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2101. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Dear players, We want to reach a 100% equilibrium between the AV capabilities of Large Turrets, their primary purpose. The AI of Large Turrets should be thought in terms of an Active module, reducing Dispersion. All other factors should be towar...
- by CCP Rattati - at 2015.01.26 07:30:00
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2102. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Breakin Stuff wrote: Rattati would you like me to do number builds for the scrambler lance, plasma mortar, autocannon and arc cannon adapted to 1.10 AV DPS standards that I had in my chrome build spreadsheet? It's an easy conversion. Go ahead...
- by CCP Rattati - at 2015.01.26 07:22:00
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2103. F*** you CCP - in General Discussions [original thread]
Thanks for your feedback. On the other hand, it would appear that you also know nothing about forum posting, or the forum rules. Locked.
- by CCP Falcon - at 2015.01.25 16:08:00
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2104. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Lazer Fo Cused wrote: CCP Rattati wrote: spkr and lazer, I'm not trying to be mean or dispiriting but sadly most of your posting is negative, repetitive and arrogant. None of which make me trust or work with your feedback. And it seems you d...
- by CCP Rattati - at 2015.01.25 11:06:00
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2105. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Tesfa Alem wrote: we should have 3 AV grenades good point, with the HAV re-intro, that could help. I stil think two or three sidearms should be effective, just not overly effective. Another topic that I like is some damage threshold to slo...
- by CCP Rattati - at 2015.01.25 09:40:00
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2106. Apex stats and loadouts - in General Discussions [original thread]
Apex Fittings
- by GM Archduke - at 2015.01.25 07:51:00
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2107. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Godin Thekiller wrote: CCP Rattati wrote: Breakin Stuff wrote: Hey Rattati full breakdowns of the AV capacity of the weapons is more or less done. I only have the nova knives and flaylock but after looking at the mass driver I'm going to...
- by CCP Rattati - at 2015.01.25 04:21:00
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2108. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
CP per earned Component, should go up from low to max based on how long you have been in the corporation. That means a gang of 16 elites cannot go around multiple alt corps, filling up their CP pool and moving on.
- by CCP Rattati - at 2015.01.25 03:03:00
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2109. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Breakin Stuff wrote: Hey Rattati full breakdowns of the AV capacity of the weapons is more or less done. I only have the nova knives and flaylock but after looking at the mass driver I'm going to go out on a limb and call bot weapons' AV capac...
- by CCP Rattati - at 2015.01.25 03:01:00
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2110. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
spkr and lazer, I'm not trying to be mean or dispiriting but sadly most of your posting is negative, repetitive and arrogant. None of which make me trust or work with your feedback. And it seems you don't even read my explanations nor reasons. Sor...
- by CCP Rattati - at 2015.01.25 02:20:00
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2111. In defense of the scrambler rifle - in General Discussions [original thread]
Scrambler Rifle is the most efficient rifle of them all. That's a fact. However, due to heat mechanism and most likely the need to skill Amarr Dropsuits to maximize its potential, it is not dominant in Kills compared to other rifles. If I see a ...
- by CCP Rattati - at 2015.01.24 10:28:00
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2112. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Guys I am doing my homework here, with the loadouts. I started a brand new character and walked exactly through the steps of "what mighe each fit be with a given PG/CPU", without using PG/CPU mods. That means using suboptimal fits to experiment a...
- by CCP Rattati - at 2015.01.24 00:19:00
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2113. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Number enthusiasts, you can take a glance at how I am approaching the progression calculation in the tabs HAV Loadouts and more new tabs. Basically I am creating a step by step progression plan, while managing somewhat competitive fits. Take a ...
- by CCP Rattati - at 2015.01.23 14:15:00
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2114. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Will corp missions provide rewards other than CP? They are shown in the overview to have "++" ISK and SP rewards, so providing tax income to the corp as well as being useful for the player.
- by CCP Rattati - at 2015.01.23 09:14:00
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2115. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Breakin Stuff wrote: Is there a way to add a corp armory to the flotilla? Would be nice to be able to make doctrinal fits that corpmates can tap for training or during a PC. That way individuals don't get stuck with the bill at the end of a d...
- by CCP Rattati - at 2015.01.23 09:12:00
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2116. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Am I correct in thinking that corporate missions are much like daily missions but across the corp? So for example, a corporate 'Berserkers' mission would require 400 kills across the corp or something similar. no, stil...
- by CCP Rattati - at 2015.01.23 09:11:00
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2117. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Kain Spero wrote: Will clones autosell for Command Points or will a player with the proper roles have to sell off clones themselves using Command Points? not autosell, they will be need to be managed manually, and districts cleared out so as ...
- by CCP Rattati - at 2015.01.23 08:43:00
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2118. Heavy Swarm Launcher - in Feedback/Requests [original thread]
Tesfa Alem wrote: give noobs a mlt starter forge gun suit. or a mlt starter commando suit. new starter fit: "militia commando with faction assault rifle and militia plasma cannon" being planned as of three days ago
- by CCP Rattati - at 2015.01.23 08:42:00
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2119. Heavy Swarm Launcher - in Feedback/Requests [original thread]
Tesfa Alem wrote: CCP Rattati wrote: Whatever, you know full well that a militia swarm is shrugged off by most armor, you also know that it needs to be very carefully aimed to get all missiles to hit, it obstructs your field of vision and ...
- by CCP Rattati - at 2015.01.23 08:40:00
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2120. Heavy Swarm Launcher - in Feedback/Requests [original thread]
Lazer Fo Cused wrote: 1. No 2. No more weapons that require 0 skill 3. No more weapons that require 0 aim Whatever, you know full well that a militia swarm is shrugged off by most armor, you also know that it needs to be very carefully ...
- by CCP Rattati - at 2015.01.23 08:00:00
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