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2221. To Rattati: ARR final tweaks - in Feedback/Requests [original thread]
SImple, there was so much wrong with Rifles, that they still aren't properly balanced with regard to dmg/clip, dmg/ammo, clips per ammo etc. Damage application and range needed to get fixed first.
- by CCP Rattati - at 2014.11.20 03:10:00
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2222. To Rattati: ARR final tweaks - in Feedback/Requests [original thread]
I just want to keep the dps/range consistent so reducing range would need more dps. Reducing chargeup will help dps actually. The other ideas are all fine to consider, I just need more time to evaluate how the last changes are reflected in the d...
- by CCP Rattati - at 2014.11.20 02:49:00
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2223. Announcement:[Event] The Sidearm Expert Challenge! - in Announcement and Events [original thread]
Update: Fix went out but unfortunately only a fraction of players received their missing SP. We are currently working on fixing this issue and will update you once it has been fully resolved. Sorry for the inconvenience this may have caused!
- by CCP Frame - at 2014.11.20 01:24:00
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2224. Announcement:New DUST 514 Wallpaper - Toxic Mood - in Announcement and Events [original thread]
With Uprising 1.9 update we introduced a brand new toxic mood to the game. Now, we are releasing its matching wallpaper to our website for you to enjoy! Check it out right here .
- by CCP Frame - at 2014.11.20 01:17:00
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2225. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
In DUST, not EVE, why would shield power generators not have weight/mass, even though the shield, being energy, would be weightless? The idea would be to normalize the strafe penalty on HP added. Why would that be unfair? With Extenders granting ...
- by CCP Rattati - at 2014.11.19 23:32:00
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2226. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
DeathwindRising wrote: CCP Rattati wrote: DeathwindRising wrote: Ripley Riley wrote: HP modules, as in, shield extenders and armor plating? im assuming only for armor plates, as extenders dont have movement penalties extender sta...
- by CCP Rattati - at 2014.11.19 16:51:00
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2227. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
DeathwindRising wrote: Ripley Riley wrote: HP modules, as in, shield extenders and armor plating? im assuming only for armor plates, as extenders dont have movement penalties extender stacking is also under the scope
- by CCP Rattati - at 2014.11.19 16:32:00
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2228. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Kain Spero wrote: If this is implemented I do think that should modify KinCats to buff strafe speed. or myofibs ;)
- by CCP Rattati - at 2014.11.19 16:31:00
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2229. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Dear Players, We are going to add separate strafe penalties to HP modules. We will not be reducing normal speed, nor running speed, only left-right speed, making the "dodging" of bullets more difficult, and Sentinels lack of mobility to become a ...
- by CCP Rattati - at 2014.11.19 16:12:00
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2230. Announcement:[Event] The Sidearm Expert Challenge! - in Announcement and Events [original thread]
Missing SP from this event will be distributed today after the downtime. Sorry about the delay guys.
- by CCP Frame - at 2014.11.19 09:20:00
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2231. Scout Registry / Killboard - in General Discussions [original thread]
So why is everyone thinking Mediums are getting a EWAR buff? I think the Falloff scans are enough to make it viable for a Medium to run one damp/precision/amp just to improve the innermost circle, at least to begin with. Moving to ewar efficacy...
- by CCP Rattati - at 2014.11.19 06:54:00
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2232. what apex suit to buy - in General Discussions [original thread]
It helps to know what his interests are, and also, passive skills do affect APEX suits. The Serpent is the most popular one, and the Tiger seems to be eagerly awaited. I love the Commando red camo so that's what I am getting.
- by CCP Rattati - at 2014.11.19 00:40:00
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2233. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
Jaysyn Larrisen wrote: CCP Rattati wrote: Fox Gaden wrote: John Psi wrote: It's very simple - the equipment running from any suit should not live longer this suit. Suit die or refitted - equipment DOWN. So the roll of a Logi should b...
- by CCP Rattati - at 2014.11.18 15:51:00
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2234. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
Fox Gaden wrote: John Psi wrote: It's very simple - the equipment running from any suit should not live longer this suit. Suit die or refitted - equipment DOWN. So the roll of a Logi should be to cower in a corner once all their equipment ...
- by CCP Rattati - at 2014.11.18 15:02:00
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2235. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
Aeon Amadi wrote: Varoth Drac wrote: Only problem I have is the scout restrictions. Generally spawn in an advanced scout with cloak and drop 2 flux uplinks. Then on next spawn I spawn with an adv scout with remotes and cloak. Now, I am ok ...
- by CCP Rattati - at 2014.11.18 15:01:00
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2236. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
Dear Players Based on a lot of feedback, both from CPM, Community and previous CCP designs, one of the things we are able to conjure up is the much wanted Equipment Bandwidth feature. * We want to fix Equipment spam to increase framerate * We ...
- by CCP Rattati - at 2014.11.18 12:48:00
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2237. Announcement:Dev Blog: Introducing APEX-Series BPO Dropsuits - in Announcement and Events [original thread]
MINA Longstrike wrote: ^any timeframe on the changes gathered by rattati making their way to these suits? Updated with those now, sorry about that :D
- by CCP Frame - at 2014.11.18 10:05:00
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2238. [Nov 18 11:00 UTC] APEX-Series Dropsuits Batch #2! - in Featured Promotions [original thread]
Today we are introducing second batch of APEX-Series Dropsuits to the game! Today we are introducing 5 more APEX Series dropsuits! // Gallente 'Atlas' Sentinel: Prototype Sentinel with: -Heavy Damage Modifier -Standard Shield Extender -Sta...
- by CCP Frame - at 2014.11.18 09:04:00
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2239. Announcement:Dev Blog: Introducing APEX-Series BPO Dropsuits - in Announcement and Events [original thread]
Today we are introducing 5 more APEX Series dropsuits! * Gallente 'Atlas' Sentinel: Prototype Sentinel with: -Heavy Damage Modifier -Standard Shield Extender -Standard Forge Gun -Standard SMG -Standard Flux Grenade -Federation Armor Repairer...
- by CCP Frame - at 2014.11.18 09:02:00
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2240. Scout Registry / Killboard - in General Discussions [original thread]
I remember someone here converting the current scout ewar bonuses to module efficacy quid pro quo. I need that data nao , because of reasons What better time to do that change now?
- by CCP Rattati - at 2014.11.18 08:29:00
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