|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Bojo The Mighty
Zanzibar Concept
1420
|
Posted - 2013.08.09 16:33:00 -
[1] - Quote
What was the key factor in transition from chromosome to Uprising that turned UP to "OP"? Acceleration. Last build LAVs did not go from 0 to 60 in 1.4 seconds, but now they do. Last build you only got run over if you were in their way. Now it's like playing matador, you dodge them, turn and they've already turned around and going damn fast.
However we can't just send LAVs back to the dark ages, even though I found a couple successful Methana fits back then, the physics were wack and handling was terrible.
To solve this Murder Taxi business just tone down the acceleration and leave road-kill business to Scout LAVs, because at least their lack of health explains the acceleration.
Back in the day LAVs were UP. Take notes of the transition and you can identify what went wrong. This is technically a nerf to LAVs but I think we can find acceleration nerf in good taste. |
Bojo The Mighty
Zanzibar Concept
1421
|
Posted - 2013.08.09 16:40:00 -
[2] - Quote
Buddha Brown wrote:As I walk through the valley of the shadow of Dust, I will fear no murder taxi. For Lai Dai's are with me I have proxies so I like the free kills too, but even then they aren't all that great against the mighty Charybdis |
Bojo The Mighty
Zanzibar Concept
1421
|
Posted - 2013.08.09 16:54:00 -
[3] - Quote
Buddha Brown wrote:Yeah, sometimes their acceleration is too ridiculous for words but it doesn't bother me too much outside of the occasional AV nade missing the mark, which is perfectly normal.
I would maybe be in favor of a minor tweak, for the sake of the true LAVs being lighter and more nimble than the working man's LLAV in most fits, but overall I feel like they're not terrible, just abused. I agree that Top Speed needs to be left alone. LAVs are LAVs for a reason after all. I'm not really concerned on AV vs LAVs, because their agility is really supposed to be their defense against AV. But it's this game of Matador business that had people calling for LAVs to return to the dark ages and I'd rather not see that so an appeasement is in place, and the key factor of change is physics and handling. I don't want to touch turn radii because again, they are supposed to be nimble, but toning down acceleration to a median of Chromosome and Uprising seems like a close to reasonable fix before the community tears LAVs to nothing again. |
Bojo The Mighty
Zanzibar Concept
1421
|
Posted - 2013.08.09 16:57:00 -
[4] - Quote
Nemo Bluntz wrote:Couldn't disagree more. They used to be coffins because a single AV nade would kill it before it got to you. They are murder taxis now because they have enough health to get through that single AV nade. Even if you're prepared for handling one, if you happen to be on about 90% of a Dust map where you're in an open field, you're looking at a pretty high likelihood of getting bumpered. I don't think LAVs should die in a single nade. But I also don't think LAVs should be feared because of their front bumper, not the gun on top. That's why the perfect solution (that everyone seems to disagree with for some unexplainable reason) is to remove collision damage from LAVs. Nah, the LLAV back then is no different from the LLAV now except for popularity and handling. Literally no one ever saw LLAVs back in Chromosome. All you saw were Starter Fits, the ones that could get taken out by one nade.
I rocked a tanked Methana in chromosome and it was no coffin on wheels at all. It had jumped up resistances and polycrystalline plates up the yin yang. The thing got me orbitals from turret kills and roadkills. It could eat up a forge and railgun shot like rice krispies. |
Bojo The Mighty
Zanzibar Concept
1424
|
Posted - 2013.08.09 17:00:00 -
[5] - Quote
Scheneighnay McBob wrote:LAVs weren't UP, if they were it was just barely. I think we ran them together often enough to know that. Oh yeah we knew, but everyone else just didn't think like us. I'm trying to appease the community within reason to save the LAV. People are trying to remove collision damage and health! |
Bojo The Mighty
Zanzibar Concept
1424
|
Posted - 2013.08.09 17:05:00 -
[6] - Quote
Buddha Brown wrote:Removing collision damage just feels like too much of a bandaid. Skydivers don't have the ability to just turn off fall damage to make it more convenient to sky dive and it would feel kind of cheap if they just removed the damage of being hit at 80mph by a 3 ton vehicle Exactly |
Bojo The Mighty
Zanzibar Concept
1426
|
Posted - 2013.08.09 17:16:00 -
[7] - Quote
Nemo Bluntz wrote:
This bumper cars **** is a clear example of shoddy game design. I'm sure CCP didn't expect or want it to be playing out the way that it is, but that's why they need to reconsider some things and make some gameplay improving tweaks.
Yes but you see the reason why they are so good at charging people is because they have superman acceleration right now. Chromosome, you deserved the roadkill. Uprising? Like shooting fish in a barrel. |
Bojo The Mighty
Zanzibar Concept
1428
|
Posted - 2013.08.09 17:38:00 -
[8] - Quote
Nemo Bluntz wrote: Its ON for enemy bullets, grenades, turrets, etc. Its OFF for collision to promote the LAVs to be used as light armored troop transports with a gun on top.
In what way, other than the cattle cry of "it doesn't make sense", would this not totally and utterly fix LAVs to be what they're described as by CCP?
Have you ever tried operating an LAV turret while it was moving? It's impossible, and then LAVs would be UP because the wouldn't be able to move and kill that heavy with a forge in the road. They'd have to come to a crawl for the turret to get it and by then KABOOM. People would find exploits (standing in front, getting pushed and while getting pushed headshot the driver.
If people want to stand in the road or cross without looking both ways, that's just asking for roadkill. It's not like LAVs can go anywhere. They got to stick to paths and flat areas. It's one's own fault for getting run over in Chromosome. Now, not so much, but roadkill has been (was) at a reasonable place, and we should return roadkill to normality. |
Bojo The Mighty
Zanzibar Concept
1428
|
Posted - 2013.08.09 17:42:00 -
[9] - Quote
PR DIABOLITO NY wrote:As a frontline Logi and occasional LLAV turret gunner, I think that LAVs are fine as is. Since the removal of free cars, I am seeing more Saga murder-taxi's than LLAV murder-taxi's. Yes, I DO get pissed when I am run over, BUT it reminds me to check my play style and then adapt-and-overcome. Play with a good squad and you will fear no one!!! No murder-taxi, HAV, HMG, or redline sniper!! Our squad regularly takes down all types of vehicles!! Heck, just last night we took down 2 Charybids in one match. And as an added bonus, they were in the enemy spawn AND we hacked them!! There are many more options than just sitting around getting run over and then complaining. Just my $.02 ISK. Diabolito I like LAVs too (don't drive em so much) but people are going to have their nerf one way or another and this acceleration nerf I propose seems like the best interest for all. Cuts down on "OPness" of LAV roadkills while keeping LAVs at a good place. |
Bojo The Mighty
Zanzibar Concept
1428
|
Posted - 2013.08.09 17:46:00 -
[10] - Quote
Scheneighnay McBob wrote: You can't fix stupid. Most of the community never learn for themselves, but instead chase the FOTM. How much do you wanna bet lasers are next (again)?
250,000 ISK it's SMGs. Anyways, I remember the good ol days and I like the current physics, but you know, I'm willing to compromise to prevent what happened to so many weapons and dropsuits. Nerfed out of existence. |
|
Bojo The Mighty
Zanzibar Concept
1428
|
Posted - 2013.08.09 17:48:00 -
[11] - Quote
PR DIABOLITO NY wrote:May be good since there is the option to skill up overdrive and nitrous. This could bring the acceleration back up to what it is now allowing a 'perk' to those that decide to put all their skillpoints into vehicles. Diabolito Precisely, there are torque modules that can be fitted if some one really likes acceleration. Gives more reason to them. |
Bojo The Mighty
Zanzibar Concept
1437
|
Posted - 2013.08.12 03:06:00 -
[12] - Quote
Operative 1171 Aajli wrote:I'm all for nerfing the maneuverability in making a turn and enlarging the collision box (or whatever you call it).
Also, acceleration is way to quick. What are these things, Formula 1 race cars?
No to the turn radius nerf. Why: It's one thing to be fast but without proper maneuverability might as well be a train on a track. Turning from top speed is one thing but these vehicles are light, light damage, and exposed. The turn radius in combination with high acceleration magnitude is "OP" but not the turn radius alone. It's the combo. Now we "have" to nerf one of the two.
I chose acceleration because being nimble is something that cannot be altered let alone prized more. LAV drivers certainly know that when a Large Turret comes into sight, it's 90 degrees to the right! It's the agility that has higher value than acceleration therefore nerfing turn radius has a larger effect.
Now it seems like that is a matter of opinion, and for the most part, it is, but turn radius cannot be altered by modules. Acceleration can. So a well placed nerf to acceleration will allow modules to bring people back to a high acceleration standard (or at least near it) but at least a sacrifice will be in place.
|
Bojo The Mighty
Zanzibar Concept
1437
|
Posted - 2013.08.12 03:20:00 -
[13] - Quote
DJINN leukoplast wrote:LAV's shouldn't be able to use the hardeners, resistance mods etc to pad their health WAY above what the intel states. They should be like dropsuits, if the health says 3000 HP for shields, then that is what it ought to be. Rather than how it is now, it says 3000 HP, but with all the mods activated, is really 15k worth of HP. I suppose scouts shouldn't be able to use armor or shield extenders?
No the health is not something I want to touch here because LAV health is something I can't verify changed from Chromosome to Uprising. I think they got a minor boost but I can't find the data. But regardless lets see where acceleration nerf get's us right now.
I don't mind if that is discussed but not here. I want to here acceleration talk. |
Bojo The Mighty
Zanzibar Concept
1438
|
Posted - 2013.08.12 03:55:00 -
[14] - Quote
stlcarlos989 wrote:The sad thing is almost no LAV drivers fit them for anything other than murder taxiing. No one realizes how good the blaster on an LAV can be, 3 or 4 days ago I was gunning in my corp mates LAV and went 48-1. Saga, 2 damage mods, protoblaster and I don't even have any of the small turret skills the funny thing was my one death was a redline suicide when we got greedy trying to get a sniper. not true. I do know the insiders who continue to use LAVs around turrets and teamwork. However I can almost guarantee; if it's Charybdis, it's a Murder Taxi.
Quote:LAV driver in both chrome and uprise here.
Here's the problems and differences I see.
First, in chrome LLAV was level 5 LAV x8 multiplier which next to no one went for due to meths and sagas unlocking at level 1 and there being no advantage to level 2, 3, and 4. It was a hell of an SP sink for something that was considered a moving death trap.
Second. I had pimped out meths and sagas. Running close to 200k. These things were beast and most games that I pulled them out I would keep them. However, there was no return, and there was another trap that I'll touch on next.
Third. In chrome, often an enemy would get stuck in your grill immobilizing you until he faded out. You were a sitting duck for as much as 20 seconds. This never happens now.
And last, the shield resistance on the cal LLAV is ridiculous. 36% natural? On a vehicle that can tank up to ~3k? Fitted right this think can have over 5k effective shield.
I have no problems killing armor LLAVs, but the Cal is practically indestructible. Ok, again I don't want to talk about the merits of Health on LAVs, I want to talk acceleration talk. However since you were a fellow LAV chromosome driver I can respect your opinion/take it seriously but I would really want your opinion on the acceleration nerf discussed in the first post because you, like your fellows, would understand better than most. |
Bojo The Mighty
Zanzibar Concept
1438
|
Posted - 2013.08.12 05:54:00 -
[15] - Quote
ratamaq doc wrote: I think if they brought back the mercs in wheel wells that would be enough to fix the murder taxi problem. Right now fools can call in LLAVs with little or no fear of losing a 200k investment. If they were were under the constant threat of losing that kind of ISK every time they ran over someone, the problem go away.
I see your point but the severity of an acceleration nerf, or at least where I aim it to be, is in between now and Chromosome. So that way we aren't sending LAVs to hell.
Another side thing I just thought of is that the Acceleration nerf would probably allow better control over velocity. I mean if the total acceleration is decreased, than the pressure of R2 determines less increase/decrease in acceleration, meaning better control over speed. So in instances for a pick up, an LAV can slow down but not have to stop, using better control.
|
Bojo The Mighty
Zanzibar Concept
1438
|
Posted - 2013.08.12 05:56:00 -
[16] - Quote
gbrngfol wrote:Has anyone tried using counter-LAVs? I've got a Methana with a compressed railgun that I bring out whenever the Reds have too many LAVs. It can take out most in just a few shots and I can occasionally snipe the driver out of his seat. The only problems I have with this tactic are those damn seat-hogging blueberries. Um what the hell tier are you using because Railguns have been Under Powered since Joseph Stalin. I've asked for a buff to them before and tested them recently and still found them as AV garbage, a missile launcher out performs it in every aspect. |
Bojo The Mighty
Zanzibar Concept
1438
|
Posted - 2013.08.12 06:16:00 -
[17] - Quote
Eurydice Itzhak wrote:Everyone is wrong unless they mentioned Lavs being almost nearly impossible to drive.
Late in chromosome we discovered jovians made lavs handle with some consistency and the murder taxi was born.
av grenade fix, lav HP increase, bored tankers, all this helped make it popular.
Murder taxi was born in chromosome. Murder taxi in Chromosome was called [Starter Fit] and was spammed because it was free but was paper soft. Basically no one had an LAV above Militia, and even fewer with LLAVs. Chromosome's murder taxi business was chicken **** compared to Uprising's.
|
Bojo The Mighty
Zanzibar Concept
1441
|
Posted - 2013.08.12 06:34:00 -
[18] - Quote
Eurydice Itzhak wrote: My saga from chrome disagrees.
Granted you had to hit them directly with your hood or with rear tires during a slideout out of fear from the wheel well trap.
It's just gotten more popular and slightly easier. Ever wince the jovian discovery the murder taxi existed.
Congratulations, you are one of the few. I used teamwork methanas. Yes that means a passenger and a gunner. WOW. |
Bojo The Mighty
Zanzibar Concept
1446
|
Posted - 2013.08.12 15:25:00 -
[19] - Quote
I don't want to talk about AV nades, go make a separate topic for that. Devs won't take this seriously without dedicated conversation. |
Bojo The Mighty
Zanzibar Concept
1448
|
Posted - 2013.08.12 18:39:00 -
[20] - Quote
Ok but lets remember the Chromosome days and what not to fall back on.
People say collision damage should be remove or mutual etc, but think of collision attacks as no more than the Vehicle melee. Let's also remember that: LAV Health > The Best Heavy's Health
I think that collision mechanics are just a part of the world of vehicles, I've been run over by a tank for god's sake (did not appear on radar fast enough). Now I understand LAVs chief protection is their speed and agility but you can't nerf the LAV health without boosting speed/agility.
Back in early chromosome, I outfitted a Jovian on my Methana and discovered that I could outrun swarm launchers. That is not very possible anymore and people speak of nerfing the health of LAVs, primarily because of LLAVs.
Here's The Thing
People are not roadkilled because of vehicle health. If that was so, the HAV would be the roadkill king. The root of roadkilling is speed and agility. So here's my suggestion: -Reduce overall acceleration of LAVs, let Scout LAVs remain untouched. Nerf to between Chromosome and Uprising. -Reduce top speed and acceleration off LLAVs further. Their health must come at a mobility price. +Buff Acceleration Module Efficacy -Nerf PG/CPU requirements conservatively on said modules This way acceleration is not deleted from the books but it comes as an alternative to health. Allow these modules to outrun swarms so mobility is still available if not even more so but it comes at a price of health and whatnots.
Some people rely on the Light part in LAV, the agility and speed. Others rely on the Armor part in LAV, being able sustain a good amount of damage before bookin' it (when I say rely on armor I mean to a degree, otherwise they'd be HAV drivers). They are Light Armor Vehicles and will always be sub-HAV health but always have superior agility and whatnot. |
|
Bojo The Mighty
Zanzibar Concept
1456
|
Posted - 2013.08.13 04:52:00 -
[21] - Quote
gbrngfol wrote: I like this idea, one thing still bothers me though. I thought they were called Light Attack Vehicles, not Light Armor Vehicles.
That's right, but that's also the general classification based on it's health compared to the others. But you are right, they are officially Light Attack Vehicles |
Bojo The Mighty
Zanzibar Concept
1460
|
Posted - 2013.08.13 17:14:00 -
[22] - Quote
If collision damage is removed, then people who are hit should not be able to -move -shoot -reload -jump -see -throw grenades -enter any vehicle if nearby
|
Bojo The Mighty
Zanzibar Concept
1460
|
Posted - 2013.08.13 17:48:00 -
[23] - Quote
Nemo Bluntz wrote:Bojo The Mighty wrote:If collision damage is removed, then people who are hit should not be able to -move -shoot -reload -jump -see -throw grenades -enter any vehicle if nearby
People who are hit should have the same thing happen to them as when a teammate rams them. You get pushed around, its annoying as hell, then you move on with your day. No, that makes sense, therefore that shouldn't happen |
|
|
|