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8521. Water - in Outposts [original thread]
The last time I heard internally about why we do not have water is that it has to do with the PS3. It is most likely a memory budget problem. However, I do not know the exact technical reason. Only that it had something to do with the PS3.
- by CCP LogicLoop - at 2013.08.23 07:54:00
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8522. Socket Stuff - in Outposts [original thread]
Mac Dac wrote: So my question is does CCP plan on making the maps use multiple sockets? Maps do use multiple sockets. They are all over the place. Most (notice, most, not all) geometry you see is in sockets. Except for Line Harvest and Manus...
- by CCP LogicLoop - at 2013.08.23 07:51:00
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8523. Video of My Problem - Battle HQ Freeze/Unfreeze - in Technical Support/Bugs [original thread]
Hi, Thanks for your video. To investgate and fix this issue, can you provide folllowing information to us: Did this issue occur when you first time entered MQ or occur after several battles? Thank you
- by CCP OverRainbow - at 2013.08.23 05:57:00
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8524. [BUG/EXPLOIT] Bugged structure with snipers exploiting. - in Technical Support/Bugs [original thread]
Hi, Thanks for reporting this issue to us. Sylwester Dziewiecki provided a picture. Can you confirm it is the place you were talking about? If not, can you provide a screenshot to us? Thank you
- by CCP OverRainbow - at 2013.08.23 05:20:00
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8525. CCP WOLFMAN - TANKS/AV - in General Discussions [original thread]
Should be able to give you an update next week. Encountered a small bump in the road yesterday so need to figure that out first since it could change things a bit.
- by CCP Wolfman - at 2013.08.23 02:13:00
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8526. Announcement:CREST for Planetary Conquest - in Announcement and Events [original thread]
Jean afer Salpun wrote: CCP Nullarbor wrote: We will probably do more granular URIs when we add more districts but for now the size of this single resource is easily handled by even limited devices (for example the PS3) so you should have no...
- by CCP Nullarbor - at 2013.08.23 02:13:00
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8527. CCP WOLFMAN - TANKS/AV - in General Discussions [original thread]
We're working away on the vehicles atm. We'll give you guys an overview of what we're doing shortly so you know what's going on.
- by CCP Wolfman - at 2013.08.23 01:58:00
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8528. Announcement:Dev Blog: Uprising 1.4 and Beyond - in Announcement and Events [original thread]
Mossellia Delt wrote: new battlefinder crap and other crap we dont need? Thats great CCP, its like you dont listen to the community. Get off IIRC and maybe play your game on the live servers a bit. The new battle finder was actually a requi...
- by CCP Nullarbor - at 2013.08.23 01:49:00
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8529. Announcement:CREST for Planetary Conquest - in Announcement and Events [original thread]
We will probably do more granular URIs when we add more districts but for now the size of this single resource is easily handled by even limited devices (for example the PS3) so you should have no trouble dissecting the information yourself. The ...
- by CCP Nullarbor - at 2013.08.23 01:43:00
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8530. Development of Urban Skirmish Maps - in Skirmish Gamemode [original thread]
True Adamance wrote: By this I mean the possibility of creating more urban style sockets, interactable that we as mercs can scale, traverse, and fight over. The incorporation of NULL cannons into such structures, being surrounded by such struc...
- by CCP LogicLoop - at 2013.08.23 00:53:00
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8531. map ideas - in Outposts [original thread]
Patrick57 wrote: http://blackmannrobin.com/wp-content/uploads/image_2297.jpg What about this? http://www.cinemablend.com/images/gallery/s20354/dust_514_12551307979328.jpg Or this? http://media.edge-online.com/wp-content/uploads/edgeonline/ol...
- by CCP LogicLoop - at 2013.08.23 00:50:00
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8532. Announcement:Dev Blog: Uprising 1.4 and Beyond - in Announcement and Events [original thread]
Beren Hurin wrote: CCP Praetorian wrote: It's been a while since we've released brand new levels into the game. We are adding a brand new Research Facility Surface Infrastructure (comprised of one large outpost, 2 medium components and 4 sma...
- by CCP LogicLoop - at 2013.08.23 00:03:00
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8533. Sticky:GÿåThis Week In DUST 514Gÿå 8/16 - 8/22 G£ô - in General Discussions [original thread]
It's that time again! This week we have a lot to cover, and I had a ton of fun going through all the content you've all been making! Please take a look at this post and let me know what you think! If you missed anything, or if I missed anything th...
- by CCP Mintchip - at 2013.08.22 20:48:00
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8534. Post your YouTube channels! - in My DUST 514 [original thread]
DS 10 wrote: CCP Mintchip wrote: Alphabetized it! :D <3 wtf, really? Lol. Edit: Just looked. That's kinda creepy. There is nothing creepy about organized information. :D
- by CCP Mintchip - at 2013.08.22 20:33:00
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8535. My personal message to everyone complaining about EoN. - in General Discussions [original thread]
Damn it he got me too.
- by CCP Logibro - at 2013.08.22 19:49:00
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8536. My personal message to everyone complaining about EoN. - in General Discussions [original thread]
*slow clap*
- by CCP Nullarbor - at 2013.08.22 19:41:00
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8537. Why is the game so bad? - in General Discussions [original thread]
Locked for ranting.
- by CCP Logibro - at 2013.08.22 17:53:00
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8538. GOD DAMMIT IM TIRED OF COMPLAINERS - in General Discussions [original thread]
Locked for ranting.
- by CCP Logibro - at 2013.08.22 17:50:00
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8539. 1.4 Dev Blog is up - in General Discussions [original thread]
There is a thread for this discussion you can find it here!
- by CCP Mintchip - at 2013.08.22 17:19:00
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8540. Announcement:PSN Downtime 19:00 UTC to 01:30 UTC - in Announcement and Events [original thread]
Yeah, we got this information at the same time the public did and we communicated it as soon as we knew. Sorry we couldn't compensate for it ahead of time or communicate it more quickly. I've also fixed the times in the header. I was bad at timez...
- by CCP Eterne - at 2013.08.22 17:09:00
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