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5081. Sticky:[Feedback] Hotfix Alpha - in Feedback/Requests [original thread]
Lets' take the Gallente scout discussion here, and let other people talk about the rest of the changes. https://forums.dust514.com/default.aspx?g=posts&m=2173435#post2173435
- by CCP Rattati - at 2014.05.22 06:57:00
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5082. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
We want to stick to the dampening removal on cloaks. How, and you only have one stat to change, do we do that while not making Gallente scout the only viable (PC) meta? Go!
- by CCP Rattati - at 2014.05.22 06:56:00
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5083. Sticky:[Feedback] Hotfix Alpha - in Feedback/Requests [original thread]
Wolfica wrote: never understood the idea of nurfing the PG/CPU of a suit or changing the modules req so that even with max skills you cant fit what you want on your proto suit. that's the change that needs to be done is figure out a way so that...
- by CCP Rattati - at 2014.05.22 05:33:00
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5084. Sticky:[Feedback] Hotfix Alpha - in Feedback/Requests [original thread]
Dear players, The contents of Hotfix Alpha are responses to issues that have been identified by the use of behavioral data, and/or raised and verified by the forums and CPM. These proposals have taken into account the feedback from the community ...
- by CCP Rattati - at 2014.05.22 04:19:00
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5085. @CCP How about a Episodic Progress - in General Discussions [original thread]
I'm a huge fan of video content in general (not everyone is, though!). As some people mentioned, not everyone feels comfortable making a fool of themselves in front of camera Editing together videos etc takes some resources but I want to do oth...
- by CCP Saberwing - at 2014.05.22 03:01:00
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5086. Sticky:[Feedback] Armor Modules - in Feedback/Requests [original thread]
The-Errorist wrote: Copy pated from https://forums.dust514.com/default.aspx?g=posts&m=2172963#post2172963 Here is my plan to fixing a lot of these problems Problem: Shield extenders don't have a balanced progression Solution: Make enh...
- by CCP Rattati - at 2014.05.21 23:46:00
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5087. Fixing Small Blaster Turrets; The easy and efficient way - in Feedback/Requests [original thread]
Thanks for the feedback, it came at a good time.
- by CCP Rattati - at 2014.05.21 16:01:00
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5088. [Feedback] Legion HUD - in General Discussions [original thread]
We do have a separate FOV control on the HUD geometry. So changing the game FOV would not affect this. Thank you smart engineer who thought to do this in advance.
- by CCP MC Peanut - at 2014.05.21 14:20:00
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5089. [Clarification] Scanning for Battles? - in General Discussions [original thread]
While I seem to be giving daily updates, I can't promise I will be able to keep with it, but so far, the responses.. the feedback--it is just exciting. Today CCP BaoZi told me he read someone post (I checked but couldn't find--maybe it was another...
- by CCP MC Peanut - at 2014.05.21 14:16:00
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5090. [Clarification] Scanning for Battles? - in General Discussions [original thread]
Monkey MAC wrote: Damn, you use python code? Awsome, can I come and work with you guys for the summer? As for the starmap, I like the iteration shown in the keynote, however a few view modes would be useful. I've been a big fan of python ev...
- by CCP MC Peanut - at 2014.05.21 13:55:00
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5091. sell PC gaming to me - in General Discussions [original thread]
Thanks, you are too kind. *tips hat
- by CCP Blowout - at 2014.05.21 13:44:00
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5092. No more events? - in General Discussions [original thread]
Kierkegaard Soren wrote: The old events were very taxing on resources and manpower. Now that much of the Dust team has been shipped over to Legion we will be pretty limited in regards to what kind of events can be run. Which is not to say we wo...
- by CCP Saberwing - at 2014.05.21 12:12:00
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5093. Ads outrunning swarms from 50 meters - in General Discussions [original thread]
Himiko Kuronaga wrote: How about we introduce a swarm launcher that explodes in the player's hand as punishment for not doing their goddamn job and taking the city? I think it would go a long way in teaching new players their proper role as in...
- by CCP Logibro - at 2014.05.21 11:54:00
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5094. Ads outrunning swarms from 50 meters - in General Discussions [original thread]
DUST Fiend wrote: CCP Logibro wrote: This is just me spit balling an idea in my head, but what would you think of a slightly lower damage than base (I think we need to look at base swarm damage anyway, so it might be higher than current numb...
- by CCP Logibro - at 2014.05.21 11:48:00
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5095. Ads outrunning swarms from 50 meters - in General Discussions [original thread]
This is just me spit balling an idea in my head, but what would you think of a slightly lower damage than base (I think we need to look at base swarm damage anyway, so it might be higher than current numbers) swarms that are faster and have more r...
- by CCP Logibro - at 2014.05.21 11:29:00
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5096. Sticky:[DISCUSSION] Project Legion Menu Discussion - in General Discussions [original thread]
Hey guys, I am CCP Ankou, and as the blue tag under my name shows, I am one of the guys working on Project Legion in Shanghai. IGÇÖm currently in charge of User Experience, and my goal is to ensure you have a smooth experience playing the game! ...
- by CCP Ankou - at 2014.05.21 09:15:00
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5097. @CCP Saberwing, per our conversation: Best Tool For Legion - in General Discussions [original thread]
Hey guys! Sorry about the late response I really dig player created content like this. I had a look at a little bit of the video you posted. We've got some things in the pipeline for player created events, tournaments, etc, but this hasn't tak...
- by CCP Saberwing - at 2014.05.21 06:37:00
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5098. [Feedback] Legion HUD - in General Discussions [original thread]
Oswald Rehnquist wrote: I like the helmet idea as well, I've dome something similar to this already a while ago (I'm not an artist) https://drive.google.com/file/d/0B7OdomK1wfBOOWFWTUhiTTNzTk0/edit?usp=sharing It doesn't take a whole lot, t...
- by CCP MC Peanut - at 2014.05.21 02:04:00
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5099. [Feedback] Legion HUD - in General Discussions [original thread]
501st Headstrong wrote: That sounds swell. How possible would it be to add curvature to the Hud, so it actually looks like an helmet? Even though this isn't reality, in life you can glance to your left or right and see area to your ears without...
- by CCP MC Peanut - at 2014.05.21 00:58:00
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5100. [Clarification] Scanning for Battles? - in General Discussions [original thread]
This week I am looking at transition effects in and out of the starmap, as well as a scan effect. The transition should fade between the current Station Level (you saw a 'possible but not final' representation at fanfest) and the starmap (the leve...
- by CCP MC Peanut - at 2014.05.20 15:33:00
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