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721. [Request] remote explosices - in Feedback/Requests [original thread]
I think remote explosives should be able to be individually detonated. This would make them more useful and have a tactical impact on the battlefield. At the moment L1 sets them all off. How about something like using the dpad up/ down/ left /rig...
- by xAckie - at 2012.11.26 11:29:00
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722. remote explosives - in Rookie Training Grounds [original thread]
Repe Susi wrote: xAckie wrote: Looking for some help I have been trying to work out how the remotes work and I am still not sure. if i die do the remotes disapear? or can I respawn in the same suit and they remain active? They seem to be...
- by xAckie - at 2012.11.23 12:47:00
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723. remote explosives - in Rookie Training Grounds [original thread]
Looking for some help I have been trying to work out how the remotes work and I am still not sure. if i die do the remotes disapear? or can I respawn in the same suit and they remain active? They seem to become null and void if I die but I am ...
- by xAckie - at 2012.11.23 11:58:00
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724. Archaic Game Design Philosophy? - in Feedback/Requests [original thread]
Quote: [quote=Vallud Eadesso][quote=Ops Fox][quote=Vallud Eadesso]So this might be a tad controversial but is that not the point of this forum? 6.Run and Gun needs to die, that's what I've found in my work and focus testing. it's fallen out of...
- by xAckie - at 2012.11.11 12:11:00
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725. Reduce blast radius on forgeguns - in Feedback/Requests [original thread]
Ty 'SweetCheeks' Borg wrote: The splash damage is the issue. No AV weapon should be able to snipe/oneshot infantry with splash damage, it's a joke. Anybody who's worth mentioning with a forge is more than capable of this and anybody who disagr...
- by xAckie - at 2012.11.11 10:57:00
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726. Reduce blast radius on forgeguns - in Feedback/Requests [original thread]
EnglishSnake wrote: The forge gun is a handheld railgun yet it can do everything that a large railgun can do but more efficiently The forge gun is an anti-vehicle/infantry/sniper/installation weapon while the large railgun for HAVs is only an...
- by xAckie - at 2012.11.10 15:20:00
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727. IWANT TO LOVE THIS GAME BUT... - in General Discussions [original thread]
Richard Sebire wrote: Join a squad or join a corporation. It will help, not fighting on your own... Disagree. Spawning is still a joke. I know that CCP want to force the player base into using droplinks with ****** spawns like being spawned...
- by xAckie - at 2012.11.09 12:46:00
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728. Hard freeze - in Technical Support/Bugs [original thread]
2 hard freezes in the space of an hour trying to get into a skirmish game. Squad has 3 in. once was squad leader, other time not.
- by xAckie - at 2012.11.08 19:11:00
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729. Request: Slight tweak to Forge Guns - in Feedback/Requests [original thread]
Paran Tadec wrote: xAckie wrote: Paran Tadec wrote: Kain Spero wrote: They have made it harder to hit infantry in every build with the forge. Personally, I don't think the forges need a range buff. They feel just about right. People k...
- by xAckie - at 2012.11.06 16:17:00
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730. Request: Slight tweak to Forge Guns - in Feedback/Requests [original thread]
Paran Tadec wrote: Kain Spero wrote: They have made it harder to hit infantry in every build with the forge. Personally, I don't think the forges need a range buff. They feel just about right. People keep trying to fix the wrong things. Lim...
- by xAckie - at 2012.11.06 16:04:00
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731. Request: Slight tweak to Forge Guns - in Feedback/Requests [original thread]
Ty I had a bigger response but the forum gremlins yet again got it. But No to a nerf. And in response to the suggestion I will instead raise you with a demand for a 400% buff..... Also sniping infantry on the move is pretty hard as far as I...
- by xAckie - at 2012.11.06 14:47:00
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732. Look ma, no hands! - in Technical Support/Bugs [original thread]
still happens to me
- by xAckie - at 2012.11.06 11:12:00
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733. I was watching some old DUST gameplay videos today - in Feedback/Requests [original thread]
Sentient Archon wrote: xjumpman23 wrote: Broken tactical rifles in which people are easily able to use mod controllers with ( my friend has tested it with his mod controller) LOL! When I said this a long time ago people laughed at me. C...
- by xAckie - at 2012.11.05 19:32:00
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734. Hard freeze - in Technical Support/Bugs [original thread]
trying to get a corp mate into the squad - inv never arrived. He couldnt get me in a squad as it said he was already in one. Join game and hard freeze occurs. (this is my third hard freeze in 3 days - the previous 2 others were during a game)
- by xAckie - at 2012.11.05 16:49:00
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735. Dust Game mode Sabotage - in Feedback/Requests [original thread]
Ty 'SweetCheeks' Borg wrote: You mean MAG didn't steal the idea from BF's Rush mode?. Funny that as I thought they were the same thing all these years. As for this particular game mode, as people have suggested it was once in the game and the ...
- by xAckie - at 2012.11.05 13:50:00
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736. 90% of everything in this video also applies to Dust - in The Locker Room [original thread]
thanks for link. its funny and interesting.
- by xAckie - at 2012.11.05 09:43:00
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737. We need a character Wipe - in Feedback/Requests [original thread]
M4D DOG'S DUSTBUNNIE wrote: I know this will get alot of mixed input but I really think this is needed due to all the isk that flooded in along with the isk glitches and lag issues that were going on for quite some time. Alot of people have exp...
- by xAckie - at 2012.11.05 09:16:00
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738. to balance AV weapons - in Feedback/Requests [original thread]
Personally, I would like an RPG type weapon that fits in the equipment slot. You can have 2 types one with lock on one with out and has 3 missiles. The lock-on takes more CPU and PG to fit. This in my view will help AV be on the field. Assault ca...
- by xAckie - at 2012.11.03 15:34:00
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739. Remove Vehicle Commision for Passengers - in Feedback/Requests [original thread]
Kick and lock is a necessity. No passengers should get assists. No turret or driver should get an assist unless they actually damaged the vehicle or player. Assists should be reduced to +25.
- by xAckie - at 2012.11.02 14:35:00
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740. Remove leaderboards and K/D stat - in Feedback/Requests [original thread]
forum ate my post. Short answer. Its one metric among many that helps people and corps make decisions. Dust is an FPS KDR will matter. Though phyrric victories (financial) may well/ more likely matter more - especially in nul. (basing this off...
- by xAckie - at 2012.11.02 14:17:00
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