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2181. Remember when Rattati said he was gonna move PG upgrades... - in General Discussions [original thread]
it could be done, it was just bad ux for everyone that had PG modules in fittings, but know that I think about it, how many truly have PG upgrades fitted, probably one guy Let's see, maybe a duplication of the same module, just choose whether y...
- by CCP Rattati - at 2015.01.21 10:30:00
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2182. Announcement:Developer Spotlight: Vladislav Perge - CCP Frame - in Announcement and Events [original thread]
Ratticate wrote: Just a quick question about CCP in general, okay here goes: Are all CCP/GM members Caldari or is that just a coincidence? On forums, all GM/DEV accounts simply have blue Caldari portraits. But we are all different race in-gam...
- by CCP Frame - at 2015.01.21 09:55:00
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2183. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Pokey Dravon wrote: Ghostt Shadoww wrote: You can't wake up and defend. Then that's your problem ... For me its more like, I'm not going to leave my job to do a PC match. If my corp is working and we always get attacked while we're all ...
- by CCP Rattati - at 2015.01.21 08:47:00
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2184. Sticky:[Feedback] Planetary Conquest - Minimum Attack Threshold - in Feedback/Requests [original thread]
Imp Smash wrote: I would be heavily opposed to C. Some of us don't do daily missions. Some of us can only play SOME Dust a day and choose to use that time for PC (hello family folks) It would not be "those that fight need to do Daily Mission...
- by CCP Rattati - at 2015.01.21 08:13:00
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2185. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Zaria Min Deir wrote: Yes. Because we sure don't want to pay any attention to the people who not only have extensive experience in planetary conquest in the past, but are still actively involved and are actually interested in its future. Becau...
- by CCP Rattati - at 2015.01.21 07:56:00
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2186. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
The idea is then to bring out dropships and or enforcers (well in my dreams) that are high speed, low hp blaster tanks (against shields) that have the maneuverability to engage and circle the gunnlogi, or high speed, rapid redeployment missile enf...
- by CCP Rattati - at 2015.01.21 06:05:00
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2187. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
I am not asking you to play your hand so we can nerf the OP. I am trying to find the best fit, so we can figure out at least 1 or two alternative equal fits to those. When playing around in protofits, I immediately get annoyed by the need for pg/...
- by CCP Rattati - at 2015.01.21 05:15:00
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2188. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Godin Thekiller wrote: CCP Rattati wrote: Godin Thekiller wrote: CCP Rattati wrote: Hi everyone, can someone link/create "undebatable" prototype fits for both HAVs and Dropships. I need this for the next steps. Just for clarific...
- by CCP Rattati - at 2015.01.21 04:19:00
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2189. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Godin Thekiller wrote: CCP Rattati wrote: Hi everyone, can someone link/create "undebatable" prototype fits for both HAVs and Dropships. I need this for the next steps. Just for clarification, what do you mean by undebateable? The ...
- by CCP Rattati - at 2015.01.21 03:53:00
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2190. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Hi everyone, can someone link/create "undebatable" prototype fits for both HAVs and Dropships. I need this for the next steps.
- by CCP Rattati - at 2015.01.21 03:38:00
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2191. Rattati, about the left behind weapons - in Feedback/Requests [original thread]
I do not disagree at all. The focus was on getting the primary weapons, i.e. assault rifles to a good place. It's safe to say that they are almost "done" and we can move on to "all things are at least useful", and this applies to modules as well. ...
- by CCP Rattati - at 2015.01.21 00:22:00
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2192. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Kain Spero wrote: Soraya Xel wrote: With regards to raiding: I definitely agree that is the area to work on low-warning more-flexible battles, and something I really want to see. Locking down timers for capture battles is a quick change , a...
- by CCP Rattati - at 2015.01.21 00:12:00
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2193. Sticky:[Feedback] Planetary Conquest - Minimum Attack Threshold - in Feedback/Requests [original thread]
Vitantur Nothus wrote: Workaround: * Corp A attacks Corp B's District * Corp A and Corp B "no show" for the battle * Rinse / Repeat Both A and B are legitimate, non-alt Corps. No show doesn't lock district.
- by CCP Rattati - at 2015.01.20 14:45:00
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2194. Fix the Packed RE's - in Feedback/Requests [original thread]
Thing is, I already changed to 1 m, in the followup hotfix. Let's see what can be done.
- by CCP Rattati - at 2015.01.20 13:15:00
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2195. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Kain Spero wrote: If the problem is timers being stacked around low PCU times rather than resetting all timers why not just tackle the problem area and do something like scramble timers set between 0800 to 1400 UTC? If you look at www.dustcha...
- by CCP Rattati - at 2015.01.20 13:11:00
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2196. Sticky:[Feedback] Planetary Conquest - Minimum Attack Threshold - in Feedback/Requests [original thread]
Tesfa Alem wrote: Loyalty ranks is not so good, stops new players from getting involved and is more tied to AUR than paytime. Well, new players shouldn't "really" be jumping into PC. This guarantees that you are using your proper character...
- by CCP Rattati - at 2015.01.20 10:30:00
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2197. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Tesfa Alem wrote: if i may ask, - What will be the main impact of each change? - What is the end goal? To shorten timers? keep more districts available? Keeping more districts available to attack is a good thing, but i would go with the time...
- by CCP Rattati - at 2015.01.20 10:16:00
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2198. Sticky:[Feedback] Planetary Conquest - Rewards - in Feedback/Requests [original thread]
Kain Spero wrote: Does this mean that clone biomass rewards will be replaced with this system or supplemented by it? Eliminate Clones as a currency - I would see them feed into Clone Pack generation in Warbarges and to instigate Attacks with...
- by CCP Rattati - at 2015.01.20 10:13:00
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2199. Sticky:[Feedback] Planetary Conquest - Minimum Attack Threshold - in Feedback/Requests [original thread]
Dear players, another topic on PC, but now on self attacking to lock Districts. There are multiple ways to use alts and clone packs to self lock. One way is to create a corp, fill it with alts, send them ISK from your overflowing wallets, and ha...
- by CCP Rattati - at 2015.01.20 10:12:00
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2200. Sticky:[Feedback] Planetary Conquest - Rewards - in Feedback/Requests [original thread]
Should work deliciously with earned Clone Packs through Warbarges.
- by CCP Rattati - at 2015.01.20 10:01:00
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