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12041. Red zone not displaying properly - in Technical Support/Bugs [original thread]
Ghural wrote: I have noticed that the red zone is sometimes not displayed correctly when in the spawn map view, most recently it appeared to be covering half the map (including 2 objectives) this didn't appear to have any impact on the game and...
- by CCP LogicLoop - at 2013.05.08 06:30:00
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12042. [Feedback] Life of an Uprising Medic - in Feedback/Requests [original thread]
Hi Cross Atu, thanks for the feedback! On the Nanite Injector, we're aware of the location mismatch between the "corpse" and the location you need to use the injector and it's on our list of things to work on. Technically, the problem is that th...
- by CCP Draco - at 2013.05.08 06:19:00
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12043. Bleed out in Uprising Build - in Feedback/Requests [original thread]
The (X) button should provide a more context-sensitive label, not always "continue", I totally agree. I'm putting this on my list. Please see this thread for some other discussions on the kill screen and calling for help systems.
- by CCP Draco - at 2013.05.08 06:09:00
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12044. In-game Gridded Maps - in Ashland [original thread]
This is a great idea. Though it is UI related. You should take it over to the feedback / requests forum.
- by CCP LogicLoop - at 2013.05.08 06:05:00
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12045. Revivable mercs lack revival icon. - in General Discussions [original thread]
On the "automatically call for help" feature, there are many voices both for and against. Allowing you to go to the overview map directly gives you the opportunity to make a tactical decision if it's better to respawn in a new location or run from...
- by CCP Draco - at 2013.05.08 06:03:00
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12046. Revivable mercs lack revival icon. - in General Discussions [original thread]
Allowing you to call for help from the "kill screen" is a great idea. We should be able to add that easily. We will also take a look at how we can improve the kill screen and overview map to let you understand if you're in bleedout or dead.
- by CCP Draco - at 2013.05.08 05:57:00
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12047. [BUG] Floating Foilage - in Technical Support/Bugs [original thread]
Hi, This sadly happens in a few areas around the maps. The thing is, fixing this is not as simple as finding the strip of grass and re-adjusting it. The foliage system is made to work on large maps and to automatically adjust to the more dynamic ...
- by CCP Android - at 2013.05.08 05:55:00
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12048. [Crime] Somebody has stolen Solar System model from my MQ! - in Technical Support/Bugs [original thread]
Hi, We needed to disable the Starmap until we can get it working the way we want it to work. It will be added again, but I'm not sure when. Until then I have a hangar full of these things
- by CCP Android - at 2013.05.08 05:39:00
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12049. Bases on this map should be at diagonals to this "square" - in Line Harvest [original thread]
I-Shayz-I wrote: Looking at the map, this is what I mean: Blue spawn base should be at E2 or D3 instead of its current location, and red spawn base should be at C6 or C7. Why do I say this? Well if you have spawns on each side of this "square...
- by CCP LogicLoop - at 2013.05.08 05:34:00
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12050. Bug: StarMap in War Barge still there - in Technical Support/Bugs [original thread]
Hi, Ahh, this was on my list of things to do, but I guess it slipped through the cracks, I'm going to check it out and see if I cant get this sorted.
- by CCP Android - at 2013.05.08 05:25:00
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12051. Hear me out CCP on this map - in Line Harvest [original thread]
Buwaro Draemon wrote: When Uprising arrived this was the first map I was put on to battle I was saying to myself "Please be balanced" repeatedly. In terms of spawns, it is. But that doesn't stop this map from being horrible. Turret placement be...
- by CCP LogicLoop - at 2013.05.08 04:56:00
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12052. Shield Transporters are broken - in Technical Support/Bugs [original thread]
We have a fix ready for this. It looks like one of the anchor points for this camera mode was removed when updating the LAV mesh.
- by CCP Blam! - at 2013.05.08 04:00:00
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12053. [Bug] Dropship freezes in mid air - in Technical Support/Bugs [original thread]
Thanks for the feedback. Was this in a match with heavy network lag?
- by CCP Blam! - at 2013.05.08 03:59:00
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12054. Faulty Logistics LAVs - in Technical Support/Bugs [original thread]
Yes, we've also got a fix for this as well. While updating the LAV mesh, it looks like one of the anchor points for that particular camera mode was removed.
- by CCP Blam! - at 2013.05.08 03:49:00
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12055. Announcement:Extended server downtime - 5/8/13 - in Announcement and Events [original thread]
Dear players, Today DUST 514 will go offline for an extended period of time starting from 11:00 GMT . Server is expected to come back up at 12:00 GMT . Today's hotfix will further improve battleserver stability and fix the issue of 'Templar' Dr...
- by CCP Frame - at 2013.05.08 03:34:00
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12056. [BUG] Vehicle Shield Ext. and DCUs have Infantry pre-reqs - in Technical Support/Bugs [original thread]
A fix is coming up Knight Solaire! If you train Vehicle Shield Extension, you'll be covered for the upcoming patch that will resolve this. Thanks for understanding.
- by CCP Blam! - at 2013.05.08 03:21:00
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12057. Stuck in a small crevace and can't move. - in Manus Peak [original thread]
Hey guys! I'm CCP Tigris, a senior level designer working on DUST 514. Thank you for your feedback! I know of the issue you are referring to, but I haven't seen it occur in the latest releases. If it does occur, can you give me a description of wh...
- by CCP Tigris - at 2013.05.08 03:19:00
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12058. Vehicle core skills not being applied - in Technical Support/Bugs [original thread]
Thanks for the input guys. This is our first time exposing an entirely overhauled skill tree to you guys, and we really appreciate your feedback and patience when it comes to discovering these unexpected issues. I've tracked down the source of th...
- by CCP Blam! - at 2013.05.08 03:13:00
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12059. Bring old aiming back - in General Discussions [original thread]
Hi guys, We are looking in to this. It would be extremely useful if you could report the control method you are using, the specific settings you have (sensitivity, smoothing on etc) and the issues you are experiencing with those specific setting...
- by CCP Wolfman - at 2013.05.08 03:12:00
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12060. Getting stuck on stairs - in Technical Support/Bugs [original thread]
Hey guys! I'm CCP Tigris, a senior level designer working on DUST 514. Thanks for your feedback reporting these issues! The five-objective map you described is most likely "Skim Junction," and all of the staircases in that map vary based on what ...
- by CCP Tigris - at 2013.05.08 03:10:00
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