydice Itzhak wrote:Everyone is wrong unless they mentioned Lavs being almost nearly impossible to drive.
Late in chromosome we discovered jovians made lavs handle with some consistency and the murder taxi was born.
av grenade fix, lav HP increase, bored tankers, all this helped make it popular.
Murder taxi was born in chromosome. Murder taxi in Chromosome was called [Starter Fit] and was spammed because it was free but was paper soft. Basically no one had an LAV above Militia, and even fewer with LLAVs. Chromosome's murder taxi business was chicken **** compared to Uprising's. My saga from chrome disagrees.
Granted you had to hit them directly with your hood or with rear tires during a slideout out of fear from the wheel well trap.
It's just gotten more popular and slightly easier. Ever wince the jovian discovery the murder taxi existed. |
Bojo The Mighty
Zanzibar Concept
1441
|
Posted - 2013.08.12 06:34:00 -
[62] - Quote
Eurydice Itzhak wrote: My saga from chrome disagrees.
Granted you had to hit them directly with your hood or with rear tires during a slideout out of fear from the wheel well trap.
It's just gotten more popular and slightly easier. Ever wince the jovian discovery the murder taxi existed.
Congratulations, you are one of the few. I used teamwork methanas. Yes that means a passenger and a gunner. WOW. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
373
|
Posted - 2013.08.12 06:37:00 -
[63] - Quote
Talking about reworking AV and vehicles, it seems to me who has not had much experience with AV grendades but has used every other AV weapon that AV grenades are OP. If you toned down AV grenades and brought them in line with designated primary AV weapons (forge, swarm, and yes - even PC) which by definition should be more effective than AV grenades, only then can we start talking about nerfing/toning down vehicles - primarily LAVs. |
ratamaq doc
3dge of D4rkness SoulWing Alliance
41
|
Posted - 2013.08.12 15:19:00 -
[64] - Quote
Ludvig Enraga wrote:Talking about reworking AV and vehicles, it seems to me who has not had much experience with AV grendades but has used every other AV weapon that AV grenades are OP. If you toned down AV grenades and brought them in line with designated primary AV weapons (forge, swarm, and yes - even PC) which by definition should be more effective than AV grenades, only then can we start talking about nerfing/toning down vehicles - primarily LAVs.
AV grenades aren't OP. You have to remember that we have Proto AV grenades and only STD tanks if you are thinking about how effective they are at taking them down. Also remember that it takes 2 proto AV grenades to take down 1 milita fitted LAV. This caused any AV grenade user worth his salt to move up to proto AV grenades, or at least packed ADV (which does more damage than regular proto), so there are many more on the field than normal.
Last remember that people that arm AV grenades are sacrificing that grenade slot. As a logi with no side arm, this is a major sacrifice for me. At least Forge Guns and PCs can kill infantry, and swarms give you extream range. AV grenades you need to be up close and personal. And when I get 1v1 with another infantry, I have only my primary to fight with vs the majority with Primary, secondary, and Locus or Flux |
Bojo The Mighty
Zanzibar Concept
1446
|
Posted - 2013.08.12 15:25:00 -
[65] - Quote
I don't want to talk about AV nades, go make a separate topic for that. Devs won't take this seriously without dedicated conversation. |
Justicar Karnellia
Ikomari-Onu Enforcement Caldari State
57
|
Posted - 2013.08.12 15:28:00 -
[66] - Quote
Unless I'm mistaken they also applied a 70% hit point increase. Why they picked 70% as opposed to 10% or 90% I do not know... |
ROADKILLURAZZ
MURDER TAXI COMPANY
40
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Posted - 2013.08.12 15:29:00 -
[67] - Quote
Nemo Bluntz wrote:Couldn't disagree more. They used to be coffins because a single AV nade would kill it before it got to you. They are murder taxis now because they have enough health to get through that single AV nade. Even if you're prepared for handling one, if you happen to be on about 90% of a Dust map where you're in an open field, you're looking at a pretty high likelihood of getting bumpered. I don't think LAVs should die in a single nade. But I also don't think LAVs should be feared because of their front bumper, not the gun on top. That's why the perfect solution (that everyone seems to disagree with for some unexplainable reason) is to remove collision damage from LAVs. Thats fine! Nerf my LAV! I will drag your azzes to the redzone! They better nerf drop ships too! I have upgraded! Its a bird....its a plane....No its a flying smooshing machine! Snipers can not hide from the eyes in the sky! |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
656
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Posted - 2013.08.12 16:39:00 -
[68] - Quote
Bojo The Mighty wrote:What was the key factor in transition from chromosome to Uprising that turned UP to "OP"? Acceleration. Last build LAVs did not go from 0 to 60 in 1.4 seconds, but now they do. Last build you only got run over if you were in their way. Now it's like playing matador, you dodge them, turn and they've already turned around and going damn fast.
However we can't just send LAVs back to the dark ages, even though I found a couple successful Methana fits back then, the physics were wack and handling was terrible.
To solve this Murder Taxi business just tone down the acceleration and leave road-kill business to Scout LAVs, because at least their lack of health explains the acceleration.
Back in the day LAVs were UP. Take notes of the transition and you can identify what went wrong. This is technically a nerf to LAVs but I think we can find acceleration nerf in good taste. In terms of how much I'd say less acceleration than now, more than Chromosome.
True, acceleration is fast and it does help murder taxi'ing. But for LAVs' it's essential to have fast acceleration, it is for their survivability and usability. Vs tanks it's the one advantage they have (assuming HP issues LAV vs HAV are fixed).
I'd say the problem is still the combination of two: 1) Small touches are still so often fatal. This makes the back and forth grind-driving so effective, even without having to get far away. True, this is related to OP's view on acceleration.
2) Since the HP buff AV nades have been inadequate to really handle LAVs. This is combination of a bit too large HP buffer and many (packed) AV nades missing. Proxy mines - those aren't even properly functional. |
PR DIABOLITO NY
Devils Airborne Reapers Elite
5
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Posted - 2013.08.12 17:17:00 -
[69] - Quote
So, I have been pondering this dilemma more. To me, logically, it makes sense why Sagas and Charybids, etc., would have quick acceleration.... shield LAV's. The Limbus, not so much acceleration because of armor weight. Like an armor movement penalty, what penalty do you receive from stacking shields? Just effectiveness. There is no real movement penalty. So, this allows shield tanking without sacrificing movement and more 'murder taxing'! Instead of nerfing across the board, take a look at the acceleration of armor vs shield LAVS and see if there can be a happy medium. Hope this makes sense.
Diabolito |
Deluxe Edition
TeamPlayers EoN.
706
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Posted - 2013.08.12 17:28:00 -
[70] - Quote
2 solutions when combines would fix the murder taxi problem:
1) collision damage works both ways, since you are ramming a super suit it would make sence that the LAV should take substancial damage when ramming one, a 1:1 correlation would fix using LAV's as murder taxi's would end quick with this change.
2) On top of that CCP should bring back having the bodies of the LAV victims getting stuck in the LAV's wheels forcing the LAV to a crawl while it grinds away the reamians of the body. I think removing this mechanic is the prome reason LAV's have been so successful in Uprising. LAV's (especially LLAV's) have a tremendous amount of tank to go along with enough speed to escape even the best AV weapons. With this mechaninc in place LAV's will think twice before running into a pack of players as they might become a sitting duck for a few seconds. |
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ratamaq doc
3dge of D4rkness SoulWing Alliance
41
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Posted - 2013.08.12 17:30:00 -
[71] - Quote
Deluxe Edition wrote:2 solutions when combines would fix the murder taxi problem:
1) collision damage works both ways, since you are ramming a super suit it would make sence that the LAV should take substancial damage when ramming one, a 1:1 correlation would fix using LAV's as murder taxi's would end quick with this change.
2) On top of that CCP should bring back having the bodies of the LAV victims getting stuck in the LAV's wheels forcing the LAV to a crawl while it grinds away the reamians of the body. I think removing this mechanic is the prome reason LAV's have been so successful in Uprising. LAV's (especially LLAV's) have a tremendous amount of tank to go along with enough speed to escape even the best AV weapons. With this mechaninc in place LAV's will think twice before running into a pack of players as they might become a sitting duck for a few seconds.
I agree, getting stuck was my biggest fear in chrome. That is where I lost most of my high $ LAVs |
Bojo The Mighty
Zanzibar Concept
1448
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Posted - 2013.08.12 18:39:00 -
[72] - Quote
Ok but lets remember the Chromosome days and what not to fall back on.
People say collision damage should be remove or mutual etc, but think of collision attacks as no more than the Vehicle melee. Let's also remember that: LAV Health > The Best Heavy's Health
I think that collision mechanics are just a part of the world of vehicles, I've been run over by a tank for god's sake (did not appear on radar fast enough). Now I understand LAVs chief protection is their speed and agility but you can't nerf the LAV health without boosting speed/agility.
Back in early chromosome, I outfitted a Jovian on my Methana and discovered that I could outrun swarm launchers. That is not very possible anymore and people speak of nerfing the health of LAVs, primarily because of LLAVs.
Here's The Thing
People are not roadkilled because of vehicle health. If that was so, the HAV would be the roadkill king. The root of roadkilling is speed and agility. So here's my suggestion: -Reduce overall acceleration of LAVs, let Scout LAVs remain untouched. Nerf to between Chromosome and Uprising. -Reduce top speed and acceleration off LLAVs further. Their health must come at a mobility price. +Buff Acceleration Module Efficacy -Nerf PG/CPU requirements conservatively on said modules This way acceleration is not deleted from the books but it comes as an alternative to health. Allow these modules to outrun swarms so mobility is still available if not even more so but it comes at a price of health and whatnots.
Some people rely on the Light part in LAV, the agility and speed. Others rely on the Armor part in LAV, being able sustain a good amount of damage before bookin' it (when I say rely on armor I mean to a degree, otherwise they'd be HAV drivers). They are Light Armor Vehicles and will always be sub-HAV health but always have superior agility and whatnot. |
Fire of Prometheus
DUST University Ivy League
91
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Posted - 2013.08.12 18:44:00 -
[73] - Quote
If its a militia LAV you can wreck them with almost any gun, I wrecked 3 militia LAVs with a basic mass driver . :p |
gbrngfol
Last Of The Brotherhood
0
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Posted - 2013.08.13 03:29:00 -
[74] - Quote
Bojo The Mighty wrote:Ok but lets remember the Chromosome days and what not to fall back on. People say collision damage should be remove or mutual etc, but think of collision attacks as no more than the Vehicle melee. Let's also remember that: LAV Health > The Best Heavy's Health I think that collision mechanics are just a part of the world of vehicles, I've been run over by a tank for god's sake (did not appear on radar fast enough). Now I understand LAVs chief protection is their speed and agility but you can't nerf the LAV health without boosting speed/agility. Back in early chromosome, I outfitted a Jovian on my Methana and discovered that I could outrun swarm launchers. That is not very possible anymore and people speak of nerfing the health of LAVs, primarily because of LLAVs. Here's The Thing People are not roadkilled because of vehicle health. If that was so, the HAV would be the roadkill king. The root of roadkilling is speed and agility. So here's my suggestion: -Reduce overall acceleration of LAVs, let Scout LAVs remain untouched. Nerf to between Chromosome and Uprising. -Reduce top speed and acceleration off LLAVs further. Their health must come at a mobility price. +Buff Acceleration Module Efficacy -Nerf PG/CPU requirements conservatively on said modules This way acceleration is not deleted from the books but it comes as an alternative to health. Allow these modules to outrun swarms so mobility is still available if not even more so but it comes at a price of health and whatnots. Some people rely on the Light part in LAV, the agility and speed. Others rely on the Armor part in LAV, being able sustain a good amount of damage before bookin' it (when I say rely on armor I mean to a degree, otherwise they'd be HAV drivers). They are Light Armor Vehicles and will always be sub-HAV health but always have superior agility and whatnot.
I like this idea, one thing still bothers me though. I thought they were called Light Attack Vehicles, not Light Armor Vehicles.
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Bojo The Mighty
Zanzibar Concept
1456
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Posted - 2013.08.13 04:52:00 -
[75] - Quote
gbrngfol wrote: I like this idea, one thing still bothers me though. I thought they were called Light Attack Vehicles, not Light Armor Vehicles.
That's right, but that's also the general classification based on it's health compared to the others. But you are right, they are officially Light Attack Vehicles |
Rusty Shallows
Black Jackals
256
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Posted - 2013.08.13 05:27:00 -
[76] - Quote
ROADKILLURAZZ wrote:Thats fine! Nerf my LAV! I will drag your azzes to the redzone! Same thought crossed my mind. Although unlike afk blue-dot teammates it will be harder to hook and push red-dots. A note: I push the friendlies back to our redzone not the killing kind. "Leave no man behind," and all that jive. |
hgghyujh
Expert Intervention Caldari State
73
|
Posted - 2013.08.13 06:46:00 -
[77] - Quote
I like how lavs are now. That said you are right, LLAVs need a speed nerf, standard lavs need and acceleration nerf, then SLAVs might have a usefull if never really used roll on the battle field.
oh maybe scout lavs could get a fire rate buff |
Nemo Bluntz
TeamPlayers EoN.
267
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Posted - 2013.08.13 07:53:00 -
[78] - Quote
Spent half of a skirm round (literally 10-15 minutes) tonight running circles around an LLAV, totally unable to get away and actually play the game. Not only in a field, but in a building, up two connected, different direction, flights of steps. As I described to my squadmates "it was like the end of the first Terminator movie." After that I was stuck for a while out on a rock as a taxi and a militia just drove circles, blocking me from being able to move toward any kind of actual gameplay.
I ended up going 1-0, getting one kill off of a passing scout by total chance.
It was another clear example of why collision damage should be removed as it would have halted the utter nonsense of the situation.
Apparently though, it makes more sense to play ring-around-the-rosie with cars than to have them switch to the guns and engage me, or get out and fight.
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Nemo Bluntz
TeamPlayers EoN.
267
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Posted - 2013.08.13 07:55:00 -
[79] - Quote
Oh, and another round I had a decent time playing, but all of my deaths were from snipers or roadkill, the ratio being about 3:1 (roadkill:sniper).
Was a fun time and totally not an indication of a deep routed, easily solvable issue. |
Bojo The Mighty
Zanzibar Concept
1460
|
Posted - 2013.08.13 17:14:00 -
[80] - Quote
If collision damage is removed, then people who are hit should not be able to -move -shoot -reload -jump -see -throw grenades -enter any vehicle if nearby
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Nemo Bluntz
TeamPlayers EoN.
272
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Posted - 2013.08.13 17:46:00 -
[81] - Quote
Bojo The Mighty wrote:If collision damage is removed, then people who are hit should not be able to -move -shoot -reload -jump -see -throw grenades -enter any vehicle if nearby
People who are hit should have the same thing happen to them as when a teammate rams them.
You get pushed around, its annoying as hell, then you move on with your day. |
Bojo The Mighty
Zanzibar Concept
1460
|
Posted - 2013.08.13 17:48:00 -
[82] - Quote
Nemo Bluntz wrote:Bojo The Mighty wrote:If collision damage is removed, then people who are hit should not be able to -move -shoot -reload -jump -see -throw grenades -enter any vehicle if nearby
People who are hit should have the same thing happen to them as when a teammate rams them. You get pushed around, its annoying as hell, then you move on with your day. No, that makes sense, therefore that shouldn't happen |
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
93
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Posted - 2013.08.13 17:50:00 -
[83] - Quote
Nemo Bluntz wrote:Bojo The Mighty wrote:If collision damage is removed, then people who are hit should not be able to -move -shoot -reload -jump -see -throw grenades -enter any vehicle if nearby
People who are hit should have the same thing happen to them as when a teammate rams them. You get pushed around, its annoying as hell, then you move on with your day.
thats because there is no FF , crusader boy
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Nemo Bluntz
TeamPlayers EoN.
274
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Posted - 2013.08.13 19:14:00 -
[84] - Quote
THE TRAINSPOTTER wrote:Nemo Bluntz wrote:Bojo The Mighty wrote:If collision damage is removed, then people who are hit should not be able to -move -shoot -reload -jump -see -throw grenades -enter any vehicle if nearby
People who are hit should have the same thing happen to them as when a teammate rams them. You get pushed around, its annoying as hell, then you move on with your day. thats because there is no FF , crusader boy Ohhhhhhhhhhhhhhhhhhhhhhhhhhh I didn't realize that's what was happening there. Thought it was another one of those CCP bugs. Thanks for clarifying. |
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