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Bojo The Mighty
Zanzibar Concept
1420
|
Posted - 2013.08.09 16:33:00 -
[1] - Quote
What was the key factor in transition from chromosome to Uprising that turned UP to "OP"? Acceleration. Last build LAVs did not go from 0 to 60 in 1.4 seconds, but now they do. Last build you only got run over if you were in their way. Now it's like playing matador, you dodge them, turn and they've already turned around and going damn fast.
However we can't just send LAVs back to the dark ages, even though I found a couple successful Methana fits back then, the physics were wack and handling was terrible.
To solve this Murder Taxi business just tone down the acceleration and leave road-kill business to Scout LAVs, because at least their lack of health explains the acceleration.
Back in the day LAVs were UP. Take notes of the transition and you can identify what went wrong. This is technically a nerf to LAVs but I think we can find acceleration nerf in good taste. |
Buddha Brown
Factory Fresh
233
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Posted - 2013.08.09 16:39:00 -
[2] - Quote
As I walk through the valley of the shadow of Dust, I will fear no murder taxi. For Lai Dai's are with me |
Bojo The Mighty
Zanzibar Concept
1421
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Posted - 2013.08.09 16:40:00 -
[3] - Quote
Buddha Brown wrote:As I walk through the valley of the shadow of Dust, I will fear no murder taxi. For Lai Dai's are with me I have proxies so I like the free kills too, but even then they aren't all that great against the mighty Charybdis |
Wakko03
Better Hide R Die
323
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Posted - 2013.08.09 16:43:00 -
[4] - Quote
Yeah I brought this up a week ago or more, addition to your statement AV grenades used to last a lot longer while on the ground.
Second addition, why does a AV grenade explode if you cook it to long when you are trying to turn and get it thrown in the seek range, they are just fast enough that if you throw it to early they disappear and then the lav runs you over before you can get the second one thrown. This also means that the damage from an explosion happened at point A while the server swears the lav is already at point B.
Also the AV grenades didn't tend to bounce off of the vehicles. |
gbghg
L.O.T.I.S. RISE of LEGION
3041
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Posted - 2013.08.09 16:47:00 -
[5] - Quote
I murder taxied in chrome and I murder taxi now, short of CCP making it impossible to road kill someone in them I will keep doing so when're I feel like it, no matter the gameplay changes. And I'm not so sure that what you suggested would work so well, from my experience in chrome what tends to happen is that you push the guy along till he suddenly takes a huge amount of damage and dies. |
Buddha Brown
Factory Fresh
233
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Posted - 2013.08.09 16:50:00 -
[6] - Quote
Yeah, sometimes their acceleration is too ridiculous for words but it doesn't bother me too much outside of the occasional AV nade missing the mark, which is perfectly normal.
I would maybe be in favor of a minor tweak, for the sake of the true LAVs being lighter and more nimble than the working man's LLAV in most fits, but overall I feel like they're not terrible, just abused. |
Nemo Bluntz
TeamPlayers EoN.
261
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Posted - 2013.08.09 16:53:00 -
[7] - Quote
Couldn't disagree more.
They used to be coffins because a single AV nade would kill it before it got to you. They are murder taxis now because they have enough health to get through that single AV nade. Even if you're prepared for handling one, if you happen to be on about 90% of a Dust map where you're in an open field, you're looking at a pretty high likelihood of getting bumpered.
I don't think LAVs should die in a single nade. But I also don't think LAVs should be feared because of their front bumper, not the gun on top. That's why the perfect solution (that everyone seems to disagree with for some unexplainable reason) is to remove collision damage from LAVs.
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Bojo The Mighty
Zanzibar Concept
1421
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Posted - 2013.08.09 16:54:00 -
[8] - Quote
Buddha Brown wrote:Yeah, sometimes their acceleration is too ridiculous for words but it doesn't bother me too much outside of the occasional AV nade missing the mark, which is perfectly normal.
I would maybe be in favor of a minor tweak, for the sake of the true LAVs being lighter and more nimble than the working man's LLAV in most fits, but overall I feel like they're not terrible, just abused. I agree that Top Speed needs to be left alone. LAVs are LAVs for a reason after all. I'm not really concerned on AV vs LAVs, because their agility is really supposed to be their defense against AV. But it's this game of Matador business that had people calling for LAVs to return to the dark ages and I'd rather not see that so an appeasement is in place, and the key factor of change is physics and handling. I don't want to touch turn radii because again, they are supposed to be nimble, but toning down acceleration to a median of Chromosome and Uprising seems like a close to reasonable fix before the community tears LAVs to nothing again. |
Bojo The Mighty
Zanzibar Concept
1421
|
Posted - 2013.08.09 16:57:00 -
[9] - Quote
Nemo Bluntz wrote:Couldn't disagree more. They used to be coffins because a single AV nade would kill it before it got to you. They are murder taxis now because they have enough health to get through that single AV nade. Even if you're prepared for handling one, if you happen to be on about 90% of a Dust map where you're in an open field, you're looking at a pretty high likelihood of getting bumpered. I don't think LAVs should die in a single nade. But I also don't think LAVs should be feared because of their front bumper, not the gun on top. That's why the perfect solution (that everyone seems to disagree with for some unexplainable reason) is to remove collision damage from LAVs. Nah, the LLAV back then is no different from the LLAV now except for popularity and handling. Literally no one ever saw LLAVs back in Chromosome. All you saw were Starter Fits, the ones that could get taken out by one nade.
I rocked a tanked Methana in chromosome and it was no coffin on wheels at all. It had jumped up resistances and polycrystalline plates up the yin yang. The thing got me orbitals from turret kills and roadkills. It could eat up a forge and railgun shot like rice krispies. |
Scheneighnay McBob
Bojo's School of the Trades
2848
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Posted - 2013.08.09 16:58:00 -
[10] - Quote
LAVs weren't UP, if they were it was just barely. I think we ran them together often enough to know that. |
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Bojo The Mighty
Zanzibar Concept
1424
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Posted - 2013.08.09 17:00:00 -
[11] - Quote
Scheneighnay McBob wrote:LAVs weren't UP, if they were it was just barely. I think we ran them together often enough to know that. Oh yeah we knew, but everyone else just didn't think like us. I'm trying to appease the community within reason to save the LAV. People are trying to remove collision damage and health! |
Buddha Brown
Factory Fresh
233
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Posted - 2013.08.09 17:04:00 -
[12] - Quote
Removing collision damage just feels like too much of a bandaid. Skydivers don't have the ability to just turn off fall damage to make it more convenient to sky dive and it would feel kind of cheap if they just removed the damage of being hit at 80mph by a 3 ton vehicle |
Bojo The Mighty
Zanzibar Concept
1424
|
Posted - 2013.08.09 17:05:00 -
[13] - Quote
Buddha Brown wrote:Removing collision damage just feels like too much of a bandaid. Skydivers don't have the ability to just turn off fall damage to make it more convenient to sky dive and it would feel kind of cheap if they just removed the damage of being hit at 80mph by a 3 ton vehicle Exactly |
Nemo Bluntz
TeamPlayers EoN.
261
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Posted - 2013.08.09 17:07:00 -
[14] - Quote
Bojo The Mighty wrote:Nemo Bluntz wrote:Couldn't disagree more. They used to be coffins because a single AV nade would kill it before it got to you. They are murder taxis now because they have enough health to get through that single AV nade. Even if you're prepared for handling one, if you happen to be on about 90% of a Dust map where you're in an open field, you're looking at a pretty high likelihood of getting bumpered. I don't think LAVs should die in a single nade. But I also don't think LAVs should be feared because of their front bumper, not the gun on top. That's why the perfect solution (that everyone seems to disagree with for some unexplainable reason) is to remove collision damage from LAVs. Nah, the LLAV back then is no different from the LLAV now except for popularity and handling. Literally no one ever saw LLAVs back in Chromosome. All you saw were Starter Fits, the ones that could get taken out by one nade. I rocked a tanked Methana in chromosome and it was no coffin on wheels at all. It had jumped up resistances and polycrystalline plates up the yin yang. The thing got me orbitals from turret kills and roadkills. It could eat up a forge and railgun shot like rice krispies.
Yeah, the vast majority of LAVs were MLT because almost no one thought to waste their SP since the standard gear was so bad.
I really don't have an issue with LAVs having high health. I'd even be ok with them having even more health, and give the gunner significantly more protection (seeing as its so much safer to be chilling in the passenger seat than on the gun). Then it could really work as a good troop transport, and a decent threat from the gunner.
This bumper cars **** is a clear example of shoddy game design. I'm sure CCP didn't expect or want it to be playing out the way that it is, but that's why they need to reconsider some things and make some gameplay improving tweaks. |
Buddha Brown
Factory Fresh
233
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Posted - 2013.08.09 17:08:00 -
[15] - Quote
Bojo The Mighty wrote:but toning down acceleration to a median of Chromosome and Uprising seems like a close to reasonable fix before the community tears LAVs to nothing again.
This is the solution in the most basic of terms, and I would vote for this as a first step if it were up to the players. |
Nemo Bluntz
TeamPlayers EoN.
261
|
Posted - 2013.08.09 17:08:00 -
[16] - Quote
Buddha Brown wrote:Removing collision damage just feels like too much of a bandaid. Skydivers don't have the ability to just turn off fall damage to make it more convenient to sky dive and it would feel kind of cheap if they just removed the damage of being hit at 80mph by a 3 ton vehicle
Its a video game. On that same point of "feeling kind of cheap", the lack of friendly fire 'feels kind of cheap.' I mean, you're shooting the same bullets, why does it matter what target it hits? Oh... because it would be exploited in a way that would make the game less fun?
.... |
Buddha Brown
Factory Fresh
233
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Posted - 2013.08.09 17:15:00 -
[17] - Quote
Nemo Bluntz wrote:Buddha Brown wrote:Removing collision damage just feels like too much of a bandaid. Skydivers don't have the ability to just turn off fall damage to make it more convenient to sky dive and it would feel kind of cheap if they just removed the damage of being hit at 80mph by a 3 ton vehicle Its a video game. On that same point of "feeling kind of cheap", the lack of friendly fire 'feels kind of cheap.' I mean, you're shooting the same bullets, why does it matter what target it hits? Oh... because it would be exploited in a way that would make the game less fun? ....
Nah not quite, im in favor of FF myself but it hasn't been a part of this game for the longest so it's a little different IMO. Yeah I think it cheapens the game, but it's either ON or OFF so I dont think it's up for as much interpretation as the LAV's and whatnot.
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Bojo The Mighty
Zanzibar Concept
1426
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Posted - 2013.08.09 17:16:00 -
[18] - Quote
Nemo Bluntz wrote:
This bumper cars **** is a clear example of shoddy game design. I'm sure CCP didn't expect or want it to be playing out the way that it is, but that's why they need to reconsider some things and make some gameplay improving tweaks.
Yes but you see the reason why they are so good at charging people is because they have superman acceleration right now. Chromosome, you deserved the roadkill. Uprising? Like shooting fish in a barrel. |
Buddha Brown
Factory Fresh
233
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Posted - 2013.08.09 17:17:00 -
[19] - Quote
Bojo The Mighty wrote:Nemo Bluntz wrote:
This bumper cars **** is a clear example of shoddy game design. I'm sure CCP didn't expect or want it to be playing out the way that it is, but that's why they need to reconsider some things and make some gameplay improving tweaks.
Yes but you see the reason why they are so good at charging people is because they have superman acceleration right now. Chromosome, you deserved the roadkill. Uprising? Like shooting fish in a barrel.
Well said |
Nemo Bluntz
TeamPlayers EoN.
262
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Posted - 2013.08.09 17:23:00 -
[20] - Quote
Buddha Brown wrote:Nemo Bluntz wrote:Buddha Brown wrote:Removing collision damage just feels like too much of a bandaid. Skydivers don't have the ability to just turn off fall damage to make it more convenient to sky dive and it would feel kind of cheap if they just removed the damage of being hit at 80mph by a 3 ton vehicle Its a video game. On that same point of "feeling kind of cheap", the lack of friendly fire 'feels kind of cheap.' I mean, you're shooting the same bullets, why does it matter what target it hits? Oh... because it would be exploited in a way that would make the game less fun? .... Nah not quite, im in favor of FF myself but it hasn't been a part of this game for the longest so it's a little different IMO. Yeah I think it cheapens the game, but it's either ON or OFF so I dont think it's up for as much interpretation as the LAV's and whatnot.
Its ON for enemy bullets, grenades, turrets, etc. Its OFF for collision to promote the LAVs to be used as light armored troop transports with a gun on top.
In what way, other than the cattle cry of "it doesn't make sense", would this not totally and utterly fix LAVs to be what they're described as by CCP?
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Buddha Brown
Factory Fresh
235
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Posted - 2013.08.09 17:33:00 -
[21] - Quote
You're right, I think it would solve a lot of the issues and then the vehicle would be an excellent troop transport but just seems kinda patchwork to me (spare jokes about what else might be described as such lol)
I don't think it's a terrible idea I just think there has to be a better way, scale the damage done by the LAV so only top speed hits are OHK's or something along those lines, slow down the accel a little bit, make the damage done by LAV's static regardless of speed, something!
It wouldn't hurt to just remove damage if 24 of 32 players are running around in murder carts but I dont think it's at that level
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Bojo The Mighty
Zanzibar Concept
1428
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Posted - 2013.08.09 17:38:00 -
[22] - Quote
Nemo Bluntz wrote: Its ON for enemy bullets, grenades, turrets, etc. Its OFF for collision to promote the LAVs to be used as light armored troop transports with a gun on top.
In what way, other than the cattle cry of "it doesn't make sense", would this not totally and utterly fix LAVs to be what they're described as by CCP?
Have you ever tried operating an LAV turret while it was moving? It's impossible, and then LAVs would be UP because the wouldn't be able to move and kill that heavy with a forge in the road. They'd have to come to a crawl for the turret to get it and by then KABOOM. People would find exploits (standing in front, getting pushed and while getting pushed headshot the driver.
If people want to stand in the road or cross without looking both ways, that's just asking for roadkill. It's not like LAVs can go anywhere. They got to stick to paths and flat areas. It's one's own fault for getting run over in Chromosome. Now, not so much, but roadkill has been (was) at a reasonable place, and we should return roadkill to normality. |
PR DIABOLITO NY
Devils Airborne Reapers Elite
5
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Posted - 2013.08.09 17:39:00 -
[23] - Quote
As a frontline Logi and occasional LLAV turret gunner, I think that LAVs are fine as is. Since the removal of free cars, I am seeing more Saga murder-taxi's than LLAV murder-taxi's. Yes, I DO get pissed when I am run over, BUT it reminds me to check my play style and then adapt-and-overcome. Play with a good squad and you will fear no one!!! No murder-taxi, HAV, HMG, or redline sniper!! Our squad regularly takes down all types of vehicles!! Heck, just last night we took down 2 Charybids in one match. And as an added bonus, they were in the enemy spawn AND we hacked them!! There are many more options than just sitting around getting run over and then complaining. Just my $.02 ISK.
Diabolito |
Bojo The Mighty
Zanzibar Concept
1428
|
Posted - 2013.08.09 17:42:00 -
[24] - Quote
PR DIABOLITO NY wrote:As a frontline Logi and occasional LLAV turret gunner, I think that LAVs are fine as is. Since the removal of free cars, I am seeing more Saga murder-taxi's than LLAV murder-taxi's. Yes, I DO get pissed when I am run over, BUT it reminds me to check my play style and then adapt-and-overcome. Play with a good squad and you will fear no one!!! No murder-taxi, HAV, HMG, or redline sniper!! Our squad regularly takes down all types of vehicles!! Heck, just last night we took down 2 Charybids in one match. And as an added bonus, they were in the enemy spawn AND we hacked them!! There are many more options than just sitting around getting run over and then complaining. Just my $.02 ISK. Diabolito I like LAVs too (don't drive em so much) but people are going to have their nerf one way or another and this acceleration nerf I propose seems like the best interest for all. Cuts down on "OPness" of LAV roadkills while keeping LAVs at a good place. |
Scheneighnay McBob
Bojo's School of the Trades
2852
|
Posted - 2013.08.09 17:44:00 -
[25] - Quote
Bojo The Mighty wrote:Scheneighnay McBob wrote:LAVs weren't UP, if they were it was just barely. I think we ran them together often enough to know that. Oh yeah we knew, but everyone else just didn't think like us. I'm trying to appease the community within reason to save the LAV. People are trying to remove collision damage and health! You can't fix stupid. Most of the community never learn for themselves, but instead chase the FOTM. How much do you wanna bet lasers are next (again)? |
Nemo Bluntz
TeamPlayers EoN.
262
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Posted - 2013.08.09 17:45:00 -
[26] - Quote
Bojo The Mighty wrote:Nemo Bluntz wrote: Its ON for enemy bullets, grenades, turrets, etc. Its OFF for collision to promote the LAVs to be used as light armored troop transports with a gun on top.
In what way, other than the cattle cry of "it doesn't make sense", would this not totally and utterly fix LAVs to be what they're described as by CCP?
Have you ever tried operating an LAV turret while it was moving? It's impossible, and then LAVs would be UP because the wouldn't be able to move and kill that heavy with a forge in the road. They'd have to come to a crawl for the turret to get it and by then KABOOM. People would find exploits (standing in front, getting pushed and while getting pushed headshot the driver.
That's why I said that I want the gunner to be much more protected. It makes no sense that the design of the future vehicle gives its soldiers less protection than a modern real world LAV gives. The Dust mercs are basically using Somalian Technicals.
If you have a similar amount of (or even a little more) armor, and the gunner isn't so exposed, the LAV could stop, the gunner could be used to suppress, and everyone else could jump out, capture the point, then ride off happily into the sunset. Instead of this barreling into a base, hoping to clip someone with your side view mirror for 10,000 health nonsense.
And your forge gun example is silly. You just described a situation where the LAV should lose. The whole point of the forge gun is to take out vehicles. |
PR DIABOLITO NY
Devils Airborne Reapers Elite
5
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Posted - 2013.08.09 17:45:00 -
[27] - Quote
Bojo The Mighty wrote:PR DIABOLITO NY wrote:As a frontline Logi and occasional LLAV turret gunner, I think that LAVs are fine as is. Since the removal of free cars, I am seeing more Saga murder-taxi's than LLAV murder-taxi's. Yes, I DO get pissed when I am run over, BUT it reminds me to check my play style and then adapt-and-overcome. Play with a good squad and you will fear no one!!! No murder-taxi, HAV, HMG, or redline sniper!! Our squad regularly takes down all types of vehicles!! Heck, just last night we took down 2 Charybids in one match. And as an added bonus, they were in the enemy spawn AND we hacked them!! There are many more options than just sitting around getting run over and then complaining. Just my $.02 ISK. Diabolito I like LAVs too (don't drive em so much) but people are going to have their nerf one way or another and this acceleration nerf I propose seems like the best interest for all. Cuts down on "OPness" of LAV roadkills while keeping LAVs at a good place.
May be good since there is the option to skill up overdrive and nitrous. This could bring the acceleration back up to what it is now allowing a 'perk' to those that decide to put all their skillpoints into vehicles.
Diabolito |
Bojo The Mighty
Zanzibar Concept
1428
|
Posted - 2013.08.09 17:46:00 -
[28] - Quote
Scheneighnay McBob wrote: You can't fix stupid. Most of the community never learn for themselves, but instead chase the FOTM. How much do you wanna bet lasers are next (again)?
250,000 ISK it's SMGs. Anyways, I remember the good ol days and I like the current physics, but you know, I'm willing to compromise to prevent what happened to so many weapons and dropsuits. Nerfed out of existence. |
Bojo The Mighty
Zanzibar Concept
1428
|
Posted - 2013.08.09 17:48:00 -
[29] - Quote
PR DIABOLITO NY wrote:May be good since there is the option to skill up overdrive and nitrous. This could bring the acceleration back up to what it is now allowing a 'perk' to those that decide to put all their skillpoints into vehicles. Diabolito Precisely, there are torque modules that can be fitted if some one really likes acceleration. Gives more reason to them. |
Buddha Brown
Factory Fresh
235
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Posted - 2013.08.09 17:50:00 -
[30] - Quote
And a steeper trade-off for doing so |
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