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Nemo Bluntz
TeamPlayers EoN.
261
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Posted - 2013.08.09 16:53:00 -
[1] - Quote
Couldn't disagree more.
They used to be coffins because a single AV nade would kill it before it got to you. They are murder taxis now because they have enough health to get through that single AV nade. Even if you're prepared for handling one, if you happen to be on about 90% of a Dust map where you're in an open field, you're looking at a pretty high likelihood of getting bumpered.
I don't think LAVs should die in a single nade. But I also don't think LAVs should be feared because of their front bumper, not the gun on top. That's why the perfect solution (that everyone seems to disagree with for some unexplainable reason) is to remove collision damage from LAVs.
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Nemo Bluntz
TeamPlayers EoN.
261
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Posted - 2013.08.09 17:07:00 -
[2] - Quote
Bojo The Mighty wrote:Nemo Bluntz wrote:Couldn't disagree more. They used to be coffins because a single AV nade would kill it before it got to you. They are murder taxis now because they have enough health to get through that single AV nade. Even if you're prepared for handling one, if you happen to be on about 90% of a Dust map where you're in an open field, you're looking at a pretty high likelihood of getting bumpered. I don't think LAVs should die in a single nade. But I also don't think LAVs should be feared because of their front bumper, not the gun on top. That's why the perfect solution (that everyone seems to disagree with for some unexplainable reason) is to remove collision damage from LAVs. Nah, the LLAV back then is no different from the LLAV now except for popularity and handling. Literally no one ever saw LLAVs back in Chromosome. All you saw were Starter Fits, the ones that could get taken out by one nade. I rocked a tanked Methana in chromosome and it was no coffin on wheels at all. It had jumped up resistances and polycrystalline plates up the yin yang. The thing got me orbitals from turret kills and roadkills. It could eat up a forge and railgun shot like rice krispies.
Yeah, the vast majority of LAVs were MLT because almost no one thought to waste their SP since the standard gear was so bad.
I really don't have an issue with LAVs having high health. I'd even be ok with them having even more health, and give the gunner significantly more protection (seeing as its so much safer to be chilling in the passenger seat than on the gun). Then it could really work as a good troop transport, and a decent threat from the gunner.
This bumper cars **** is a clear example of shoddy game design. I'm sure CCP didn't expect or want it to be playing out the way that it is, but that's why they need to reconsider some things and make some gameplay improving tweaks. |
Nemo Bluntz
TeamPlayers EoN.
261
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Posted - 2013.08.09 17:08:00 -
[3] - Quote
Buddha Brown wrote:Removing collision damage just feels like too much of a bandaid. Skydivers don't have the ability to just turn off fall damage to make it more convenient to sky dive and it would feel kind of cheap if they just removed the damage of being hit at 80mph by a 3 ton vehicle
Its a video game. On that same point of "feeling kind of cheap", the lack of friendly fire 'feels kind of cheap.' I mean, you're shooting the same bullets, why does it matter what target it hits? Oh... because it would be exploited in a way that would make the game less fun?
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Nemo Bluntz
TeamPlayers EoN.
262
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Posted - 2013.08.09 17:23:00 -
[4] - Quote
Buddha Brown wrote:Nemo Bluntz wrote:Buddha Brown wrote:Removing collision damage just feels like too much of a bandaid. Skydivers don't have the ability to just turn off fall damage to make it more convenient to sky dive and it would feel kind of cheap if they just removed the damage of being hit at 80mph by a 3 ton vehicle Its a video game. On that same point of "feeling kind of cheap", the lack of friendly fire 'feels kind of cheap.' I mean, you're shooting the same bullets, why does it matter what target it hits? Oh... because it would be exploited in a way that would make the game less fun? .... Nah not quite, im in favor of FF myself but it hasn't been a part of this game for the longest so it's a little different IMO. Yeah I think it cheapens the game, but it's either ON or OFF so I dont think it's up for as much interpretation as the LAV's and whatnot.
Its ON for enemy bullets, grenades, turrets, etc. Its OFF for collision to promote the LAVs to be used as light armored troop transports with a gun on top.
In what way, other than the cattle cry of "it doesn't make sense", would this not totally and utterly fix LAVs to be what they're described as by CCP?
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Nemo Bluntz
TeamPlayers EoN.
262
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Posted - 2013.08.09 17:45:00 -
[5] - Quote
Bojo The Mighty wrote:Nemo Bluntz wrote: Its ON for enemy bullets, grenades, turrets, etc. Its OFF for collision to promote the LAVs to be used as light armored troop transports with a gun on top.
In what way, other than the cattle cry of "it doesn't make sense", would this not totally and utterly fix LAVs to be what they're described as by CCP?
Have you ever tried operating an LAV turret while it was moving? It's impossible, and then LAVs would be UP because the wouldn't be able to move and kill that heavy with a forge in the road. They'd have to come to a crawl for the turret to get it and by then KABOOM. People would find exploits (standing in front, getting pushed and while getting pushed headshot the driver.
That's why I said that I want the gunner to be much more protected. It makes no sense that the design of the future vehicle gives its soldiers less protection than a modern real world LAV gives. The Dust mercs are basically using Somalian Technicals.
If you have a similar amount of (or even a little more) armor, and the gunner isn't so exposed, the LAV could stop, the gunner could be used to suppress, and everyone else could jump out, capture the point, then ride off happily into the sunset. Instead of this barreling into a base, hoping to clip someone with your side view mirror for 10,000 health nonsense.
And your forge gun example is silly. You just described a situation where the LAV should lose. The whole point of the forge gun is to take out vehicles. |
Nemo Bluntz
TeamPlayers EoN.
262
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Posted - 2013.08.09 20:45:00 -
[6] - Quote
THE TRAINSPOTTER wrote:Nemo Bluntz wrote:Couldn't disagree more. They used to be coffins because a single AV nade would kill it before it got to you. They are murder taxis now because they have enough health to get through that single AV nade. Even if you're prepared for handling one, if you happen to be on about 90% of a Dust map where you're in an open field, you're looking at a pretty high likelihood of getting bumpered. I don't think LAVs should die in a single nade. But I also don't think LAVs should be feared because of their front bumper, not the gun on top. That's why the perfect solution (that everyone seems to disagree with for some unexplainable reason) is to remove collision damage from LAVs. like im gona stop my LAV right when im about to kill you in the middle of the road so i can switch places from driver seat , to passanger seat and the turret so i can kill you with LAV turret...untill i do that you gone , oh and lets not forget that when you switch to turret from driver seat you get the turret camera looking back of the LAV not ahead like the turret shows you CANNOT remove damage colision do you know the difference betewen blunt and piercing damage? srsly , your crusade against LAV's is boring and without any valid facts go play a FPS without vehicules or adapt
Sounds like you should go play a single player FPS, homie. |
Nemo Bluntz
TeamPlayers EoN.
267
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Posted - 2013.08.13 07:53:00 -
[7] - Quote
Spent half of a skirm round (literally 10-15 minutes) tonight running circles around an LLAV, totally unable to get away and actually play the game. Not only in a field, but in a building, up two connected, different direction, flights of steps. As I described to my squadmates "it was like the end of the first Terminator movie." After that I was stuck for a while out on a rock as a taxi and a militia just drove circles, blocking me from being able to move toward any kind of actual gameplay.
I ended up going 1-0, getting one kill off of a passing scout by total chance.
It was another clear example of why collision damage should be removed as it would have halted the utter nonsense of the situation.
Apparently though, it makes more sense to play ring-around-the-rosie with cars than to have them switch to the guns and engage me, or get out and fight.
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Nemo Bluntz
TeamPlayers EoN.
267
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Posted - 2013.08.13 07:55:00 -
[8] - Quote
Oh, and another round I had a decent time playing, but all of my deaths were from snipers or roadkill, the ratio being about 3:1 (roadkill:sniper).
Was a fun time and totally not an indication of a deep routed, easily solvable issue. |
Nemo Bluntz
TeamPlayers EoN.
272
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Posted - 2013.08.13 17:46:00 -
[9] - Quote
Bojo The Mighty wrote:If collision damage is removed, then people who are hit should not be able to -move -shoot -reload -jump -see -throw grenades -enter any vehicle if nearby
People who are hit should have the same thing happen to them as when a teammate rams them.
You get pushed around, its annoying as hell, then you move on with your day. |
Nemo Bluntz
TeamPlayers EoN.
274
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Posted - 2013.08.13 19:14:00 -
[10] - Quote
THE TRAINSPOTTER wrote:Nemo Bluntz wrote:Bojo The Mighty wrote:If collision damage is removed, then people who are hit should not be able to -move -shoot -reload -jump -see -throw grenades -enter any vehicle if nearby
People who are hit should have the same thing happen to them as when a teammate rams them. You get pushed around, its annoying as hell, then you move on with your day. thats because there is no FF , crusader boy Ohhhhhhhhhhhhhhhhhhhhhhhhhhh I didn't realize that's what was happening there. Thought it was another one of those CCP bugs. Thanks for clarifying. |
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