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PR DIABOLITO NY
Devils Airborne Reapers Elite
5
|
Posted - 2013.08.09 17:50:00 -
[31] - Quote
Nemo Bluntz wrote:Bojo The Mighty wrote:Nemo Bluntz wrote: Its ON for enemy bullets, grenades, turrets, etc. Its OFF for collision to promote the LAVs to be used as light armored troop transports with a gun on top.
In what way, other than the cattle cry of "it doesn't make sense", would this not totally and utterly fix LAVs to be what they're described as by CCP?
Have you ever tried operating an LAV turret while it was moving? It's impossible, and then LAVs would be UP because the wouldn't be able to move and kill that heavy with a forge in the road. They'd have to come to a crawl for the turret to get it and by then KABOOM. People would find exploits (standing in front, getting pushed and while getting pushed headshot the driver. That's why I said that I want the gunner to be much more protected. It makes no sense that the design of the future vehicle gives its soldiers less protection than a modern real world LAV gives. The Dust mercs are basically using Somalian Technicals. If you have a similar amount of (or even a little more) armor, and the gunner isn't so exposed, the LAV could stop, the gunner could be used to suppress, and everyone else could jump out, capture the point, then ride off happily into the sunset. Instead of this barreling into a base, hoping to clip someone with your side view mirror for 10,000 health nonsense. And your forge gun example is silly. You just described a situation where the LAV should lose. The whole point of the forge gun is to take out vehicles.
I humbly disagree. Currently, as a turret gunner in a LAV, I can regularly get 6+ kills per match. What you need is a good driver that is willing to give up his/her 'free' kill and put you right up on a target. Then they need to watch your health as you go to town, and lastly, get you out of harms way in time. The driver I ride with most of the time actually jokes about being mad at me for regularly getting more kills than him in HIS vehicle. Again, skill, good fits, and lots of practice make for a better player and les QQing. Again, my experience and YMMV.
Diabolito |
gbghg
L.O.T.I.S. RISE of LEGION
3047
|
Posted - 2013.08.09 17:51:00 -
[32] - Quote
Nemo Bluntz wrote:Bojo The Mighty wrote:Nemo Bluntz wrote: Its ON for enemy bullets, grenades, turrets, etc. Its OFF for collision to promote the LAVs to be used as light armored troop transports with a gun on top.
In what way, other than the cattle cry of "it doesn't make sense", would this not totally and utterly fix LAVs to be what they're described as by CCP?
Have you ever tried operating an LAV turret while it was moving? It's impossible, and then LAVs would be UP because the wouldn't be able to move and kill that heavy with a forge in the road. They'd have to come to a crawl for the turret to get it and by then KABOOM. People would find exploits (standing in front, getting pushed and while getting pushed headshot the driver. That's why I said that I want the gunner to be much more protected. It makes no sense that the design of the future vehicle gives its soldiers less protection than a modern real world LAV gives. The Dust mercs are basically using Somalian Technicals. If you have a similar amount of (or even a little more) armor, and the gunner isn't so exposed, the LAV could stop, the gunner could be used to suppress, and everyone else could jump out, capture the point, then ride off happily into the sunset. Instead of this barreling into a base, hoping to clip someone with your side view mirror for 10,000 health nonsense. And your forge gun example is silly. You just described a situation where the LAV should lose. The whole point of the forge gun is to take out vehicles. Didn't stop us road killing them back in chromosome |
Scheneighnay McBob
Bojo's School of the Trades
2854
|
Posted - 2013.08.09 17:52:00 -
[33] - Quote
Bojo The Mighty wrote:Scheneighnay McBob wrote: You can't fix stupid. Most of the community never learn for themselves, but instead chase the FOTM. How much do you wanna bet lasers are next (again)?
250,000 ISK it's SMGs. Anyways, I remember the good ol days and I like the current physics, but you know, I'm willing to compromise to prevent what happened to so many weapons and dropsuits. Nerfed out of existence. You're on. SMGs are mini-ARs, so the users won't care. Because if you listen to them, fully automatic weapons take the most skill |
Operative 1171 Aajli
Bragian Order Amarr Empire
113
|
Posted - 2013.08.09 18:07:00 -
[34] - Quote
I'm all for nerfing the maneuverability in making a turn and enlarging the collision box (or whatever you call it).
If LAVs couldn't turn so damn tight that would fix a lot of the murder taxi kills. I don't recall hummers being so nimble back in the military. If they did try a full speed tight bank they'd flip from what I was hearing from folks.
I'm getting tired of LAV drivers trying to stick their LAV in every little nook and cranny they can fit into. It's becoming laughable and devolving the game. At least force a vehicle to do what it would usually actually be doing.
Also, acceleration is way to quick. What are these things, Formula 1 race cars?
An LAV kill should be reduced down to a full speed more or less straight on attack.
And force LAVs to take damage from a full speed hit. Not bumper damage but engine and underside fire damage from running over the person. Make the LAV have to pay too for a dumbed down kill. |
Zedra Faiolin
PiZzA DuDeS
5
|
Posted - 2013.08.09 19:09:00 -
[35] - Quote
I put most of the blame on the physic engine, not the stats of these vehicles. I think if we had some degree of terrain destruction, pot holes from grenades, and other explosives, that makes maintaining top speed through a high value area, (the bridge is a prime example) a pipe dream. That and / or explosive physics that have momentum displacement or stopping effects. Proxy mines that flip LAVs grenades that have similar effects depending on placement at time of explosion.
Or on a completely different thought, CCP mentioned possibly making contact grenades into some kind of 'sticky' grenades, well how bout add a grenade type some kind of hybrid sticky-gas grenade, that will kill players that do not exit vehicle with in x amount of time, and does not allow re-entry for another X duration (Not completely thought out because I don't know the best way to warn FP-driving tanks) or a grenade that force ejects all passengers but doesn't affect vehicle motion. I know the later would be dependant on some kind of vehicle ownership lock (blue dot thefts).
Just my out of the box + out of the invisible fence thoughts. |
Wakko03
Better Hide R Die
324
|
Posted - 2013.08.09 19:17:00 -
[36] - Quote
Basing this on How many vehicles I see flip over, the driver has time enough to get out and PUSH the vehicle upright and then run over an enemy, before grenades or swarms can reach them. This has nothing to do with the deadly head on collisions that would eject any driver in a convertible not magnetically secured or so harnessed into the seat and would still result in internal injuries to the brain of the driver slamming into the skull (not to mention that it should take more than a second to get into and out of one).
I applaud your desire to defend your LLAV and Lav's in general as much as I hope you respect my requests for a scope on my AR and for my defense against the truly idiotic trollish thoughts to take away grenades from nano-hives (thus a double nerf to the equipment I spent 3 million sp on and another 3 million+ on suit upgrades to be able to fit).
However, I have to deal with players hell-bent on taking away any advantage I have, supposed or actual so I would like to know why has the time an AV grenade remains on the ground been reduced so much that an LAV can run at me and I throw the 1st one in it's path; why does the grenade disappear before I can throw the second one and then get splatted on the front of the vehicle within seconds, since I am throwing the second 1 out of 3 times it bounces off the vehicle, if they get stuck on something and I hit with the 3rd they are already going fast enough that as I said and you all ignored is that the explosion will happen at point A and the server will say the LAV is already at point B.
Now I am not saying the grenade should remain on the ground for more than X (increased time from basic to proto) amount of time as CCP has never really told us how long they last on the ground only that they changed it back when LAV handled like a POS. Now that LAV controls got fixed, why did the grenade time on the ground not get adjusted back to the times or back to almost those levels that required adjustment?
Another gripe I have is that there is no warning, now I know this is because it is the same vehicle, but there is nothing to seperate a friendly vehicle from an enemy one running around. Add to this that most maps have maybe 1 resupply usually controlled by the enemy and none of the fence posts or metal rods shoved into ground that allow "people" thru but will stop a vehicle.
PS about the Friendly Fire issue, I don't want to deal with the trolls that go around and did it in the LAV to begin with as it is annoying and they live for it, so IF I have to deal with fighting friendlies (those on my team that hate me for my opinion or my stance on some issue) and enemies I choose not to play those games, call me a pansy all it does is make me block you or hide your posts. |
Scheneighnay McBob
Bojo's School of the Trades
2865
|
Posted - 2013.08.09 19:28:00 -
[37] - Quote
Bojo The Mighty wrote:Scheneighnay McBob wrote: You can't fix stupid. Most of the community never learn for themselves, but instead chase the FOTM. How much do you wanna bet lasers are next (again)?
250,000 ISK it's SMGs. Anyways, I remember the good ol days and I like the current physics, but you know, I'm willing to compromise to prevent what happened to so many weapons and dropsuits. Nerfed out of existence. Wanna give me my ISK right now? Went 15/3 with a completely standard laser fit; 2 deaths were because I ran out of ammo. Dumbass AR users didn't even try getting into CQC. They just stood still and shot back at my optimal. |
ladwar
Dead Six Initiative Lokun Listamenn
1097
|
Posted - 2013.08.09 19:36:00 -
[38] - Quote
cost and the now nature base 30% resistance they didn't have. |
Wakko03
Better Hide R Die
324
|
Posted - 2013.08.09 19:43:00 -
[39] - Quote
Scheneighnay McBob wrote:Bojo The Mighty wrote:Scheneighnay McBob wrote: You can't fix stupid. Most of the community never learn for themselves, but instead chase the FOTM. How much do you wanna bet lasers are next (again)?
250,000 ISK it's SMGs. Anyways, I remember the good ol days and I like the current physics, but you know, I'm willing to compromise to prevent what happened to so many weapons and dropsuits. Nerfed out of existence. Wanna give me my ISK right now? Went 15/3 with a completely standard laser fit; 2 deaths were because I ran out of ammo. Dumbass AR users didn't even try getting into CQC. They just stood still and shot back at my optimal.
To be fair they may not have read the post on the forums back on page 50 or later that mentioned the player posted ranges for the weapons as CCP doesn't even tell you in game but vaguely one at a time in a random dev post.
My guess would be that they thought you weren't taking damage even though they got red X's and didn't look at the bottom of the screen to see that they were 80 dust meters away from you. |
Silas Swakhammer
GamersForChrist Orion Empire
66
|
Posted - 2013.08.09 19:47:00 -
[40] - Quote
Operative 1171 Aajli wrote:And force LAVs to take damage from a full speed hit. Not bumper damage but engine and underside fire damage from running over the person. Make the LAV have to pay too for a dumbed down kill. LAVs already take damage from running over infantry. Most of the time a LAV will lose speed and also have it's back wheels come up off the ground when running into someone.
What classifies as a dumb kill? |
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THE TRAINSPOTTER
ROMANIA Renegades C0VEN
73
|
Posted - 2013.08.09 20:36:00 -
[41] - Quote
Nemo Bluntz wrote:Couldn't disagree more. They used to be coffins because a single AV nade would kill it before it got to you. They are murder taxis now because they have enough health to get through that single AV nade. Even if you're prepared for handling one, if you happen to be on about 90% of a Dust map where you're in an open field, you're looking at a pretty high likelihood of getting bumpered. I don't think LAVs should die in a single nade. But I also don't think LAVs should be feared because of their front bumper, not the gun on top. That's why the perfect solution (that everyone seems to disagree with for some unexplainable reason) is to remove collision damage from LAVs.
like im gona stop my LAV right when im about to kill you in the middle of the road so i can switch places from driver seat , to passanger seat and the turret so i can kill you with LAV turret...untill i do that you gone , oh and lets not forget that when you switch to turret from driver seat you get the turret camera looking back of the LAV not ahead like the turret shows
you CANNOT remove damage colision
do you know the difference betewen blunt and piercing damage?
srsly , your crusade against LAV's is boring and without any valid facts
go play a FPS without vehicules or adapt |
ZDub 303
TeamPlayers EoN.
1577
|
Posted - 2013.08.09 20:38:00 -
[42] - Quote
THE TRAINSPOTTER wrote: like im gona stop my LAV right when im about to kill you in the middle of the road so i can switch places from driver seat , to passanger seat and the turret so i can kill you with LAV turret...untill i do that you gone , oh and lets not forget that when you switch to turret from driver seat you get the turret camera looking back of the LAV not ahead like the turret show
This is why we need Assaut LAVs! Driver operated turret on a 2 seater LAV with hp/resistances in between LLAV and SLAV!
Occupy CCP for ALAVs! |
Nemo Bluntz
TeamPlayers EoN.
262
|
Posted - 2013.08.09 20:45:00 -
[43] - Quote
THE TRAINSPOTTER wrote:Nemo Bluntz wrote:Couldn't disagree more. They used to be coffins because a single AV nade would kill it before it got to you. They are murder taxis now because they have enough health to get through that single AV nade. Even if you're prepared for handling one, if you happen to be on about 90% of a Dust map where you're in an open field, you're looking at a pretty high likelihood of getting bumpered. I don't think LAVs should die in a single nade. But I also don't think LAVs should be feared because of their front bumper, not the gun on top. That's why the perfect solution (that everyone seems to disagree with for some unexplainable reason) is to remove collision damage from LAVs. like im gona stop my LAV right when im about to kill you in the middle of the road so i can switch places from driver seat , to passanger seat and the turret so i can kill you with LAV turret...untill i do that you gone , oh and lets not forget that when you switch to turret from driver seat you get the turret camera looking back of the LAV not ahead like the turret shows you CANNOT remove damage colision do you know the difference betewen blunt and piercing damage? srsly , your crusade against LAV's is boring and without any valid facts go play a FPS without vehicules or adapt
Sounds like you should go play a single player FPS, homie. |
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
73
|
Posted - 2013.08.09 20:49:00 -
[44] - Quote
Nemo Bluntz wrote:THE TRAINSPOTTER wrote:Nemo Bluntz wrote:Couldn't disagree more. They used to be coffins because a single AV nade would kill it before it got to you. They are murder taxis now because they have enough health to get through that single AV nade. Even if you're prepared for handling one, if you happen to be on about 90% of a Dust map where you're in an open field, you're looking at a pretty high likelihood of getting bumpered. I don't think LAVs should die in a single nade. But I also don't think LAVs should be feared because of their front bumper, not the gun on top. That's why the perfect solution (that everyone seems to disagree with for some unexplainable reason) is to remove collision damage from LAVs. like im gona stop my LAV right when im about to kill you in the middle of the road so i can switch places from driver seat , to passanger seat and the turret so i can kill you with LAV turret...untill i do that you gone , oh and lets not forget that when you switch to turret from driver seat you get the turret camera looking back of the LAV not ahead like the turret shows you CANNOT remove damage colision do you know the difference betewen blunt and piercing damage? srsly , your crusade against LAV's is boring and without any valid facts go play a FPS without vehicules or adapt Sounds like you should go play a single player FPS, homie.
im now whining about anything , you do
"mama i hat lav , iz kill mii"
|
Greasepalms
Ahrendee Mercenaries EoN.
167
|
Posted - 2013.08.09 21:23:00 -
[45] - Quote
I'd nerf the **** out of the LLAVs health. They are supposed to be shield transporter/remote repair system mules for the HAVs.
I'd buff the standard LAV's turret capabilities, once the turrets become more viable than flattening mercs, give it more HP.
For the Scout LAV, higher speed, lower health and more profile dampening. |
Bojo The Mighty
Zanzibar Concept
1437
|
Posted - 2013.08.12 03:06:00 -
[46] - Quote
Operative 1171 Aajli wrote:I'm all for nerfing the maneuverability in making a turn and enlarging the collision box (or whatever you call it).
Also, acceleration is way to quick. What are these things, Formula 1 race cars?
No to the turn radius nerf. Why: It's one thing to be fast but without proper maneuverability might as well be a train on a track. Turning from top speed is one thing but these vehicles are light, light damage, and exposed. The turn radius in combination with high acceleration magnitude is "OP" but not the turn radius alone. It's the combo. Now we "have" to nerf one of the two.
I chose acceleration because being nimble is something that cannot be altered let alone prized more. LAV drivers certainly know that when a Large Turret comes into sight, it's 90 degrees to the right! It's the agility that has higher value than acceleration therefore nerfing turn radius has a larger effect.
Now it seems like that is a matter of opinion, and for the most part, it is, but turn radius cannot be altered by modules. Acceleration can. So a well placed nerf to acceleration will allow modules to bring people back to a high acceleration standard (or at least near it) but at least a sacrifice will be in place.
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DJINN leukoplast
Hellstorm Inc League of Infamy
990
|
Posted - 2013.08.12 03:11:00 -
[47] - Quote
LAV's shouldn't be able to use the hardeners, resistance mods etc to pad their health WAY above what the intel states. They should be like dropsuits, if the health says 3000 HP for shields, then that is what it ought to be. Rather than how it is now, it says 3000 HP, but with all the mods activated, is really 15k worth of HP. |
Bojo The Mighty
Zanzibar Concept
1437
|
Posted - 2013.08.12 03:20:00 -
[48] - Quote
DJINN leukoplast wrote:LAV's shouldn't be able to use the hardeners, resistance mods etc to pad their health WAY above what the intel states. They should be like dropsuits, if the health says 3000 HP for shields, then that is what it ought to be. Rather than how it is now, it says 3000 HP, but with all the mods activated, is really 15k worth of HP. I suppose scouts shouldn't be able to use armor or shield extenders?
No the health is not something I want to touch here because LAV health is something I can't verify changed from Chromosome to Uprising. I think they got a minor boost but I can't find the data. But regardless lets see where acceleration nerf get's us right now.
I don't mind if that is discussed but not here. I want to here acceleration talk. |
ratamaq doc
3dge of D4rkness SoulWing Alliance
38
|
Posted - 2013.08.12 03:28:00 -
[49] - Quote
LAV driver in both chrome and uprise here.
Here's the problems and differences I see.
First, in chrome LLAV was level 5 LAV x8 multiplier which next to no one went for due to meths and sagas unlocking at level 1 and there being no advantage to level 2, 3, and 4. It was a hell of an SP sink for something that was considered a moving death trap.
Second. I had pimped out meths and sagas. Running close to 200k. These things were beast and most games that I pulled them out I would keep them. However, there was no return, and there was another trap that I'll touch on next.
Third. In chrome, often an enemy would get stuck in your grill immobilizing you until he bread out. You were a sitting duck for as much as 20 seconds. This never happens now.
And last, the shield resistance on the cal LLAV is ridicules. 36% natural? On a vehicle that can tank up to ~3k? Fitted right this think can have over 5k effective shield.
I have no problems killing armor LLAVs, but the Cal is practically indestructible.
So all together the difference it:
Low skill requirement No chance of a Merc getting stuck in your wheel well Can return Way high natural shield resistance. |
stlcarlos989
SVER True Blood
464
|
Posted - 2013.08.12 03:50:00 -
[50] - Quote
The sad thing is almost no LAV drivers fit them for anything other than murder taxiing. No one realizes how good the blaster on an LAV can be, 3 or 4 days ago I was gunning in my corp mates LAV and went 48-1. Saga, 2 damage mods, protoblaster and I don't even have any of the small turret skills the funny thing was my one death was a redline suicide when we got greedy trying to get a sniper. |
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Bojo The Mighty
Zanzibar Concept
1438
|
Posted - 2013.08.12 03:55:00 -
[51] - Quote
stlcarlos989 wrote:The sad thing is almost no LAV drivers fit them for anything other than murder taxiing. No one realizes how good the blaster on an LAV can be, 3 or 4 days ago I was gunning in my corp mates LAV and went 48-1. Saga, 2 damage mods, protoblaster and I don't even have any of the small turret skills the funny thing was my one death was a redline suicide when we got greedy trying to get a sniper. not true. I do know the insiders who continue to use LAVs around turrets and teamwork. However I can almost guarantee; if it's Charybdis, it's a Murder Taxi.
Quote:LAV driver in both chrome and uprise here.
Here's the problems and differences I see.
First, in chrome LLAV was level 5 LAV x8 multiplier which next to no one went for due to meths and sagas unlocking at level 1 and there being no advantage to level 2, 3, and 4. It was a hell of an SP sink for something that was considered a moving death trap.
Second. I had pimped out meths and sagas. Running close to 200k. These things were beast and most games that I pulled them out I would keep them. However, there was no return, and there was another trap that I'll touch on next.
Third. In chrome, often an enemy would get stuck in your grill immobilizing you until he faded out. You were a sitting duck for as much as 20 seconds. This never happens now.
And last, the shield resistance on the cal LLAV is ridiculous. 36% natural? On a vehicle that can tank up to ~3k? Fitted right this think can have over 5k effective shield.
I have no problems killing armor LLAVs, but the Cal is practically indestructible. Ok, again I don't want to talk about the merits of Health on LAVs, I want to talk acceleration talk. However since you were a fellow LAV chromosome driver I can respect your opinion/take it seriously but I would really want your opinion on the acceleration nerf discussed in the first post because you, like your fellows, would understand better than most. |
ratamaq doc
3dge of D4rkness SoulWing Alliance
38
|
Posted - 2013.08.12 04:22:00 -
[52] - Quote
Bojo The Mighty wrote:stlcarlos989 wrote:The sad thing is almost no LAV drivers fit them for anything other than murder taxiing. No one realizes how good the blaster on an LAV can be, 3 or 4 days ago I was gunning in my corp mates LAV and went 48-1. Saga, 2 damage mods, protoblaster and I don't even have any of the small turret skills the funny thing was my one death was a redline suicide when we got greedy trying to get a sniper. not true. I do know the insiders who continue to use LAVs around turrets and teamwork. However I can almost guarantee; if it's Charybdis, it's a Murder Taxi. Quote:LAV driver in both chrome and uprise here.
Here's the problems and differences I see.
First, in chrome LLAV was level 5 LAV x8 multiplier which next to no one went for due to meths and sagas unlocking at level 1 and there being no advantage to level 2, 3, and 4. It was a hell of an SP sink for something that was considered a moving death trap.
Second. I had pimped out meths and sagas. Running close to 200k. These things were beast and most games that I pulled them out I would keep them. However, there was no return, and there was another trap that I'll touch on next.
Third. In chrome, often an enemy would get stuck in your grill immobilizing you until he faded out. You were a sitting duck for as much as 20 seconds. This never happens now.
And last, the shield resistance on the cal LLAV is ridiculous. 36% natural? On a vehicle that can tank up to ~3k? Fitted right this think can have over 5k effective shield.
I have no problems killing armor LLAVs, but the Cal is practically indestructible. Ok, again I don't want to talk about the merits of Health on LAVs, I want to talk acceleration talk. However since you were a fellow LAV chromosome driver I can respect your opinion/take it seriously but I would really want your opinion on the acceleration nerf discussed in the first post because you, like your fellows, would understand better than most.
Gotcha. I would hate to see either one. I consider myself an avid LAV driver, but not for murder taxi. I have a few game play videos I put up of myself showing off the effectiveness of a solo demo Logi where you'd notice I rely on the LAV to quickly get me in and out of areas. Gimping that would suck for me personally. That's not to say I'm above running people over, I just take targets of opportunity.
Check out that play style to see what I'm talking about. http://youtu.be/_ik9uYq6_bE
I think if they brought back the mercs in wheel wells that would be enough to fix the murder taxi problem. Right now fools can call in LLAVs with little or no fear of losing a 200k investment. If they were were under the constant threat of losing that kind of ISK every time they ran over someone, the problem go away. |
gbrngfol
Last Of The Brotherhood
0
|
Posted - 2013.08.12 04:22:00 -
[53] - Quote
Has anyone tried using counter-LAVs? I've got a Methana with a compressed railgun that I bring out whenever the Reds have too many LAVs. It can take out most in just a few shots and I can occasionally snipe the driver out of his seat. The only problems I have with this tactic are those damn seat-hogging blueberries. |
ratamaq doc
3dge of D4rkness SoulWing Alliance
38
|
Posted - 2013.08.12 04:42:00 -
[54] - Quote
Something else worth pointing out that was eluded to in this thread that is a contributor to the problem is that AV grenade mechanics changed. In chrome, if you thru an AV grenade anywhere near an enemy vehicle it would track instantly. Now there seems to be a second delay on the arm time that has caused them to just bounce off the hood of a passing LAV. That and the HP buff to impacts. Before, a single standard AV would take out an unfitted impact. Now it takes two advanced. |
Leovarian L Lavitz
Better Academy.
517
|
Posted - 2013.08.12 04:58:00 -
[55] - Quote
PR DIABOLITO NY wrote:Nemo Bluntz wrote:Bojo The Mighty wrote:Nemo Bluntz wrote: Its ON for enemy bullets, grenades, turrets, etc. Its OFF for collision to promote the LAVs to be used as light armored troop transports with a gun on top.
In what way, other than the cattle cry of "it doesn't make sense", would this not totally and utterly fix LAVs to be what they're described as by CCP?
Have you ever tried operating an LAV turret while it was moving? It's impossible, and then LAVs would be UP because the wouldn't be able to move and kill that heavy with a forge in the road. They'd have to come to a crawl for the turret to get it and by then KABOOM. People would find exploits (standing in front, getting pushed and while getting pushed headshot the driver. That's why I said that I want the gunner to be much more protected. It makes no sense that the design of the future vehicle gives its soldiers less protection than a modern real world LAV gives. The Dust mercs are basically using Somalian Technicals. If you have a similar amount of (or even a little more) armor, and the gunner isn't so exposed, the LAV could stop, the gunner could be used to suppress, and everyone else could jump out, capture the point, then ride off happily into the sunset. Instead of this barreling into a base, hoping to clip someone with your side view mirror for 10,000 health nonsense. And your forge gun example is silly. You just described a situation where the LAV should lose. The whole point of the forge gun is to take out vehicles. I humbly disagree. Currently, as a turret gunner in a LAV, I can regularly get 6+ kills per match. What you need is a good driver that is willing to give up his/her 'free' kill and put you right up on a target. Then they need to watch your health as you go to town, and lastly, get you out of harms way in time. The driver I ride with most of the time actually jokes about being mad at me for regularly getting more kills than him in HIS vehicle. Again, skill, good fits, and lots of practice make for a better player and les QQing. Again, my experience and YMMV. Diabolito I usually pull around 0/0 per match and let my gunner get all the kills, even stopping short of a road kill. He just pulled 46/1 yesterday on my turret. |
Doyle Reese
OSG Planetary Operations Covert Intervention
374
|
Posted - 2013.08.12 05:19:00 -
[56] - Quote
You know what the biggest buff LAVs got? R2 Drive. Once people were finally able to go exactly where they want to go, this made LAV all the more lethal, the HP buff was just icing |
Bojo The Mighty
Zanzibar Concept
1438
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Posted - 2013.08.12 05:54:00 -
[57] - Quote
ratamaq doc wrote: I think if they brought back the mercs in wheel wells that would be enough to fix the murder taxi problem. Right now fools can call in LLAVs with little or no fear of losing a 200k investment. If they were were under the constant threat of losing that kind of ISK every time they ran over someone, the problem go away.
I see your point but the severity of an acceleration nerf, or at least where I aim it to be, is in between now and Chromosome. So that way we aren't sending LAVs to hell.
Another side thing I just thought of is that the Acceleration nerf would probably allow better control over velocity. I mean if the total acceleration is decreased, than the pressure of R2 determines less increase/decrease in acceleration, meaning better control over speed. So in instances for a pick up, an LAV can slow down but not have to stop, using better control.
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Bojo The Mighty
Zanzibar Concept
1438
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Posted - 2013.08.12 05:56:00 -
[58] - Quote
gbrngfol wrote:Has anyone tried using counter-LAVs? I've got a Methana with a compressed railgun that I bring out whenever the Reds have too many LAVs. It can take out most in just a few shots and I can occasionally snipe the driver out of his seat. The only problems I have with this tactic are those damn seat-hogging blueberries. Um what the hell tier are you using because Railguns have been Under Powered since Joseph Stalin. I've asked for a buff to them before and tested them recently and still found them as AV garbage, a missile launcher out performs it in every aspect. |
Eurydice Itzhak
Militaires Sans Jeux
183
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Posted - 2013.08.12 06:08:00 -
[59] - Quote
Everyone is wrong unless they mentioned Lavs being almost nearly impossible to drive.
Late in chromosome we discovered jovians made lavs handle with some consistency and the murder taxi was born.
av grenade fix, lav HP increase, bored tankers, all this helped make it popular.
Murder taxi was born in chromosome. |
Bojo The Mighty
Zanzibar Concept
1438
|
Posted - 2013.08.12 06:16:00 -
[60] - Quote
Eurydice Itzhak wrote:Everyone is wrong unless they mentioned Lavs being almost nearly impossible to drive.
Late in chromosome we discovered jovians made lavs handle with some consistency and the murder taxi was born.
av grenade fix, lav HP increase, bored tankers, all this helped make it popular.
Murder taxi was born in chromosome. Murder taxi in Chromosome was called [Starter Fit] and was spammed because it was free but was paper soft. Basically no one had an LAV above Militia, and even fewer with LLAVs. Chromosome's murder taxi business was chicken **** compared to Uprising's.
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