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8441. Water - in Outposts [original thread]
Aeon Amadi wrote: CCP LogicLoop wrote: Mac Dac wrote: CCP LogicLoop wrote: Robert JD Niewiadomski wrote: CCP LogicLoop wrote: (...)Testmap. With... animated water you can sink into? What other wunderstuff do you have on that ...
- by CCP LogicLoop - at 2013.08.27 07:12:00
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8442. Water - in Outposts [original thread]
Mac Dac wrote: CCP LogicLoop wrote: Robert JD Niewiadomski wrote: CCP LogicLoop wrote: (...)Testmap. With... animated water you can sink into? What other wunderstuff do you have on that test map? Is it a map that is being tested pr...
- by CCP LogicLoop - at 2013.08.27 06:03:00
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8443. Development of Urban Skirmish Maps - in Skirmish Gamemode [original thread]
True Adamance wrote: CCP LogicLoop wrote: True Adamance wrote: FROM ALASKA wrote: CCP LogicLoop wrote: Silent Defiance wrote: tI would be nice to scale the exterior of all structures at least. More ladders please. Dropships, d...
- by CCP LogicLoop - at 2013.08.27 05:58:00
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8444. Game modes - in Skirmish Gamemode [original thread]
So the response I got was that those numbers have not been touched in a very long time. They are currently tasked to investigate it and possibly make some changes for 1.5 / 1.6 (note: possibly). It was suggested that it could currently possibly be...
- by CCP LogicLoop - at 2013.08.27 05:56:00
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8445. Game modes - in Skirmish Gamemode [original thread]
Uravm0d groundforce wrote: I'm wondering why no matter what game mode you play the isk reward always seems to stay around the same. Think about the difference in time it takes to play a full skirmish compared to play a 50 clone ambush it doesn'...
- by CCP LogicLoop - at 2013.08.27 00:31:00
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8446. Water - in Outposts [original thread]
Robert JD Niewiadomski wrote: CCP LogicLoop wrote: (...)Testmap. With... animated water you can sink into? What other wunderstuff do you have on that test map? Is it a map that is being tested prior to release or your private map for tes...
- by CCP LogicLoop - at 2013.08.27 00:29:00
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8447. Socket Stuff - in Outposts [original thread]
Ultimately it is most likely possible given they are far enough apart. The issue is, they have a very LARGE radius on where the high LOD loads up. If those two radii touch, then it will be too much. They just can not touch.
- by CCP LogicLoop - at 2013.08.27 00:27:00
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8448. Besieging Out posts, Fortified Outposts - in Outposts [original thread]
Aero Yassavi wrote: Because of that issue where aiming at an enemy at a null cannon is tricky because the reticule turns red when looking at the null cannon and you get hit markers when hitting the null cannons, the thought of them being destru...
- by CCP LogicLoop - at 2013.08.27 00:24:00
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8449. Time until Uprising 1.4 (September 3rd) - in General Discussions [original thread]
Iron Wolf Saber wrote: patch notes too soon? If you say so. Next time, I'll hold them back till after the patch is out. CPM asked, CCP will deliver. (Before anyone panics, not serious. We love you guys too much for that.)
- by CCP Logibro - at 2013.08.27 00:24:00
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8450. Time until Uprising 1.4 (September 3rd) - in General Discussions [original thread]
Lots of things to look forward systems wise (afk fix, matchmaking, ds3, vehicular manslaughter), balance wise(laser scope and armor) but I am really psyched about the visuals and effects. Just like weapon self shadowing doesnt sound like much on a...
- by CCP Rattati - at 2013.08.26 23:14:00
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8451. Need a dev response regarding 1.5 :l - in General Discussions [original thread]
Alldin Kan wrote: Bacon Flavored turrets when? Bacon Flavoured turrets will only be released when I have 100,000,000 link karma on Reddit. As for more details on vehicles, I'll see what I can do. And as always, we're reading your feedback.
- by CCP Logibro - at 2013.08.26 18:17:00
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8452. Announcement:Dust 514 Forum Rules - in General Discussions [original thread]
As a reminder to all forum users, if you see a post that breaches any of these rules, you can press the report post button (flag) next to the timestamp/datestamp of the post in question to bring it to a moderator's attention.
- by CCP Logibro - at 2013.08.26 18:14:00
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8453. Another Team Players thread - in The War Room [original thread]
Locked for spam
- by CCP Logibro - at 2013.08.26 17:59:00
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8454. Bacon and Team Players - in The War Room [original thread]
Locked for lack of content.
- by CCP Logibro - at 2013.08.26 17:58:00
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8455. Announcement:Updates to the DUST 514 Prime League Tournament - in Announcement and Events [original thread]
NA results at time of posting (Again, W/L). Keep in mind that some teams have only played five matches while others have played six: WarRavens (0/6)
SyNergy Gaming (5/1)
3dge of D4rkness (1/5)
0uter.Heaven (4/1)
G.U.T.Z (3/3)
LA...
- by CCP Logibro - at 2013.08.26 16:55:00
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8456. things to know about teamplayers. - in The War Room [original thread]
I have removed some personal attacks from this thread.
- by CCP Eterne - at 2013.08.26 16:29:00
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8457. Announcement:CREST for Planetary Conquest - in Announcement and Events [original thread]
Reav Hannari wrote: It'd be cool if http://public-crest.eveonline.com/ returned a list of available resources. While you can't get to it just now, the root of the API does indeed returns a list of available resources. You'll get access to ...
- by CCP QC - at 2013.08.26 16:00:00
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8458. Biomassed my character today - in General Discussions [original thread]
Moved to the Locker Room.
- by CCP Saberwing - at 2013.08.26 15:40:00
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8459. Announcement:Updates to the DUST 514 Prime League Tournament - in Announcement and Events [original thread]
Alright, EU standings at the time of posting (so first two weeks only): Ninth Legion Freelance (1/5)
What The French (4/2)
No Free Pass (6/0)
The Godz Mod (0/6)
RUST 415 (3/3)
Grupo de asalto chacal (5/1)
La 501 eme (3/0)
...
- by CCP Logibro - at 2013.08.26 14:46:00
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8460. Other Contracts? - in General Discussions [original thread]
Special matches appear there. So this includes things such as Live Events or Tournaments.
- by CCP Logibro - at 2013.08.26 14:23:00
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