|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Wakko03
Better Hide R Die
323
|
Posted - 2013.08.09 16:43:00 -
[1] - Quote
Yeah I brought this up a week ago or more, addition to your statement AV grenades used to last a lot longer while on the ground.
Second addition, why does a AV grenade explode if you cook it to long when you are trying to turn and get it thrown in the seek range, they are just fast enough that if you throw it to early they disappear and then the lav runs you over before you can get the second one thrown. This also means that the damage from an explosion happened at point A while the server swears the lav is already at point B.
Also the AV grenades didn't tend to bounce off of the vehicles. |
Wakko03
Better Hide R Die
324
|
Posted - 2013.08.09 19:17:00 -
[2] - Quote
Basing this on How many vehicles I see flip over, the driver has time enough to get out and PUSH the vehicle upright and then run over an enemy, before grenades or swarms can reach them. This has nothing to do with the deadly head on collisions that would eject any driver in a convertible not magnetically secured or so harnessed into the seat and would still result in internal injuries to the brain of the driver slamming into the skull (not to mention that it should take more than a second to get into and out of one).
I applaud your desire to defend your LLAV and Lav's in general as much as I hope you respect my requests for a scope on my AR and for my defense against the truly idiotic trollish thoughts to take away grenades from nano-hives (thus a double nerf to the equipment I spent 3 million sp on and another 3 million+ on suit upgrades to be able to fit).
However, I have to deal with players hell-bent on taking away any advantage I have, supposed or actual so I would like to know why has the time an AV grenade remains on the ground been reduced so much that an LAV can run at me and I throw the 1st one in it's path; why does the grenade disappear before I can throw the second one and then get splatted on the front of the vehicle within seconds, since I am throwing the second 1 out of 3 times it bounces off the vehicle, if they get stuck on something and I hit with the 3rd they are already going fast enough that as I said and you all ignored is that the explosion will happen at point A and the server will say the LAV is already at point B.
Now I am not saying the grenade should remain on the ground for more than X (increased time from basic to proto) amount of time as CCP has never really told us how long they last on the ground only that they changed it back when LAV handled like a POS. Now that LAV controls got fixed, why did the grenade time on the ground not get adjusted back to the times or back to almost those levels that required adjustment?
Another gripe I have is that there is no warning, now I know this is because it is the same vehicle, but there is nothing to seperate a friendly vehicle from an enemy one running around. Add to this that most maps have maybe 1 resupply usually controlled by the enemy and none of the fence posts or metal rods shoved into ground that allow "people" thru but will stop a vehicle.
PS about the Friendly Fire issue, I don't want to deal with the trolls that go around and did it in the LAV to begin with as it is annoying and they live for it, so IF I have to deal with fighting friendlies (those on my team that hate me for my opinion or my stance on some issue) and enemies I choose not to play those games, call me a pansy all it does is make me block you or hide your posts. |
Wakko03
Better Hide R Die
324
|
Posted - 2013.08.09 19:43:00 -
[3] - Quote
Scheneighnay McBob wrote:Bojo The Mighty wrote:Scheneighnay McBob wrote: You can't fix stupid. Most of the community never learn for themselves, but instead chase the FOTM. How much do you wanna bet lasers are next (again)?
250,000 ISK it's SMGs. Anyways, I remember the good ol days and I like the current physics, but you know, I'm willing to compromise to prevent what happened to so many weapons and dropsuits. Nerfed out of existence. Wanna give me my ISK right now? Went 15/3 with a completely standard laser fit; 2 deaths were because I ran out of ammo. Dumbass AR users didn't even try getting into CQC. They just stood still and shot back at my optimal.
To be fair they may not have read the post on the forums back on page 50 or later that mentioned the player posted ranges for the weapons as CCP doesn't even tell you in game but vaguely one at a time in a random dev post.
My guess would be that they thought you weren't taking damage even though they got red X's and didn't look at the bottom of the screen to see that they were 80 dust meters away from you. |
|
|
|