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Nguruthos IX
Hellstorm Inc League of Infamy
988
|
Posted - 2013.08.06 12:21:00 -
[1] - Quote
What thing could CCP add that would increase average player count by several thousand?
I think: MTACs or Fighters.
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Kasote Denzara
A Vulture
90
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Posted - 2013.08.06 12:23:00 -
[2] - Quote
Proper core mechanics. ;_; |
Lorhak Gannarsein
DUST University Ivy League
108
|
Posted - 2013.08.06 12:24:00 -
[3] - Quote
I don't think it's about pulling in new players so much as retaining the ones it already has :/ |
Protocake JR
Internal Error. Negative-Feedback
372
|
Posted - 2013.08.06 12:25:00 -
[4] - Quote
PVE
It will probably be the safest place for newbies to learn how to play the game and still make progress.
But even that probably won't be enough. |
A'Real Fury
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
337
|
Posted - 2013.08.06 12:26:00 -
[5] - Quote
A 30 day 100 x SP event on Passive and Active skill points. |
Madagascan Eagle
3dge of D4rkness SoulWing Alliance
28
|
Posted - 2013.08.06 12:26:00 -
[6] - Quote
a decent tutorial.
a better academy system.
a 2 million sp respec. |
Nguruthos IX
Hellstorm Inc League of Infamy
989
|
Posted - 2013.08.06 12:28:00 -
[7] - Quote
A'Real Fury wrote:A 30 day 100 x SP event on Passive and Active skill points.
You're saying CCP has only grinding to offer? No fun in the game? |
Nguruthos IX
Hellstorm Inc League of Infamy
989
|
Posted - 2013.08.06 12:29:00 -
[8] - Quote
Kasote Denzara wrote:Proper core mechanics. ;_;
content =/= gameplay I think.
Sort of evades the question. Get the point but they're already working on that and I'm not sure how much better you can expect it to get. |
Nguruthos IX
Hellstorm Inc League of Infamy
989
|
Posted - 2013.08.06 12:30:00 -
[9] - Quote
Lorhak Gannarsein wrote:I don't think it's about pulling in new players so much as retaining the ones it already has :/ why not both? |
steadyhand amarr
Foxhound Corporation General Tso's Alliance
1027
|
Posted - 2013.08.06 12:31:00 -
[10] - Quote
PvE that should have been in from the startonce that's in their I will proabaly log in again |
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Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
805
|
Posted - 2013.08.06 12:31:00 -
[11] - Quote
PVE with a proper tutorial/training mode for new players. |
Vyzion Eyri
The Southern Legion
1125
|
Posted - 2013.08.06 12:31:00 -
[12] - Quote
Nguruthos IX wrote: You're saying CCP has only grinding to offer? No fun in the game?
And here is the core dilemma. What is DUST 514? MMORPG? MMOFPS? FPSRPG? RPGMMOFPS?
No one knows. Don't even think CCP does. What is the use of a roadmap if there is no destination? |
XeroTheBigBoss
TeamPlayers EoN.
815
|
Posted - 2013.08.06 12:33:00 -
[13] - Quote
Chromosome like shooting mechanics. |
Nguruthos IX
Hellstorm Inc League of Infamy
989
|
Posted - 2013.08.06 12:33:00 -
[14] - Quote
Protocake JR wrote:PVE
It will probably be the safest place for newbies to learn how to play the game and still make progress.
But even that probably won't be enough. That's a pretty big under taking. |
broonfondle majikthies
P.O.N.A.G.S. D.E.F.I.A.N.C.E
110
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Posted - 2013.08.06 12:34:00 -
[15] - Quote
PvE and all the race variants. Even if its placeholder specs and graphics
Edit - I'm only really looking forward to the fighters AAARRRGGGHHH!! DAKKA-DAKKA-DAKKA!! |
KingBabar
Ancient Exiles Negative-Feedback
1023
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Posted - 2013.08.06 12:34:00 -
[16] - Quote
Kasote Denzara wrote:Proper core mechanics. ;_;
|
Michael Arck
sephiroth clones D.E.F.I.A.N.C.E
476
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Posted - 2013.08.06 12:38:00 -
[17] - Quote
The community. That's where it starts. They could give all the content you guys has been asking for since God knows when, and still wouldn't help if the community is bad mouthing every step of the way.
And you know what? I like that Dust is not appealing to the masses. It's a niche game and it requires people who understand that. To gain more players would more than likely pull in hardcore BF and COD fans who play this game like they do those two. Who would complain even more and make threads/threats about leaving.
Plus, the full scope is not even realized yet for this game. The forum needs a class in decorum and tact when dealing with the devs. The game as a whole needs work and implementations that will take time. It also needs a dedicated community who can judge it objectively and suggest ideas that would better it.
In other words, we got plenty of in house things to do before we worry about bringing in a influx of players.
I've met some cool folks on these boards but nothing compares to the players in game. It's like night and day. On the forums, the majority sounds like whining brats. In game, the majority are excited and dedicated to the game. Heck, I'm starting to see familiar faces in the Caldari chat that I know play the game at least every day if not every other, like me.
I've said this numerous times, but I'm betting on the fact on how they pulled off EVE is how they will pull off Dust. In other words, we gotta let this baby simmer and raise it right.
|
sammus420
Goonfeet Top Men.
247
|
Posted - 2013.08.06 12:40:00 -
[18] - Quote
Rolling back to Chromosome, but keeping the new gear and skills. |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
175
|
Posted - 2013.08.06 12:42:00 -
[19] - Quote
I'll go with PvE / Coop. It would get people into the game who don't like PvP at all. |
Den-tredje Baron
ParagonX
182
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Posted - 2013.08.06 12:43:00 -
[20] - Quote
Mtacs are like still so far out that it's still on the level of "uuhh this would be niiice to have in" and when it comes to fighters the maps are not big enough to have someone fly around in a fighter yet.
I think that having all dropsuits and especially all the heavies in will grab some people back. Probably not 1000 of players but maybe some hundreds. After this aiming fixes and hit detection fixes would also bring some people back and have them stay.
As soon as CCP get dropships rebalanced and get all the dropsuits into the game i think we'll begin to see a big influx of new players. Though it's all about how fast they can do it before DUST hits rock bottom. |
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Arkena Wyrnspire
Turalyon 514
2372
|
Posted - 2013.08.06 12:44:00 -
[21] - Quote
PvE. If only to get the newbies away from the pubstomping madness. |
Protocake JR
Internal Error. Negative-Feedback
375
|
Posted - 2013.08.06 12:50:00 -
[22] - Quote
KingBabar wrote:Kasote Denzara wrote:Proper core mechanics. ;_; And stop this PVE nonsense. PVE is for story based AAA titles. Why would anyone play Dust and shoot at bots? Its only useable for the EVE carebear peeps that are tired of getting stomped in a game that actually require some playerskill. This is not a point and click in space game, its an competitive shooter. Dust has serious playerbase issues, taking even more players away is not a good idea.
Dust is F2P and needs as many carebears as it can get; large numbers of casuals who are willing to spend time playing the game and eventually maybe spend some money.
Dust can still be a competitive shooter and still have a separate area (pve) for people to safely learn how to play the game. |
martinofski
Rebelles A Quebec Orion Empire
285
|
Posted - 2013.08.06 13:20:00 -
[23] - Quote
Protocake JR wrote:KingBabar wrote:Kasote Denzara wrote:Proper core mechanics. ;_; And stop this PVE nonsense. PVE is for story based AAA titles. Why would anyone play Dust and shoot at bots? Its only useable for the EVE carebear peeps that are tired of getting stomped in a game that actually require some playerskill. This is not a point and click in space game, its an competitive shooter. Dust has serious playerbase issues, taking even more players away is not a good idea. Dust is F2P and needs as many carebears as it can get; large numbers of casuals who are willing to spend time playing the game and eventually maybe spend some money. Dust can still be a competitive shooter and still have a separate area (pve) for people to safely learn how to play the game.
Pretty sure PvE would bring more people in than anything else. I am actually playing like once a month now, to check on the new patches. PvE would certainly make me pplay more than that.
I see nothing serious right now. Everytime I play, I am laughing so hard at how the game became, it's actually not fun. I am not in for just core mechanics tweeking, since I was bored to play 1 game mode after the launch uprising, without any outcome to make me want to stick playing. Isk isn't a valuable outcome right now, since no one know what to do with it after they get even billions.
Give me some PvE, some new game modes, some stuff to waste my SP on, a real interaction with EVE.
|
Moonracer2000
Subdreddit Test Alliance Please Ignore
624
|
Posted - 2013.08.06 13:27:00 -
[24] - Quote
I agree with others that PVE would help bring in (and keep) newer players.
To keep older players, I would say a real random map mechanic (or at least a lot more maps) should be top priority. |
Leither Yiltron
KILL-EM-QUICK RISE of LEGION
633
|
Posted - 2013.08.06 13:33:00 -
[25] - Quote
**** pics
On a serious note though: It's nothing less than reckless to say that any one piece of content would have the effect of grabbing thousands of players within a very short span of time.
Dust, like Eve, is a game whose player base will come in at the tortoise's pace. Guaranteed that, despite the classic parable, people will still be shocked when the tortoise wins the race and not the hare. |
CommanderBolt
A.N.O.N.Y.M.O.U.S.
140
|
Posted - 2013.08.06 13:34:00 -
[26] - Quote
Open up the MCC`s and allow us to get onto them / inside them so we can attack / defend he MCC. Just like Titan mode in Battlefield 2142. You guys are nearly there it wouldn't take much to make this happen and I honestly think people will love it! |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5268
|
Posted - 2013.08.06 13:36:00 -
[27] - Quote
It doesn't matter what they add, it won't attract anyone if no one hears about it; if they add such a piece of content, then they would need to actually advertise it to get the word out. As for the actual content, it would have to be PVE. |
Bethhy
Resheph Interstellar Strategy Gallente Federation
48
|
Posted - 2013.08.06 13:39:00 -
[28] - Quote
I Would say a ranking and matchmaking system, but seeing how CCP is running on fumes for customer base... its almost to little to late for that.
Would stop the K/D/R hero's from caring so much and give the noobs stable competition not uber gods they can only kill with gernades and forge guns
Edit* If you think PVE will make an online shooter better... you are the people who are responsible for so much wasted dev time. These nerf's where for you ;) |
Allah's Snackbar
Forty-Nine Fedayeen Minmatar Republic
479
|
Posted - 2013.08.06 13:41:00 -
[29] - Quote
Nguruthos IX wrote:What thing could CCP add that would increase average player count by several thousand?
I think: MTACs or Fighters.
Quality. |
calisk galern
BurgezzE.T.F
649
|
Posted - 2013.08.06 13:43:00 -
[30] - Quote
skirmish 1.0 improved with balance. |
|
Orion Vahid
DUST University Ivy League
98
|
Posted - 2013.08.06 13:45:00 -
[31] - Quote
Chromosome aim and hit detection, better frame rates. |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5269
|
Posted - 2013.08.06 14:02:00 -
[32] - Quote
I noticed people are just saying what they want to see, even things that would mean nothing to someone who never tried the game before. The question was about how to get new players, not about how to make current players happy. Example: I loved skirmish 1.0, but I don't see how adding it would attract thousands of new players; from their perspective it would just be another objective PVP mode added to an objective-based PVP game. Also, what the hell is up with people saying thing like hit detection and aiming? that isn't new content at all. |
RINON114
B.S.A.A. General Tso's Alliance
392
|
Posted - 2013.08.06 14:05:00 -
[33] - Quote
The problem Dust has is that we don't actually want new players. If we had a huge influx of new players then they would see how crap the game is compared to their usual fotm and then ***** and whine and give Dust a lot of negative press.
Dust doesn't need negative press.
Like another user mentioned, this game will be like EVE where CCP makes something great of of something good. |
RoundEy3
Metal Mind Industries
282
|
Posted - 2013.08.06 14:07:00 -
[34] - Quote
I'd say a combination of utilizing many of the ideas in the NPE thread somewhere in feedback and requests, making the gameplay run better/smoother overall, PvE to help ease the skill gap. Oh yeah and more content, there's thousands of things that could be added.
Sorry OP I couldn't just say one thing would bring in thousands of players ;) |
Poplo Furuya
Condotta Rouvenor Gallente Federation
579
|
Posted - 2013.08.06 14:13:00 -
[35] - Quote
There is no single piece of new content that could bring in new players. Dust is critically panned. There is no singular addition you could pitch that would bring in thousands. Edit: apart from maybe re-doing the EVE connectivity pitch and actually backing it up.
Best you can angle for at this moment is stabilisation, aim for player retention if opening up an influx of new blood is not feasibly possible.
I would go with a new (good) game mode which is more of a focused team effort. PvE is a close second even if it doesn't quite sit right with me. |
Remm Duchax
The Unholy Legion Of DarkStar DARKSTAR ARMY
98
|
Posted - 2013.08.06 14:14:00 -
[36] - Quote
Something with which we really can make a difference. A mechanic by which we can kill, own, or lose something about which we care. Something worth fighting over! |
Cody Sietz
Bullet Cluster
658
|
Posted - 2013.08.06 14:15:00 -
[37] - Quote
More adverts saying play now, its free and people getting to stay in academy till 2 million SP. |
Powerh8er
DIOS EX. Top Men.
14
|
Posted - 2013.08.06 14:19:00 -
[38] - Quote
Why do we even want new players? I like the cosy and intimate atmosphere. |
Fox Gaden
DUST University Ivy League
780
|
Posted - 2013.08.06 14:27:00 -
[39] - Quote
Vyzion Eyri wrote:Nguruthos IX wrote: You're saying CCP has only grinding to offer? No fun in the game?
And here is the core dilemma. What is DUST 514? MMORPG? MMOFPS? FPSRPG? RPGMMOFPS? No one knows. Don't even think CCP does. What is the use of a roadmap if there is no destination? It is meant to be a Massively Multiplayer Online Role Playing First Person Shooter.
Of course this is a work in progress. Currently it is not so Massive.
They are still working on refining the FPS combat mechanics, and the Role Playing component is limited because a lot of Racial variants of things like vehicles have not been added yet. Not to mention how limited communications are in the DUST with very poor in game mail, no web access to in game mail, and no private messaging on the forums. There is still a massive amount of work to be done.
To answer the original question, PVE would be the one thing that would bring in the most new members, because it would attract a different type of player. Of course it would have to have a reasonable amount of content to keep any of them. |
Poplo Furuya
Condotta Rouvenor Gallente Federation
579
|
Posted - 2013.08.06 14:35:00 -
[40] - Quote
Fox Gaden wrote:Vyzion Eyri wrote:Nguruthos IX wrote: You're saying CCP has only grinding to offer? No fun in the game?
And here is the core dilemma. What is DUST 514? MMORPG? MMOFPS? FPSRPG? RPGMMOFPS? No one knows. Don't even think CCP does. What is the use of a roadmap if there is no destination? It is meant to be a Massively Multiplayer Online Role Playing First Person Shooter. Of course this is a work in progress. Currently it is not so Massive. They are still working on refining the FPS combat mechanics, and the Role Playing component is limited because a lot of Racial variants of things like vehicles have not been added yet. Not to mention how limited communications are in the DUST with very poor in game mail, no web access to in game mail, and no private messaging on the forums. There is still a massive amount of work to be done. I think of Dust as being like some complete dolt's multiclass Barbarian/Wizard/Rogue.
Shunned by all. Looked upon with horror by those who like to run proper Barbarians, Wizards and Rogues. |
|
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
396
|
Posted - 2013.08.06 14:40:00 -
[41] - Quote
KingBabar wrote:Kasote Denzara wrote:Proper core mechanics. ;_; And stop this PVE nonsense. PVE is for story based AAA titles. Why would anyone play Dust and shoot at bots? Its only useable for the EVE carebear peeps that are tired of getting stomped in a game that actually require some playerskill. This is not a point and click in space game, its an competitive shooter. Dust has serious playerbase issues, taking even more players away is not a good idea.
So you can turn every new player off of this game by pub stomping? Great way to increase player count.
|
Fox Gaden
DUST University Ivy League
782
|
Posted - 2013.08.06 14:47:00 -
[42] - Quote
Poplo Furuya wrote:Fox Gaden wrote:Vyzion Eyri wrote:Nguruthos IX wrote: You're saying CCP has only grinding to offer? No fun in the game?
And here is the core dilemma. What is DUST 514? MMORPG? MMOFPS? FPSRPG? RPGMMOFPS? No one knows. Don't even think CCP does. What is the use of a roadmap if there is no destination? It is meant to be a Massively Multiplayer Online Role Playing First Person Shooter. Of course this is a work in progress. Currently it is not so Massive. They are still working on refining the FPS combat mechanics, and the Role Playing component is limited because a lot of Racial variants of things like vehicles have not been added yet. Not to mention how limited communications are in the DUST with very poor in game mail, no web access to in game mail, and no private messaging on the forums. There is still a massive amount of work to be done. I think of Dust as being like some complete dolt's multiclass Barbarian/Wizard/Rogue. Shunned by all. Looked upon with horror by those who like to run proper Barbarians, Wizards and Rogues. Barbarian/Wizard/Rogue will conquer all! It just takes 3 times longer to level up. Give it time. |
Surt gods end
Demon Ronin
779
|
Posted - 2013.08.06 14:59:00 -
[43] - Quote
Michael Arck wrote:The community. That's where it starts. They could give all the content you guys has been asking for since God knows when, and still wouldn't help if the community is bad mouthing every step of the way.
And you know what? I like that Dust is not appealing to the masses. It's a niche game and it requires people who understand that. To gain more players would more than likely pull in hardcore BF and COD fans who play this game like they do those two. Who would complain even more and make threads/threats about leaving.
Plus, the full scope is not even realized yet for this game. The forum needs a class in decorum and tact when dealing with the devs. The game as a whole needs work and implementations that will take time. It also needs a dedicated community who can judge it objectively and suggest ideas that would better it.
In other words, we got plenty of in house things to do before we worry about bringing in a influx of players.
I've met some cool folks on these boards but nothing compares to the players in game. It's like night and day. On the forums, the majority sounds like whining brats. In game, the majority are excited and dedicated to the game. Heck, I'm starting to see familiar faces in the Caldari chat that I know play the game at least every day if not every other, like me.
I've said this numerous times, but I'm betting on the fact on how they pulled off EVE is how they will pull off Dust. In other words, we gotta let this baby simmer and raise it right.
7+ or 10years. for a game to get itself together. A GAME? ......then again that's those that actually think eve as the most exciting game since the good old days of playing that point and click face book vampire game.
*think ccp is making that game too..*
WOW. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
314
|
Posted - 2013.08.06 15:04:00 -
[44] - Quote
Start pumping out maps. Make dozens of them. They can have elements of the old maps recombined in new ways. Make it so that different planets actually have different maps.
Strengthen PC. Make it so that EVE PI has to be contracted to Mercs to either guard PI to conquer planets for PI - you can make it so for example just in Molden Heath as not to upset the whole EVE economy too much. |
RoundEy3
Metal Mind Industries
285
|
Posted - 2013.08.06 15:14:00 -
[45] - Quote
Surt gods end wrote:Michael Arck wrote:The community. That's where it starts. They could give all the content you guys has been asking for since God knows when, and still wouldn't help if the community is bad mouthing every step of the way.
And you know what? I like that Dust is not appealing to the masses. It's a niche game and it requires people who understand that. To gain more players would more than likely pull in hardcore BF and COD fans who play this game like they do those two. Who would complain even more and make threads/threats about leaving.
Plus, the full scope is not even realized yet for this game. The forum needs a class in decorum and tact when dealing with the devs. The game as a whole needs work and implementations that will take time. It also needs a dedicated community who can judge it objectively and suggest ideas that would better it.
In other words, we got plenty of in house things to do before we worry about bringing in a influx of players.
I've met some cool folks on these boards but nothing compares to the players in game. It's like night and day. On the forums, the majority sounds like whining brats. In game, the majority are excited and dedicated to the game. Heck, I'm starting to see familiar faces in the Caldari chat that I know play the game at least every day if not every other, like me.
I've said this numerous times, but I'm betting on the fact on how they pulled off EVE is how they will pull off Dust. In other words, we gotta let this baby simmer and raise it right.
7+ or 10years. for a game to get itself together. A GAME? ......then again that's those that actually think eve as the most exciting game since the good old days of playing that point and click face book vampire game. *think ccp is making that game too..* WOW.
Fully agree. This generalized eve mentality and philosophy hasn't been doing THIS game any favors. Eve in itself is a great game and a significant part of DUST but they are different in nearly every way. |
Poplo Furuya
Condotta Rouvenor Gallente Federation
579
|
Posted - 2013.08.06 15:14:00 -
[46] - Quote
Fox Gaden wrote:Poplo Furuya wrote:Fox Gaden wrote:Vyzion Eyri wrote:Nguruthos IX wrote: You're saying CCP has only grinding to offer? No fun in the game?
And here is the core dilemma. What is DUST 514? MMORPG? MMOFPS? FPSRPG? RPGMMOFPS? No one knows. Don't even think CCP does. What is the use of a roadmap if there is no destination? It is meant to be a Massively Multiplayer Online Role Playing First Person Shooter. Of course this is a work in progress. Currently it is not so Massive. They are still working on refining the FPS combat mechanics, and the Role Playing component is limited because a lot of Racial variants of things like vehicles have not been added yet. Not to mention how limited communications are in the DUST with very poor in game mail, no web access to in game mail, and no private messaging on the forums. There is still a massive amount of work to be done. I think of Dust as being like some complete dolt's multiclass Barbarian/Wizard/Rogue. Shunned by all. Looked upon with horror by those who like to run proper Barbarians, Wizards and Rogues. Barbarian/Wizard/Rogue will conquer all! It just takes 3 times longer to level up. Give it time. They laugh now but when we're running Blur, Mirror Image, Improved Haste, Improved Invisibility, Tenser's Transformation and Rage... we will be the ones doing the laughing.
Until someone casts True Seeing, then the fun times are over.
|
Surt gods end
Demon Ronin
780
|
Posted - 2013.08.06 15:14:00 -
[47] - Quote
Ludvig Enraga wrote:Start pumping out maps. Make dozens of them. They can have elements of the old maps recombined in new ways. Make it so that different planets actually have different maps.
Strengthen PC. Make it so that EVE PI has to be contracted to Mercs to either guard PI to conquer planets for PI - you can make it so for example just in Molden Heath as not to upset the whole EVE economy too much.
So.. then nothing will change. except those eve players get the better deal. Don't think the majority of players who check out dust, a FPS game are thinking of EVE. even if it is in the name. wasn't the idea "DUST514 will bring thousands of players into eve"? Tho I'm sure now it's eve players that are mostly playing this game.
But I have started to take into thought, as to what some on here and in other games have been saying about CCP.
"They like to make boring games" .......one day I woke up, turned on dust514 and .
|
Medical Crash
Vacuum Cleaner. LLC RUST415
47
|
Posted - 2013.08.06 15:21:00 -
[48] - Quote
How about for the aiming to work properly! Do you know how many shotgunners would love to play this game if the aiming actually worked? A lot. |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
2325
|
Posted - 2013.08.06 15:59:00 -
[49] - Quote
PvE. |
Beowulf Folkvar
HavoK Core RISE of LEGION
20
|
Posted - 2013.08.06 16:07:00 -
[50] - Quote
KingBabar wrote:Kasote Denzara wrote:Proper core mechanics. ;_; And stop this PVE nonsense. PVE is for story based AAA titles. Why would anyone play Dust and shoot at bots? Its only useable for the EVE carebear peeps that are tired of getting stomped in a game that actually require some playerskill. This is not a point and click in space game, its an competitive shooter. Dust has serious playerbase issues, taking even more players away is not a good idea. Why would they do anything to please us console and fps players, all they care about is the eve players |
|
calisk galern
BurgezzE.T.F
649
|
Posted - 2013.08.06 16:12:00 -
[51] - Quote
PvE wouldn't really fix the game at least not at first, it could potentially kill the game actually.
now this is just a hypothetical, so take it with a grain of salt.
game population is about 800-900 active playing games not afk at any given time.
if PVE was introduced I suspect most new players would run to that rather then getting pub stomped, old players would then stick to playing PVP once they got bored of beating on dumb AI's.
this would leave pvp format as nothing but hardcore proto pub stompers if I was to to take a guess I'd say that is about 35% of the current pvp population but then how and when will the lowly newbie get into pvp? short answer they probably won't. any new player who tried to get into pvp would likely face an army of proto stompers
killing the pvp population slowly over time, and eventually the game.
player retention might go up, and I'm hoping for that result, but f their is no encouragement to move to the "more rewarding" pvp formats, then the game will lose both the pvp and pve minded players eventually. |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5279
|
Posted - 2013.08.06 16:23:00 -
[52] - Quote
calisk galern wrote:PvE wouldn't really fix the game at least not at first, it could potentially kill the game actually.
now this is just a hypothetical, so take it with a grain of salt.
game population is about 800-900 active playing games not afk at any given time.
if PVE was introduced I suspect most new players would run to that rather then getting pub stomped, old players would then stick to playing PVP once they got bored of beating on dumb AI's.
this would leave pvp format as nothing but hardcore proto pub stompers if I was to to take a guess I'd say that is about 35% of the current pvp population but then how and when will the lowly newbie get into pvp? short answer they probably won't. any new player who tried to get into pvp would likely face an army of proto stompers
killing the pvp population slowly over time, and eventually the game.
player retention might go up, and I'm hoping for that result, but f their is no encouragement to move to the "more rewarding" pvp formats, then the game will lose both the pvp and pve minded players eventually. PVE would allow new players a chance to train and partially catch up in SP before going into PVP, and make them less likely to get stomped in PVP. Its better to fight a proto army after training on drones and having gained some SP then to fight the proto army without the practice and SP gained. If properly advertised, PVE would attract more than enough players to more than make up for the decreased percentage of PVP players. |
Red Dot 24601-HA
S.e.V.e.N.
151
|
Posted - 2013.08.06 16:25:00 -
[53] - Quote
Zombies. |
calisk galern
BurgezzE.T.F
651
|
Posted - 2013.08.06 16:26:00 -
[54] - Quote
KAGEHOSHI Horned Wolf wrote:calisk galern wrote:PvE wouldn't really fix the game at least not at first, it could potentially kill the game actually.
now this is just a hypothetical, so take it with a grain of salt.
game population is about 800-900 active playing games not afk at any given time.
if PVE was introduced I suspect most new players would run to that rather then getting pub stomped, old players would then stick to playing PVP once they got bored of beating on dumb AI's.
this would leave pvp format as nothing but hardcore proto pub stompers if I was to to take a guess I'd say that is about 35% of the current pvp population but then how and when will the lowly newbie get into pvp? short answer they probably won't. any new player who tried to get into pvp would likely face an army of proto stompers
killing the pvp population slowly over time, and eventually the game.
player retention might go up, and I'm hoping for that result, but f their is no encouragement to move to the "more rewarding" pvp formats, then the game will lose both the pvp and pve minded players eventually. PVE would allow new players a chance to train and partially catch up in SP before going into PVP, and make them less likely to get stomped in PVP. Its better to fight a proto army after training on drones and having gained some SP then to fight the proto army without the practice and SP gained. If properly advertised, PVE would attract more than enough players to more than make up for the decreased percentage of PVP players.
true it could work that way, ideally. but it could work out that new players will just end up being locked out of pvp.
pve will be easy, no matter how they do it, AI's are always easy to beat down, and the new player will be in for a rude awakening when they step into pvp against 26 pvp trained pros with 30 million sp, and that's assuming they even try to bring a squad. |
Heimdallr69
Imperfects Negative-Feedback
442
|
Posted - 2013.08.06 16:27:00 -
[55] - Quote
64 v 64 game modes |
Sleepy Zan
Sleepytime Gorilla Mercenaries
2454
|
Posted - 2013.08.06 17:13:00 -
[56] - Quote
Throw in a free puppy when you download the game. |
GET ATMESON
Robbing The Hood
96
|
Posted - 2013.08.06 17:15:00 -
[57] - Quote
Protocake JR wrote:PVE
It will probably be the safest place for newbies to learn how to play the game and still make progress.
But even that probably won't be enough by itself.
to bad i cant double like this. I would throw anyone new in there and train them before I sent them to the pubs. |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
399
|
Posted - 2013.08.06 17:16:00 -
[58] - Quote
Dodgeball |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
872
|
Posted - 2013.08.06 17:17:00 -
[59] - Quote
Having ALL racial dropsuits, vehicles and weapons in game. Having actually 1000's of maps like we were promised instead of the stupid socket system that is just the same map with different buildings to look at. Having good game modes and not this boring POS skirmish 2.0 we have atm Having player controlled MCC gameplay
4 things but I believe that is the necessary things for the game to thrive. PVE could not interest me less, it would be the same old thing but just shooting dumb AI bots over and over. Would become repetitive even faster than the PVP. |
KingBlade82
The Phoenix Federation
152
|
Posted - 2013.08.06 17:24:00 -
[60] - Quote
PVE |
|
R F Gyro
Circle of Huskarl Minmatar Republic
449
|
Posted - 2013.08.06 17:31:00 -
[61] - Quote
Red Dot 24601-HA wrote:Zombies. Yep, essentially this. They just have a different name and graphics in Dust: rogue drones.
As plenty of people have pointed out in this thread, a decent PvE mode has the potential to raise the new player retention rate from its current level (0.1%?) to something respectable.
|
Protocake JR
Internal Error. Negative-Feedback
403
|
Posted - 2013.08.06 17:42:00 -
[62] - Quote
GET ATMESON wrote:Protocake JR wrote:PVE
It will probably be the safest place for newbies to learn how to play the game and still make progress.
But even that probably won't be enough by itself. to bad i cant double like this. I would throw anyone new in there and train them before I sent them to the pubs.
Make an alt.
Give me moar likes.
|
King Kobrah
SyNergy Gaming EoN.
964
|
Posted - 2013.08.06 17:44:00 -
[63] - Quote
allowing mercs to battle for sovereignty in eve space with massive eve contracts backing the best of the best.
this would bring back the competitive scene overnight. |
Protocake JR
Internal Error. Negative-Feedback
403
|
Posted - 2013.08.06 17:47:00 -
[64] - Quote
J'Jor Da'Wg wrote:Having ALL racial dropsuits, vehicles and weapons in game. Having actually 1000's of maps like we were promised instead of the stupid socket system that is just the same map with different buildings to look at. Having good game modes and not this boring POS skirmish 2.0 we have atm Having player controlled MCC gameplay
4 things but I believe that is the necessary things for the game to thrive. PVE could not interest me less, it would be the same old thing but just shooting dumb AI bots over and over. Would become repetitive even faster than the PVP.
Not if you model the game mode to something similar to Call of Duty's Zombie mode. I know, I know, the mere mention of COD probably makes most people's buttholes clinch so hard they **** diamonds.
But Zombies is fun and most importantly ITS SUCCESSFUL. Just put a scoreboard up and compete against other people to see who can kill the most drones and/or survive the longest. People love that ****.
I also remember CCP talking about integrating PVE into planetary conquest. Like an "Infestation Mode". That'd be cool too. |
Rogatien Merc
Red Star. EoN.
617
|
Posted - 2013.08.06 17:51:00 -
[65] - Quote
pve WITH mtacs. |
KingBlade82
The Phoenix Federation
152
|
Posted - 2013.08.06 18:06:00 -
[66] - Quote
the other big one besides PVE is trophies I can bring in a lot of people if trophies were in game
im a trophy hunter myself |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
401
|
Posted - 2013.08.06 18:29:00 -
[67] - Quote
To the stompers. Not everyone is a hardcore competitive player, that is what people who proto pub stomp don't understand, some of us have better things to worry about.
Analogy: I just want to play some casual backyard football, I don't care if you're NFL material or not, you come in with full padding and cleats the game is ruined for everyone else. If you are NFL material, you can still dominate and have fun.
Leave the Proto in FW and PC before you scare off every potential new player. |
Killar-12
Molon Labe. League of Infamy
427
|
Posted - 2013.08.06 19:02:00 -
[68] - Quote
KingBabar wrote:Kasote Denzara wrote:Proper core mechanics. ;_; And stop this PVE nonsense. PVE is for story based AAA titles. Why would anyone play Dust and shoot at bots? Its only useable for the EVE carebear peeps that are tired of getting stomped in a game that actually require some playerskill. This is not a point and click in space game, its an competitive shooter. Dust has serious playerbase issues, taking even more players away is not a good idea. Why? most people attracted by PvE aren't that good vs other players (the people who get pubstomped) |
Killar-12
Molon Labe. League of Infamy
427
|
Posted - 2013.08.06 19:03:00 -
[69] - Quote
King Kobrah wrote:allowing mercs to battle for sovereignty in eve space with massive eve contracts backing the best of the best.
this would bring back the competitive scene overnight. We're talking about attracting new players... |
Johnny Guilt
Algintal Core Gallente Federation
213
|
Posted - 2013.08.06 19:20:00 -
[70] - Quote
Visual Dropsuit customization,(ex. different chest,knee,helmet,etc). variants that stay true to your suits race
and PVE |
|
Michael Arck
sephiroth clones D.E.F.I.A.N.C.E
482
|
Posted - 2013.08.06 19:34:00 -
[71] - Quote
Surt gods end wrote:Michael Arck wrote:The community. That's where it starts. They could give all the content you guys has been asking for since God knows when, and still wouldn't help if the community is bad mouthing every step of the way.
And you know what? I like that Dust is not appealing to the masses. It's a niche game and it requires people who understand that. To gain more players would more than likely pull in hardcore BF and COD fans who play this game like they do those two. Who would complain even more and make threads/threats about leaving.
Plus, the full scope is not even realized yet for this game. The forum needs a class in decorum and tact when dealing with the devs. The game as a whole needs work and implementations that will take time. It also needs a dedicated community who can judge it objectively and suggest ideas that would better it.
In other words, we got plenty of in house things to do before we worry about bringing in a influx of players.
I've met some cool folks on these boards but nothing compares to the players in game. It's like night and day. On the forums, the majority sounds like whining brats. In game, the majority are excited and dedicated to the game. Heck, I'm starting to see familiar faces in the Caldari chat that I know play the game at least every day if not every other, like me.
I've said this numerous times, but I'm betting on the fact on how they pulled off EVE is how they will pull off Dust. In other words, we gotta let this baby simmer and raise it right.
7+ or 10years. for a game to get itself together. A GAME? ......then again that's those that actually think eve as the most exciting game since the good old days of playing that point and click face book vampire game. *think ccp is making that game too..* WOW.
Uhhhhhh it took L.A. Noire about 10 years to come out. People paid 60 for it and it was a broken mess. So really what is your point?
If you don't have it in you to stick it out for the long haul, then why stick around? And the game you're talking about is World of Darkness, which was set aside to focus more on EVE/Dust.
You guys are so fairweather... |
RoundEy3
Metal Mind Industries
289
|
Posted - 2013.08.06 19:38:00 -
[72] - Quote
Michael Arck wrote:Uhhhhhh it took L.A. Noire about 10 years to come out. People paid 60 for it and it was a broken mess. So really what is your point?
If you don't have it in you to stick it out for the long haul, then why stick around? And the game you're talking about is World of Darkness, which was set aside to focus more on EVE/Dust.
You guys are so fairweather...
I think this guy is a CCP cultist.
Put him out in natural sunlight for a day. It should either cure him or kill him. If the latter at least a soul was saved. |
Michael Arck
sephiroth clones D.E.F.I.A.N.C.E
484
|
Posted - 2013.08.06 19:39:00 -
[73] - Quote
RoundEy3 wrote:Surt gods end wrote:Michael Arck wrote:The community. That's where it starts. They could give all the content you guys has been asking for since God knows when, and still wouldn't help if the community is bad mouthing every step of the way.
And you know what? I like that Dust is not appealing to the masses. It's a niche game and it requires people who understand that. To gain more players would more than likely pull in hardcore BF and COD fans who play this game like they do those two. Who would complain even more and make threads/threats about leaving.
Plus, the full scope is not even realized yet for this game. The forum needs a class in decorum and tact when dealing with the devs. The game as a whole needs work and implementations that will take time. It also needs a dedicated community who can judge it objectively and suggest ideas that would better it.
In other words, we got plenty of in house things to do before we worry about bringing in a influx of players.
I've met some cool folks on these boards but nothing compares to the players in game. It's like night and day. On the forums, the majority sounds like whining brats. In game, the majority are excited and dedicated to the game. Heck, I'm starting to see familiar faces in the Caldari chat that I know play the game at least every day if not every other, like me.
I've said this numerous times, but I'm betting on the fact on how they pulled off EVE is how they will pull off Dust. In other words, we gotta let this baby simmer and raise it right.
7+ or 10years. for a game to get itself together. A GAME? ......then again that's those that actually think eve as the most exciting game since the good old days of playing that point and click face book vampire game. *think ccp is making that game too..* WOW. Fully agree. This generalized eve mentality and philosophy hasn't been doing THIS game any favors. Eve in itself is a great game and a significant part of DUST but they are different in nearly every way.
Actually it's done no harm or no good. So what's the big deal? It can be simply defined as in having faith in the developers, obviously enjoying the game to want it to get better and understanding that CCP is also relying on constructive community input to make it better.
Why can't any of you realize that?
In fact, you guys constant complaining, threats, comparisons to GFs instead of constructive criticism hasn't helped the game any.
Like I said...Forum = Kleenex Users. Game = people who enjoy it |
Michael Arck
sephiroth clones D.E.F.I.A.N.C.E
484
|
Posted - 2013.08.06 19:41:00 -
[74] - Quote
RoundEy3 wrote:Michael Arck wrote:Uhhhhhh it took L.A. Noire about 10 years to come out. People paid 60 for it and it was a broken mess. So really what is your point?
If you don't have it in you to stick it out for the long haul, then why stick around? And the game you're talking about is World of Darkness, which was set aside to focus more on EVE/Dust.
You guys are so fairweather... I think this guy is a CCP cultist. Put him out in natural sunlight for a day. It should either cure him or kill him. If the latter at least a soul was saved.
So now I am cultist because I don't follow the grey and gloom perspectives yall hold. Because I think forward instead of wallowing?
You guys are so silly... |
pseudosnipre
DUST University Ivy League
112
|
Posted - 2013.08.06 19:49:00 -
[75] - Quote
Eve piloted MCCs, clones as cargo, and removal of PC attack/timer restrictions.
Improved matchmaking or Gear restrictions based on security rating of battleground (avg suit meta), 100% proto in nullsec only with bounties/fines for violaters.
A reason to play commander/fc, deployable installations |
RoundEy3
Metal Mind Industries
289
|
Posted - 2013.08.06 19:49:00 -
[76] - Quote
Michael Arck wrote:RoundEy3 wrote:Michael Arck wrote:Uhhhhhh it took L.A. Noire about 10 years to come out. People paid 60 for it and it was a broken mess. So really what is your point?
If you don't have it in you to stick it out for the long haul, then why stick around? And the game you're talking about is World of Darkness, which was set aside to focus more on EVE/Dust.
You guys are so fairweather... I think this guy is a CCP cultist. Put him out in natural sunlight for a day. It should either cure him or kill him. If the latter at least a soul was saved. So now I am cultist because I don't follow the grey and gloom perspectives yall hold. Because I think forward instead of wallowing? You guys are so silly...
Well I guess the proof of CCP's well worked out plans and methods can be seen by the huge success of the full release of DUST that we have all been playing. That's sarcasm. |
Void Echo
Internal Error. Negative-Feedback
917
|
Posted - 2013.08.06 19:54:00 -
[77] - Quote
KingBabar wrote:Kasote Denzara wrote:Proper core mechanics. ;_; And stop this PVE nonsense. PVE is for story based AAA titles. Why would anyone play Dust and shoot at bots? Its only useable for the EVE carebear peeps that are tired of getting stomped in a game that actually require some playerskill. This is not a point and click in space game, its an competitive shooter. Dust has serious playerbase issues, taking even more players away is not a good idea.
I would play dust to shoot at bots, I get easily bored going against AV and people with higher tier infantry equipment, I would and a lot of others would enjoy PVE, it give the game some incentive to play it, why do you think PVP isn't going good right now? because matchmaking is poor, if PVE were implemented, it would revive the player base a little because its not boring anymore |
Lillica Deathdealer
Mango and Friends
10
|
Posted - 2013.08.06 19:58:00 -
[78] - Quote
PVE. It can replace newberry academy, allow fellas to avoid being stomped by proto, and give new game mode. |
Nguruthos IX
Hellstorm Inc League of Infamy
991
|
Posted - 2013.08.06 20:04:00 -
[79] - Quote
So, Most people here believe core mechanics need fixed and are the only way to gain/keep players. ~This may be true. It was not the question, but it may still be true.
The question was was meant to have a less obvious answer. Basically I was asking other than fixing the actual game, what new element would entice more players interests.
PVE may be the most common answer to the actual question of this thread, however I'm not sure that could be described as a single piece of content. I was thinking much smaller (realistically possible within a small timeframe) things.
a map, a game mode, a suit, a vehicle, a few modules,
PVE requires maps, models, AI, networking, LOTS of consideration in game design / balance. hugely important economic impact decisions, animations ?, storylines, etc etc. |
Void Echo
Internal Error. Negative-Feedback
920
|
Posted - 2013.08.06 20:07:00 -
[80] - Quote
iv seen ALOT of people say PVE..
PVE will probably save this game because of the chance to actually enjoy this game and not get pub stomped to the point of deleting this game from their console.
im bored of PVP, PE would give me the chance to finally let lose and relax during gameplay by allowing me to explore and interact with things I normally couldn't.. PVE is probably the best chance we have right now |
|
Killar-12
Molon Labe. League of Infamy
427
|
Posted - 2013.08.06 20:07:00 -
[81] - Quote
Nguruthos IX wrote:So, Most people here believe core mechanics need fixed and are the only way to gain/keep players. ~This may be true. It was not the question, but it may still be true.
The question was was meant to have a less obvious answer. Basically I was asking other than fixing the actual game, what new element would entice more players interests.
PVE may be the most common answer to the actual question of this thread, however I'm not sure that could be described as a single piece of content. I was thinking much smaller (realistically possible within a small timeframe) things.
a map, a game mode, a suit, a vehicle, a few modules,
PVE requires maps, models, AI, networking, LOTS of consideration in game design / balance. hugely important economic impact decisions, animations ?, storylines, etc etc. Smallest thing with biggest effect? Tutorials and longer academy 100k or 200k WP to graduate. |
Nguruthos IX
Hellstorm Inc League of Infamy
991
|
Posted - 2013.08.06 20:10:00 -
[82] - Quote
Void Echo wrote:iv seen ALOT of people say PVE..
PVE will probably save this game because of the chance to actually enjoy this game and not get pub stomped to the point of deleting this game from their console.
im bored of PVP, PE would give me the chance to finally let lose and relax during gameplay by allowing me to explore and interact with things I normally couldn't.. PVE is probably the best chance we have right now
What would PVE look like to you?
Some level on Star Fox where drones just keep flying in and you have to fend them off for a time till the boss comes?
The maps are not really conducive to dungeon type PVE if I'm correct. Maybe all the drones spawned in a city, clones in another and they keep coming at them or something? I really can't imagine how it would work on certain maps like that manus peak - the one that used to be laser heaven with the craigs coming out of the ground. |
Government CheeseBurger
Molon Labe. League of Infamy
527
|
Posted - 2013.08.06 20:10:00 -
[83] - Quote
Better tutorials. If that has not been said yet. Also as a side note, CCP if your reading this. Give enough free AUR to purchase 1 BPO of something. Also have a guided tutorial of what it is and where and how to get more. New players have no idea about BPO and how ISK rich you can get playing ISK cheep using BPO. You will find you make more as a free to play model. |
Killar-12
Molon Labe. League of Infamy
427
|
Posted - 2013.08.06 20:13:00 -
[84] - Quote
Nguruthos IX wrote:Void Echo wrote:iv seen ALOT of people say PVE..
PVE will probably save this game because of the chance to actually enjoy this game and not get pub stomped to the point of deleting this game from their console.
im bored of PVP, PE would give me the chance to finally let lose and relax during gameplay by allowing me to explore and interact with things I normally couldn't.. PVE is probably the best chance we have right now What would PVE look like to you? Some level on Star Fox where drones just keep flying in and you have to fend them off for a time till the boss comes? The maps are not really conducive to dungeon type PVE if I'm correct. Maybe all the drones spawned in a city, clones in another and they keep coming at them or something? I really can't imagine how it would work on certain maps like that manus peak - the one that used to be laser heaven with the craigs coming out of the ground. I'd say the opposite, drones spawn outside the city then the Clones try to break out and destroy/disable drone spawns |
Killar-12
Molon Labe. League of Infamy
427
|
Posted - 2013.08.06 20:16:00 -
[85] - Quote
Government CheeseBurger wrote:Better tutorials. If that has not been said yet. Also as a side note, CCP if your reading this. Give enough free AUR to purchase 1 BPO of something. Also have a guided tutorial of what it is and where and how to get more. New players have no idea about BPO and how ISK rich you can get playing ISK cheep using BPO. You will find you make more as a free to play model. How about Players choose BPO's like all of the standard starter fits, and the choice of 1 BPO suit, 1 BPO peice of equipment, 1 BPO weapon, 3 BPO modules. |
Void Echo
Internal Error. Negative-Feedback
920
|
Posted - 2013.08.06 20:16:00 -
[86] - Quote
Nguruthos IX wrote:Void Echo wrote:iv seen ALOT of people say PVE..
PVE will probably save this game because of the chance to actually enjoy this game and not get pub stomped to the point of deleting this game from their console.
im bored of PVP, PE would give me the chance to finally let lose and relax during gameplay by allowing me to explore and interact with things I normally couldn't.. PVE is probably the best chance we have right now What would PVE look like to you? Some level on Star Fox where drones just keep flying in and you have to fend them off for a time till the boss comes? The maps are not really conducive to dungeon type PVE if I'm correct. Maybe all the drones spawned in a city, clones in another and they keep coming at them or something? I really can't imagine how it would work on certain maps like that manus peak - the one that used to be laser heaven with the craigs coming out of the ground.
to me PVE would look like the regular maps we have only there would be automated dangers that we could either make a profit out of or destroy at our own free will, we would also be able to develop strategies for competitive gameplay without the stress of going up against our rivals and losing expensive machinery.
PVE will never have a single answer as to what it would be like, PVE views and ideas alike vary from person to person..
one person would like a COD Zombies like mode where you would see how long you could survive against countless swarms of drones coming at you, with either friends or going solo against them.. while another person would like to be able to explore the planet without the constant paranoia of battle surrounding them, thus enabling them to get better acquainted with mechanics and gameplay in a stress free environment, and they would also be able to interact with object that would normally be un-operational is pub matches.
PVE ideas are numerous and will never have a single answer as to what it is.. but its by far the best chance we have of reviving dust even by a little bit |
hooc order
Deep Space Republic Top Men.
803
|
Posted - 2013.08.06 20:39:00 -
[87] - Quote
Dust gets a 1000 new players every few days easily.
The problem is retention. |
Killar-12
Molon Labe. League of Infamy
427
|
Posted - 2013.08.06 21:06:00 -
[88] - Quote
hooc order wrote:Dust gets a 1000 new players every few days easily.
The problem is retention. This ^^ If new players had 2 million SP when they leave the academy they could have much greater survivability than currently, also they would be introduced to corps as well giving more incentive to stay. |
Billi Gene
The Southern Legion
213
|
Posted - 2013.08.06 21:33:00 -
[89] - Quote
Killar-12 wrote:Nguruthos IX wrote:Void Echo wrote:iv seen ALOT of people say PVE..
PVE will probably save this game because of the chance to actually enjoy this game and not get pub stomped to the point of deleting this game from their console.
im bored of PVP, PE would give me the chance to finally let lose and relax during gameplay by allowing me to explore and interact with things I normally couldn't.. PVE is probably the best chance we have right now What would PVE look like to you? Some level on Star Fox where drones just keep flying in and you have to fend them off for a time till the boss comes? The maps are not really conducive to dungeon type PVE if I'm correct. Maybe all the drones spawned in a city, clones in another and they keep coming at them or something? I really can't imagine how it would work on certain maps like that manus peak - the one that used to be laser heaven with the craigs coming out of the ground. I'd say the opposite, drones spawn outside the city then the Clones try to break out and destroy/disable drone spawns
a. hives as spawn points for drones, follow the bread crumbs.
b. survival mode/waves
c. kill the queen, hunt and destroy a specific target, drones spawn until you do
|
Viktor Zokas
187.
141
|
Posted - 2013.08.06 21:36:00 -
[90] - Quote
Killar-12 wrote:hooc order wrote:Dust gets a 1000 new players every few days easily.
The problem is retention. This ^^ If new players had 2 million SP when they leave the academy they could have much greater survivability than currently, also they would be introduced to corps as well giving more incentive to stay.
SP != survivability, never has, never will.
I was taking on protosuits with only 1.5 million sp. That's because I play a lot of shooters. It's more about training new players on different play styles and having them learn ones that work for them, not giving them SP that they'll end up wasting on something they know nothing about yet. |
|
Monsieur Moscato
xCosmic Voidx The Superpowers
0
|
Posted - 2013.08.06 21:41:00 -
[91] - Quote
hmm |
Smoky Fingers
Red Star. EoN.
112
|
Posted - 2013.08.06 21:45:00 -
[92] - Quote
Cosmetic items/ slots
ie;smoke/electric movement mods. bunny ears, angel wings, capes, top hats, googly eyes, black lazers, forge gun projectile sound mod to make it sound like a speeding train.
Mmo community usually go for the looks. |
Killar-12
Molon Labe. League of Infamy
427
|
Posted - 2013.08.06 21:50:00 -
[93] - Quote
Viktor Zokas wrote:Killar-12 wrote:hooc order wrote:Dust gets a 1000 new players every few days easily.
The problem is retention. This ^^ If new players had 2 million SP when they leave the academy they could have much greater survivability than currently, also they would be introduced to corps as well giving more incentive to stay. SP != survivability, never has, never will. I was taking on protosuits with only 1.5 million sp. That's because I play a lot of shooters. It's more about training new players on different play styles and having them learn ones that work for them, not giving them SP that they'll end up wasting on something they know nothing about yet. Well yeah, I have a 3k militia scout suit that kills protos, maddies, almost anything that isn't a shield LLAV. If I didn't say this in one of various previous posts to introduce a (non-skippable) tutorial. |
Galvan Nized
Deep Space Republic Top Men.
203
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Posted - 2013.08.06 22:15:00 -
[94] - Quote
calisk galern wrote:PvE wouldn't really fix the game at least not at first, it could potentially kill the game actually.
now this is just a hypothetical, so take it with a grain of salt.
game population is about 800-900 active playing games not afk at any given time.
if PVE was introduced I suspect most new players would run to that rather then getting pub stomped, old players would then stick to playing PVP once they got bored of beating on dumb AI's.
this would leave pvp format as nothing but hardcore proto pub stompers if I was to to take a guess I'd say that is about 35% of the current pvp population but then how and when will the lowly newbie get into pvp? short answer they probably won't. any new player who tried to get into pvp would likely face an army of proto stompers
killing the pvp population slowly over time, and eventually the game.
player retention might go up, and I'm hoping for that result, but f their is no encouragement to move to the "more rewarding" pvp formats, then the game will lose both the pvp and pve minded players eventually.
PVE fills the game with players. Once we have more players then a proper matchmaking system can be introduced.
Right now it's throw everybody into the pool to struggle against sharks and that is completely game breaking and frustrating. And we wonder why new players just give up.
Imagine playing some PVE to gain some SP then decide on some PVP. You choose s lower meta level just to break into it. You can move up more and more until your in that open pvp mode. PVE remains there as a relaxing mode maybe with its own rewards.
Many sharks will be disappointed that the guppies are now gone but the guppies will have a chance to grow. Eventually competitive matches would become the norm rather than stomp after stomp. |
Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
812
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Posted - 2013.08.07 14:22:00 -
[95] - Quote
KingBabar wrote:Kasote Denzara wrote:Proper core mechanics. ;_; And stop this PVE nonsense. PVE is for story based AAA titles. Why would anyone play Dust and shoot at bots? Its only useable for the EVE carebear peeps that are tired of getting stomped in a game that actually require some playerskill. This is not a point and click in space game, its an competitive shooter. Dust has serious playerbase issues, taking even more players away is not a good idea.
...
that point and click in space made this game
and this game is not intended nor was it intended to be just a simple lobby shooter. That's just what we have ended up with currently. |
KING SALASI
MAJOR DISTRIBUTION
191
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Posted - 2013.08.07 14:37:00 -
[96] - Quote
Nothing at this point word is out that Dust is garbage from players and reviews.
At this point CCP needs to focus on the players they have.
CCP would have to relaunch Dust 2.0 meaning new content, core mechanics fixed,tons of customizations, open world maps, all racial suites & vehicles, player driven market, and full fledge connection with Eve Online.
The things i mentioned won't happen for another 10 years. |
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
137
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Posted - 2013.08.07 14:39:00 -
[97] - Quote
Nguruthos IX wrote:What thing could CCP add that would increase average player count by several thousand?
I think: MTACs or Fighters.
In all seriousness, killstreak rewards. Sad as it is to say, it's true. |
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