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2081. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Booby Tuesdays wrote: CCP Rattati wrote: CP per earned Component, should go up from low to max based on how long you have been in the corporation. That means a gang of 16 elites cannot go around multiple alt corps, filling up their CP pool a...
- by CCP Rattati - at 2015.01.27 00:19:00
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2082. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: Tesfa Alem wrote: CCP Rattati wrote: There will be no DHAV rail fit, I will make it so, whether through fitting bonuses or something even heavier handed. A positive side to this is that we can properly define vehi...
- by CCP Rattati - at 2015.01.27 00:15:00
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2083. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Forlorn Destrier wrote: CCP Rattati wrote: Vell0cet wrote: All kinds of EVE things My opinion is that active and passive fitting is perfect for vehicle combat in an FPS. Don't forget, EVE does not have WASD movement, it is inherently ...
- by CCP Rattati - at 2015.01.27 00:13:00
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2084. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Pokey Dravon wrote: CCP Rattati wrote: Vell0cet wrote: All kinds of EVE things My opinion is that active and passive fitting is perfect for vehicle combat in an FPS. Don't forget, EVE does not have WASD movement, it is inherently less...
- by CCP Rattati - at 2015.01.27 00:10:00
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2085. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Vell0cet wrote: All kinds of EVE things My opinion is that active and passive fitting is perfect for vehicle combat in an FPS. Don't forget, EVE does not have WASD movement, it is inherently less dependent on user input, and that's why it h...
- by CCP Rattati - at 2015.01.26 23:54:00
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2086. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
DarthJT5 wrote: CCP Rattati wrote: Tesfa Alem wrote: CCP Rattati wrote: There will be no DHAV rail fit, I will make it so, whether through fitting bonuses or something even heavier handed. A positive side to this is that we can p...
- by CCP Rattati - at 2015.01.26 23:45:00
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2087. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Vell0cet wrote: Pokey Dravon wrote: I don't think anyone is arguing against Capacitors, but from my dealings with CPM, CCP's current stance "We dont have the resources to do something like that right now" The fact of the matter is that vehi...
- by CCP Rattati - at 2015.01.26 23:39:00
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2088. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Tesfa Alem wrote: CCP Rattati wrote: There will be no DHAV rail fit, I will make it so, whether through fitting bonuses or something even heavier handed. A positive side to this is that we can properly define vehicle roles. Just to see...
- by CCP Rattati - at 2015.01.26 23:28:00
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2089. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Aeon Amadi wrote: The Design Thoughts on Blaster is that "Blaster dps is only constrained by heat" but with the proposed changes, it very quickly becomes Heat, enemy regeneration, range, and Reload. My concern is that with the short magazine si...
- by CCP Rattati - at 2015.01.26 23:26:00
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2090. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
The-Errorist wrote: Breakin Stuff wrote: Madrugars suffer from massive fitting failures. The gunnlogi fitting is very generous and allows solid fits. Even to the point of rendering many turrets and AV options moot. Have you seen the insane...
- by CCP Rattati - at 2015.01.26 23:24:00
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2091. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Tesfa Alem wrote: Thaddeus Reynolds wrote: Gonna start out with correcting some of your statistics...80 GJ Particle Cannon (Proto Railgun) has a base damage of 1696.5 (Source: Show Info on the 80 GJ Particle Cannon) and will overheat on the...
- by CCP Rattati - at 2015.01.26 14:51:00
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2092. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Breakin Stuff wrote: Madrugars suffer from massive fitting failures. The gunnlogi fitting is very generous and allows solid fits. Even to the point of rendering many turrets and AV options moot. Which is what I have been saying as well, this...
- by CCP Rattati - at 2015.01.26 14:46:00
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2093. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Tesfa Alem wrote: A quick comment here, i am not a fan a reducing the Missile turret clip. Yes they are OP vs Armor, but extremley UP v other shields. I don't want to be critical without giving a solution however, so i do want to also note tha...
- by CCP Rattati - at 2015.01.26 11:44:00
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2094. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Breakin Stuff wrote: Alright I looked at your initial there. My first thought is that, unless you intend for EHP capacity to be based off the current Gunnlogi these turrets for AV will cause nosebleedingly short fights. 2000 DPS is mind-numbi...
- by CCP Rattati - at 2015.01.26 11:03:00
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2095. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Stefan Stahl wrote: CCP Rattati wrote: First Turret Proposal is up in the spreadsheet There's an issue with rail turret overheat. The current one overheats after 4 rounds, your spreadsheet has that as 7. Not being an expert here, but total ...
- by CCP Rattati - at 2015.01.26 09:44:00
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2096. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
D3LTA Blitzkrieg II wrote: CCP Rattati wrote: First Turret Proposal is up in the spreadsheet, just to have a foundation to discuss. Blaster DPS Missiles in Clip down Heat on Rails up Check out the ratios calculated for comparison. Attemp...
- by CCP Rattati - at 2015.01.26 09:42:00
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2097. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
MINA Longstrike wrote: For reference can we get a maximum heat capacity for large rails / blasters? First impression: Holy crap proposed rails do a lot of damage, I think they might drastically edge out other weapons based on that alone (3 rai...
- by CCP Rattati - at 2015.01.26 09:36:00
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2098. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
MINA Longstrike wrote: For reference can we get a maximum heat capacity for large rails / blasters? First impression: Holy crap proposed rails do a lot of damage, I think they might drastically edge out other weapons based on that alone (3 rai...
- by CCP Rattati - at 2015.01.26 09:30:00
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2099. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
First Turret Proposal is up in the spreadsheet, just to have a foundation to discuss. Blaster DPS Missiles in Clip down Heat on Rails up Check out the ratios calculated for comparison. Attempting to equalize damage per clip/ammo
- by CCP Rattati - at 2015.01.26 09:11:00
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2100. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Breakin Stuff wrote: Tesfa Alem wrote: Breakin Stuff wrote: I need the rate of fire stats actually, but this will help All flaylocks 125 ROF There is only one breach, it has 54.55 ROF. All NK: 66.67 ROF Thanks to you guys who fou...
- by CCP Rattati - at 2015.01.26 07:30:00
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