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4121. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
At four prototype equipment slots and a 25% fitting bonus, there is a hidden 40-60 CPU buffer for Logistics, I am not too worried but we have Delta to make further tweaks.
- by CCP Rattati - at 2014.07.23 16:08:00
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4122. Announcement:Extended Downtime - Tuesday, July 22nd 2014 - in Announcement and Events [original thread]
Daily downtime will be extended tomorrow, July 24th 2014 in order for us to deploy several changes to Tranquility. Downtime will run from 11:00 UTC through until 11:40 UTC for a total of 40 minutes. Apologies for any inconvenience this may cause!
- by CCP Falcon - at 2014.07.23 14:35:00
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4123. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
Nirwanda Vaughns wrote: CCP Rattati wrote: FabryX10 wrote: @Rattati: I like new assault layouts instead of previous proposal. Just one thing... I think that logis should not have sidearm. Remove sidearm and add 1 equip to caldari and amar...
- by CCP Rattati - at 2014.07.23 14:27:00
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4124. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
Buffing ehp will be the final decision, but if new slot theory crafting suggests it will be too much, then we can happily reconsider.
- by CCP Rattati - at 2014.07.23 14:18:00
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4125. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
Here are new proposals for PG/CPU numbers that take into account revised slot layouts for Assaults and Sentinels. These are quite extensively tested and should allow, with all skills maxed to fit quite well. But nothing is better than players pr...
- by CCP Rattati - at 2014.07.23 13:56:00
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4126. Sticky:Hotfix Charlie - Sentinel and Assault PG/CPU changes - in Feedback/Requests [original thread]
Merging this thread with the slot layout discussions. https://forums.dust514.com/default.aspx?g=posts&t=168380&find=unread
- by CCP Rattati - at 2014.07.23 13:42:00
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4127. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
We would rather cut the ehp buff than the additional slots, we feel it underlines the versatility aspect of the assault, spec for the situation.
- by CCP Rattati - at 2014.07.23 12:14:00
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4128. Sticky:Nova Knives in Hotfix Charlie - in Feedback/Requests [original thread]
For discussion on other weapons, please make new thread or use an existing thread. This thread is just for Nova Knives.
- by CCP Logibro - at 2014.07.23 12:06:00
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4129. Trapped in Ambush with 0 Clones - in Feedback/Requests [original thread]
knight guard fury wrote: CCP Logibro wrote: In an ambush game (or any game mode) the clone count will briefly go to 0 as until someone bleeds out at 0 clones, they haven't used up their final clone yet. There are times where a team can hit 0...
- by CCP Logibro - at 2014.07.23 12:04:00
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4130. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
Francois Sanchez wrote: And looking at the assault buff, I'm now a bit worried about commandos. With 8 slots and 150 extra EHP, assaults can easily become harder to kill than commandos while taking 2 damage mods to compensate commandos natural ...
- by CCP Rattati - at 2014.07.23 09:54:00
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4131. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
FabryX10 wrote: @Rattati: I like new assault layouts instead of previous proposal. Just one thing... I think that logis should not have sidearm. Remove sidearm and add 1 equip to caldari and amarr logis. You will find that highly contested. ...
- by CCP Rattati - at 2014.07.23 09:50:00
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4132. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
Francois Sanchez wrote: Personally I would prefer high slots and a regulator. There should be logis to rep you most of the time We can't really design around having logis around...
- by CCP Rattati - at 2014.07.23 09:36:00
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4133. Caldari and Gallente Assaults are gonna need more CPU/PG in Charlie - in Feedback/Requests [original thread]
Bojo The Mighty wrote: I agree, maybe meet halfway and tone down the amarr a little. Secondly why the **** do the Caldari Assault and Gallente Assault have the same CPU and PG???? New PG/CPU numbers incoming, please don't create new threads.
- by CCP Rattati - at 2014.07.23 09:22:00
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4134. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
Doc DDD wrote: Caldari sentinel should keep 4-1 slot layout at proto to see if shield changes help it's survival. 2 lows would more than likely translates to 2 plates ( unless you want to run around like alldin ). Having no armor reps was th...
- by CCP Rattati - at 2014.07.23 09:17:00
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4135. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
Brokerib wrote: stuff Thanks Rattati. Looks very good, only disapointed that some of the changes are being pushed back to Delta. Well, we never intended to change all the layouts in Charlie, we wanted to discuss holistically whether this w...
- by CCP Rattati - at 2014.07.22 23:53:00
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4136. Hotfix Charlie - Update - in Feedback/Requests [original thread]
Updated OP. See slot layout feedback thread for details.
- by CCP Rattati - at 2014.07.22 23:50:00
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4137. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
And we are back. TLDR; Charlie: New slot layout adopted for Sentinels and Assaults, with corresponding PG/CPU adaptations plus PG/CPU buff for Assaults and reduction for Sentinels. Universal slot layout matrix for Caldari changed from 4-1 to 3-2....
- by CCP Rattati - at 2014.07.22 23:45:00
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4138. Announcement:CPM1 Election Results - in The Council's Chamber [original thread]
Hey guys The CPM1 Election results will be posted on 25 July. Stay tuned to find out who your new council is.
- by CCP Logibro - at 2014.07.22 14:37:00
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4139. Trapped in Ambush with 0 Clones - in Feedback/Requests [original thread]
In an ambush game (or any game mode) the clone count will briefly go to 0 as until someone bleeds out at 0 clones, they haven't used up their final clone yet. There are times where a team can hit 0 clones, but actually win as they either blow up t...
- by CCP Logibro - at 2014.07.22 13:01:00
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4140. Announcement:Extended Downtime - Tuesday, July 22nd 2014 - in Announcement and Events [original thread]
And we are back online! :)
- by CCP Frame - at 2014.07.22 11:28:00
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