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1341. Sticky:[Feedback] Normalization of AV Damage Profiles - in Feedback/Requests [original thread]
Grimmiers wrote: I had a trello card about making the laser rifle and mass driver viable av weapons for min and amarr. A breach laser rifle that has a clip size of 50 with a faster overheat would be worth it the damage to vehicles was upped. It...
- by CCP Rattati - at 2015.03.05 07:55:00
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1342. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: "HMG DPS: 38400" *sounds of sobbing* I believe you have an oddity in your spreadsheet. This column should be damage per minute, or it needs a /60 tacked on. ASCR changes are great. Equipment changes... tripling the...
- by CCP Rattati - at 2015.03.05 07:41:00
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1343. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
duster 35000 wrote: Arkena Wyrnspire wrote: "HMG DPS: 38400" I notice native rep rates have appeared on tanks. Will they appear on LAVs? Small blasters also needed a slight range buff too... They have plenty of range, it's just ruined...
- by CCP Rattati - at 2015.03.05 07:40:00
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1344. Sticky:[Feedback] Normalization of AV Damage Profiles - in Feedback/Requests [original thread]
Pokey Dravon wrote: Avallo Kantor wrote: Agreed with Pokey, players learning this game already will have to become familiar with damage profiles and having exceptions to the rule will hurt overall learning as the players will have to learn ...
- by CCP Rattati - at 2015.03.05 07:37:00
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1345. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
Avallo Kantor wrote: One concern with the ASCR, which I currently use. (Clearly making me an idiot since the weapon is apparently far crappier than I realized) With an Amarr Assault at level 5, this gun does not overheat. I can fire a full cl...
- by CCP Rattati - at 2015.03.05 07:03:00
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1346. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
Y-BLOCK wrote: Assault scrambler numbers reversed?? Fixed thanks!
- by CCP Rattati - at 2015.03.05 06:53:00
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1347. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Notice how the scrambler rifle isn't up there? Almost like it's not OP or something. Weird. It's right up there, a few hundred kills from the top 10...
- by CCP Rattati - at 2015.03.05 06:47:00
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1348. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
LOOKMOM NOHANDS wrote: CCP Rattati wrote: Movement We are going to reduce backpedal speed, to 85% of forward speed. There are three main reasons, 1) itGÇÖs silly to walk as fast backwards as forward, and not the case in common fpsGÇÖs, 2)...
- by CCP Rattati - at 2015.03.05 06:39:00
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1349. Faction Warfare Ranks( Give us another chance Rattati!) - in Feedback/Requests [original thread]
I have repoked the web department
- by CCP Rattati - at 2015.03.05 06:37:00
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1350. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
Foundation Seldon wrote: Light Assault Vehicle Hmm ... hard to say anything without having solid numbers in front of me. Numbers are in the link
- by CCP Rattati - at 2015.03.05 06:36:00
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1351. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Spkr4theDead wrote: Abused in what way? Fitting them in such a way that when combined with experience, they become shockingly hard to kill? exactly
- by CCP Rattati - at 2015.03.05 06:16:00
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1352. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
Dear players, We have been working on Hotfix Echo, more silently than in the past. It is not to say that we donGÇÖt want your feedback, more that we already have it. Aside from the HAV progression thread, that all in all is probably over 100 page...
- by CCP Rattati - at 2015.03.05 06:04:00
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1353. To make this game seem "BIG" - in Feedback/Requests [original thread]
I have longed for dynamic and cool skyboxes with eve action happening (much like battlefield with jets zooming around etc). I has a concept of a looming titan in Orbit with explosions and laser fights.
- by CCP Rattati - at 2015.03.05 05:57:00
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1354. Replace MU matchmaking system with something else - in Feedback/Requests [original thread]
The-Errorist wrote: For better matchmaking, a personal skill level stat should be used to match player of similar skill levels. Win/Loss ratio shouldn't heavily impact that number and needs to incorporate more than just WP/s and KDR. Here's ...
- by CCP Rattati - at 2015.03.05 05:56:00
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1355. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Spkr4theDead wrote: Alena Ventrallis wrote: CCP Rattati wrote: No PG/CPU upgrade debuff Huh? An upgrade debuff? Hopefully it means they won't cost a ton the other way. They basically nullify each other, making them both useless: you...
- by CCP Rattati - at 2015.03.05 05:43:00
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1356. Sticky:[Feedback] Normalization of AV Damage Profiles - in Feedback/Requests [original thread]
Pokey Dravon wrote: Not really a fan. I think it waters down the New Eden feel too much in exchange for easier to balance mechanics. Just my personal opinion. That's not the primary reason, as stated. It's user experience and completely new ...
- by CCP Rattati - at 2015.03.05 05:34:00
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1357. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
No single hardener rule No PG/CPU upgrade debuff stay posted
- by CCP Rattati - at 2015.03.05 05:25:00
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1358. Sticky:[Feedback] Normalization of AV Damage Profiles - in Feedback/Requests [original thread]
Dear players, after a lot of thought on this issue, I want to get your feedback. Those I have asked, have unanimously supported the idea. I started thinking about the complexity of adding shield swarm missiles, plus the negative effect on new pl...
- by CCP Rattati - at 2015.03.05 05:21:00
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1359. Five million clone challange a hoax? - in General Discussions [original thread]
demonkiller 12 wrote: Big miku wrote: How many players do we actully have anyway? I mean if we have 5000, that means each of those has to get about 1000 kills. It's a 4 day event? so about 250 kills a day from all 5000? Maybe Dust 514 has m...
- by CCP Frame - at 2015.03.05 01:35:00
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1360. Apologies to those asking for a RE nerf - in General Discussions [original thread]
Throwing distance is difficult to reduce if we don't want to mess up scouts throwing remotes on tanks. If it were that easy, we would have put zero throw distance a long time ago. I am still collecting data to evaluate if packed remotes can be the...
- by CCP Rattati - at 2015.03.04 10:07:00
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