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R F Gyro
Circle of Huskarl Minmatar Republic
449
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Posted - 2013.08.06 17:31:00 -
[61] - Quote
Red Dot 24601-HA wrote:Zombies. Yep, essentially this. They just have a different name and graphics in Dust: rogue drones.
As plenty of people have pointed out in this thread, a decent PvE mode has the potential to raise the new player retention rate from its current level (0.1%?) to something respectable.
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Protocake JR
Internal Error. Negative-Feedback
403
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Posted - 2013.08.06 17:42:00 -
[62] - Quote
GET ATMESON wrote:Protocake JR wrote:PVE
It will probably be the safest place for newbies to learn how to play the game and still make progress.
But even that probably won't be enough by itself. to bad i cant double like this. I would throw anyone new in there and train them before I sent them to the pubs.
Make an alt.
Give me moar likes.
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King Kobrah
SyNergy Gaming EoN.
964
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Posted - 2013.08.06 17:44:00 -
[63] - Quote
allowing mercs to battle for sovereignty in eve space with massive eve contracts backing the best of the best.
this would bring back the competitive scene overnight. |
Protocake JR
Internal Error. Negative-Feedback
403
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Posted - 2013.08.06 17:47:00 -
[64] - Quote
J'Jor Da'Wg wrote:Having ALL racial dropsuits, vehicles and weapons in game. Having actually 1000's of maps like we were promised instead of the stupid socket system that is just the same map with different buildings to look at. Having good game modes and not this boring POS skirmish 2.0 we have atm Having player controlled MCC gameplay
4 things but I believe that is the necessary things for the game to thrive. PVE could not interest me less, it would be the same old thing but just shooting dumb AI bots over and over. Would become repetitive even faster than the PVP.
Not if you model the game mode to something similar to Call of Duty's Zombie mode. I know, I know, the mere mention of COD probably makes most people's buttholes clinch so hard they **** diamonds.
But Zombies is fun and most importantly ITS SUCCESSFUL. Just put a scoreboard up and compete against other people to see who can kill the most drones and/or survive the longest. People love that ****.
I also remember CCP talking about integrating PVE into planetary conquest. Like an "Infestation Mode". That'd be cool too. |
Rogatien Merc
Red Star. EoN.
617
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Posted - 2013.08.06 17:51:00 -
[65] - Quote
pve WITH mtacs. |
KingBlade82
The Phoenix Federation
152
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Posted - 2013.08.06 18:06:00 -
[66] - Quote
the other big one besides PVE is trophies I can bring in a lot of people if trophies were in game
im a trophy hunter myself |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
401
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Posted - 2013.08.06 18:29:00 -
[67] - Quote
To the stompers. Not everyone is a hardcore competitive player, that is what people who proto pub stomp don't understand, some of us have better things to worry about.
Analogy: I just want to play some casual backyard football, I don't care if you're NFL material or not, you come in with full padding and cleats the game is ruined for everyone else. If you are NFL material, you can still dominate and have fun.
Leave the Proto in FW and PC before you scare off every potential new player. |
Killar-12
Molon Labe. League of Infamy
427
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Posted - 2013.08.06 19:02:00 -
[68] - Quote
KingBabar wrote:Kasote Denzara wrote:Proper core mechanics. ;_; And stop this PVE nonsense. PVE is for story based AAA titles. Why would anyone play Dust and shoot at bots? Its only useable for the EVE carebear peeps that are tired of getting stomped in a game that actually require some playerskill. This is not a point and click in space game, its an competitive shooter. Dust has serious playerbase issues, taking even more players away is not a good idea. Why? most people attracted by PvE aren't that good vs other players (the people who get pubstomped) |
Killar-12
Molon Labe. League of Infamy
427
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Posted - 2013.08.06 19:03:00 -
[69] - Quote
King Kobrah wrote:allowing mercs to battle for sovereignty in eve space with massive eve contracts backing the best of the best.
this would bring back the competitive scene overnight. We're talking about attracting new players... |
Johnny Guilt
Algintal Core Gallente Federation
213
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Posted - 2013.08.06 19:20:00 -
[70] - Quote
Visual Dropsuit customization,(ex. different chest,knee,helmet,etc). variants that stay true to your suits race
and PVE |
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Michael Arck
sephiroth clones D.E.F.I.A.N.C.E
482
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Posted - 2013.08.06 19:34:00 -
[71] - Quote
Surt gods end wrote:Michael Arck wrote:The community. That's where it starts. They could give all the content you guys has been asking for since God knows when, and still wouldn't help if the community is bad mouthing every step of the way.
And you know what? I like that Dust is not appealing to the masses. It's a niche game and it requires people who understand that. To gain more players would more than likely pull in hardcore BF and COD fans who play this game like they do those two. Who would complain even more and make threads/threats about leaving.
Plus, the full scope is not even realized yet for this game. The forum needs a class in decorum and tact when dealing with the devs. The game as a whole needs work and implementations that will take time. It also needs a dedicated community who can judge it objectively and suggest ideas that would better it.
In other words, we got plenty of in house things to do before we worry about bringing in a influx of players.
I've met some cool folks on these boards but nothing compares to the players in game. It's like night and day. On the forums, the majority sounds like whining brats. In game, the majority are excited and dedicated to the game. Heck, I'm starting to see familiar faces in the Caldari chat that I know play the game at least every day if not every other, like me.
I've said this numerous times, but I'm betting on the fact on how they pulled off EVE is how they will pull off Dust. In other words, we gotta let this baby simmer and raise it right.
7+ or 10years. for a game to get itself together. A GAME? ......then again that's those that actually think eve as the most exciting game since the good old days of playing that point and click face book vampire game. *think ccp is making that game too..* WOW.
Uhhhhhh it took L.A. Noire about 10 years to come out. People paid 60 for it and it was a broken mess. So really what is your point?
If you don't have it in you to stick it out for the long haul, then why stick around? And the game you're talking about is World of Darkness, which was set aside to focus more on EVE/Dust.
You guys are so fairweather... |
RoundEy3
Metal Mind Industries
289
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Posted - 2013.08.06 19:38:00 -
[72] - Quote
Michael Arck wrote:Uhhhhhh it took L.A. Noire about 10 years to come out. People paid 60 for it and it was a broken mess. So really what is your point?
If you don't have it in you to stick it out for the long haul, then why stick around? And the game you're talking about is World of Darkness, which was set aside to focus more on EVE/Dust.
You guys are so fairweather...
I think this guy is a CCP cultist.
Put him out in natural sunlight for a day. It should either cure him or kill him. If the latter at least a soul was saved. |
Michael Arck
sephiroth clones D.E.F.I.A.N.C.E
484
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Posted - 2013.08.06 19:39:00 -
[73] - Quote
RoundEy3 wrote:Surt gods end wrote:Michael Arck wrote:The community. That's where it starts. They could give all the content you guys has been asking for since God knows when, and still wouldn't help if the community is bad mouthing every step of the way.
And you know what? I like that Dust is not appealing to the masses. It's a niche game and it requires people who understand that. To gain more players would more than likely pull in hardcore BF and COD fans who play this game like they do those two. Who would complain even more and make threads/threats about leaving.
Plus, the full scope is not even realized yet for this game. The forum needs a class in decorum and tact when dealing with the devs. The game as a whole needs work and implementations that will take time. It also needs a dedicated community who can judge it objectively and suggest ideas that would better it.
In other words, we got plenty of in house things to do before we worry about bringing in a influx of players.
I've met some cool folks on these boards but nothing compares to the players in game. It's like night and day. On the forums, the majority sounds like whining brats. In game, the majority are excited and dedicated to the game. Heck, I'm starting to see familiar faces in the Caldari chat that I know play the game at least every day if not every other, like me.
I've said this numerous times, but I'm betting on the fact on how they pulled off EVE is how they will pull off Dust. In other words, we gotta let this baby simmer and raise it right.
7+ or 10years. for a game to get itself together. A GAME? ......then again that's those that actually think eve as the most exciting game since the good old days of playing that point and click face book vampire game. *think ccp is making that game too..* WOW. Fully agree. This generalized eve mentality and philosophy hasn't been doing THIS game any favors. Eve in itself is a great game and a significant part of DUST but they are different in nearly every way.
Actually it's done no harm or no good. So what's the big deal? It can be simply defined as in having faith in the developers, obviously enjoying the game to want it to get better and understanding that CCP is also relying on constructive community input to make it better.
Why can't any of you realize that?
In fact, you guys constant complaining, threats, comparisons to GFs instead of constructive criticism hasn't helped the game any.
Like I said...Forum = Kleenex Users. Game = people who enjoy it |
Michael Arck
sephiroth clones D.E.F.I.A.N.C.E
484
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Posted - 2013.08.06 19:41:00 -
[74] - Quote
RoundEy3 wrote:Michael Arck wrote:Uhhhhhh it took L.A. Noire about 10 years to come out. People paid 60 for it and it was a broken mess. So really what is your point?
If you don't have it in you to stick it out for the long haul, then why stick around? And the game you're talking about is World of Darkness, which was set aside to focus more on EVE/Dust.
You guys are so fairweather... I think this guy is a CCP cultist. Put him out in natural sunlight for a day. It should either cure him or kill him. If the latter at least a soul was saved.
So now I am cultist because I don't follow the grey and gloom perspectives yall hold. Because I think forward instead of wallowing?
You guys are so silly... |
pseudosnipre
DUST University Ivy League
112
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Posted - 2013.08.06 19:49:00 -
[75] - Quote
Eve piloted MCCs, clones as cargo, and removal of PC attack/timer restrictions.
Improved matchmaking or Gear restrictions based on security rating of battleground (avg suit meta), 100% proto in nullsec only with bounties/fines for violaters.
A reason to play commander/fc, deployable installations |
RoundEy3
Metal Mind Industries
289
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Posted - 2013.08.06 19:49:00 -
[76] - Quote
Michael Arck wrote:RoundEy3 wrote:Michael Arck wrote:Uhhhhhh it took L.A. Noire about 10 years to come out. People paid 60 for it and it was a broken mess. So really what is your point?
If you don't have it in you to stick it out for the long haul, then why stick around? And the game you're talking about is World of Darkness, which was set aside to focus more on EVE/Dust.
You guys are so fairweather... I think this guy is a CCP cultist. Put him out in natural sunlight for a day. It should either cure him or kill him. If the latter at least a soul was saved. So now I am cultist because I don't follow the grey and gloom perspectives yall hold. Because I think forward instead of wallowing? You guys are so silly...
Well I guess the proof of CCP's well worked out plans and methods can be seen by the huge success of the full release of DUST that we have all been playing. That's sarcasm. |
Void Echo
Internal Error. Negative-Feedback
917
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Posted - 2013.08.06 19:54:00 -
[77] - Quote
KingBabar wrote:Kasote Denzara wrote:Proper core mechanics. ;_; And stop this PVE nonsense. PVE is for story based AAA titles. Why would anyone play Dust and shoot at bots? Its only useable for the EVE carebear peeps that are tired of getting stomped in a game that actually require some playerskill. This is not a point and click in space game, its an competitive shooter. Dust has serious playerbase issues, taking even more players away is not a good idea.
I would play dust to shoot at bots, I get easily bored going against AV and people with higher tier infantry equipment, I would and a lot of others would enjoy PVE, it give the game some incentive to play it, why do you think PVP isn't going good right now? because matchmaking is poor, if PVE were implemented, it would revive the player base a little because its not boring anymore |
Lillica Deathdealer
Mango and Friends
10
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Posted - 2013.08.06 19:58:00 -
[78] - Quote
PVE. It can replace newberry academy, allow fellas to avoid being stomped by proto, and give new game mode. |
Nguruthos IX
Hellstorm Inc League of Infamy
991
|
Posted - 2013.08.06 20:04:00 -
[79] - Quote
So, Most people here believe core mechanics need fixed and are the only way to gain/keep players. ~This may be true. It was not the question, but it may still be true.
The question was was meant to have a less obvious answer. Basically I was asking other than fixing the actual game, what new element would entice more players interests.
PVE may be the most common answer to the actual question of this thread, however I'm not sure that could be described as a single piece of content. I was thinking much smaller (realistically possible within a small timeframe) things.
a map, a game mode, a suit, a vehicle, a few modules,
PVE requires maps, models, AI, networking, LOTS of consideration in game design / balance. hugely important economic impact decisions, animations ?, storylines, etc etc. |
Void Echo
Internal Error. Negative-Feedback
920
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Posted - 2013.08.06 20:07:00 -
[80] - Quote
iv seen ALOT of people say PVE..
PVE will probably save this game because of the chance to actually enjoy this game and not get pub stomped to the point of deleting this game from their console.
im bored of PVP, PE would give me the chance to finally let lose and relax during gameplay by allowing me to explore and interact with things I normally couldn't.. PVE is probably the best chance we have right now |
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Killar-12
Molon Labe. League of Infamy
427
|
Posted - 2013.08.06 20:07:00 -
[81] - Quote
Nguruthos IX wrote:So, Most people here believe core mechanics need fixed and are the only way to gain/keep players. ~This may be true. It was not the question, but it may still be true.
The question was was meant to have a less obvious answer. Basically I was asking other than fixing the actual game, what new element would entice more players interests.
PVE may be the most common answer to the actual question of this thread, however I'm not sure that could be described as a single piece of content. I was thinking much smaller (realistically possible within a small timeframe) things.
a map, a game mode, a suit, a vehicle, a few modules,
PVE requires maps, models, AI, networking, LOTS of consideration in game design / balance. hugely important economic impact decisions, animations ?, storylines, etc etc. Smallest thing with biggest effect? Tutorials and longer academy 100k or 200k WP to graduate. |
Nguruthos IX
Hellstorm Inc League of Infamy
991
|
Posted - 2013.08.06 20:10:00 -
[82] - Quote
Void Echo wrote:iv seen ALOT of people say PVE..
PVE will probably save this game because of the chance to actually enjoy this game and not get pub stomped to the point of deleting this game from their console.
im bored of PVP, PE would give me the chance to finally let lose and relax during gameplay by allowing me to explore and interact with things I normally couldn't.. PVE is probably the best chance we have right now
What would PVE look like to you?
Some level on Star Fox where drones just keep flying in and you have to fend them off for a time till the boss comes?
The maps are not really conducive to dungeon type PVE if I'm correct. Maybe all the drones spawned in a city, clones in another and they keep coming at them or something? I really can't imagine how it would work on certain maps like that manus peak - the one that used to be laser heaven with the craigs coming out of the ground. |
Government CheeseBurger
Molon Labe. League of Infamy
527
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Posted - 2013.08.06 20:10:00 -
[83] - Quote
Better tutorials. If that has not been said yet. Also as a side note, CCP if your reading this. Give enough free AUR to purchase 1 BPO of something. Also have a guided tutorial of what it is and where and how to get more. New players have no idea about BPO and how ISK rich you can get playing ISK cheep using BPO. You will find you make more as a free to play model. |
Killar-12
Molon Labe. League of Infamy
427
|
Posted - 2013.08.06 20:13:00 -
[84] - Quote
Nguruthos IX wrote:Void Echo wrote:iv seen ALOT of people say PVE..
PVE will probably save this game because of the chance to actually enjoy this game and not get pub stomped to the point of deleting this game from their console.
im bored of PVP, PE would give me the chance to finally let lose and relax during gameplay by allowing me to explore and interact with things I normally couldn't.. PVE is probably the best chance we have right now What would PVE look like to you? Some level on Star Fox where drones just keep flying in and you have to fend them off for a time till the boss comes? The maps are not really conducive to dungeon type PVE if I'm correct. Maybe all the drones spawned in a city, clones in another and they keep coming at them or something? I really can't imagine how it would work on certain maps like that manus peak - the one that used to be laser heaven with the craigs coming out of the ground. I'd say the opposite, drones spawn outside the city then the Clones try to break out and destroy/disable drone spawns |
Killar-12
Molon Labe. League of Infamy
427
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Posted - 2013.08.06 20:16:00 -
[85] - Quote
Government CheeseBurger wrote:Better tutorials. If that has not been said yet. Also as a side note, CCP if your reading this. Give enough free AUR to purchase 1 BPO of something. Also have a guided tutorial of what it is and where and how to get more. New players have no idea about BPO and how ISK rich you can get playing ISK cheep using BPO. You will find you make more as a free to play model. How about Players choose BPO's like all of the standard starter fits, and the choice of 1 BPO suit, 1 BPO peice of equipment, 1 BPO weapon, 3 BPO modules. |
Void Echo
Internal Error. Negative-Feedback
920
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Posted - 2013.08.06 20:16:00 -
[86] - Quote
Nguruthos IX wrote:Void Echo wrote:iv seen ALOT of people say PVE..
PVE will probably save this game because of the chance to actually enjoy this game and not get pub stomped to the point of deleting this game from their console.
im bored of PVP, PE would give me the chance to finally let lose and relax during gameplay by allowing me to explore and interact with things I normally couldn't.. PVE is probably the best chance we have right now What would PVE look like to you? Some level on Star Fox where drones just keep flying in and you have to fend them off for a time till the boss comes? The maps are not really conducive to dungeon type PVE if I'm correct. Maybe all the drones spawned in a city, clones in another and they keep coming at them or something? I really can't imagine how it would work on certain maps like that manus peak - the one that used to be laser heaven with the craigs coming out of the ground.
to me PVE would look like the regular maps we have only there would be automated dangers that we could either make a profit out of or destroy at our own free will, we would also be able to develop strategies for competitive gameplay without the stress of going up against our rivals and losing expensive machinery.
PVE will never have a single answer as to what it would be like, PVE views and ideas alike vary from person to person..
one person would like a COD Zombies like mode where you would see how long you could survive against countless swarms of drones coming at you, with either friends or going solo against them.. while another person would like to be able to explore the planet without the constant paranoia of battle surrounding them, thus enabling them to get better acquainted with mechanics and gameplay in a stress free environment, and they would also be able to interact with object that would normally be un-operational is pub matches.
PVE ideas are numerous and will never have a single answer as to what it is.. but its by far the best chance we have of reviving dust even by a little bit |
hooc order
Deep Space Republic Top Men.
803
|
Posted - 2013.08.06 20:39:00 -
[87] - Quote
Dust gets a 1000 new players every few days easily.
The problem is retention. |
Killar-12
Molon Labe. League of Infamy
427
|
Posted - 2013.08.06 21:06:00 -
[88] - Quote
hooc order wrote:Dust gets a 1000 new players every few days easily.
The problem is retention. This ^^ If new players had 2 million SP when they leave the academy they could have much greater survivability than currently, also they would be introduced to corps as well giving more incentive to stay. |
Billi Gene
The Southern Legion
213
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Posted - 2013.08.06 21:33:00 -
[89] - Quote
Killar-12 wrote:Nguruthos IX wrote:Void Echo wrote:iv seen ALOT of people say PVE..
PVE will probably save this game because of the chance to actually enjoy this game and not get pub stomped to the point of deleting this game from their console.
im bored of PVP, PE would give me the chance to finally let lose and relax during gameplay by allowing me to explore and interact with things I normally couldn't.. PVE is probably the best chance we have right now What would PVE look like to you? Some level on Star Fox where drones just keep flying in and you have to fend them off for a time till the boss comes? The maps are not really conducive to dungeon type PVE if I'm correct. Maybe all the drones spawned in a city, clones in another and they keep coming at them or something? I really can't imagine how it would work on certain maps like that manus peak - the one that used to be laser heaven with the craigs coming out of the ground. I'd say the opposite, drones spawn outside the city then the Clones try to break out and destroy/disable drone spawns
a. hives as spawn points for drones, follow the bread crumbs.
b. survival mode/waves
c. kill the queen, hunt and destroy a specific target, drones spawn until you do
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Viktor Zokas
187.
141
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Posted - 2013.08.06 21:36:00 -
[90] - Quote
Killar-12 wrote:hooc order wrote:Dust gets a 1000 new players every few days easily.
The problem is retention. This ^^ If new players had 2 million SP when they leave the academy they could have much greater survivability than currently, also they would be introduced to corps as well giving more incentive to stay.
SP != survivability, never has, never will.
I was taking on protosuits with only 1.5 million sp. That's because I play a lot of shooters. It's more about training new players on different play styles and having them learn ones that work for them, not giving them SP that they'll end up wasting on something they know nothing about yet. |
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