Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 300 400 500 600 700 |
1361. Sticky:[Feedback] Transporters - in Feedback/Requests [original thread]
Regis Blackbird wrote: Initial thought; Cool!!! After some further consideration, I am not so sure anymore. The potential negative sides are too great if not handled with uttermost care, even if just providing an escape from the redline. Some...
- by CCP Rattati - at 2015.03.04 06:55:00
|
1362. Sticky:[Feedback] Transporters - in Feedback/Requests [original thread]
Fizzer XCIV wrote: CCP Rattati wrote: Fizzer XCIV wrote: For example: I'll use Border Gulch , as it seems the obvious choice for something like this... 1.)1-way transporter from the blue MCC spawn room to the little indent in the wall ...
- by CCP Rattati - at 2015.03.04 06:46:00
|
1363. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
Breakin Stuff wrote: CCP Rattati wrote: Breakin Stuff wrote: Evan Gotabor wrote: I would be interested in seing the data about the most used weapons in general. I wouldn't be surprised to see the remote explosives to be just after the ...
- by CCP Rattati - at 2015.03.04 05:55:00
|
1364. Sticky:[Feedback] Transporters - in Feedback/Requests [original thread]
Fizzer XCIV wrote: For example: I'll use Border Gulch , as it seems the obvious choice for something like this... 1.)1-way transporter from the blue MCC spawn room to the little indent in the wall on the roof of C-12. 2.)1 way transporter fr...
- by CCP Rattati - at 2015.03.04 05:42:00
|
1365. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
Kain Spero wrote: CCP Rattati wrote: To address anti-shield concerns, after we add HAV progression, we will add anti-shield swarm launchers, and homing av-flux grenades, probably reduce lock on range on normal swarm launchers and add an an...
- by CCP Rattati - at 2015.03.04 05:11:00
|
1366. Sticky:[Feedback] Transporters - in Feedback/Requests [original thread]
Fizzer XCIV wrote: This seems like something that new maps would have to be designed around, rather than just tossing them into our current maps. Something like this is a HUGE shake-up to point to point transportation, and would have huge effe...
- by CCP Rattati - at 2015.03.04 05:04:00
|
1367. Sticky:[Feedback] Transporters - in Feedback/Requests [original thread]
Dear players, using some future technology, one of our QA testers was able jury-rig a portal. It can be placed on the map by a level designer, not a player. It can either have a one way transport, from A to B, but not B to A, or fully A to B, B...
- by CCP Rattati - at 2015.03.04 04:57:00
|
1368. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
True Adamance wrote: Breakin Stuff wrote: So I have a serious question, and this is not intended to come off in a snide tone. But in over six months, there have been no less than five serious, well thought threads on addressing HMG dominanc...
- by CCP Rattati - at 2015.03.04 03:00:00
|
1369. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
One Eyed King wrote: Adipem Nothi wrote: CCP Rattati wrote: ... for a recent time period. Can you provide us with the specific time frame polled? If this data spans the last 6 months, for example, it may still reflect old trends. St...
- by CCP Rattati - at 2015.03.04 02:52:00
|
1370. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
Breakin Stuff wrote: Evan Gotabor wrote: I would be interested in seing the data about the most used weapons in general. I wouldn't be surprised to see the remote explosives to be just after the HMG. However no need to nerf them right... ...
- by CCP Rattati - at 2015.03.04 02:50:00
|
1371. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
Tesfa Alem wrote: What would be more intersesting is PC deaths. If heavies have the most kills and the most deaths, would they still need a nerf? Thier K/S ratio twould say a lot more than the blindingly obvious. Heavies suits are made for up...
- by CCP Rattati - at 2015.03.03 09:51:00
|
1372. Announcement:Warlords 1.0 Hotfix: 3.3.2015 - in General Discussions [original thread]
Hello everyone, Today we will deploy a hotfix to DUST 514 that will resolve the issue with Loyalty Ranks/Points that some of you were experiencing. After the downtime (11:00 UTC) your Loyalty Rank/Points will be displayed correctly. Thank you!
- by CCP Frame - at 2015.03.03 09:19:00
|
1373. Announcement:Changes to Planetary Conquest Map Rotation - in General Discussions [original thread]
Hello everyone, We would like to inform you that we are planning on removing Gallente Research Facility Outpost from the Planetary Conquest map rotation, and that all maps that used to have this Outpost will now have Communications Outpost i...
- by CCP Frame - at 2015.03.03 07:55:00
|
1374. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: CCP Rattati wrote: HMG dps and range will be toned down, burst hmg will keep current range, assault hmg will be a longer range autocannon with anti-vehicle capability. At last!
- by CCP Rattati - at 2015.03.03 07:53:00
|
1375. Replace Gallente Research Facility with Communications Socket - in Feedback/Requests [original thread]
This is happening.
- by CCP Rattati - at 2015.03.03 06:07:00
|
1376. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
HMG dps and range will be toned down, burst hmg will keep current range, assault hmg will be a longer range autocannon with anti-vehicle capability.
- by CCP Rattati - at 2015.03.03 06:03:00
|
1377. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
Cat Merc wrote: CCP Rattati wrote: well, there is no way in this kind of hyper-competitive and complex end-game could be balanced so that every combination has a place. The best of the best migrate to "best", sometimes actually on orders, no...
- by CCP Rattati - at 2015.03.03 05:01:00
|
1378. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
well, there is no way in this kind of hyper-competitive and complex end-game could be balanced so that every combination has a place. The best of the best migrate to "best", sometimes actually on orders, not by choice. Tactical commanders simply d...
- by CCP Rattati - at 2015.03.03 04:46:00
|
1379. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
Dear players, the experiments continue on the " share more data " front. Here is something that some of you fellow number-nutters might enjoy. The data is all kills in PC for a recent time period. First column is Dropsuit type and Second colum...
- by CCP Rattati - at 2015.03.03 03:41:00
|
1380. Featured Promotions for Mar 3 11:00 UTC - Mar 10 11:00 UTC - in Featured Promotions [original thread]
Racial APEX Bundles are back, just in time for the Five Million Clone Challenge! Greyscale Saga prefitted BPC LAV Remnant prefitted BPC Logistic mk.0 Wolfman Assault A/I Prefitted Dropsuit NOTICE: Individual 'Quafe' Logistics an...
- by CCP Frame - at 2015.03.02 02:55:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 300 400 500 600 700 |
First page | Previous page | Next page | Last page |
Click here to find additional results using Google |