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11201. Announcement:Extended server downtime - 5/28/13 - in Announcement and Events [original thread]
Downtime is now extended by additional 10 minutes.
- by CCP Frame - at 2013.05.28 11:43:00
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11202. Petition for FoxFour to officially change his dev name. - in General Discussions [original thread]
Moved back to GD
- by GM Grave - at 2013.05.28 11:19:00
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11203. CCP, whai - in General Discussions [original thread]
https://forums.dust514.com/default.aspx?g=posts&t=82431&find=unread
- by GM Grave - at 2013.05.28 11:13:00
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11204. Dust is actually physically painful to play for me. - in General Discussions [original thread]
I have deleted some off-topic posts and trolling for this thread.
- by CCP Eterne - at 2013.05.28 09:51:00
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11205. [Feedback] Stick Deflection vs. Rotation Speed (Graph included) - in Feedback/Requests [original thread]
Hi guys, Awesome graph Sete! You are correct the input/speed is linear atm. We are currently testing different curves. At the end of last week we were using a curve very similar to the one you outlined (we have in the past as well). Unfortunatel...
- by CCP Wolfman - at 2013.05.28 09:13:00
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11206. Announcement:Extended server downtime - 5/28/13 - in Announcement and Events [original thread]
Dear players, Today DUST 514 will go offline for an extended period of time starting from 11:00 GMT . Server is expected to come back up at 12:00 GMT . Today we are rolling out our first batch of optional skill point respecs and updating the ...
- by CCP Frame - at 2013.05.28 06:23:00
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11207. One Universe, One War, Two Economies - in Feedback/Requests [original thread]
Bling Blaine wrote: CCP Nothin wrote: The presentation we gave with Dr. EyjoG at Fanfest this year has 48 minutes worth of informational goodness regarding this very topic. Check it out if you're interested in a deep-dive on our thinking in ...
- by CCP Nothin - at 2013.05.28 05:50:00
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11208. [Feedback] Scrambler rifle / tac AR comparison + other related feedback - in Feedback/Requests [original thread]
Moonracer2000 wrote: CCP Remnant wrote: ...and weGÇÖll be releasing an iteration of the Tactical Assault Rifle with a smaller clip and much wider hip-fire spread making it less effective in CQC. If that change alone does not prove enough we...
- by CCP Remnant - at 2013.05.28 05:06:00
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11209. [Feedback] Scrambler rifle / tac AR comparison + other related feedback - in Feedback/Requests [original thread]
Etero Narciss wrote: CCP Remnant wrote: We'll be making some adjustments to the rifle ranges in the near future. We're currently testing the Rail Rifle and Combat Rifle internally (the two missing archetypes). Within the assault rifle class ...
- by CCP Remnant - at 2013.05.28 04:59:00
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11210. [Feedback] Scrambler rifle / tac AR comparison + other related feedback - in Feedback/Requests [original thread]
Sebrone Jamleux wrote: EVElopedia wrote: Beam lasers have a shorter optimal range than their hybrid railgun counterparts, but do, as a whole, more damage. Advanced coolant technologies allow beam lasers to keep firing for a long time without...
- by CCP Remnant - at 2013.05.28 04:54:00
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11211. One Universe, One War, Two Economies - in Feedback/Requests [original thread]
The presentation we gave with Dr. EyjoG at Fanfest this year has 48 minutes worth of informational goodness regarding this very topic. Check it out if you're interested in a deep-dive on our thinking in terms of merging the economies. Link: http...
- by CCP Nothin - at 2013.05.28 04:07:00
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11212. Lets talk Ambush - in Ambush Gamemode [original thread]
Mode specific pros and cons are welcome in this section and encouraged.
- by CCP LogicLoop - at 2013.05.28 03:57:00
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11213. Sticky:Manus Peak Ambush Feedback - in Ambush Gamemode [original thread]
Sontie wrote: Almost every hill and change in elevation in this map has something you will get stuck on. Also, on the modular structures, the ramps often have areas you will get stuck on. G6, right under the rock peak is a particularly glarin...
- by CCP LogicLoop - at 2013.05.28 03:55:00
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11214. WHERE IS SKIRMISH 1.0???? - in Skirmish Gamemode [original thread]
KAGEHOSHI Horned Wolf wrote: CCP LogicLoop wrote: This is correct. Most of us are just as excited about the idea of bringing back Skirmish 1.0 or a much similar gameplay mode. We have other priorities / tasks right now, but as I have stated ...
- by CCP LogicLoop - at 2013.05.28 03:50:00
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11215. [Feedback] Scrambler rifle / tac AR comparison + other related feedback - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: You could create a separate Dust client for testing and let a few of us in on select days. MAG did that like a year after its released to let some players test out stuff that was coming in the MAG 2.0 patch. I t...
- by CCP Remnant - at 2013.05.28 03:22:00
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11216. Fitting tool - in General Discussions [original thread]
Here it is! [TOOL] Dust 514 Fitting Tool | 3.0.0 - Uprising Stats
- by CCP Frame - at 2013.05.28 03:18:00
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11217. [Feedback] Scrambler rifle / tac AR comparison + other related feedback - in Feedback/Requests [original thread]
Severance Pay wrote: Can we test them, and tell you what we think? Can I have an account to test server and give you honest feedback? I wish you all could. We currently don't have A SiSi like server for DUST. Wish we did. Would love the fee...
- by CCP Remnant - at 2013.05.28 03:09:00
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11218. [Feedback] Scrambler rifle / tac AR comparison + other related feedback - in Feedback/Requests [original thread]
We'll be making some adjustments to the rifle ranges in the near future. We're currently testing the Rail Rifle and Combat Rifle internally (the two missing archetypes). Within the assault rifle class the four weapon types will break down as follo...
- by CCP Remnant - at 2013.05.28 02:48:00
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11219. Get rid of 'Press button to climb ladder' - in General Discussions [original thread]
I have deleted some personal attacks and trolling from this thread.
- by CCP Eterne - at 2013.05.27 11:00:00
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11220. My ticket is closed? - in General Discussions [original thread]
Once processed tickets will expire after 7 days. However please rest assured that should your ticket expire it will not affect your request. We aim to deploy the first batch of skill respecs early this week as announced below. https://forums.dust...
- by GM Grave - at 2013.05.27 10:46:00
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