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1021. Announcement:Double Skill Point Event for August! - in Announcement and Events [original thread]
Crafty devils! I was about to take a break until 1.4 but you pulled me back in!
- by zzZaXxx - at 2013.08.06 05:41:00
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1022. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
New high slot armor module: Auxiliary Armor Repairer: When HP dips below 60% each module reps 10 hp for 10 seconds and then begins a 10 second cooldown. Otherwise functions as a normal armor repairer repping at 4 hp/s. 48 CPU / 10 PG at Comple...
- by zzZaXxx - at 2013.08.05 16:29:00
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1023. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Armor Modules: All plating's hp should be increased by 50% Movement penalties should scale like this: 4% - 7% - 9% The stacking bonus reducing movement penalty for each additional plate should be kept.
- by zzZaXxx - at 2013.08.05 16:13:00
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1024. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
BL4CKST4R wrote: Arkena Wyrnspire wrote: BL4CKST4R wrote: Yes but a dual tanked Gallente suit is < a dual tanked Caldari suit. Even if the modules were buffed this difference would still remain, the only way to make this at least clos...
- by zzZaXxx - at 2013.08.05 15:58:00
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1025. A message to the independent corporations of New Eden - in The War Room [original thread]
Red Dot 24601-HA wrote: zzZaXxx wrote: Red Dot 24601-HA wrote: Chris F2112 wrote: Yeah, Ringers Inc. seems to be a good chat to get people from. What you are saying sounds a bit different though. Almost like an unofficial alliance of a...
- by zzZaXxx - at 2013.08.05 04:05:00
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1026. Rats are said to be the first to leave a ship that is sinking. - in General Discussions [original thread]
Mobius Wyvern wrote: meri jin wrote: Mobius Wyvern wrote: DustBuddy wrote: Sorry guys but this is in Noo way good news. Quite a few people have left this project for more reasons than we can guess. More turnover means a longer wait fo...
- by zzZaXxx - at 2013.08.04 20:28:00
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1027. A message to the independent corporations of New Eden - in The War Room [original thread]
Red Dot 24601-HA wrote: Chris F2112 wrote: Yeah, Ringers Inc. seems to be a good chat to get people from. What you are saying sounds a bit different though. Almost like an unofficial alliance of all indie corporations to help each other out....
- by zzZaXxx - at 2013.08.04 20:19:00
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1028. Announcement:Dev Blog: Cleaning up the Static: Performance Improvements in Uprising 1.3 - in Announcement and Events [original thread]
dustwaffle wrote: zzZaXhaxx wrote: dustwaffle wrote: Good job <3 Give me a shout if you need live players to test your comms with in your Shanghai office and I'll be happy to pop over to game with CCP On a separate but related note...
- by zzZaXxx - at 2013.08.04 14:26:00
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1029. Lost that loving feeling? - in General Discussions [original thread]
Yeah even the most patient of us have our limit. We can only go on thinking about the games potential for so long. I have fun running with Top Men but there are some things that are getting old. Even I will come to point when I'll just have to put...
- by zzZaXxx - at 2013.08.04 06:41:00
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1030. Announcement:Dev Blog: Cleaning up the Static: Performance Improvements in Uprising 1.3 - in Announcement and Events [original thread]
SOMBRA del MUERTE wrote: Since implementation of this, I keep getting a notification that my voice comms AREN'T working. Glad that improvements are being made to PC, yet it seems I'm locked out of all voice chat now. Thoughts? Ah I was wonde...
- by zzZaXxx - at 2013.08.04 05:59:00
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1031. Announcement:Dev Blog: Logistics Dropsuit Changes in Uprising 1.3 - in Announcement and Events [original thread]
Cosgar wrote: zzZaXxx wrote: reydient wrote: I see alot of QQing about being nerfed- I happen to know for a fact that most ( not all) logi/cal/assault did not spec heavily into drop-suit engineering or electronics and were able to shiel...
- by zzZaXxx - at 2013.08.02 23:02:00
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1032. Announcement:Dev Blog: Logistics Dropsuit Changes in Uprising 1.3 - in Announcement and Events [original thread]
reydient wrote: I see alot of QQing about being nerfed- I happen to know for a fact that most ( not all) logi/cal/assault did not spec heavily into drop-suit engineering or electronics and were able to shield tank- I dont think 40 CPU is so m...
- by zzZaXxx - at 2013.08.02 19:16:00
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1033. Scrambler pistol> Everything - in General Discussions [original thread]
Hmm...maybe another reason shields are "op" is that scrambler rifle and pistol are single shot and hard to use if you don't have the skill, so I don't see much of them. If aim assist makes it easier to use those in 1.4 it could spell trouble for s...
- by zzZaXxx - at 2013.08.02 15:12:00
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1034. Switching from core flaylock to toxin smg - in General Discussions [original thread]
R'adeh Hunt wrote: zzZaXxx wrote: R'adeh Hunt wrote: I was a proto flaylock user...but also have SMGs and the scrambler pistol to proto level. To be honest, there is ZERO reason why anyone should use the flaylocks over the other 2 now. I...
- by zzZaXxx - at 2013.08.02 14:53:00
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1035. Switching from core flaylock to toxin smg - in General Discussions [original thread]
Scheneighnay McBob wrote: I use a breach flaylock, and do fine with it. Given, the breach deals more damage than the prototype for some reason. Breach flaylock? Nice try. Wait what? Is that new?
- by zzZaXxx - at 2013.08.02 08:30:00
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1036. Switching from core flaylock to toxin smg - in General Discussions [original thread]
R'adeh Hunt wrote: I was a proto flaylock user...but also have SMGs and the scrambler pistol to proto level. To be honest, there is ZERO reason why anyone should use the flaylocks over the other 2 now. It underperforms in every single aspect. ...
- by zzZaXxx - at 2013.08.02 08:23:00
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1037. Switching from core flaylock to toxin smg - in General Discussions [original thread]
Thumb Green wrote: The flaylock isn't ruined, you are. Yep you're gonna have to rehab and aim (and deal with ****** hit detection) like the rest of us. Or just spec into mass driver.
- by zzZaXxx - at 2013.08.02 08:21:00
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1038. S.e.V.e.N. is open for battle on Planet fight club! - in The War Room [original thread]
Aha! I think I discovered a philosophical difference! ;)
- by zzZaXxx - at 2013.08.02 08:11:00
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1039. Dear Hellstorm - in The War Room [original thread]
Chris F2112 wrote: I thought general consensus was that 187 was terrible. I thought we were there to even the teams. And there were only a couple 187 with mostly Hellstorm. I really don't see what all the fuss is about. It's not like Zion ca...
- by zzZaXxx - at 2013.08.02 08:05:00
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1040. Announcement:Dev Blog: Cleaning up the Static: Performance Improvements in Uprising 1.3 - in Announcement and Events [original thread]
dustwaffle wrote: Good job <3 Give me a shout if you need live players to test your comms with in your Shanghai office and I'll be happy to pop over to game with CCP On a separate but related note, could you implement a little speech bub...
- by zzZaXxx - at 2013.08.02 07:58:00
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