| Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 300 400 500 600 700 |
6841. Announcement:Dev Blog: Battlefield Creation of DUST 514 - in General Discussions [original thread]
Tallen Ellecon wrote: The socket system is great. Keep adding maps and sockets and we might have enough diversity to have each district be unique. I don't know if the map guys are the same as the skybox guys but I'd like to see way more skybox...
- by CCP LogicLoop - at 2013.11.01 05:42:00
|
6842. Announcement:Dev Blog: Battlefield Creation of DUST 514 - in General Discussions [original thread]
Aero Yassavi wrote: ^Conquest on the Craters map would be awesome if say you start out on Border Gulch, head over to Fractured Road, then everyone takes a mad dash down the crater side into Impact Ridge. Yes, you have
- by CCP Stiffneck - at 2013.11.01 03:55:00
|
6843. Announcement:Level Design and Environment Art want your feedback about complexity of the maps. - in Feedback/Requests [original thread]
xXCleopatra FlippantXx wrote: 1. I understand if you get some feedback on the complexity if this lvl, but please dont listen to hard to it! Its great! So many vantage points it can always turn out a little different, it is truly awsome to exper...
- by CCP Stiffneck - at 2013.11.01 03:39:00
|
6844. [Request] Border Gulch 2nd domination map; ON THE BRIDGE - in Domination Gamemode [original thread]
Sgt Buttscratch wrote: I am requesting a 2nd Border Gulch domination map, configured so the objective is in the middle of the bridge, where "A" on the skirmish version. Reason: Because it would be bad ass. that simple There was!!! I gave it...
- by CCP Stiffneck - at 2013.11.01 03:29:00
|
6845. Announcement:Dev Blog: Battlefield Creation of DUST 514 - in General Discussions [original thread]
SILVERBACK 02 wrote: i think its awsome how the maps are really coming together now and every bit of new content inncoperates a new gaming experience with it :) iv noticed that on several of the maps you can see OTHER maps outside of the "red z...
- by CCP Stiffneck - at 2013.11.01 03:21:00
|
6846. CCP Logic loop: List of terain in PC - in Skirmish Gamemode [original thread]
Aeon Amadi wrote: CCP LogicLoop wrote: We aren't really given the task of prioritizing on racial play styles. Though your assumption about the ProdFac is true. There are a lot of catwalks, and vertical game play. The small and medium socket...
- by CCP LogicLoop - at 2013.11.01 03:11:00
|
6847. Announcement:Dev Blog: Battlefield Creation of DUST 514 - in General Discussions [original thread]
SILVERBACK 02 wrote: IN B4 ANYONE ELSE! water!!!!! OCEAN!! HIT THE BEACH ;) We MIGHT have WATER in the future as we don't have mechanics to support this feature currently. So relax~~
- by CCP Stiffneck - at 2013.11.01 02:46:00
|
6848. Announcement:Dev Blog: Battlefield Creation of DUST 514 - in General Discussions [original thread]
Aeon Amadi wrote: Excellent blog. Loved the more 'hand-drawn' feel to the map pathing to show the common viewer how the process works. One thing I would like to say though is that there are still instances where snipers can make continual hea...
- by CCP LogicLoop - at 2013.11.01 01:55:00
|
6849. Announcement:Dev Blog: Battlefield Creation of DUST 514 - in General Discussions [original thread]
In today's dev blog CCP Stiffneck together with CCP Tigris and CCP LogicLoop is talking about all things terrain, terrain elements and creation of a battlefield in DUST 514. Read the full dev blog right here , and feel free to give us your feedb...
- by CCP Frame - at 2013.11.01 01:20:00
|
6850. CCP Logic loop: List of terain in PC - in Skirmish Gamemode [original thread]
Aeon Amadi wrote: CCP LogicLoop wrote: Aero Yassavi wrote: CCP LogicLoop wrote: David Spd wrote: CCP LogicLoop wrote: My apologies guys. I have been and still am really busy. We are in the last days of our content lock (tomorrow)...
- by CCP LogicLoop - at 2013.11.01 00:58:00
|
6851. CCP Logic loop: List of terain in PC - in Skirmish Gamemode [original thread]
Aero Yassavi wrote: CCP LogicLoop wrote: David Spd wrote: CCP LogicLoop wrote: My apologies guys. I have been and still am really busy. We are in the last days of our content lock (tomorrow) for 1.7 and we are tightening up the Product...
- by CCP LogicLoop - at 2013.11.01 00:20:00
|
6852. I'm seeing a lot of Burst ARs lately.... - in General Discussions [original thread]
Patrick57 wrote: CCP Rattati wrote: I use it to train my aim and mental discipline , one day I hope to be able to use a fully automatic rifle with my own controlled bursting.... Pulling out an Allotek with 3 dmg mods can definitely be sur...
- by CCP Rattati - at 2013.10.31 22:59:00
|
6853. I'm seeing a lot of Burst ARs lately.... - in General Discussions [original thread]
I use it to train my aim and mental discipline , one day I hope to be able to use a fully automatic rifle with my own controlled bursting.... Pulling out an Allotek with 3 dmg mods can definitely be surprisingly deadly and fun. Burst experts, ...
- by CCP Rattati - at 2013.10.31 22:42:00
|
6854. Sticky:DUST 514 Squad Cup: Rules - in Announcement and Events [original thread]
KatanaPT wrote: As we got bumped to the 2nd round at 20:00 UTC our team Tech Guard Alpha ( i assume ) will only start playing on Impact Ridge, correct? And as a sidenote, on the ESL website my first match shows as 21:00 (ESL is wrong?) Yes, ...
- by CCP Logibro - at 2013.10.31 17:02:00
|
6855. Announcement:Announcement: Elite Pack and Veteran Pack are being retired - in Announcement and Events [original thread]
The DUST 514 Veteran Pack and the DUST 514 Elite Pack will be retiring from the PlayStation Store on November 5, 2013, after the Uprising 1.6 release goes live. They will remain available for purchase on the PlayStation Store and the Sony Entertai...
- by CCP Logibro - at 2013.10.31 15:31:00
|
6856. Sticky:DUST 514 Squad Cup: Rules - in Announcement and Events [original thread]
Maps Border Gulch Impact Ridge Iron Delta Spine Crescent
- by CCP Logibro - at 2013.10.31 15:24:00
|
6857. Announcement:November Events! - in Announcement and Events [original thread]
Justicar Karnellia wrote: I just realised why don't they have the last tier for proto weapons be for every 20 kills they get two named weapons with a cap of 50 weapons... It's true that the scout suit as a reward is the only odd man out. But th...
- by CCP Logibro - at 2013.10.31 15:13:00
|
6858. Announcement:November Events! - in Announcement and Events [original thread]
steadyhand amarr wrote: Can we adjust the black E suit and still qualify? You can adjust the suit, but you have to get the kills with one of the default weapons on the suit. Additionally with the Winter Carnage event, Grenades are not count...
- by CCP Logibro - at 2013.10.31 15:10:00
|
6859. Announcement:November Events! - in Announcement and Events [original thread]
Harpyja wrote: CCP Eterne wrote: Glad you guys are enjoying these. A few clarifications: Active boosters will continue to provide a boost in addition to the one provided by the Accelerated SP event. All the events are from downtime on start...
- by CCP Logibro - at 2013.10.31 13:51:00
|
6860. Announcement:November Events! - in Announcement and Events [original thread]
Glad you guys are enjoying these. A few clarifications: Active boosters will continue to provide a boost in addition to the one provided by the Accelerated SP event. All the events are from downtime on start day to downtime on the end day. Only i...
- by CCP Eterne - at 2013.10.31 13:27:00
|
| Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 300 400 500 600 700 |
| First page | Previous page | Next page | Last page |
| Click here to find additional results using Google |